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Orcish Life


Panashea

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Durbûrz nub rak-uk

Strength does not discriminate.

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While seen as brutish and barbaric, the displays between orcs hold their roots from the very first of Krug’s children. Born of strength and honor, the orcs see to it that their kin hold the same power and might that their father once did to combat Iblees. It is in this steadfast, ever prevalent desire to remain strong that tightly knits all members of orcish society.  All orcs are of Krug, and all orcs possess strength, whether physical or intellectual.

 

 

Greetings and Combat

 

Orcs view the meeting of another Orc as an opportunity to show their strength. When two Orcs meet, each will kick, headbutt, or punch the other in the gut, head, or face; the stronger the hit, the better. The receiving Orc must shake off the greeting as quickly as possible to show their great strength, while the Orc who initiated the greeting must assess the other for signs of weakness. Some Orcs have been seriously injured by this event, leading to some of the greatest alliances in Orc history. This common greeting also gives Orcs an opportunity to show the other Orc who is better. One Orc may allow himself to be shown that they are weaker in order to show respect for the other Orc. In return the kicking Orc may hold back some of his kick to show respect for the kicked. Children, men and women all exchange and take part in this greeting, regardless of age or creed.

Anger is rare between orcs, save for long drawn out discussions that are solved with word or fist. Arena fighting is saved for great disputes between orcs, those that would shift the balance of power, or shift the direction the orcs may take within the nation. Fights range from simple wrestling matches and feats of strength, to Honor Klomps to the death, the ultimate test of strength and honor between two orcs. Reserved for the steadfast and blood hungry, clans at war or a Wargoth seeking Rexdom may challenge another orc to an honor klomp to prove themselves.

 

Daily Life  

 

The daily life of an orc is one numbered with many tasks, and many hardships to overcome.  To those who worship the spirits, an orc may find themselves waking early to scour the desert lands for dewdrops in offering to a water spirit, or revitalize themselves in a pit of flame for a spirit of flame. For the orcs, worship is a painful and honorable experience to not only strengthen oneself, but to increase their relationship with the beings in realms beyond.Those fond of warfare polish their weapons to a gleam and eye their collections and trophies from conflict past. In warfare, an orc takes extreme pride and value in taking of spoils and souvenirs from their battles and hunts, whether it be the skull of some king, or the blade of a dreadknight. To sit upon the largest coffer of swords,skulls, and armor is to be a great orc, revered not for greed, but strength.  As the day progresses, and even the laziest of ologs awakens from the desert heat, work begins.

 

Ologs lumber about the city, repairing walls and battlements from the windstorms and monsters that lurked about the night prior, as their strength and stature allow them to the be the repairmen and masons of the city. Along with fortifying the nation, one may find an olog testing siege weapons, eating, sleeping, or erecting obelisks and totems to their names. Ologs compete within the city in creating grand and extravagant pillars that highlight their ability to create and craft structures. Ologs live in caves, eat rocks for mild amusement, and lack the ability to count beyond five, however, their spacial ability to create monuments and structures surpasses the other breeds of Krug’s children.

Goblins scurry about, tinkering whatever gadget, weapon, or technology had stirred them throughout the night. Their intellectual ability far surpasses the other descendants, and so they sit within some crevice of the city, thinking and meddling. Born of Krug’s blood, a goblin still possesses the violence and bloodlust of their kin, however something deeper stirs within them. Drawn from madness or some strange desire to create, the savant-esque intelligence of a goblin goads and forces them to create. These moments are painful and euphoric as ideas surge and hurricane about a goblin’s mind. Within the dwelling place of a goblin, one would find papers and sheets strewn across walls and the floor, with blood painted across them when the ink had run dry. Goblins are gods and deities of the technological,literary, and philosophical worlds. To them, the material world is only a factory and forge to craft and create new things, and while the sun wanes, and the shadows grow, one may find them scuttling about the dark for new parts and pieces to add to their creations.

 

Orcs are jacks of all trades, possessing equal intelligence to the other descendants, and the strength to dominate them. An orc may spend his time reading goblin literature, or overseeing an olog’s newest construction project. Others may enter the temple to hear the word of a shaman, or seek out a witchdoctor to curse a rival with something terribly painful. Orcs may rally with their clans for worship or skirmishes between other clans, or set out to conquer something great. Any and all tasks are offered to orcs, and with glee they take it and offer it to the spirits and Krug.

 

Orcish Families

 

The family life of an orc is far different than their other descendant kin. Orcs hold no weddings, nor court each other as humans would. The orcish people are polygamous, taking on many mates as fit. To choose a mate, one simply needs to woo their suitor, male or female with a feat of strength or wisdom. Other males and females compete for their mates, often leading to fights and disputes. However, many orcs choose ‘lifemates’, permanent mates rather than the entire season.  One may only have one lifemate, and still choose mate for the season however. Orcs do not breed for pleasure as the elves or humans may, rather, they breed for the future. An orc’s life is marred with conflict. From war, to the spirits, and life itself, an orc is destined to die. As such, children are the future. The strength of the Warnation is paramount in an Orc's eyes, and they will defend their young and wise to their very last breath - even if only to provide enough time for the wise to show the young how to best attack after their elder clansmen have fallen.

 

The rearing of an orcish child is dependant on both the father and mother. To determine one’s strength, an orcish cub is often pitted against a small scorpion or spider, to ensure the strength of their offspring. While seemingly insane, the life of an orcish child is one of like insanity. By the age of 3-4 years, a child begins weapon training and combat, maturing at around 11 years, and often enlisting in the military at the age of 13-14. An orc’s childhood is filled with learning and battle, that it permanently scars them for the centuries of warfare to come. Often children are mutilated with massive scars or torn limbs that no longer work, and in their adult lives receive limbs of metal or bone that serve rudimentary purposes. Childhood is not a time of leisure and grandeur, but one to harden them against the desert winds, and harsh sand.

 

 

 

 

 

Hopefully this serves as a better explanation into Orcish Life. If you'd like me to cover more topics, or have questions, simply ask away below. 

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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