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[✔] [Accepted] Farrow Blackwill - First time application/whitelist application


Vocturne

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MY USERNAME ON MINECRAFT IS _WarNeverChanges

What happened was when I signed up, I made an error in typing the display name. If anyone can help rectify this I would greatly appreciate it.

 

 

Out-Of-Character Information

Please do your best to correct spelling and grammatical errors, this is an RP server and writing is the main form of communication!

 

What’s your Minecraft account name?: _WarNeverChanges

What timezone are you in?: Central US

How old are you?: 17.

Are you aware the content and interactions on this server may not be appropriate for children under the age of 13? (You won’t be denied for being under 13): Yes.

Have you read and agreed to the rules?: Yes

What’s the rule you agree with the most?: Built structures must adhere to the roleplay setting. Floating or unsupported houses, underground farms are disallowed. Note that, when gathering resources, you may not leave floating leaves or strip-mine in the main world. Strip mining is permitted in the mineworld, and only in the mineworld.

Are there any rule(s) that confuse you or don’t make sense? (if so we can help clear it up!): 

The player who initiates the combat will automatically be labelled the 'instigator'. The person they are attacking is the 'defender', and may choose the combat method.

How did you find out about Lord of the Craft?: Keening told me about it offhand and I became curious about it. So here I am.

Link(s) to past Whitelist Applications (If applicable): I've none on this server.

Have you logged into the server yet? (You cannot be whitelisted without logging in at least once): I haven't when I read this, but just did.

 

 

Definitions

Feel free to Google the answers or browse our forums, but make sure that you write the reply in your own words, not those of another website or person! Plagiarizing will result in the automatic denial  of your application!

 

What is roleplaying?: Taking on a role and masquerading yourself as whatever you can imagine.

What is metagaming?: Taking OOC information into Roleplay Scenarios.

What is power-emoting (powergaming)?: Performing actions outside of the roleplay theme's norms. For example, a human male lifting up an entire ship, throwing it over their shoulders onto a band of orcs with no assistance of ANY kind.

 

In-Character Information
Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play.

 

Character’s name: (what do you want your character to be called?) Farrow Blackwill

Character’s sex: (male or female?) Male

Character’s race: (you can find all the playable races here.) Highlander

Character’s age: (upon application, your character must be 18 or older, and depending on the race, they can be over five hundred years old!) 23

Biography  (Please make it a decent two paragraphs long. Remember to add three references to the server lore): (where does your character come from?; where have they traveled to?; what year were they born in? et cetera.)

Born in Sutica in the year 1594, Farrow was originally of Highlander descent. His mother, Julia Blackwill was a learned scholar in her time before having young Farrow. She worked mainly as a tinkerer, always fascinated by the possibilities brought on by the incredible machinations. Every chance she got, she would use her silver tongue to barter with local shops to give her discounts on materials she needed. She in turn would look out to sell finished products with great speed and efficiency. The customers would often comment on the time taken to maximize the quality and this gave Julia great pride in her craftsmanship. While most of her relatives didn't understand her passion, they still respected her. Farrow's father, Henry Blackwill was more a traditional Highlander. He stood proudly with a greatsword always perched either beside his seat or in it's sheathe. His dad knew how to hunt, and often did so along with the odd jobs around the city but he longed for a chance to draw his blade and proudly carry it in the name of something larger than himself. It wasn't a death wish, but he'd much rather die a death his family and ancestors could be proud of. Farrow was the only product of their love, and the sole heir of their passions. Farrow was taught at home by his parents. He learned the art of machinery from his mother. From a very young age, around his first winter, he would view his mother put together small toys for him, simple things, really. His favorite was a little bronze-colored ball that made a soft, "Whirrrr" sound whenever its two sides were wound up. His father would take him outside, hoisting the toddler onto his shoulders and showing him around the city. He would point out the small animals and bugs that explored Carrington Park and would smile as Farrow giggled watching beetles land on his little baby-fat arms and having their little legs tickle his skin before taking flight again. It would pan out like this, with these little lessons eventually taking shape as he grew older. Around 5 years old, his father would fashion a small slingshot for the child with the help of Julia. It would shoot tiny objects such as seeds or minas. His father would always instruct him to, "Never aim or shoot at living things. Instead, shoot the trees, or rocks."  While this was both one of his first lessons in even the most remotely combative topic, it also became a lesson of ethics. He wanted to instill in his son to never aim to harm anything if it could be avoided. His mother's lessons grew to be a bit more tedious than his father's but it wasn't awful. For the most part, lessons with his mom consisted of taking pre-built machines apart and putting them back together, each time focussing on a different aspect of the machine, or a certain gear. This was to show him how each part operated in unison to make the whole work properly. Julia would describe it in terms of, "Much like a city, really. The farmer harvests the wheat, the miller grinds it into flour, the baker makes the flour into dough, and the dough into bread, and finally, the merchant buys and sells the bread to us." Almost all of her lessons would include references of how societies and cultures work together and change. As Farrow began to put on years, eventually becoming the ripe age of 12, his parents decided that more advanced lessons were in order. They began each to both teach him to put together new machines from their components, and to teach him to use a bow effectively. His father, also seeing potential in his son's strength, brought him to a nearby lumber business and began to teach his son how to handle woodcutter's axes, and how to safely fell a tree. With all of this knowledge and these skills growing, he would soon be prepared to take on the world himself.

Farrow's parents had been planning to bring the entire family to their ancestral homeland of Tahn. Upon acquiring the funds to secure passage on one of the ships docked in the Sutica, they boarded with all of the belongings they'd need for the voyage. For several months they would eventually need to restock at Cloud Temple on the way to the Isle of Tahn. This was a short stop of little consequence. His father would take the time to explain what he did in Metterden when he lived in Tahn. He would describe his actions as, "heroic." He fought for Marbrand before he met Julia, only retiring his weapon when meeting her and deciding to settle down in Sutica. As the ship set sail again for Tahn, they did so in stride. His dad would describe these adventures as doing good for the people. Farrow began to inherit his father's desire to fight for something bigger than himself. Upon arrival, the family of three set out for Metterden almost immediately, only after getting some food that wasn't molding from the voyage. His father, knowing what to expect, led his son to the gates only, showing him the abandoned city which lay in ruin before him. "How could this happen?" Farrow thought. He asked his father, but he just shook his head. A few weeks later, they reboarded the ship back to Sutica. For years, the monotony of lessons and even some work running as a courier around the city to earn some minas for the family and Farrow grew into an adult. When he grew beyond his 20th birthday, he had succumbed to pressure by his parents to pursue a career in life. This usually slow process was interrupted  as he grew to be 23 years old. His father had passed away at the age of 54 due to heart complications. He bestowed upon his son his old armor and enough minas to get him started in life. Farrow collected his inheritance, nodded, knowing in finality what he must do. He kissed his mom's cheek, donned his father's armor and payed for food and passage back to Tahn, eventually making the normal stop at the Cloud Temple.

Personality Traits: (what are your character's quirks?; habits?; likes and dislikes?)

Farrow loves the company of others and small little gadgets he has learned to affix into life through tinkering. He loves dogs, knowing of a few breeds from his life in Sutica. He enjoys the, "Good fight." and doing his ancestors proud. He will quickly warm to people, sometimes too quickly. He is very perceptive and detail-oriented. One of his bad habits is biting of the fingernails. He picked this up from his mom when watching her do her work, she would occasionally chew her fingernails for concentration. This quirk kind of stuck with him into adulthood.

Ambitions: (what does your character aspire to be?) A warrior with the good of the people at heart. He intends to find a community where he fits in and can use hard work and dedication to help it grow.

Strengths/Talents: (what is your character really, really good at?) Archery and tinkering are his most confident ventures, but he won't shy away from lumber work or the proper use of battleaxes.

Weaknesses/Inabilities: (what is a skill that your character needs to work on?) He needs to work on not being so unrealistic in his optimism of others. He has lived a rather sheltered life and this will lead him to thinking that all people are good. He has a very unrealistic outlook on the world. 

Appearance: (what does your character look like?; how tall are they?; hair color?; scars?) Very pale skin with mud-green eyes. He has brown hair. He stands at an average height, not a tower and not a dwarf size. He dons white and blue armor with the mark of a crow upon it.

Skin: (please provide us a screenshot of your character’s skin; if you need help, see our screenshot guide here.)

2017-06-26_07.18.36.png

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-As for the rule you have a question about:

 

Currently, in Lord-of-the-Craft, there're 3 ways to do combat. The first is standard Minecraft-PvP combat, (Attacking someone with normal minecraft weapon through clicking, running, and jumping ingame.) The second is RP combat (which is combat through roleplay emotes.) and the 3rd is roll-based combat. (Which is combat through emotes, though the success of said emotes is through using the /roll command, which selects a random number between 1 and 2o. the one with the higher dice rolls has their action succeed against the other.)

 

The defending party of any conflict that devolves into a physical battle has the choice of which of the 3 combat mediums is to be chosen.

 

-Please wait patiently to be implemented ingame.

 

-Feel free to send me a PM if you have any questions.

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