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Found 22 results

  1. Best run before this one: https://drive.google.com/file/d/1cHnAiTbaeyK4FTZVYoJ22oVqWtUYFzuw/view?usp=sharing Current WR: https://www.youtube.com/watch?v=zbLag180N8g&feature=youtu.be How to make a run that qualifies: -build at least 3 CIRCULAR rooms -unique decoration for each room -at least one window -cover it all in dirt -make it follow all LOTC building rules; it should be good enough to fit on the server without looking out of place.
  2. Hello this is a thread where I'll put all my build stuff from now on. I hope other folks put things here too so I don't get lonely! Here's a build I made 'cause some lad in Halfling VC requested it: The terrain before I do any work on it. Outline Building the walls and ceiling. I did a hybrid superman ceiling design for this one. Haha waterfall go FSHHHHHH. Don't worry the vanilla tree gets replaced by something of my own creation later. Now the sides of it look less ugly. Just some stone and leaves to make it look less wonky and all that. I threw in some stones on the other side of the river 'cuz why not. Green concrete powder as a transition between the grass and the dirt/stone. I made a little custom tree as well. Second custom tree. I don't like this one as much as the first one. I'll do larger trees in the future because I'm probably better at those. The third and final custom tree. I changed the roots a bit later so it looks less huge, but you can see the wacky big ol' roots in this screenshot in all their glory. Finished build: I'd like to thank the super epic halfling 8.0 build team for showing me the cattail design I used here. It's very nice. I'll post more builds here when I make them. Notes to self: -Do more terraform builds. I'm weirdly good at them. -Maybe have some streams feed into the waterfall instead of it coming out of a spring? -Rip off Dalek348's builds and have a patch of flowers surrounded by stones like the ones I've built here. -Build bigger trees instead of smaller trees because I suck at small trees.
  3. In which I build stuff on my singleplayer creative world every day in order to become the best halfling builder ever. today I do another request from @TakeMeT0TheFae and make a burrow with both dark oak and birch. I tried a new style of ceiling today, of my own creation sorta. I also got more experience with burrow layouts. Pretty cool burrow outline here. Using dark oak as the frame material because usually the darker blocks are best for that. Adding in the floor. Throwing in the walls by spamming 2 blocks above every frame log that isn't already built up as a support pillar. Really bad experiment with color mixing. This looks too weeb-ish for a halfling burrow. It looks like something an anime eyed elf would build instead of a good ol' farming halfling. New ceiling design? I call it the "Superman" ceiling because it stuck in my head and I can't rename it now without it sounding weird. I replaced the rest of the white terracotta with bone blocks so it doesn't look like an anime build. I also threw in a chimney for the fireplace. Covering the burrow with dirt Doing a bit of extra terraforming. I remove one of the skylights wayyy in the back of the burrow because it was too close to another skylight, but that's not shown in this screenshot. Mud room at the entrance, and a tea room off to the side for guests. Kitchen + Dining room. I love the carpet and the Smoker + Andesite tiling near the fireplace. Pantry Hallway to the bedrooms. The bedrooms! The first bedroom (Poppy's). The second bedroom (Larry's). Master bedroom (with walk-in closet). notes to self: -I love the new ceiling stuff I've been doing. It looks nice. -Bone blocks are good as a wall material, almost as good as sandstone and mushroom blocks. -Throw a melon into the next burrow instead of a pumpkin.
  4. In which I build something halfling-like on my singleplayer superflat world every day until I’m 80 years old or the forums shut down, whichever comes first. Today I did a request from @TakeMeT0TheFae to build something halflings can store items in that isn’t a burrow or windmill. I made a storage mushroom with a tavern on top. It is very nice. This is completely new for me. I’m not just trying new colors here, I’m trying out a whole new sphere of building. Apologies for not doing a DHB yesterday. I was busy. Stem looking pretty darned good so far, but I needed to make the top all circular, and I’ve never tried to make something circular of this size before. I went with a free-form approach, as can be seen here. I sorta just placed blocks until it looked mostly rounded. Nothing much, but it’s a good start. The top part will be made from red concrete once I get to it. Trying to simulate the funky mushroom undersides. This looks alright, but I’m sure it’d look better if I made the mushroom larger. Another screenshot of trying to make this funky mushroom stuff work out well. I changed around the perimeter of the mushroom so it doesn’t look weird from underneath. Somehow I managed it. I did a little bit more work on the stem as well so it looks natural. View from underneath. There’s a staircase going up and down along the stem. Pictured here is the unfinished interior of the upper mushroom. The finished exterior. Not doing a door because I like the open feel to this. The staircase in the stem of the mushroom. At the bottom of the staircase, you find two doors. The right door leads to a working room of sorts. This is where you can make things for the village. The left door leads to the storage. Not an incredible amount of storage for a build that’s supposed to be THE halfling storage building, but it’s enough for a small community. Going back up the staircase, you’ll find the tavern part of this build. The chandelier is a bit ugly, but it has its own charm to it in a weird sense. There’s a mushroom growing out of the staircase because why not. The counter is strange but I think it still works plenty fine for what it needs to do. notes to self: -mushrooms are cool. a village without mushroom stuff in it is a sad village, unless it has a good melon tree or something. -I should do more circular builds like this so I can get used to building larger rounded objects. -Think of a better chandelier design next time you make one.
  5. In which I build a halfling build on my singleplayer creative superflat world every day until the sun goes out. today I took on the @SunnyBee challenge of making a burrow with no wood or stone variants. The frame was fairly easy, and I was only held back by a lack of slabs. I had to get kinda creative for some of the interior decoration though. Also I merged the burrow with a cottage because why not. I think having a combo burrow/cottage will look better when I’m able to use wood and stone though, so I’ll try this again later. I don’t have access to slabs of any kind so rip any hopes of having a good ceiling. Very mushroom-y with the frame here. Not sure if I like it or not, but it’s cool nontheless. Here you can see the cottage. The walls are just plain ol’ sand. I added some grass to the roof later. Finished exterior. There’s two entrances kinda, but I think it might have been better with only one. I also tried maing big flowers with wool. I could’ve done them a lot better if I had access to slabs/stairs of any kind and could use terracotta instead of wool. Snow layers make for great seating arrangements. Don’t have access to any storage blocks so I just crammed a bunch of random stuff here. The halfling that lives here must keep all their items lying around in this room in the big ol’ piles. Dead coral fireplace. You can argue that using scaffolding is cheating because it involves sticks, but sticks can be crafted from bamboo so it’s not really all that much of a wood variant IMO. The pumpkin couch is the best part of this entire build hands down. Can’t use minecraft beds, so I just did a wool bed. Notes to self: -more mushroom blocks for future burrows??? -get better at making large flowers as well as mushrooms. Probably a guide on youtube somewhere. -snow layers are very good for sitting on. Your bum might get a bit cold in doing so, but it’s a worthy sacrifice. -I really love the pumpkin couch. I should build pumpkin couches in future burrows even when I have access to wood.
  6. In which I build a halfling related thing on my singleplayer creative superflat world every day until my internal organs give out or something. @Hobbs_Burrows asked me on discord to try doing a build like the cottages I did for DHB #6 but with spruce and stripped oak logs. I went with spruce and sandstone instead because I’m going through a sandstone phase.] If anybody has any other ideas for stuff they’d like me to try building, just reply to this thread with what you want! I don’t have that much time tomorrow, so I can’t guarantee it’ll get done right away, but I’ll try my best. Frame. Notice how there’s an actual floor this time, and that the cottage is larger. This isn’t for super poor halflings anymore! Frame but C U R V Y. Adding in the hay bales. It took me a while to get it right with the more oval-like shape of this cottage. I eventually figured it out though. I added in spruce slabs all around the top of the cottage because otherwise the hay sticks out like a sore thumb. Grassy boi. A bit of dirt, bonemeal, and other things later, this is what I’ve got. I added a small mushroom growing on the roof, just to make it feel ALIVE. I’m also really proud of how the entrance turned out. It looks fantastic. Finished exterior. Note the addition of small stones in the roof. Back view. View from the ground level. The trapdoor in the wall is important. This halfling here was having a meal of a baked potato at the time this place was built. It’s probably cold by now. Bedside storage and book stash. Hidden behind the trapdoor in the wall is a shrine to the mushroom gods. May the Shroomlord bless us all. Note to self: -hide more secret stuff in future builds because they add that extra touch. -trapdoors can be used to make for SUPER EPIC entrances. -use item frames as plates more often. -maybe try mixing partially dirt covered cottages with fully covered burrow rooms? That’d make for an interesting build.
  7. In which I build a halfling related thing on my singleplayer creative world every day until I’m pretty good at it. today I did MESSY MEDEIVAL STUFF! Ok, not really. It’s fairly different from what I normally build though. I’m quite happy with how it turned out. More block mixing, different block palettes, all that stuff yadda yadda. Also trying my hand at more above-ground building so if there’s ever a need for that in a village I’d be better at it. Heavily inspired by the builds of Stettin outside of Carolustadt in Atlas. Those cottages looked very nice, and this build here is basically my attempt at turning it into something halfling-like. A basic circle-ish shape of cobblestone, built up three high, with some irregular elements thrown in for flavor. I then line it with spruce slabs. I covered it with hay bales by spamming blocks everywhere until it looked nice. It was already a fine cottage before, but I had to halfling-ify it. I threw in a bit of grass on the top and sides so it would fit in better with rolling hills of burrows next to it. Also twisty chimney because why not. Working on the second cottage. I did the hay first and then the spruce lining for this one. I don’t think it makes that big of a difference. The two of them side by side. They have little windows framed slightly with spruce. Interior of first cottage. Unlit campfires make for good food racks. Not a sleeping arrangement suitable for the wealthiest of halflings, but good enough for a cottage! Interior of the second cottage. I borrowed a lot from the first interior because I’m lazy. A few new things, however. I like the look of the mushroom in the flower pot. notes to self: -cottages are kinda poggers, especially now that cobblestone texture isn’t so ugly with most people use the 1.14+ texture pack. -maybe try building multi-room cottages like this? It would be interesting to see if I could turn this build style into something fit for non-poor halflings. -andesite looks pretty good too. I should use it more often. Might be an interesting kitchen floor block for burrows, who knows.
  8. Yeah so I’m still doing this thing where I build a halfling build on my creative singleplayer world every day. Woooooo! today I do dumb stuff with hallways and it looks super ugly. I also try new color combinations and it looks a bit less ugly than the hallway stuff but still a bit weird. Disgusting 2 wide hallway that's super long too. It doesn’t look all that bad I suppose, but I think it would have been better as a 1 block or 3 block wide hallway. Other than that, this is a fairly typical burrow frame. The room on the right is a bit large, but I have grand ol’ ideas for that place which I’ll flesh out later. Doing a floor checkerboard in this burrow too, this time with oak and spruce instead of dark oak and spruce. It looks alright. Smooth Sandstone + Sand walls. I wanted to see how it looks with spruce log frame and checkerboard floors. The combination is pretty decent, I think. I cleaned up the roof of the large room on the right a little bit after this screenshot was taken, don’t worry. Do notice the bit of grass sticking up there. That was there to remind me to do something with that little spot inbetween rooms. I’ll put some plants there and have a few windows in the burrow so ya can look at it. Tiny interior gardens are always fantastic in halfling burrows, and I try to make them wherever I can. Exterior. Plain and simple. I’ll do a bit more terraforming to it later. I didn't furnish anything yet because I had to work on a college assignment and I couldn't find the motivation to continue with this afterwards. I’ll furnish this tomorrow. Notes to self: -don’t do 2 block wide hallways unless they’re kinda short -try using more harsh angles between rooms. I like those. They look very nice.
  9. In which I build a halfling build on my singleplayer creative world everyday until i’m pretty good at it or something. today I’ve gone completely insane. I’ve deviated entirely from my old tried-and-true method of building burrows and done some fancy new stuff. I loaded up my save of Ceru and found a cool halfling burrow to replicate the style of. Pictured below are some images of the burrow I’m trying to imitate: As you can see, this burrow is VERY different from the sorts of burrows I typically build. A lot of my initial inspiration to build burrows came from burrows that look like this (the first burrow I ever made borrowed its spruce + dark oak checkerboard pattern), and I wanted to pay homage to it and its style now that I’m more skilled. Some things I tried out in this build include: -checkerboard pattern with wood -stairs in walls and ceilings -staircases and multiple levels -funkier ceiling designs, often varying from room to room. -using a long hallway instead of a big entrance room and a small hallway branching off of it. It’s a lot harder to do outlines with this sort of burrow. I sort of just went with whatever I thought looked cool. The majority of the dark oak logs I placed for the outline were replaced with other blocks as I build up the frame of the burrow more. Not sure if I like the checkerboard pattern, but that’s how these sorts of burrows are. Also, I’m really unorganized, so I built some furniture before I even started on the ceiling. The burrow I’m trying to imitate has a lot of skylights. Thus, I added in a lot of skylights. I think I shouldn’t have added in so many of these, as they hurt my ability to do what I wanted later on in the construction. Notice how the back hasn’t been covered with grass yet. I did that for a reason. This is my first failed attempt to build the second level of the burrow. It didn’t go so well. Turns out that making weird snaking pathways above a burrow doesn’t work well, so I just stuck to the ground a lot more. Annnnd it’s complete! Finishing touches to the exterior. Side view The first room is a mudroom. This is because mudrooms exist to be the first room you enter in a building. Funny how that works. You can also see the main hallway in this screenshot, with the floor sloping downwards gradually. To the left is a small library and a work room. I didn’t know what to put in the work room, so I just put in some crafting benches and a blast furnace and called it good. To the right is the dining room. This window is rather large, but I think it still works. If you take another right after entering the dining room, you enter a lounge area. Nothing much here besides a big ol’ sofa and a cup of joe on a small table. If you instead take a left at the dining room, you come across the kitchen. The path to the left of the screen on this image links back up to the main hallway. To the left of the area riiiight in-between the dining room and kitchen, there’s a small bathroom. You may have noticed that there’s a door at the end of the hallway in the first screenshot. The door leads to a staircase. This staircase design looks weird, but it’s functions very well mechanically. You can go down a ladder in the staircase room to enter a wine cellar. There’s also a melon here, because melons find their way into every nook and cranny of a well made burrow. If you instead go up the staircase, you find another door. This leads to the bedroom. A bedroom for 3 people. No master bedroom in this burrow, sorry. Everybody is equal here. Exiting through the bedroom. Maybe having the bedroom so close to an entrance is a bad idea. Maybe a simple window with shutters on it would’ve been better. notes to self: -checkerboards are stupid. don’t ever build a burrow like this again. -don’t put entrances right next to bedrooms unless there’s another door inbetween ‘em. -don’t spam skylights everywhere if you’re going to do funky stuff with height. -stairs don’t look very good for ceilings unless it’s a high ceiling. -think of a cooler chimney design ‘cause the one i’ve been using is a bit too retro.
  10. In which I build a halfling build on my singleplayer superflat creative world every day until I get pretty darned good at it. today I tried varying up ceiling designs, using different types of wood for the ceiling and floor, spruce + mushroom stem walls, and some general ol’ decoration. This is a surprisingly space efficient layout. Also some of the rooms have slightly different ceiling designs from others. I went with more spacious ceilings for the dining room and more curved ceilings for the master bedroom and study. Also, you can sprint jump through the majority of the burrow without hitting your head all that much, Yay! IDK why I put leaves here. They just kinda look nice. Other than the leaves, this is a generic mudroom. I almost put something in the center of this dining room, but decided it would make the room too cramped. Branching off of the main dining room are two small bedrooms. They’re completely barren except for the bed and a chest tucked away outside of each room. A cute little hallway. The trapdoors have furnaces underneath them, because I forgot to put ‘em anywhere else. The Master bedroom with two cribs for young’uns. I love how the floor makes the big ol’ bed in the center stand out like it’s on a pedestal. This room is a private study. It has bookshelves and an empty lectern. One day, an ol’ halfling might write a book to fill that lectern. Obligatory storage room. Cramped bathroom with a sea cucumber to wipe ya bum. The exterior of the burrow. I don’t know if I like the mini waterfall I built. Maybe I could try doing water better in the future. On top of that, if I were to build a burrow like this on LOTC proper, I’d use apple player heads instead of red wool. notes to self: -mushrooms are cool. I hope we can get mushroom blocks in 8.0 for building. -make the storage and bathroom larger next time. -decorate the bedrooms more ‘cause they shouldn’t be barren. -try using stairs for the ceiling????
  11. In which I churn out halfling related builds on my singleplayer superflat world until I’m pretty good at it. Today I experimented more with using sandstone as a wall material. I also deviated from my typical ceiling design and tried using some larger circular rooms. Burrow outline. Notice the two large rooms. Building up the walls. Completing the ceiling. I initially tried to do a weird pattern across all of the ceilings but it didn’t work out. Thus, for the final build it’s a lot more subdued. The entrance of the burrow. I’m debating moving the beetroots back a bit and having the flowers closer to the path instead. For this first room, I used a lot of brown blocks. This is a very brown room. It turns out that using a whole lot of brown works really well with the sandstone walls. A very ordinary and unimaginative kitchen design. Very short hallway with some cobwebs in the corner. The doors lead to two simple bedrooms. Not one, but TWO dining tables! I practically built a whole halfling cafeteria in this room. The symmetry works well, I think. Only thing that varies between the two halves of the room are the paintings. The outside of the burrow. I sorta just covered up the window with grass instead of trying to frame it with wood. It was too close to the pond to do anything fancy, so I just left it bare. Notes to self: -smooth sandstone and sand look great together -sandstone walls works well with a brownish interior -give yourself more space for windows so you can frame them properly -fancy ceiling designs don’t look good if they’re the fanciest part of the room -spruce works great for the uppermost parts of a ceiling because it looks like oak but with less lighting. You can hardly even tell exactly what wood the top of the ceiling is made out of (especially when using moody lighting) and it gives the place a lot of depth as a result
  12. [!] You see a flyer that has been plastered across Arcas, it looks brand new. It is signed in a very curly writing. It also seems to be in Elven, how odd! THE INFERI have started attacking all over Arcas, and it's time for nae sulier we must leave! Arcas has become ata, if you care about your onn, nae will want ay leave Arcas! But of course, all the Valah, Malin, Bortu, Uruk, and Tali'bortu will need new lin. When the time comes, nae might want to join Ayandria. When we move (which is inevitable) kae will start a new linan'sae! We will be open to all races, cultures, and religions. See Athela Vuln Graye for more information. (Helena) May nae all be safe. Athela Vuln Graye OOC Discord: https://discord.gg/mFRn3P4 OOC addon: It says “new player” but i’m really not. Been playing for around 2 years!
  13. Corda’s Architect Services Currently : OPEN [x] Hours: MON-FRI 6PM-9PM / SAT-SUN ANYTIME Portfolio: https://imgur.com/gallery/uNZk1Lq What makes me reliable? I take passion in my projects and don’t stop fixing until it’s perfect. I’ve been a builder on servers and have won a contest in Keralis’ competitions [ 2nd Place but hey, that’s still somethin ]. I also have added a few photos of my previous projects. Services: Building Exterior/Interior on Homes Terriforming Rates/Packages: [ You MUST submit a 50% of your package price before I do your request. The other 50% you can give after it is completed and you are satisfied of the job. ] Small Homes [ 11x13 or lower ] – Exterior ONLY- 250 Mina Exterior/Interior- 500 Mina 25% off Coupon if provided materials Medium Homes [ 11x15 – 17x17 ] - Exterior ONLY- 750 Mina Exterior/Interior- 1000 Mina 25% off Coupon if provided materials Large Homes [ 17x19 – 25x31 ] - Exterior ONLY- 2000 Mina Exterior/Interior- 2250 Mina 25% off Coupon if provided materials Manor- [ 25x33 – 41x41 ] Exterior ONLY- 3500 Mina Exterior/Interior- 5000 Mina 25% off Coupon if provided materials Terraforming- 50 Mina / Stack of Mined Materials To submit a service form, fill out the requested format and send to me in Discord. I will then give you a ticket number and will notify you when I will be completing your project. Name: Package: City/Nation of the project: Date/Time Submitted: If you have any questions please ask me! If you would like to negotiate prices please PM me. Portfolio: https://imgur.com/gallery/uNZk1Lq
  14. Talon’s Grotto: The Southern Paradise Settlement Description Talon’s Grotto is a beautifully constructed port-city within the region known as the Queen Isles, surrounded by a lush and thriving jungle environment, consisting of a myriad of cultures, making it quite the melting pot for RP and diversity. This city is reaching for the goal of becoming that of a thriving nation, under Sovereign Arthur Sterling, long may he reign. Now, many may be wondering what Talon’s Grotto provides and why one should live here. Allow us to enlighten you, as mentioned previously, the city has a variety of diverse cultures. These cultures founded this city, merging to create this atmosphere akin to the IRL city of New Orleans. This accumulation of cultures creates an inviting and easy-going city, where many are willing to give you the shirt off their back or go for a good game of blackjack. Guide to the Settlement: To get to Talon’s Grotto either just follow the signs out to the Queen Isles and head to x 2000 z 2000, or use the Queen Isles warp sign found at CT and head down the hill to the city. Culture and Population The myriad of cultures that make up the city, ranges from those practicing what is inspired by Native American and Inuit Tribes, to the ever-growing population of French, Roman, Latino Cajun and even Creole-inspired cultural groups. These cultures merge into one, and reflect in the town's greatest festival; Du Gros Mois, which roughly translates to Festival of the Fat Month. During this Month of Debauchery, the town fills with the tantalizing smells of cooking food and the bright colors of each culture as they show off what makes them, well, them It’s quite the sight to see and those who take part in planning the festivities get the greatest experience of all, the right to serve as a cultural representative for their respective group and show what makes them different from the rest. If the festival doesn't interest you though, there is a rare culture forming on LOTC that is based around Afro-Caribbean religion that originated in Haiti. Simply put, this means a culture formed around the practice of Voodoo. When it comes to race the city accepts all who wish to not do her harm, in this city you can find Humans, Elves, Dwarfs and Halflings going about their daily lives. Some may see a few Orcs lingering about the city doing dock work or the large body of Kharajyr which moved in to form a trade guild and cultural safe haven. As for a set religion, the town lacks one enforced by the government and over the years we have had the Caliphate, Red Faith, Zionism, and Cannonism all make an appearance in the city, each being equally accepted so long as they choose to cooperate, and not cause conflict between the groups. Housing and Taxes Talon’s Grotto offers a variety of housing opportunities, within the city ranging from manors to guild halls, and even spacious accommodations offered for free to Citizens. There are massive homes inside the city designed to accommodate large families, that do require a one-time payment but offer an amazing view of the Land, alongside Spires from their view high in the sky. Inside the city, one would find multiple guild halls and apartments. The guildhalls would be given out to organized groups of decent population, who wish to expand and grow in the town; while the large apartments would be offered for free to any Citizen who wishes to live inside the city. Heading outside of the city limits, one would find the spacious free housing commonly being 8+ meters in length and width (8 x 8 space or larger). These homes are some of the first-ever built in the city, making them quite the historical landmark and often serve as a place for parties of one, to large families to live and prosper in, while living in for free. This is quite the benefit within Talons Grotto, compared to other settlements, as we do not tax our citizenry. Once you have your house, it’s yours as long as to remain active in the town, with no pesky taxes you have to pay in order to keep your property. Free housing located outside city limits A free apartment located in the city limits Shared space for the apartments inside the city limits Stilt housing inside Talon’s Grotto: 800 mina, one-time purchase Second-floor housing in Talons Grotto: 1-2k mina, one-time purchase Points of Interest / RP Opportunities A&A Investigations: Talon’s Grotto Clinic: Sleepy Tortuga Tavern: Talon’s Grotto Library and Museum: Market Plaza: Land Spire Jungle: Ministry of Magic: Harpies Hunting Grounds: Valahii’ame (Leaf Apes) Hunting Grounds: Fishing Guild: Naval Adventures: Ruin Exploration: Important Information Peak Time: 12:30pm EST to 1am EST (5:00pm GMT to 6am GMT) - You may find people around the city actively rping during off times as well, so even outside of peak times it’s always worth a visit. List of Players Able to Assist: Sovereign of Talon’s Grotto: Arthur Sterling [MC: Atrex - Discord: RealPeopleGames#2925] Sovereigness of Talon’s Grotto: Ania Sterling [MC: Reledy - Discord: Reledy#5183] Admiral of the Depths: Nathaniel Goldblight [MC: Ztrog - Discord: Ztrog#0623]
  15. I was looking back at old forum feuds and suddenly had a nostalgic feeling to try and find a lost Aegis map. Most of my efforts over the forums were to no avail, but apparently a quick search on the Google succeeded. Have fun exploring the past ? (Also might want to update this, https://files.lordofthecraft.net/maps/) [!] A Shaman performing a spirit walk through the lands of Aegis Krugmar
  16. [!] Before you, a picture was drawn upon on a scroll, a fine and lenient framing would complement the ancient scenery, which invited the beholder to what the artist depicts Arcadia as. Upon the back of the drawing a letter was attached... ልዪርልዕጎል ?? ???????? ?? ?? ?? ??????? ????????? ????????????? ???? ??????? ???? ??? ???? ??? ?? ?????, ??? ??????? ??????? ?????? ?? ????? ???? ??? ????? ?? ???????? ??????, ???? ?????? ??? ??????????? ???????? ???? ????? ????. ??? ???? ?? ????? ????? ??? ??????? ?????????? ??? ???? ????? ??. ???, ????? ?????????? ??? ???? ?????? ???? ?? ????? ????? ?? ??????? ?? ? ????? ???? ??? ???? ?????????. ?? ???????? ?? ???? ????????? ??????, ????????? ??? ??? ???????? ?????? ?? ????, ???? ???? ?? ?????????? ?? ????? ????? ???? ??? ?????? ??? ????? ?? ????, ?? ??? ??????????? ?????? ???? ???? ?? ?? ?? ???? ?????? ???? ??? ???????. ????????? ?????????? ???? ???? ??? ?????????? ?? ??? ???????? ????????? ?? ??????, ???? ???? ??????????? ?? ???????? ??? & ???, ??????? ??? ???????? ???? ??? ???? ????, ?? ?????? ????? ???? ??? ?? ???? ??? ????? ?? ???? ??????? ???? ????. ???? ???? ? ???? ???? ??? ???? ?????? ???? ?? ?????? ????? ??????????, ?? ?????????? ??? ?????? ???? ?? ?????? ???? ?????????? ?? ??? ?????? ???? ???????? ??? ?????????. ??????? 1703 ԹՐƙԾՏ [OOC-Info] This is the final part of the naval eventline that I’ve run on Arkas, which means giving back to the you guys. Every player that participated, has a crew or is interested in other naval related activities, is invited to join the ocean-hub (Ancient Sea Ruin). One can think of it as a sort of event-charter, where there will be objectives, specialized bounties, and lore to discover and be written, all while having the freedom to do so on your own. As mentioned, the only requirement is involvement in the naval storyline, which will net you a spot to ‘freely’ decorate and live with your persona in the event-charter, while also staying at a close pulse with the storyline itself. I invite you to do DIY Events or make this your new favourite fishing spot... For further information message me on the Forums, Discord or your leave your Nickname & Persona’s Name in the thread (perhaps with a nice roleplay text to accompany it)
  17. The Lunar Domain of Asimu’lei ☽ A Settlement Guide ☾ WATCH OUR TRAILER “A traveller gets lost in the forest of whispers; an unexpected helping hand is there to help and welcome them” ☽ Overview ☾ The Lunar Domain of Asimu’lei is the home of the Mali’ker, though it is open to the other descendants. Asimu’lei is a peaceful town focused on commerce, harmony and progress. This blooming town can be found near the druidic grove, in the south-eastern region of Arcas (762 / 55 / -130), being a mere five minutes walk from Cloud Temple. To reach, just follow the signs for the southern road from Cloud Temple, follow for Sutica until you’ll see a sign on the left that will guide you to the blessed moon glade, Asimu’lei. ☽ Points of interest ☾ The “Adont’Haelun” clinic The “Twilight Trade Square” The “Dante’celia” Tavern The “Ilum’indor” Library The housing district “Diraar’ker” : the guardians The “Vallel’ame” forest The “Vihai’ame” forest ☽ Asimilian Government ☾ The Asimilian government is composed of many organs. First of all, the Lunar Sage, a guidance for the settlement. Then we have the “Council of many arts” with the ministers regulating their own ministries and fields of competence. And last but not least, the Lye debaters, the lifeline of the town, the citizens. Through debating sessions, they are be able to vote and express their desires and decisions, for a better future. Everyone is subject to the Ker’tir or the “Night Law” , a constitution-like document that regulates the everyday life and justice within the asimilian borders. ☽ Activity ☾ Need some guidance? Ask our stewards! Tigergiri#0744 / Mr.LordVoop#3803 / LordYuki#3274 / Josey#5073 Peak time: 3 Pm EST / 9 PM Gmt+1 US – EU timezones A huge thanks to everyone that helped and continues to help with this project.
  18. *A small poster would be placed in every major nations city, it would read as the following.* United Workers Guild Vladan Rusakov, Are you tired of having to mine, cut and gather your own resources for a big mighty castle that you are building?, have somewhere to be and don’t want to mine away your day...?. Well look no further as the United Workers Guild has you covered. We gather basic resources for your massive builds. Place down the amount of chests that you want filled with labels and we will fill them! No worrying to you as we collect it all while you sit back and relax! Are you interested in placing a order for the guild?, send me a bird and we can work out all the details! (Dallren#3257) How about you are a lonely peasant working the fields but you want something more of your life, as well as a nice pay?, place your name down on this poster and I shall get right back to you about joining the guild. Name: Age: Race: (IGN): (Discord): (Times you are active): Keep in mind doing work for the guild is not quick, are you fine with spending a good amount of time grinding for mina?: (The more workers the quicker the money)
  19. AND TO THE MIRE, HE RETURNS ___________________________________ [!] A depiction of Kaer Glythen, the Aeldinic seat of House Grimm The war between the feuding Imperial Houses of Horen and Marna has claimed many lives as of recent, and families all throughout the two imperiums now grieved for lost sons and daughters - taken all too soon in the conflict. One such family is the noble House of Grimm, its members having learned of its patriarch’s death in the most horrible of ways; The Baron’s corpse was shipped to the stone-maken walls of Reza, confined to a wooden box devoid of any means to initially identify him. Eventually, however, upon reaching hold of Lady Grimm, authorities were able to properly identify the bloodied husk as her spouse - a man who had so chivalrously lived past his prime. As the family grieved together and sorted through the late patriarch’s belongings, a piece of parchment was found. On the paper lay dozens of crossed out lines of text, all discarded before the middle of the page. In there, a handful of lines remained, writing comparable to chicken scratch, though legible nonetheless. I remember my arrival upon Atlas hazily, though some memories do not escape me. The overwhelming fear of leaving my parents, and my eldest siblings, on their lonesome in Venerra. Thankfully, I had my sister Alana by my side throughout the voyage. Tempests raged about us as we ventured further into the murky waters, our vessel soon being consumed by a grey mist -- restricting our vision for a good while. In the days following, we could make out a jagged mountain ahead; Overjoyed, Alana and I leaped into the frigid waters and gradually arrived to Haeseni shores. As we made our way into the confines of Markev, we were greeted by our cousins, Emma Ludovar and her younger sibling, Jacob. My sister took the path of Chamberlain; I, on the other hand, pursued the path my father had always desired for me - knighthood. And so life went on for me: I had four beauteous children and a supportive consort. Alas, I write this for I have spent fifty-some years alive - Death encroaches, and rapidly at that. Should you find this and I’m deceased, my sole request is to be returned to my grand-nephew, William I of Venerra, where I am to be laid in our family crypts with my father Elias, my mother Selina, and my siblings. To the mire, I return. Credit to Axelu for writing the entire thing, I’m just here for the rep.
  20. The Armitage Institute of medicine and warfare -Story -Programs and study's -Training -Roles -Secrecy of its study’s -Joining _______ ___________ Story 2nd of Snow's Maiden, 1708 Kuvira Percy, the first CEO of the institute founded it on the 2nd of Snow's Maiden 1708 with the kind help and funding of a steward of Adria and Olbrecht Von Denhardt. At that day the Institute of biological warfare. viruses, mutational modification and medicine was born. Otherwise known as The Armitage Institute. The CEO is a master in the study of all previously mentioned topic's. Studies -Biological warfare: This is the study of all living things. The institute makes sure none of these things rise to power outside of the Homo sapiens. They do this with other living things. -Virus: This is the study of all topic's related to bacteria or virus, certain pathogens are also treated within this study. Certain developed viruses will also be for sale, the Institute will have the only cure unless told otherwise. -Mutational modification: This is the study of all mutations, That means that the Flora and Fauna belong to this category. If a certain creature wants a modification to its body they need only come to The Armitage Institute and pay for the (X) modification. Then the process will continue and the creature will have the modification. -Medicine: This is the study of healing, The common healers would do good to come here so they can come to know more. Training The Armitage institute uses its variety of toxins and poison in warfare and matters that would go out of its guidelines. One may choose to become a master of the institute's arts of warfare. The institute has enough experience to utilize those toxins and poisons within an instance if needed, each trainee that finishes training will get a set of toxins and poisons. Every person who acquired this set might use if for everything that the person desires. The consequences are to be made by the guards if discovered using the set. The Enforcers will also be set to hunt the criminal down and execute their punishment as well. Defense of Arcas The Armitage Institute will use these studies to defend Arcas. Biological warfare will face the threat of creatures. The Virus department will deal with all bacteria and virus-related threats. The Mutant department will deal with all supernatural threats that Arcas throws at it. The Medicinal department will focus on healing Arcas in said circumstances. Roles Several roles are within the thick walls of the institute this is the small summary of those roles (others can still be added). -CEO -executive -Enforcer -Teachers -Students -Researchers Secrecy of study's Any of The Institute's enforcers or students that spill their knowledge about their study will be punished by that department, example: Kuvira told Henry how the rats inside the institute are mutated, Kuvira will then be punished with said rats until the message is clear. If the punished creature is then again proved to spill, more severe punishments will be allowed. ((OOC)) Name: Age: Discord: ((IG)) Name: Race: Age: Interested in a study: (desired role)
  21. Roleplaying burrow construction So, you’ve decided to build a halfling burrow, but you, unlike most other halflings, want to go the extra mile and prove that you’ve worked hard to make this burrow of yours. In this case, we’ll be making a burrow while emoting every step of its construction (And by we, I mean you). First thing first, you’ll need trees. Lot’s of trees, preferably. A tree like this one will do just fine, Let’s get chopping! Now that you’ve cut down the tree, you’ll need to size it properly by using a saw Attach the log to whatever animals, family members, or other sources of labor you may be using. In this case, we’re using pigs. Now you can haul these logs to wherever they will be stored. Now that you have the logs needed to make your burrow, start digging out the floor for your burrow, and don’t forget to pile the dirt you’re digging up close to the spot of your burrow. You’ll need that dirt later. Start dragging your logs into position so that they stand upright in the ground. Take some small log sections and create a ring around your burrow site with them, digging out dirt to make room for them wherever it’s needed. You now have the foundation for your burrow! But we still need to make walls and a roof! (And a floor, unless you like dirt floors for some reason) Take the dirt that you dug up earlier, and start burying your construction underneath it. You’ll probably need more dirt that what you just dug up to create your burrow. You’ve done it! You’ve made a burrow! And it only took you two months to make it! However, you probably want to furnish and decorate your burrow, unless you like sleeping on the cold hard floor.
  22. Guest

    Daelish Culture

    -= The Daelish =- The Daelish people are a subculture of the Highlander race, they are much more brutish and “less developed” than the majority of Highlanders. Preferring town life to that of city life like others. They are distinguishable by their unique and stark clothing compared to others. The Daelish males don a kilt representing their clans tartan while the females wear their clans tartan as other accessories such as a shawl, hat or leggings. Clan Life Clan life is an important part of the Daelish culture, Daelish are either born into a clan or adopted by a clan at a later stage in their life. Clans enforce a competitive atmosphere within the Daelish. Each clan striving to be better than the next, many activities are done within your clan and clan brawls are a common occurrence to occur to show a clan's strength over the other. Each clan teaches its members to do certain things in specific, something which the clan focuses on. This could be mining, woodcutting or anything really. This way if clans are unified in a society then they can be self sufficient without having to rely on others and outsiders to source them materials, work or help. The current known Daelish clans which are unified under the Cyning Callan Gromach: Clan Gromach - The current leading clan, lead by Callan Gromach who unified the Daelish clans all under him. The clan rarely adopt anyone into their ranks, only furthering their clan by births. Their side-focus is on mining, with of course their main role being to lead and continue to unify and improve the Daelish and their standing in Tahn. Clan Ferguson - Ferguson is a clan that is responsible for feeding and keeping a constant flow of minas into the society. It is a fairly old clan filled with competent traders and farmers. Clan Guthrie - Clan Guthrie is a relatively new clan compared to the rest, being recently birthed by a strong daelishman. Their focus is on a variety of things: Tinkering, Fishing and Woodcutting. They are some of the more intelligent Daelish and have recently been tasked with creating the mechanisms scattered across their towns to slow attacks from raiders. Clan Drummond - Clan Drummond is one of the oldest existing clans and its primary focus is on mining and smithing, providing ores and equipment to the Daelish. However, one thing different about this clan is they have a duo leadership which is maintained by a sister and brother of the clan. Music The well-known bagpipe music is a core part of Daelish culture. It's famous for it's extraordinary sounds that many hate or love. Aside from their bagpipes, the Daelish aren't great fans of other forms of music, never really learning any other music or partaking in other forms of music other than their traditional bagpipe music. Religion The Daelish are open to any religion, with some being of the usual canonist faith, however a good majority have formed under the Cantyrist faith as Cathal of the Daeland has created the faith and preached it to their society, converting many. The Cantyrist Faith believes that The Creator is a enigmatic craftsman of life, going under many aliases and titles troughout culture, Cantyrism believes that The Creator does not directly intervene but instead grant mortals the ability to manipulate and change the world around them. The Cantyrist church thrives off conflict and competition. It believes that the mortal races are at their best when they are in competition of one and another. The Clergy of the Cantyrist Church are known as warrior priests, they are expected to wear armor, and fight in wars like the soldiers they represent. It holds a religious importance for the concept of War, battle, and honor. Teaching that men and women need to fight to keep what is theirs and that actions speak louder than words. Voidal magic is allowed by the church, with the exception being Illusion, which is frowned upon. The Clergy are structured like a military instead of a religious order, with rank determined by merit and ability on the battlefield as well as religious piety. Instead of venerating and strictly following the Holy Scrolls of Canonism, the Cantyrist Church has their own sacred book simply titled "The Book of Trials". Which details the eight Tenets of Cantyrism and their importance, as well as the accomplishments of mortals. The book venerates mortal willpower and their ability to change history around them, with every member of the Clergy given a copy of the book, in order to add more legends and heroes to the growing chapters of the Book of Trials. Government The government of the Daelish is kept rather simple, with only a handful of ranks within the government being on offer. These are: Cyning - The Cyning is the leader of the Daelish, they have the most authority out of everyone in the Daelish and the cyning is the one to make the most important decisions and is the one to appoint other members of the government. Ealdormen - The Ealdormen is a council that doesn't have a fixed number, it can range anywhere between 2 to 5 people. They are advisors who the Cyning confides in and gets their opinion. Some cynings have been known to use a voting system with their Ealdormen to pass certain decisions. Gesith - A Gesith is a personal assistant of a Cyning or Ealdormen, whether their assistance being in advisory, guarding or cooking. They tend to be very good at their role in assisting the person in question. Earl - An Earl is a landholder within the Daelish lands, they normally hold a large portion of land and/or have Thegns underneath him. Thegn - A Thegn is a landholder within the Daelish lands, they normally have a small portion of land. The current holdings within the Daeland are as followed: -Ponce Ponce is a small town located west of Metz, it is currently owned by the Flays after their campaign against Lorraine years ago. Where they managed to succeed and claim all lands owned by Lorraine that are west of their capital, Metz. The town has been expanded greatly under Daelish leadership to suit for all its populace, it has become a good attraction to many as they seem intrigued by the Daelish and their different personality.
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