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[✓] [Alchemy] Cockatrice's Breath


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COCKATRICE’S BREATH

Made during the horrors of Mordskov, this multi-purpose concoction was intended to mimic that of the cockatrice’s petrifying breath, though only coming as a close second. Upon contact, the liquid or gas produced will slowly consume the object or individual’s form in stone. 

 

RECIPE

Base: Aqua Vitae or Lard

- x1 Air (Any/Optional – makes the concoction as an expanding vapor)

- x1 Water (Any/Optional – makes the concoction as a liquid)

- 2x Impediment

- 1x Poison

- 3x Rigidity

- 1x Curtailment

 

EFFECTS

Upon contact with this concoction, whether it be as a liquid or gas, slowly calcifying the object or individual’s form, mimicking the petrifying breath of a cockatrice. This does not turn them fully into stone, but instead forms a layer of stone over the individual which inhibits their movement until eventually consuming them entirely over the course of emotes; though they may make an effort to break free. The potion cannot calcify surfaces such as glass, intangible elements such as flames, or certain alchemic treatments.

 

  • Gaseous Cockatrice’s Breath expands in a 3x3x3 area, and calcifies each individual within its radius over the course of six emotes, including the alchemist if they are not careful.

 

  • Liquid Cockatrice’s Breath may be applied to one target via a thrown flask, slowly calcifying the individual over the course of four emotes.

 

The amount of time it takes to consume a person may also vary depending upon the physical state of the concoction, and the relative size of the target. The emote counts listed above are the bare minimum, applying to any descendant-sized creature and smaller, excluding orcs; who might take up to [2] additional emotes to calcify. Something as large as an olog would probably take closer to around [10] emotes.

 

Spoiler

- As the potion slowly encases the victim, they will find it increasingly difficult to move, though not necessarily impossible until they have been fully covered.

- Being trapped in the stone does not suffocate the individual, nor kill them on its own. They are simply unable to move and must resist for up to three emotes in order to break free.

- While fully trapped within stone, the victim may be more susceptible to concussive force, especially in the event that the stone were to be knocked over and shattered; likely yielding a concussion. It is not armor.
- Tier 3 Potion

- Requires ST signing.

 


 

TREATING

A well-learned alchemist may treat their clothing to be resistant to the effects of Cockatrice’s Breath, no longer permitting the terrible concoction to take hold upon them.  This special treating is created and applied in the form of an oil, which an alchemist may treat their clothing with, thus rendering them invulnerable to the effects of the breath, whether or be gaseous or liquid. 

 

RECIPE

Base: Lard

- x2 Agility

- 1x Purity

- 3x Grace

- 1x Endurance

- 2x Balance

 

Spoiler

- Treating is considered ‘rare’ alchemical knowledge and must be learned from a teacher.

- Treating can be performed by a Tier One alchemist upon their clothing/armor/accessories or themselves directly, thus making them immune to the effects of the breath should it be applied in that area.

- Treatment is also T3 

- Treating does not require ST signing, though one may always call for screenshot evidence.

 

Credit to Phil

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Just now, FlemishSupremacy said:

You really do like turning people to stone, huh?


Yeah because turning people to stone with magic <<<<<< Alchemy

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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