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(ooc) Daily Halfling Build #4


NotEvilAtAll

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In which I build a halfling build on my singleplayer creative world everyday until i’m pretty good at it or something.

 

today I’ve gone completely insane. I’ve deviated entirely from my old tried-and-true method of building burrows and done some fancy new stuff. I loaded up my save of Ceru and found a cool halfling burrow to replicate the style of. Pictured below are some images of the burrow I’m trying to imitate:

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As you can see, this burrow is VERY different from the sorts of burrows I typically build. A lot of my initial inspiration to build burrows came from burrows that look like this (the first burrow I ever made borrowed its spruce + dark oak checkerboard pattern), and I wanted to pay homage to it and its style now that I’m more skilled.

 

Some things I tried out in this build include:

-checkerboard pattern with wood

-stairs in walls and ceilings

-staircases and multiple levels

-funkier ceiling designs, often varying from room to room.

-using a long hallway instead of a big entrance room and a small hallway branching off of it.

 

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It’s a lot harder to do outlines with this sort of burrow. I sort of just went with whatever I thought looked cool. The majority of the dark oak logs I placed for the outline were replaced with other blocks as I build up the frame of the burrow more.

 

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Not sure if I like the checkerboard pattern, but that’s how these sorts of burrows are. Also, I’m really unorganized, so I built some furniture before I even started on the ceiling.

 

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The burrow I’m trying to imitate has a lot of skylights. Thus, I added in a lot of skylights. I think I shouldn’t have added in so many of these, as they hurt my ability to do what I wanted later on in the construction.

 

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Notice how the back hasn’t been covered with grass yet. I did that for a reason.

 

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This is my first failed attempt to build the second level of the burrow. It didn’t go so well.

 

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Turns out that making weird snaking pathways above a burrow doesn’t work well, so I just stuck to the ground a lot more.

 

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Annnnd it’s complete!

 

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Finishing touches to the exterior.

 

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Side view

 

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The first room is a mudroom. This is because mudrooms exist to be the first room you enter in a building. Funny how that works. You can also see the main hallway in this screenshot, with the floor sloping downwards gradually.

 

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To the left is a small library and a work room. I didn’t know what to put in the work room, so I just put in some crafting benches and a blast furnace and called it good.

 

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To the right is the dining room. This window is rather large, but I think it still works.

 

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If you take another right after entering the dining room, you enter a lounge area. Nothing much here besides a big ol’ sofa and a cup of joe on a small table.

 

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If you instead take a left at the dining room, you come across the kitchen. The path to the left of the screen on this image links back up to the main hallway.

 

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To the left of the area riiiight in-between the dining room and kitchen, there’s a small bathroom.

 

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You may have noticed that there’s a door at the end of the hallway in the first screenshot. The door leads to a staircase. This staircase design looks weird, but it’s functions very well mechanically.

 

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You can go down a ladder in the staircase room to enter a wine cellar. There’s also a melon here, because melons find their way into every nook and cranny of a well made burrow.

 

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If you instead go up the staircase, you find another door. This leads to the bedroom.

 

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A bedroom for 3 people. No master bedroom in this burrow, sorry. Everybody is equal here.

 

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Exiting through the bedroom. Maybe having the bedroom so close to an entrance is a bad idea. Maybe a simple window with shutters on it would’ve been better.

 

notes to self:

-checkerboards are stupid. don’t ever build a burrow like this again.

-don’t put entrances right next to bedrooms unless there’s another door inbetween ‘em.

-don’t spam skylights everywhere if you’re going to do funky stuff with height.

-stairs don’t look very good for ceilings unless it’s a high ceiling.

-think of a cooler chimney design ‘cause the one i’ve been using is a bit too retro.

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