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Bounty Related


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Upcoming Ambient Concept

With the duration of the war, a currently unspecified location will play host to a plethora of relatively simple bounties. The bounties will, however, require an understanding of what the creatures are and how they function.

I advise anyone that’s taking the bounties on to gather information prior to engaging the creature(s).

On each Saturday three rolls will be done to create and distribute the bounties. The value and functions of these rolls will decide what’s faced and how many of the entities are faced. Once placed, bounties are to be taken care of as quickly as possible. Much akin to a sickness, ignoring the issue(s) won’t just make it go away and things could get much worse leading to simple bounties being considerably harder and bounties potentially playing into or effecting one another.

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Partial wins and failure conditions.


Partial Win

A partial win is when the beast(s) or target(s) of the bounty are ‘killed’ in a way that is not permanent or the entity gets away. This can potentially make the follow-up event much harder depending on what’s been done and how it has been done. Be thorough in your pursuits and, once again, do some research. Planning and preparation are absolutely essential.

A partial win will result in little or no pay depending on outcome.


Failure

Should the party be wiped, forced to retreat or simply fail secondary set conditions, the bounty will escalate. The target(s) may grow in number, acquire new materials for use or simply mutate after feeding on fresh meat. Should a secondary set condition be present, the party will be made aware prior to setting out on the event itself.


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The bounties will start being posted this evening and will be available, situation permitting, the 26th and onward.

Happy hunting and remember, your actions or lack of actions have consequence.

As always, these events will be done with CRP.
 

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