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Found 8 results

  1. [!] Before you, a picture was drawn upon on a scroll, a fine and lenient framing would complement the ancient scenery, which invited the beholder to what the artist depicts Arcadia as. Upon the back of the drawing a letter was attached... ልዪርልዕጎል 𝒾𝓈 𝒷𝑒𝓁𝒾𝑒𝓋𝑒𝒹 𝓉𝑜 𝒷𝑒 𝒶𝓃 𝒶𝓃𝒸𝒾𝑒𝓃𝓉 𝓅𝓇𝑒𝒸𝓊𝓇𝓈𝑜𝓇 𝒸𝒾𝓋𝒾𝓁𝓁𝒾𝓈𝒶𝓉𝒾𝑜𝓃 𝓉𝒽𝒶𝓉 𝓈𝑒𝓉𝓉𝓁𝑒𝒹 𝓊𝓅𝑜𝓃 𝓉𝒽𝑒 𝑜𝓅𝑒𝓃 𝓈𝑒𝒶 𝑜𝒻 𝒜𝓇𝓀𝒶𝓈, 𝒶𝓃𝒹 𝓅𝑒𝓇𝒽𝒶𝓅𝓈 𝒶𝓁𝓇𝑒𝒶𝒹𝓎 𝓈𝒶𝒾𝓁𝑒𝒹 𝑜𝓇 𝓁𝒾𝓋𝑒𝒹 𝓊𝓅𝑜𝓃 𝓉𝒽𝑒 𝑜𝒸𝑒𝒶𝓃 𝒾𝓃 𝓅𝓇𝑒𝓋𝒾𝑜𝓊𝓈 𝓇𝑒𝒶𝓁𝓂𝓈, 𝓁𝑜𝓃𝑔 𝒷𝑒𝒻𝑜𝓇𝑒 𝓉𝒽𝑒 𝒹𝑒𝓈𝒸𝑒𝓃𝒹𝒶𝓃𝓉𝓈 𝒻𝑜𝓁𝓁𝑜𝓌𝑒𝒹 𝓊𝓅𝑜𝓃 𝓉𝒽𝑒𝒾𝓇 𝓅𝒶𝓉𝒽. 𝒩𝑜𝓉 𝓂𝓊𝒸𝒽 𝒾𝓈 𝓀𝓃𝑜𝓌𝓃 𝒶𝒷𝑜𝓊𝓉 𝓉𝒽𝑒 𝑜𝒸𝑒𝒶𝓃𝒾𝒸 𝓅𝓇𝑒𝒸𝓊𝓇𝓈𝑜𝓇𝓈 𝒶𝓃𝒹 𝓌𝒾𝓁𝓁 𝓃𝑒𝓋𝑒𝓇 𝒷𝑒. 𝒴𝑒𝓉, 𝑒𝓋𝑒𝓇𝓎 𝒹𝑒𝓈𝒸𝑒𝓃𝒹𝒶𝓃𝓉 𝒽𝒶𝓈 𝒷𝑒𝑒𝓃 𝑔𝒾𝒻𝓉𝑒𝒹 𝓌𝒾𝓉𝒽 𝒶𝓃 𝑒𝒶𝑔𝑒𝓇 𝓈𝑒𝓃𝓈𝑒 𝓉𝑜 𝑒𝓍𝓅𝓁𝑜𝓇𝑒 𝒾𝓃 𝒶 𝓌𝑜𝓇𝓁𝒹 𝓉𝒽𝒶𝓉 𝒽𝒶𝒹 𝒷𝑒𝑒𝓃 𝒻𝑜𝓇𝑔𝑜𝓉𝓉𝑒𝓃. 𝐼𝓃 𝒸𝑜𝓃𝓉𝓇𝒶𝓇𝓎 𝓉𝑜 𝓉𝒽𝒾𝓈 𝓋𝑒𝓃𝓉𝑜𝓊𝓇𝓊𝓈 𝓈𝓅𝒾𝓇𝒾𝓉, 𝓂𝑜𝓇𝓉𝒶𝓁𝒾𝓉𝓎 𝒶𝓃𝒹 𝓉𝒽𝑒 𝒻𝓁𝑒𝑒𝓉𝒾𝓃𝑔 𝓃𝒶𝓉𝓊𝓇𝑒 𝑜𝒻 𝓁𝒾𝒻𝑒, 𝒽𝒶𝓋𝑒 𝓂𝒶𝒹𝑒 𝒾𝓉 𝒾𝓂𝓅𝑜𝓈𝓈𝒾𝒷𝓁𝑒 𝓉𝑜 𝓇𝑒𝒶𝒸𝒽 𝓌𝒽𝑒𝓇𝑒 𝓃𝑜𝓃𝑒 𝒸𝒶𝓃 𝑒𝓈𝒸𝒶𝓅𝑒 𝓉𝒽𝑒 𝑔𝓇𝒶𝓈𝓅 𝑜𝒻 𝓉𝒾𝓂𝑒, 𝑜𝓇 𝓉𝒽𝑒 𝑜𝓉𝒽𝑒𝓇𝓌𝑜𝓇𝓁𝒹𝓎 𝒻𝑜𝓇𝒸𝑒𝓈 𝓉𝒽𝒶𝓉 𝒸𝒶𝓂𝑒 𝓉𝑜 𝒷𝑒 𝑜𝓃 𝓉𝒽𝒾𝓈 𝓋𝑜𝓎𝒶𝑔𝑒 𝒾𝓃𝓉𝑜 𝓉𝒽𝑒 𝓊𝓃𝓀𝓃𝑜𝓌𝓃. 𝒦𝓃𝑜𝓌𝒾𝓃𝑔𝓁𝓎 𝒸𝑜𝓃𝒻𝓇𝑜𝓃𝓉𝑒𝒹 𝓌𝒾𝓉𝒽 𝓌𝒽𝒶𝓉 𝒸𝒶𝓃 𝒸𝑜𝓃𝓈𝒾𝒹𝑒𝓇𝑒𝒹 𝒷𝑒 𝓉𝒽𝑒 𝑔𝓇𝑒𝒶𝓉𝑒𝓈𝓉 𝒸𝒽𝒶𝓁𝓁𝑒𝓃𝑔𝑒 𝓉𝑜 𝒶𝓃𝓎𝑜𝓃𝑒, 𝑒𝒶𝒸𝒽 𝓂𝒾𝓃𝒹 𝒸𝑜𝓃𝓉𝓇𝒾𝒷𝓊𝓉𝑒𝒹 𝓉𝑜 𝒹𝒾𝓈𝒸𝑜𝓋𝑒𝓇 𝓃𝑒𝓌 & 𝑜𝓁𝒹, 𝒹𝑒𝓈𝓅𝒾𝓉𝑒 𝓉𝒽𝑒 𝒽𝒶𝓇𝒹𝓈𝒽𝒾𝓅 𝓉𝒽𝒶𝓉 𝓂𝒶𝓎 𝒻𝒶𝒸𝑒 𝓉𝒽𝑒𝓂, 𝑜𝓇 𝒸𝒶𝓇𝓋𝑒𝒹 𝓉𝒽𝑒𝒾𝓇 𝓅𝒶𝓇𝓉 𝑜𝓊𝓉 𝑜𝒻 𝓉𝒽𝒾𝓈 𝑜𝓁𝒹 𝓌𝑜𝓇𝓁𝒹 𝒶𝓈 𝓉𝒽𝑒𝓎 𝓈𝑒𝓉𝓉𝓁𝑒𝒹 𝓊𝓅𝑜𝓃 𝓁𝒶𝓃𝒹. 𝒲𝒾𝓉𝒽 𝓉𝒽𝒾𝓈 𝐼 𝒸𝒶𝓁𝓁 𝓊𝓅𝑜𝓃 𝓉𝒽𝑒 𝓋𝑒𝓇𝓎 𝑔𝑒𝓃𝒾𝓊𝓈 𝓉𝒽𝒶𝓉 𝒾𝓈 𝓌𝒾𝓉𝒽𝒾𝓃 𝑒𝓋𝑒𝓇𝓎 𝒹𝑒𝓈𝒸𝑒𝓃𝒹𝒶𝓃𝓉, 𝓉𝑜 𝓇𝑒𝒹𝒾𝓈𝒸𝑜𝓋𝑒𝓇 𝒶𝓃𝒹 𝓊𝓃𝓋𝑒𝒾𝓁 𝓌𝒽𝒶𝓉 𝒾𝓈 𝒷𝓊𝓇𝒾𝑒𝒹 𝒹𝑒𝑒𝓅 𝓊𝓃𝒹𝑒𝓇𝓌𝒶𝓉𝑒𝓇 𝒾𝓃 𝓉𝒽𝑒 𝑜𝒸𝑒𝒶𝓃𝓈 𝓉𝒽𝒶𝓉 𝓈𝓊𝓇𝓇𝑜𝓊𝓃𝒹 𝑜𝓊𝓇 𝒸𝑜𝓃𝓉𝒾𝓃𝑒𝓃𝓉. 𝓦𝓻𝓲𝓽𝓽𝓮𝓷 1703 ԹՐƙԾՏ [OOC-Info] This is the final part of the naval eventline that I’ve run on Arkas, which means giving back to the you guys. Every player that participated, has a crew or is interested in other naval related activities, is invited to join the ocean-hub (Ancient Sea Ruin). One can think of it as a sort of event-charter, where there will be objectives, specialized bounties, and lore to discover and be written, all while having the freedom to do so on your own. As mentioned, the only requirement is involvement in the naval storyline, which will net you a spot to ‘freely’ decorate and live with your persona in the event-charter, while also staying at a close pulse with the storyline itself. I invite you to do DIY Events or make this your new favourite fishing spot... For further information message me on the Forums, Discord or your leave your Nickname & Persona’s Name in the thread (perhaps with a nice roleplay text to accompany it)
  2. The Lunar Domain of Asimu’lei ☽ A Settlement Guide ☾ WATCH OUR TRAILER “A traveller gets lost in the forest of whispers; an unexpected helping hand is there to help and welcome them” ☽ Overview ☾ The Lunar Domain of Asimu’lei is the home of the Mali’ker, though it is open to the other descendants. Asimu’lei is a peaceful town focused on commerce, harmony and progress. This blooming town can be found near the druidic grove, in the south-eastern region of Arcas (762 / 55 / -130), being a mere five minutes walk from Cloud Temple. To reach, just follow the signs for the southern road from Cloud Temple, follow for Sutica until you’ll see a sign on the left that will guide you to the blessed moon glade, Asimu’lei. ☽ Points of interest ☾ The “Adont’Haelun” clinic The “Twilight Trade Square” The “Dante’celia” Tavern The “Ilum’indor” Library The housing district “Diraar’ker” : the guardians The “Vallel’ame” forest The “Vihai’ame” forest ☽ Asimilian Government ☾ The Asimilian government is composed of many organs. First of all, the Lunar Sage, a guidance for the settlement. Then we have the “Council of many arts” with the ministers regulating their own ministries and fields of competence. And last but not least, the Lye debaters, the lifeline of the town, the citizens. Through debating sessions, they are be able to vote and express their desires and decisions, for a better future. Everyone is subject to the Ker’tir or the “Night Law” , a constitution-like document that regulates the everyday life and justice within the asimilian borders. ☽ Activity ☾ Need some guidance? Ask our stewards! Tigergiri#0744 / Mr.LordVoop#3803 / LordYuki#3274 / Josey#5073 Peak time: 3 Pm EST / 9 PM Gmt+1 US – EU timezones A huge thanks to everyone that helped and continues to help with this project.
  3. Just a short video showcase of Nakamachi Village I made. Enjoy!
  4. *A small poster would be placed in every major nations city, it would read as the following.* United Workers Guild Vladan Rusakov, Are you tired of having to mine, cut and gather your own resources for a big mighty castle that you are building?, have somewhere to be and don’t want to mine away your day...?. Well look no further as the United Workers Guild has you covered. We gather basic resources for your massive builds. Place down the amount of chests that you want filled with labels and we will fill them! No worrying to you as we collect it all while you sit back and relax! Are you interested in placing a order for the guild?, send me a bird and we can work out all the details! (Dallren#3257) How about you are a lonely peasant working the fields but you want something more of your life, as well as a nice pay?, place your name down on this poster and I shall get right back to you about joining the guild. Name: Age: Race: (IGN): (Discord): (Times you are active): Keep in mind doing work for the guild is not quick, are you fine with spending a good amount of time grinding for mina?: (The more workers the quicker the money)
  5. Hello. As some of you are aware I am going to win this months contest for having most modreqs completed this month. Not only am I going to be able to change Fireheart’s forum profile picture to what I want, I will also be able to change his discord profile picture. So this thread is here so that you, the people of LotC, can voice your opinion on what you believe his profile picture should be. The most upvoted ones I will add to a poll post at the end of the month, where i WILL choose the number one voted for option for his forum profile pic. I’m leaving the discord picture to myself. Rules: The picture can’t break server rules or community guidelines so obviously nothing graphic or super crazy. Below I will include a list I have created so far of my own pictures, let me know if you like any of them. 1: Bucket Baby 2: Bath Baby 3: Unpleasant to look at baby 4: Jiggly Trump 5: Melon baby 6: Mike Stoklasa 7: Rich Evans 8: Miniature Bill Clinton 9: Luigi Meme 10: Horse Baby 11: Very high quality Fallout meme 12: Chicken Little 13: Omar Grimmer’Lak’s pocket Admin 14: Tommy Pickles Please post any suggestions you may have!!!!!!
  6. AND TO THE MIRE, HE RETURNS ___________________________________ [!] A depiction of Kaer Glythen, the Aeldinic seat of House Grimm The war between the feuding Imperial Houses of Horen and Marna has claimed many lives as of recent, and families all throughout the two imperiums now grieved for lost sons and daughters - taken all too soon in the conflict. One such family is the noble House of Grimm, its members having learned of its patriarch’s death in the most horrible of ways; The Baron’s corpse was shipped to the stone-maken walls of Reza, confined to a wooden box devoid of any means to initially identify him. Eventually, however, upon reaching hold of Lady Grimm, authorities were able to properly identify the bloodied husk as her spouse - a man who had so chivalrously lived past his prime. As the family grieved together and sorted through the late patriarch’s belongings, a piece of parchment was found. On the paper lay dozens of crossed out lines of text, all discarded before the middle of the page. In there, a handful of lines remained, writing comparable to chicken scratch, though legible nonetheless. I remember my arrival upon Atlas hazily, though some memories do not escape me. The overwhelming fear of leaving my parents, and my eldest siblings, on their lonesome in Venerra. Thankfully, I had my sister Alana by my side throughout the voyage. Tempests raged about us as we ventured further into the murky waters, our vessel soon being consumed by a grey mist -- restricting our vision for a good while. In the days following, we could make out a jagged mountain ahead; Overjoyed, Alana and I leaped into the frigid waters and gradually arrived to Haeseni shores. As we made our way into the confines of Markev, we were greeted by our cousins, Emma Ludovar and her younger sibling, Jacob. My sister took the path of Chamberlain; I, on the other hand, pursued the path my father had always desired for me - knighthood. And so life went on for me: I had four beauteous children and a supportive consort. Alas, I write this for I have spent fifty-some years alive - Death encroaches, and rapidly at that. Should you find this and I’m deceased, my sole request is to be returned to my grand-nephew, William I of Venerra, where I am to be laid in our family crypts with my father Elias, my mother Selina, and my siblings. To the mire, I return. Credit to Axelu for writing the entire thing, I’m just here for the rep.
  7. The Armitage Institute of medicine and warfare -Story -Programs and study's -Training -Roles -Secrecy of its study’s -Joining _______ ___________ Story 2nd of Snow's Maiden, 1708 Kuvira Percy, the first CEO of the institute founded it on the 2nd of Snow's Maiden 1708 with the kind help and funding of a steward of Adria and Olbrecht Von Denhardt. At that day the Institute of biological warfare. viruses, mutational modification and medicine was born. Otherwise known as The Armitage Institute. The CEO is a master in the study of all previously mentioned topic's. Studies -Biological warfare: This is the study of all living things. The institute makes sure none of these things rise to power outside of the Homo sapiens. They do this with other living things. -Virus: This is the study of all topic's related to bacteria or virus, certain pathogens are also treated within this study. Certain developed viruses will also be for sale, the Institute will have the only cure unless told otherwise. -Mutational modification: This is the study of all mutations, That means that the Flora and Fauna belong to this category. If a certain creature wants a modification to its body they need only come to The Armitage Institute and pay for the (X) modification. Then the process will continue and the creature will have the modification. -Medicine: This is the study of healing, The common healers would do good to come here so they can come to know more. Training The Armitage institute uses its variety of toxins and poison in warfare and matters that would go out of its guidelines. One may choose to become a master of the institute's arts of warfare. The institute has enough experience to utilize those toxins and poisons within an instance if needed, each trainee that finishes training will get a set of toxins and poisons. Every person who acquired this set might use if for everything that the person desires. The consequences are to be made by the guards if discovered using the set. The Enforcers will also be set to hunt the criminal down and execute their punishment as well. Defense of Arcas The Armitage Institute will use these studies to defend Arcas. Biological warfare will face the threat of creatures. The Virus department will deal with all bacteria and virus-related threats. The Mutant department will deal with all supernatural threats that Arcas throws at it. The Medicinal department will focus on healing Arcas in said circumstances. Roles Several roles are within the thick walls of the institute this is the small summary of those roles (others can still be added). -CEO -executive -Enforcer -Teachers -Students -Researchers Secrecy of study's Any of The Institute's enforcers or students that spill their knowledge about their study will be punished by that department, example: Kuvira told Henry how the rats inside the institute are mutated, Kuvira will then be punished with said rats until the message is clear. If the punished creature is then again proved to spill, more severe punishments will be allowed. ((OOC)) Name: Age: Discord: ((IG)) Name: Race: Age: Interested in a study: (desired role)
  8. Guest

    Daelish Culture

    -= The Daelish =- The Daelish people are a subculture of the Highlander race, they are much more brutish and “less developed” than the majority of Highlanders. Preferring town life to that of city life like others. They are distinguishable by their unique and stark clothing compared to others. The Daelish males don a kilt representing their clans tartan while the females wear their clans tartan as other accessories such as a shawl, hat or leggings. Clan Life Clan life is an important part of the Daelish culture, Daelish are either born into a clan or adopted by a clan at a later stage in their life. Clans enforce a competitive atmosphere within the Daelish. Each clan striving to be better than the next, many activities are done within your clan and clan brawls are a common occurrence to occur to show a clan's strength over the other. Each clan teaches its members to do certain things in specific, something which the clan focuses on. This could be mining, woodcutting or anything really. This way if clans are unified in a society then they can be self sufficient without having to rely on others and outsiders to source them materials, work or help. The current known Daelish clans which are unified under the Cyning Callan Gromach: Clan Gromach - The current leading clan, lead by Callan Gromach who unified the Daelish clans all under him. The clan rarely adopt anyone into their ranks, only furthering their clan by births. Their side-focus is on mining, with of course their main role being to lead and continue to unify and improve the Daelish and their standing in Tahn. Clan Ferguson - Ferguson is a clan that is responsible for feeding and keeping a constant flow of minas into the society. It is a fairly old clan filled with competent traders and farmers. Clan Guthrie - Clan Guthrie is a relatively new clan compared to the rest, being recently birthed by a strong daelishman. Their focus is on a variety of things: Tinkering, Fishing and Woodcutting. They are some of the more intelligent Daelish and have recently been tasked with creating the mechanisms scattered across their towns to slow attacks from raiders. Clan Drummond - Clan Drummond is one of the oldest existing clans and its primary focus is on mining and smithing, providing ores and equipment to the Daelish. However, one thing different about this clan is they have a duo leadership which is maintained by a sister and brother of the clan. Music The well-known bagpipe music is a core part of Daelish culture. It's famous for it's extraordinary sounds that many hate or love. Aside from their bagpipes, the Daelish aren't great fans of other forms of music, never really learning any other music or partaking in other forms of music other than their traditional bagpipe music. Religion The Daelish are open to any religion, with some being of the usual canonist faith, however a good majority have formed under the Cantyrist faith as Cathal of the Daeland has created the faith and preached it to their society, converting many. The Cantyrist Faith believes that The Creator is a enigmatic craftsman of life, going under many aliases and titles troughout culture, Cantyrism believes that The Creator does not directly intervene but instead grant mortals the ability to manipulate and change the world around them. The Cantyrist church thrives off conflict and competition. It believes that the mortal races are at their best when they are in competition of one and another. The Clergy of the Cantyrist Church are known as warrior priests, they are expected to wear armor, and fight in wars like the soldiers they represent. It holds a religious importance for the concept of War, battle, and honor. Teaching that men and women need to fight to keep what is theirs and that actions speak louder than words. Voidal magic is allowed by the church, with the exception being Illusion, which is frowned upon. The Clergy are structured like a military instead of a religious order, with rank determined by merit and ability on the battlefield as well as religious piety. Instead of venerating and strictly following the Holy Scrolls of Canonism, the Cantyrist Church has their own sacred book simply titled "The Book of Trials". Which details the eight Tenets of Cantyrism and their importance, as well as the accomplishments of mortals. The book venerates mortal willpower and their ability to change history around them, with every member of the Clergy given a copy of the book, in order to add more legends and heroes to the growing chapters of the Book of Trials. Government The government of the Daelish is kept rather simple, with only a handful of ranks within the government being on offer. These are: Cyning - The Cyning is the leader of the Daelish, they have the most authority out of everyone in the Daelish and the cyning is the one to make the most important decisions and is the one to appoint other members of the government. Ealdormen - The Ealdormen is a council that doesn't have a fixed number, it can range anywhere between 2 to 5 people. They are advisors who the Cyning confides in and gets their opinion. Some cynings have been known to use a voting system with their Ealdormen to pass certain decisions. Gesith - A Gesith is a personal assistant of a Cyning or Ealdormen, whether their assistance being in advisory, guarding or cooking. They tend to be very good at their role in assisting the person in question. Earl - An Earl is a landholder within the Daelish lands, they normally hold a large portion of land and/or have Thegns underneath him. Thegn - A Thegn is a landholder within the Daelish lands, they normally have a small portion of land. The current holdings within the Daeland are as followed: -Ponce Ponce is a small town located west of Metz, it is currently owned by the Flays after their campaign against Lorraine years ago. Where they managed to succeed and claim all lands owned by Lorraine that are west of their capital, Metz. The town has been expanded greatly under Daelish leadership to suit for all its populace, it has become a good attraction to many as they seem intrigued by the Daelish and their different personality.
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