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Revisitation of Yulthar


Callistus

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Spoiler

 

 

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“Fearlessly shall we brave the will of Yulthar.

Their blood shields us.

Prescience and strength we shall conjoin.”

...

“The truce is broken. Our vigil pales. The beasts cannot be kept at bay.”

 

Beneath the clouds that gathered high, silence reigned.

Where demons once overturned the ashen earth of Yulthar, there now stood culminations of undivided battle; rotting piles sown through an endless war waging for years amongst fiend and man. Blood of the old and young alike drenched the streets, and so none remained to nourish the blood-starved beast. The flesh-ailed city was at last brought to its end, cleansed and bled thoroughly of all its mortal filth; for beneath the clouds that gathered high, silence reigned, and the all-absorbing darkness of the abyss settled to preserve the old corpse.

 

Abandoned by its people, darkbound Yulthar was home now only to the dead. 
 


 

The Exiles of Yulthar

 

Long after the incursion, there spread staggering tales of a migrant people who, through their perfidy of both mental poise and honor, verged into uncomposed madness and absconded duty as one of a lost cause. The oathless relics of the Yultharan conglomerate converged later into blood-diversive tribes who wander from part to part through foreign land hardly reminiscent of their own, yearning for the unquenchable demon-hunt which still eats at them from within.

 

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“Pity those wanderers seeking the incite of death.

Minds shattered, souls trapped in that damned city.

Make no peace with vagabonds, for they know no oath.”

 

The exiles of Yulthar is the name coined upon Yultharan migratory clans which not long before the city’s downfall came to wander foreign parts of Aeldin, and lately Arcas. The call of the hunt always beckoned, but wary of the fate of their old land, they instead took to prying at other parts of the earth in search of the beast-blood’s thrill. Their broken devotion to the cause of ancestry did not cease to wrest their doubts and wavering fears from within, invigorating madness amid reluctance and bringing out the hideous nature of Yulthar to light. This lends credence to the foul repute of dementia gleaned by the wandering folk across most land.

 

This beast-borne contortion or madness indented upon the mind of all survivors coaxes into them a frenzy most comparable to shell-shock, at times inciting the brash warriors to strike unwisely but in manners which forbade all prediction. This arbitrary pattern assimilated even into their discourse and initially denied the Yultharans any chance for negotiation with the local rulers, until word of their intensity in battle swiftly spread and gave testimony to the vigor of this fluctuant people in all but reason and predictability.

 


 

Synopsis - Origin

The origin of Yulthar dates as far back as to the first convergence sworn by two Eastern clans of elves and men, whose conformity and despair at the face of periodical feuds within the region led them to decide upon the consolidation of two peoples under one banner, giving form in finality to the Gods-accursed lodge of Yulthar and the tragedy that soon followed in a city now deserted by beast and man. Prior to contemporary times and not long after the congregation, the chosen region of Yulthar unwittingly pit unsightly beasts against the Oyashiman colonials in continuous battle which frothed for centuries without forespeakable end, instigating the basal root of their culture to revolve upon ruthless ways honor-bound by blood, and thereby mold into one orientated through the life-long hunt braved by all Yultharans until the offset of beasts inevitably induced the remaining denizens toward the brink of decay. Many faltered to madness while others outlived their demise, but even those who did continue to reveal demented signs of their unescapable belonging to the old city, which immortally claims over their lives and fate.

 


 

Present

When the aged warriors wandered without aim from land to land and incised their decisive mark across the continents, the erstwhile Duke of Kaedrin cultivated an interest in their quaint way and invoked the few remnants of the Lodge to shore, where they now toil silently in fulfilment of an unfinished duty.

 

The tribe which convoked on the mainland was led by Kenjin Taishi and Tetsuo, both with origins that date back to an old fishing village whence Yulthar was an infested conjecture point for all manner of Yokai.

 

 

Spoiler

The lore of Yulthar owes its origin to Swgrclan and Malaise.

 

If you wish to get involved, seek contact with either myself or @gamer_guy on Discord

Callistus#6280 / crackhead#9915

 

 

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