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[✗] Submission for Splutter-Root


Twinny
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Name of your plant/reagent:

Splutter-Root


Appearance:

 

Spitting Plant by Zirngibl | Art, Fun illustration, Art prints
(Credit to Zirngibl for the ‘Spitting Plant’ artwork used above)
In its natural form, Splutter-Roots will appear as a rather aggressive-looking piece of flora, which is compromised of thick roots that burrow its partially exposed roots into river banks or water sources. Their primary colour is a green appearance from roots, to the stems, to the leaves along the stems, though sat atop these thick green stems/roots is a large bulb, with a feather-like appearance around the stem connection point, and a colour palette most comparable to that of flames. Pointing outward, away from the stem are a series of small spikes. The main feature is the end, that appears to be a semi-translucent tube, with yet another spike pointing outward. If one were to examine the tube they would find several pieces to the plant inside and what appears to be that of a glowing light. If they touch this plant the semi-translucent tube will light up further, and a flint like material will move inside and strike the spike at the front. The plant is about 35cm on average in height, though it can be shorter or taller (by 5cm) depending on how much the plant has rooted.

 


Location:

 

They will typically reside in these spots due to the fresh supply of water, i.e river banks or just behind river banks where the grass ceases to grow, and it is either muddy or fertile, but alternatively, they can hide in fields due to their green appearance, and be a general pest to the likes of adventures and farmers. They will typically avoid colder areas that come to be layered in snow as they cant really survive well there. Their typical climates are areas such as Korvassa as well as generic green landscapes.

 


Raw effect(s) of the plant/reagent:

 

When someone approaches the plant, and attempts to pluck its thick roots from the ground it will come to regurgitate a ball of liquid the plant produces after processing water. This flame is produced as the liquid it produces is flammable, and inside the bulb of the plant is a naturally developed organs that is similar to the process of a flint and steel. The flame, it launches is roughly the same size as a baseball, guided by the point at the front of the bulb’s tube. They typically can do this 3 times before losing all of their energy, and are unable to do so further. Alternatively, these plants can choose to self combust if they come to be threatened by someone in the form of outright being uprooted. If one is struck by these balls of flame then they will experience 1st degree burns, and if struck by all 3 balls in a similar area they will experience 2nd degree burns. Thus the name of the plant, splutter-root! As it seems to spit.. well, fire.

 


Harvesting:

 

The method in which one is to harvest these plants in the wild is to approach them with a shield, or some form of protection, and allow them to regurgitate its balls of flame at such. After which, they should cover the Splutter-Root in some form of blanket, as to convince the plant it is some form of abrupt night time. From there, they can uproot the plant, and transport it.

To grow this plant within one’s walls or garden they should carefully remove the spike from the front of the plant, which will disable them from spitting fire. After which, they will be able to harvest the flammable liquid that the plant them produces. Be warned that allowing this liquid to naturally drip into the soil WILL destroy the soil and if left in direct sunlight causes risk of gardens setting fire.

 

This flammable substance is not capable of burning much without alchemical tinkering or influences, and will be akin to a flammable shot of alcohol. The reason it is capable of burning gardens on its own is the flame will engulf the plant, and that’s not very good.

 

 

Red Lines:

 

  • This is a rare plant, and with such should not be freely gathered unless you are capable of having someone else with you to emote the plant defending itself.
  • The flammable substance produces by this plant is nothing special without undergoing on alchemical process and or craft. It is akin to a setting a shot glass of alcohol on fire.
  • These plants cannot be used to start wildfires, and they cannot be used for arson reasons without consent.
  • The burns of these plants are not permanent, and will heal, as they are akin to 1st degree burns.
  • The fireballs spat when they are in the wild are spat out in 1 emote per fireball. i.e all 3 fireballs will take 3 emotes, 1 for each.
  • To grow these in a garden or greenhouse you must roleplay, and screenshot, you removing the ‘flint and steel-esc’ point from the tube otherwise they should be considered active and able to spit.
  • These plants must be sat next to a supply of water, otherwise they will wither, die, and prior to such, stop producing their flammable fluid.
  • To collect the flammable substance one should have something like a plant pot or jar placed beneath the plant, and some kind of sign explaining to people WHAT the plant is, not just some flower on its own in a garden..
  • If simply left out, the flammable substance will evaporate after 1 OOC hour.

 

 

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Alchemical Sign(s) (put N/A if none):

 

Strong fire, with weak traces of earth.. pretty irrelevant traces.

 

 

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