Jump to content

Region System


VonAulus

Recommended Posts

PREFACE

 

LotC is fundamentally meant to serve as a creative role play sandbox on the Minecraft platform. Our goal is to encourage diverse roleplay within the fantasy genre that can come together to deliver a harmonious, ever-changing story. Settlements and polities play arguably the greatest role in shifting that narrative, as they make up the many communities that give life to this server.

 

However, we want to make sure each settlement on the server provides a unique niche and does something that can’t be found in another to avoid mushrooming settlements that have no context to any other group or faction on the server. We want to see tested leaders with experience taking helm on new ventures, offering new brands of roleplay and adding to this dynamic world. As a result, we are introducing a rigorous application process for settlements, nationhood, nation expansion, and lairs - each to cover different facets of political models and communities on our server. These applications exist to filter through the creative chaff and determine which communities have put the most thought and effort into warranting land to manage.

 

_____

 

RULES

 

There are three types of player regions on LotC. They are nations, settlements, and lairs. With the current server population, we can maintain 30 distinct nations + settlements. Any apps for new nations or settlements when there exist more than 30 independent polities will automatically be denied, until there is room for more. As of the current count (6/9/2020), updated biweekly, there are 29 independent polities.

 

A settlement is a unique political entity that consists of a one or a few player groups that cover a niche that does not exist among its peers. If grown to encompass more players and communities, it could foreseeable grow into a nation. You can find all rules related to settlements below. 

 

Obtaining a Settlement
An application must be submitted to the World Team for review including any lore documents or other writings or plans. The application, above all else, will be reviewed in consideration to how the settlement would provide a niche of RP that is not found in any existing settlement above all else, with a vital secondary factor of how the settlement’s lore and narrative ties to the greater LotC world. We are not interested in granting settlements to proposals that already fill existing niches on the server, or have no connection to existing cultures on the server. The nomenclature of your settlement should reflect the scope of the polity - for example, a T2 settlement called “Kingdom of XXX” or “Principality of XXX” would not be accepted, as we would expect high royal titles to be in the scope of a nation.

Applications must include concept images for builds and plans for how the settlement will gain activity. We want to provide variety to our playerbase. We expect multiple location suggestions in case of unforeseen region drama or complications. Upon acceptance, a 25k mina fee is required to confirm the settlement. 

Settlement Activity Requirements/Regulations
World Team will review applications based on the availability of a set number of slots depending on reviews of the activity data. This can fluctuate based on player counts and what we think is a healthy number of nations/settlements. This means when a settlement fails to gain activity and is evicted, another applicant will be given the chance to take their place, while avoiding an excess of settlements. Currently, the activity checks and perks can be found below for both T1 and T2 charters. 

Level 1: 75x75, .5% requirement, 25k
Level 2: 150x150, 1% requirement, additional 25k

 

If a level 2 settlement fails to meet 1% for 3 weeks out of a month, it is reverted to level 1.

If a level 1 settlement fails to meet .5% for 3 weeks out of a month, it will be considered inactive and revoked.

Settlement Perks

 

  • Access to Nation/Settlement/Lair chat in main discord.
  • Green SS pillar, free.
  • Banker/Auctioneer, 5000 for both.
  • Subforum in Settlement’s Subforum
  • Free Enderchest outside of gates/walls(limit to 1 per Nation Tile, or on a unclaimed tile, 1 for each Settlement)
  • Road connector to Settlement
  • Each tile is eligible to pool resources to purchase a mine for 25k minas. 
  • You can relocate your settlement for half the cost of your current Settlement Tier. 


Settlement Application

 

 


Settlement PRO MC Name:
Settlement Name:
Proposed Settlement Locations (Highlight 3 on the map):
Settlement Lore (could include previous roleplay posts showing involvement with the community) (1000 words minimum):
Settlement Government Structure Explanation:
Settlement Builds and Infrastructure (photos required):
How does this settlement offer a unique niche not already found in an existing polity on the server?
How does your settlement tie to the greater lore and narrative set by the community on LotC?:
Have you ever run a settlement on LoTC before and what experience do you have with leadership within roleplay communities among the current groups of players?
Are you aware that the nomenclature of your settlement and structure of its government must be initially appropriate to your size and status? (I.e a 1 tier settlement can not be a kingdom or principality - Rome was not built in a day!) 
Do you understand the metrics for maintaining activity and the grounds for settlement removal, along with the standing polity cap?
 

 

 


Path to Nationhood

A Tier 2 Settlement, in order to be eligible to become a nation, must...

 

  • Maintain 3% activity for two months
  • Pay 100,000 minas
  • Submit an application to the World Team explaining the culture and outlining settlement history since the original Settlement Application to establish how this settlement has expanded into a core LotC staple. The same qualifications in attaining a settlement will be held, but to a much higher degree. A good rule of thumb for our expectations of nations beyond charter  is that they can survive the shifting of player groups. If, for example, three of the leaders in your nation-to-be left, would that settlement still survive? Core nations such as the racial nations can answer that question as they fill a niche that players will easily feed into - any nation to be accepted should match that mark.

 
Nation Application

 

 


T2 Settlement PRO MC Name:
Nation Name:
What is the history of your settlement since its founding and what has transpired for it to ascend to the status of a fully-fledged, multi-playergroup nation?(1000 words minimum)
How has your settlement expanded into a core LotC staple, warranting nation rights?
What are your plans once getting Nation Status and the remainder of your tile?
What niche does your nation capture that does not exist among the current ones?:
Do you feel confident that your settlement has grown to the point that it can survive the departure of its existing leadership? Is your player-group able to incorporate new players into the existing roleplay community that founded your settlement?:
 

 

 

_____

 

A nation is defined as a core political entity with historic precedent in the conjoined LotC player narrative that consists of multiple unique player groups and communities. Nations are bound under the following parameters.

 

Nation perks include...

Full tile control

One free banker and auctioneer

Green ss pillar

Subforum in nation section

Mine

Nation Leader Role in Staff Chat

 

Nation Expansion
Nations can buy a neighboring tile not owned by an existing nation for 100k every 1 month. The price can be changed depending on if the region is smaller or larger then the standard tile. This new tile will be considered a nation expansion and as a result adds to the activity of the existing nation - a nation will only have 1 activity check of all their tiles combined. If a tile is already occupied by a settlement, the settlement has the choice to join the nation, fight a war, or leave the tile for another - all roleplay actions that exist for players to mediate these moments of tension. If they chose to leave, they will be given a free settlement somewhere else on the map. However, at this time, until a new set of war rules/war server is in place, nations cannot expand into tiles with existing active settlements, nor can they expand around existing active settlements unless they have a RP border with the tile they intend to expand to that isn’t blocked by said settlement.  If two nations bid on the same tile at the same time, they must negotiate a settlement or conduct warfare - some diplomacy must be made to resolve this tension.

1 Nation Tile - included for purchase w/ nation status
1 Tile - 5% (+2% from 1 tile)
2 Tiles - 8% (+3%)
3 Tiles - 12% (+4%)
4 Tiles - 17% (+5%)
etc.

 As a result of the system, some of the CT tiles will be open for nation development. Settlements or lairs will not be enabled to expand in these tiles to avoid overload in applications for those region - however, settlements working with a nation are happily enabled to move in that tile. And naturally, nations can expand beyond these tiles, and settlements are free to as well.

 These open CT tiles are - Tile 41, 36, 21, 20, 26, 25, 30, 55, 57. These tiles comprise an outer ring of the CT, and have been selected to enable a more dynamic expansion without compromising on a spawn region. CT tiles that are restricted due to their need for balancing include 44, 48, 61, 63, 64. Due to an ongoing conflict, 21, 22, and 27 are currently restricted for warzone/event purposes.

 

Pkw571PDBgoFEdGgeEzH2LS-yOK1AN6BJyzRvMeELNEwaJwzKsPJ_ZVEvUm1LqeJeH0vexcFzo6bzxFlo6XlYGIkKBE4Tdi8X5_B7kkwVe3vtY167Eyb-s4qBB3mxbo-zpi4HoOJ


 
Nation Expansion Application

 


Nation Name:
What tile do you intend to expand to:
How do you intend to use the tile to bolster your nation’s roleplay?:
Are you aware of the activity requirements necessary to attain a new tile?:
Are there any settlements or lairs in the tile you wish to expand into?:
 

 


Nation Removal
If the Nation falls below 1% for five weeks out of an eight week interval, the nation can face eviction after a review by the World Team.

 

_____
 

A lair is a region for constructs, magical groups, or nontraditional roleplay communities to operate out of. They exist largely as player event regions for peoples or characters that could not possibly exist in another settlement. 

 

Obtaining and Maintaining a Lair
An application must be submitted to the World Team/Lore Team explaining the need for the lair and any documents involving the lore or group that will be using it.
Possible location options must be included due to region complications possibly arising. 

No activity requirement besides routine checks that the region is being used semi-regularly, whether through small percentage show ups on activity plugin or omni searches. Subject to eviction if being unused and opportunity for it to be turned into an event site. If it shows up under 0.01% during any period we will check with the Lair Leader to see if they need assistance or are no longer using the Lair. 

Lair Rules
A small region, between 50x50, or larger if communicated to World Team Admin and sufficient reason given. 
Groups that can apply include lore creatures, races, magical groups as well as boats or nomadic groups. 
If a lair chooses to become politically involved with nation/settlement roleplay, they will not be protected and can be forced to move or destroyed based on roleplay quality standards and story building. 
World team will help relocate lairs if roleplay dictates. 
Lairs do not possess admin protection, but routing them out without any consideration or with suspected metagaming will not be tolerated. Adjacent nations should recognize the potential RP they can create, and moderation will oversee any exchanges there. 
Lairs will not have a hard activity requirement but the activity plugin will be used to check if they are being used at all. 
Lairs can be established in unclaimed tiles, or with Nation permission, in their tile. 

 

Lair Application

 


Lair PRO MC Name:
Lair Name:
Proposed Lair Locations (Highlight 3 on the map):
Lair Lore (could link to an existing creature or other lore) (1000 words minimum):
Lair Build and Infrastructure (photos required):
Why can you not accomplish the niche of this lair’s roleplay in an existing settlement or nation? (We expect a substantial answer for this, not just ‘I don’t like them’).
What does this lair add to the greater world around them?:
Note: You can PM a mod to hide your application if you feel it needs to be private.

Link to post
Share on other sites

Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...