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The Maehr'orrar ( Culture )


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[!] A book hidden within the storage boxes under a quaint tent within the Maehr’orrar’s new home is folded open, with only a few pages written into it. The book is made from hide, and a few pieces of thin paper raveled all together with a thread made from wool. When looked at, something seems to be scrawled onto the pages, a record of sorts. It’s presumed and can be assumed that one of the leaders attempted to write about the Maehr’orrar, but hasn’t finished it. 

 

[ The following is IRP information that is open knowledge to anyone that enters the Maehr’orrar lands. However, simply reading this information does not give the reader the ability to perform any tasks specific to the Maehr’orrar. ]

[ Click ‘ Next Page ‘ to continue reading the book. ]


Principles of the Maehr’orrar

  1.  Seek stories from travelers and find every piece of dirt you can that would exist in your world. If they do not provide sufficient response, you may rob them of their life, but nothing else.
  2. Help those who are in need by aiding them in travel, such as escorting children back to their nations and accepting orphans who seek a new home into ours.
  3. Never betray the tribe, and cherish them as you would your own family, and never harm a child unless they decide to bite.
  4. Conflicts will be decided through a trial, such as a hunt between the arguing parties or a sparring match. No violence between tribe members will be allowed.
  5. Take up trade in order to provide to the tribe. If you are incapable of travel, or prefer to help from the backlines, you must find a trade.
  6. The leaders of the tribe may call upon all members to partake in a hunt, or any type of festivity.
  7. All major decisions will be made by both the intuition of the leaders and by anonymous vote.

 

Life under Maehr’orrar
Once someone is initiated into the Maehr’orrar, they are given a new name and introduced into the tribe. They are free to do as they wish as long as they come to specific meetings and calls by the leaders, as well as following the principles given to them. 
The Maehr’orrar will typically travel together or by their lonesome but must try to travel in pairs of two. No matter who it is, it’s wisest to guarantee the safety of the family and tribe. Children who are brought into the Maehr’orrar must typically be seen over by an older member of the tribe, and must wear wooden masks made by the Timberiven or the Sidewinder when they are walking outside- though, they’re allowed to wear the skull of something that they hunt on their own as long as they clean it well. The Maehr’orrar tribe members are expected to be able to hunt and provide for the members of the family that have trouble contributing. More often than not this means the elderly or the youth that must be helped. A member of the Maehr’orrar tribe can find themselves out and about often, trying to seek stories from others- but when they are not, they must be provided back to the family in one way or another. It’s common for all those in Maehr’orrar to learn a trade, or at least partake in hunting and gathering. 
Punishments in the tribe mostly include simple chores and an extensive amount of work, with the worst penalty being exilement. The worst penalty is normally avoided, as there is a strong belief that there is always change within the wind- and sometimes these changes can come with the group hunts and group traveling. While the Timberiven and the Sidewinder follow the two nature gods Cerridwen and Cernunnos, they say it’s unnecessary for others to follow if they don’t believe, but will hold the occasional hunt for these gods. The two particularly enjoy having the whole tribe moving together at once in order to create bonds between each other.


⇤ ䷖ Bone Carving ䷖ ⇥
Carving Bone Weapons, Instruments, or statues
The Tinderiven is the master of Bone Carving, as they excel in all sorts of things mentioned in this list.
Initiates will be in charge of carving the Maehr’orrar’s instruments and weaponry, and will not be allowed to use either for an estimated amount of time-based on the approval of elite tribe members. However, their first hunt will come to use their skills and a weapon of their own creation, to earn their first skull. After acquiring the skull, they will engrave designs and patterns of their choosing to finally move forward and become a welcomed member of the tribe. Bone weapons consist of mainly throwing knives, daggers, swords, and possible bows. However, bows are an expert class design, as they use both oak wood and ivory bones. A member of the tribe may use any weapon they wish to use, however depending on the type of animal the item may be brittle and approved by the tribe leaders. The Maehr’orrar refuses to use any other metals, even for decoration. Bone instruments are limited, as many sorts of creations are not suitable for travel. However, all sorts of percussion instruments can be allowed, using various waxes and animal hides to create them. Wind instruments such as horns and flutes are created, though they are limited.
For those too meek for battle, bone carving will take place of wood carving. Any statues created can be sold to merchants, a profitable form of trade.
To begin carving the bone, there is extensive cleaning involved, including using a knife to completely strip the bones of any remaining meat. The bones will be cooked using a slow cooking method, and then promptly remove all sorts of guts and bits attached.  The bones will then be scrubbed to the core with a special Ivory soap made by the tribe leaders, and when the scrubbing is complete it will soak in warm water once more. Be gentle with the scrubbing, lest you ruin the quality of the bone or damage it.

 

⇤ ䷁ Oracle Bone Reading ䷁ ⇥
The Sidewinder is the master of Oracle Bone Reading, as they use flames to create cracks in the bones of animals. It is required that you bring your own bones, or perhaps pick from a large selection to pick the correct output. The Sidewinder’s methods of fortune telling call upon the gods and spirits around them for their guidance- the person seeking a fortune will ask a question and the bone will be inscribed with the message. The fortune must be told within nature in a discreet place, where only the Sidewinder and her patient are together harmoniously with the forest. A fire would be started, and the bones that were brought would be coated in an extract specifically from the flower of the orange fruit, Neroli. Once all the bones have been coated in this extract, they will be placed near the fire and a prayer will be said to the spirits, and everyone around will close their eyes. After 10 minutes of listening to the flame crackle and the bone beginning to chip, the bones will be taken out using a special tool made from ivory bones- similar to tongs, in order to remove all the bones carefully. They will then be put onto a wooden stump in order to be read.
After the bone cools down, the fortune teller will knock thrice on the bone to remove all negative energy from it and see if there are any estranged cracks that may come from the knock. Thereafter, what the bone says depends on what the teller may see. Culturally, the Sidewinder will perform an Oracle Bone Reading for all new members and children that may come into the Maehr’orrar. The question asked is normally, “In what shape does my future hold?” The results will determine what role the leaders wish for them to take and will offer the new members advice in their travels. The Sidewinder will often have initiates partake in readings and teach them the basics of how to bone read. What the character decides to do with it is up to them. 

[!] A message written in larger letters states, “DO NOT PRACTICE WITHOUT THE PERMISSION OF THE LEADERS.”

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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