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Found 9 results

  1. Aladeen

    Barony of Pembroke

    Pembroke-Shire House Suffolk Pembroke Castle, Pembroke City, is the seat of house Suffolk. The House was founded by Athelstan Suffolk in Vailor. Edward, current head of and Pater Familias of the Family upon arriving to Atlas started serving under the Judaic Principality of Hanseti and established Pembroke-shire to further serve the cause. Following Edward Suffolk’s ennoblement as a Baron of Renatus-Marna, the House gained noble status Location Pembroke City is located across the hill, south from Keter (marked as Judah in most maps), the seat of the Judaic Principality of Hanseti and directly north of Daeland and Marna. Thou may travel tither via the road to the Dominion. Government The government of Pembroke is lacking in a few of the council members, such as a proper steward, sheriff, and an ambassador.Loyal residents with the skill to manage a position, will eventually be offered some form of responsibility.We hope to fill these positions quickly, the more intellectuals on the council the faster the city may progress. Establishment The ownership of the Lands of Pembroke-shire was ratified by the Prince of the Judaic Principality of Hanseti, Darius DeNurem in year 1661 and on the same year Pembroke Castle was built by House Suffolk. The Prince bestowed the title of Judaic Baron (Lentmeister) to Edward Suffolk in 1661 and allowed the usage of the title Judaic Earl in 1662 due to the development and success of Pembroke-shire. In year 1662 due to a great increase in the number of immigrants Pembroke Castle was decided to be expanded as Pembroke Town. Whence Edward Suffolk was ennobled by the Crown of Renatus-Marna on 21st of Grand Harvest, 1663 as Baron, Pembroke-shire officially became the Barony of Pembroke and Pembroke Town was decided to be expanded as Pembroke City. Residents & Culture The culture of Pembroke-shire is Suffonian ((Pre-Union Medieval English Culture Based on Roman Roots, a detailed post will later be published)), a branch of Heartland culture.The population of Pembroke City is relatively small, since the settlement just recently acquired its city status and enlarging on a daily basis. Even if the core culture is Suffonian, people from all cultures is welcome in the city. Citizenship Pembroke City accepts newcomers with open arms, one who wishes to settle must get in touch with the Civil Servants (Municipal Staff or Privy Council Advisors) of the city in the City Hall. Until such a time the City is completed all citizens are provided with rented housing free of charge. Citizens may also get in touch with the Civil Servants concerning renting shops or market stalls. All citizens who are not able to provide for themselves will be provided with the basic necessities by the House of Suffolk. Guilds & Work Pembroke City especially welcomes merchants and traders and Pembroke Merchants Guild, under the Master of Commerce, actively regulates the market to ensure the continuity and surety of commerce. All are encouraged to engage in trade or establish centers for their specific crafts. The Suffolk Army also recruits young, vigilant and loyal citizens to its ever expanding ranks to ensure the protection of peace within Pembroke-shire. These recruits enjoys rent free occupation and a tax free life. Lawful exercisers of magic, scientists and artists will also be provided with opportunities in accordance with their craft and skills. Focus and Future Plans The current focus of Suffonian Government is completing the construction of Pembroke City as soon as possible. Following the construction in addition to the current commercial guilds and companies active in the City, educational and artistic crafts will be sponsored and a community of commerce and art will be established. In addition to peaceful crafts and construction the Military Command of Pembroke also actively seeks to fully men the three Regiments serving as the Suffolk Army. Architecture Suffonian architecture has it's own unique feel, it is generally very patriotic, comprising of large scale buildings, constructed of intricate designs of Dark colored wood and bricks of stone. Pembroke Town Square Pembroke's Suffolk Abbey. Crimson Fields,
  2. _Lackless_

    The Settlement Of Mya'Magara

    [!] A few pieces of paper are nailed onto various trees and posts throughout the lands of Atlas. On these papers would be talk about a new settlement opening up, A M is stamped into the paper at the top, with a few intricate designs at the bottom. [!] The Settlement of Mya’magara (Credit to MTG for the picture!) In my time, I have not done a lot, or have had much to lead and enjoy, but with all my effort, I and a few others have made a safe haven, a place to call home, where every race or creature you might be, can stay at and enjoy your time, away from everyone’s hate, or harmful words, we call it Mya’Magara, Elven for Mercy Cave. Nonetheless! This is a opportunity to all! the Settlement of Mya’Magara reached its completion, with so little to be added, and with this accomplishment comes the seeking of citizens. For those who love the underground type structures, this is the place for you, If anyone happens to visit you’ll notice the gates wide open! For all to see the beauty that is inside, the living areas might not be gigantic, but its a place for all who want to enjoy themselves. In Mya’Magara gara magic is allowed to be casted, on the condition you don’t hurt anyone unless in self defence, although i’d hope that wouldn’t be needed! Benefits to living here will be listed below! It’s a place for all to stay, dark creature or not! All magic is allowed under the condition it’s only used for defence. The settlement itself is a beautiful place! For those who love nature and all. Mya’Magara is tax-free! Listed above is the fantastic entrance to Mya’Magara! To actually get inside the settlement you need to walk down the cave until you reach the gate which will most likely be open! But that’s not all! Not only do we have cozy rooms for citizens to stay at, the Settlement comes equipped with a Tavern, Library, and a Forge, Farm, for both crops and animals. More will be added soon in the near feature! Those interested in this opportunity bird.to a new start, Send a letter to the Seer by Or you can just show up, that works as well! Mya’Magara, located just South from Haense and just South-West from Whitepeak, resting on a small hill as it awaits its visitors. ((COORDS X-9 Y86 Z2860))
  3. Minecraft Name: Mordu Discord: Elrith/Mordu#7561 Being a World Dev is more than just building so what can you bring to the team that unique? I have a wide variety of ideas and creativity that I can bring to the board. When designing on a scale of a whole world what do you think the most important design decisions are? Location, Location, Location, Location. When designing small-scale areas, like a village, or a cave singular elements what is your aim in the design? (I.E. function overlook, Player Centric, Looks over everything else etc) The build needs to be appealing, realistic(varies), and has a story behind it that is not expressed through words but through the build itself. Unique! A large part of a WD’s job is creating new ideas for environments, give a brief synopsis of an environmental build/design idea. Terrain. The area contains many low cliffs and ridges, the rock type being soft and light on the surface layers, and harder dark layers beneath. Small streams and ponds are all across the area, with a few tiny waterfalls. The water is dark and murky. Large crystals are scattered across the landscape, being made of a variety of elements. Only a few emit light, others are normally opaque. Rocky spires tend to shoot out of the earth, made of darker rock. Large Plants. Blood Oak: The trees have dark colored bark that appears sickly and the branches droop downwards. The leaves are diamond shaped and almost crystal in nature. They give off a soft glow, illuminating the forest floor. However, upon closer inspection, these trees aren’t normal, they’re carnivorous. They aren’t in large quantity. The roots are very visible, many parts above the surface. Greater Oak Tree: The bark of this tree is slightly lighter than that of the Blood Oak. These trees are taller and larger, but are still low for the standard of most trees. The branches don’t droop as much as the Blood Oak, and the leaves appear arrow-head shaped. They feed themselves like normal trees. They are the most common tree in the forest. Small vegetation, bushes, fungi Vipers Vine: Large vine-like plants that run along the forest floor and rock faces. Small blue flowers are sprinkled along the vine, while large thorns protect it from animals. Grasses: The grass grows tall and thick, with very little flowers growing directly from the soil. Black Cap: Very large mushrooms that are low to the ground. The cap is sooty in color, while the stem is a bright orange. Tendrils spread out from the base of the stem and appear to connect with other shrooms. If you could, what would you change about Atlas and why? The map looks nice, but there are no special traits or interesting biomes, everything seem normal. There needs to be locations that seem vastly different than the rest of the map that the player will normally come across. How much time are you on average able to contribute towards being a WD? Most likely a lot, School is pretty easy at the moment and the summer will be coming sooner than later. I have hours of free time on the weekends, and any days I don’t have school I could probably do some mineman. The world dev team is a diverse group of ideas and opinions meaning disagreements happen show do you handle disagreements or criticism when it comes to your designs? Yes, I ask for criticism! PICTURES https://imgur.com/a/LPWBs Stuff that ain't impossible to see. https://imgur.com/a/bESSD
  4. Blundermore

    Freebuild Idea (Suggestion)

    Freebuild Idea (Suggestion) Hello, just going to keep this short as not much needs to be said on the matter: Here is the premise of the idea: We should hold competitions for freebuilding in order to generate more interest in building decent looking freebuild structures amongst players. Just that extra little effort into an otherwise mundane cobblestone fortress would help to increase the overall quality of freebuild designs and not just make it something you might find few and far between. Lifting the average just that little bit higher by providing a bit of incentive. What may that Incentive be exactly? Perhaps instead of the threat of merely having your structure removed (which should remain only for those who make cobblestone boxes and call it a house). We should encourage players to compete in friendly competition by providing a server competition that could be held every once in a while to do with freebuilding and finding the nicest looking structure in the land within the realms of freebuild. Perhaps this could also be extended towards those builds within nation lands as well, on the condition that they were built in survival without any LC material's spawned in. The reward for this could be I dunno... a forum tag? Some sort of special event item, a warm pat on the back? Some sort of gratuitous reward at the very least that will drive incentive to build well. I hope the @adminstration or @world dev team take a look at this and have a good think about it because at the very least I think it would be a good idea in order to help continue to provide insentive for players old and new to continue building amazing structures within the Atlas Realm. Thanks for reading, I look forwards to your reply Blundermore.
  5. Continuation/actual thread for what @zaezae's status update was going on about. I think guilds should try and find a way to be with cities, personally. Enough of the decentralized RP and having to trek around to find some private keep atop a mountain (that's not a nation-owned fortress) that's locked and has no one inside
  6. Minecraft Name: AnotherDay_Discord: You have it.Time-zone: GMT +0Do you, or have you held, any other staff positions?: ET actor, Wiki team. ⤷ Student on MessyMedieval and so learning mm too. Where do you grab inspiration from?: Reference images on google, books, other games (including reference images from games).What type of building are you best with?: Medieval & interiors as well as some things in fantasy/high fantasy.What are some of your most treasured builds?: • Norman Keep ⤷ Norman Keep Interior • Fantasy Boot Are you capable of handling all aspects of a build?: I believe I am capable if I put in enough time and effort. On the side, I'll say terraforming is not my favourite pick when building but if needed I'll do it.Pick three building styles and show us a build of yours that corresponds to each choice: Medieval: • Norman Keep ⤷ Norman Keep Interior • Generic Wall w/ little terraforming/rock formations. • Run down city facades. Fantasy: • Fantasy Boot Organic/Underground: • Tree • Cave Scene How long does it take for you to complete a build?: As most people say, it all comes down to the size and complexity of the build, larger and more complex builds obviously taking longer periods of time, whilst smaller ones take less. I am happy to spend as much time as is wanted on a build in order to make it as best as possible.Additional details: World edit and a little bit of redstone.Tell me a trick about building: Placing string under carpets allows them to look as though they are floating. Tell me a joke: My activity as an ET actor. @Sug digs it. Please tell me if you want anything else added.
  7. Dewper

    Daelish Culture

    -= The Daelish =- The Daelish people are a subculture of the Highlander race, they are much more brutish and “less developed” than the majority of Highlanders. Preferring town life to that of city life like others. They are distinguishable by their unique and stark clothing compared to others. The Daelish males don a kilt representing their clans tartan while the females wear their clans tartan as other accessories such as a shawl, hat or leggings. Clan Life Clan life is an important part of the Daelish culture, Daelish are either born into a clan or adopted by a clan at a later stage in their life. Clans enforce a competitive atmosphere within the Daelish. Each clan striving to be better than the next, many activities are done within your clan and clan brawls are a common occurrence to occur to show a clan's strength over the other. Each clan teaches its members to do certain things in specific, something which the clan focuses on. This could be mining, woodcutting or anything really. This way if clans are unified in a society then they can be self sufficient without having to rely on others and outsiders to source them materials, work or help. The current known Daelish clans which are unified under the Cyning Callan Gromach: Clan Gromach - The current leading clan, lead by Callan Gromach who unified the Daelish clans all under him. The clan rarely adopt anyone into their ranks, only furthering their clan by births. Their side-focus is on mining, with of course their main role being to lead and continue to unify and improve the Daelish and their standing in Tahn. Clan Ferguson - Ferguson is a clan that is responsible for feeding and keeping a constant flow of minas into the society. It is a fairly old clan filled with competent traders and farmers. Clan Guthrie - Clan Guthrie is a relatively new clan compared to the rest, being recently birthed by a strong daelishman. Their focus is on a variety of things: Tinkering, Fishing and Woodcutting. They are some of the more intelligent Daelish and have recently been tasked with creating the mechanisms scattered across their towns to slow attacks from raiders. Clan Drummond - Clan Drummond is one of the oldest existing clans and its primary focus is on mining and smithing, providing ores and equipment to the Daelish. However, one thing different about this clan is they have a duo leadership which is maintained by a sister and brother of the clan. Music The well-known bagpipe music is a core part of Daelish culture. It's famous for it's extraordinary sounds that many hate or love. Aside from their bagpipes, the Daelish aren't great fans of other forms of music, never really learning any other music or partaking in other forms of music other than their traditional bagpipe music. Religion The Daelish are open to any religion, with some being of the usual canonist faith, however a good majority have formed under the Cantyrist faith as Cathal of the Daeland has created the faith and preached it to their society, converting many. The Cantyrist Faith believes that The Creator is a enigmatic craftsman of life, going under many aliases and titles troughout culture, Cantyrism believes that The Creator does not directly intervene but instead grant mortals the ability to manipulate and change the world around them. The Cantyrist church thrives off conflict and competition. It believes that the mortal races are at their best when they are in competition of one and another. The Clergy of the Cantyrist Church are known as warrior priests, they are expected to wear armor, and fight in wars like the soldiers they represent. It holds a religious importance for the concept of War, battle, and honor. Teaching that men and women need to fight to keep what is theirs and that actions speak louder than words. Voidal magic is allowed by the church, with the exception being Illusion, which is frowned upon. The Clergy are structured like a military instead of a religious order, with rank determined by merit and ability on the battlefield as well as religious piety. Instead of venerating and strictly following the Holy Scrolls of Canonism, the Cantyrist Church has their own sacred book simply titled "The Book of Trials". Which details the eight Tenets of Cantyrism and their importance, as well as the accomplishments of mortals. The book venerates mortal willpower and their ability to change history around them, with every member of the Clergy given a copy of the book, in order to add more legends and heroes to the growing chapters of the Book of Trials. Government The government of the Daelish is kept rather simple, with only a handful of ranks within the government being on offer. These are: Cyning - The Cyning is the leader of the Daelish, they have the most authority out of everyone in the Daelish and the cyning is the one to make the most important decisions and is the one to appoint other members of the government. Ealdormen - The Ealdormen is a council that doesn't have a fixed number, it can range anywhere between 2 to 5 people. They are advisors who the Cyning confides in and gets their opinion. Some cynings have been known to use a voting system with their Ealdormen to pass certain decisions. Gesith - A Gesith is a personal assistant of a Cyning or Ealdormen, whether their assistance being in advisory, guarding or cooking. They tend to be very good at their role in assisting the person in question. Earl - An Earl is a landholder within the Daelish lands, they normally hold a large portion of land and/or have Thegns underneath him. Thegn - A Thegn is a landholder within the Daelish lands, they normally have a small portion of land. The current holdings within the Daeland are as followed: -Ponce Ponce is a small town located west of Metz, it is currently owned by the Flays after their campaign against Lorraine years ago. Where they managed to succeed and claim all lands owned by Lorraine that are west of their capital, Metz. The town has been expanded greatly under Daelish leadership to suit for all its populace, it has become a good attraction to many as they seem intrigued by the Daelish and their different personality.
  8. Minecraft Name: Dasdi Skype ID: PM me, though I think you might have it. Time-zone: Eastern Do you, or have you held, any other staff positions: I was head builder and an ET on Darais, a small RP server (Now Closed), I was a builder on the World Of Keralis Server. Sadly, I have not held any positions here on LOTC, but hopefully this application will change that! Where do you grab inspiration from: I enjoy taking inspiration from many different places, whether it be a game, TV show, or even a place I visit in real life. I don't mean to sound cliché, but I take some inspiration from Skyrim, and Game of Thrones. I also get lot of inspiration from the things other players have created, here on LOTC. The Witcher and Assassin's Creed games are another source of inspiration for me. What type of building are you best with: I am best with small builds, like homes, and other things of the sorts, but I do enjoy spending my time on bigger builds. What are some of your most treasured builds: My most treasured build is my recreation of The Cathedral of Saint Peter of Beauvais. Though sadly, it was lost when my HDD failed. Are you capable of handling all aspects of a build: Yes. Pick three building styles and show us a build of yours that corresponds to each choice: Medieval _________________________ This is a Castle that Pork and I made. http://imgur.com/a/07BbP Le Touraine's Winery. http://imgur.com/a/W1fnH A small market place, beside the ruins of a watch tower. http://imgur.com/a/iwVqG Cathedral of Amiens. http://imgur.com/a/iWop0 Honorable Mentions. http://imgur.com/a/zQxXH Terraforming and Organics (I grouped these due to the reason that the pictures represent a mixture of both categories) _________________________ The vineyards of Amiens. http://imgur.com/a/a6sbU A cute little pond type thing. http://imgur.com/a/mMPpi A simple atmospheric stream. (Props to Pork for the nice shrine thing to the left) http://imgur.com/a/WGP7B Le Touraine's Winery Garden. http://imgur.com/a/fpIMi Interiors (This was't a category, but I think its important.) _________________________ All of the interiors for the builds above. http://imgur.com/a/nneqz How long does it take for you to complete a build: All depends on size, detail, and style. Though, I usually am able to finish a build with in a few days to a few weeks at most. Terraforming, for example, can take several hours, while other things like a keep can take several days to a few weeks. Additional details: I can use Worldedit, I know the basics of Voxel (I like worldedit better tho), I'm by no means a redstone master, but Youtube is a good friend of mine. Tell me a trick about building: Custom Heads could be achieved with a few simple commands. Tell me a joke: Gigi Hadid's Runway Walk......(I love her, but that walk, hun)
  9. The current Wilds Island is filled up. My friend and I want to build a fortress and start a group based around creating peace. It would be called Hileia'sae, or 'spreading peace' in elven. We have built it in creative mode and it is really cool, but there is no place to build it. We've done a lot of planning that is specific to this server and I'm certain that it will create many roleplaying opportunities. We would love to have a place for it on the server, but we searched for hours upon hours in the wilds and there is no space. Ideally, it would be 142 by 112, but it could be as small as 111 by 91 blocks. Thanks for your support. I love this server and have recommended it to many friends. I can't wait for (maybe) this opportunity to get into even more of the roleplaying! :)
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