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Found 4 results

  1. Minecraft Name: Mordu Discord: Elrith/Mordu#7561 Being a World Dev is more than just building so what can you bring to the team that unique? I have a wide variety of ideas and creativity that I can bring to the board. When designing on a scale of a whole world what do you think the most important design decisions are? Location, Location, Location, Location. When designing small-scale areas, like a village, or a cave singular elements what is your aim in the design? (I.E. function overlook, Player Centric, Looks over everything else etc) The build needs to be appealing, realistic(varies), and has a story behind it that is not expressed through words but through the build itself. Unique! A large part of a WD’s job is creating new ideas for environments, give a brief synopsis of an environmental build/design idea. Terrain. The area contains many low cliffs and ridges, the rock type being soft and light on the surface layers, and harder dark layers beneath. Small streams and ponds are all across the area, with a few tiny waterfalls. The water is dark and murky. Large crystals are scattered across the landscape, being made of a variety of elements. Only a few emit light, others are normally opaque. Rocky spires tend to shoot out of the earth, made of darker rock. Large Plants. Blood Oak: The trees have dark colored bark that appears sickly and the branches droop downwards. The leaves are diamond shaped and almost crystal in nature. They give off a soft glow, illuminating the forest floor. However, upon closer inspection, these trees aren’t normal, they’re carnivorous. They aren’t in large quantity. The roots are very visible, many parts above the surface. Greater Oak Tree: The bark of this tree is slightly lighter than that of the Blood Oak. These trees are taller and larger, but are still low for the standard of most trees. The branches don’t droop as much as the Blood Oak, and the leaves appear arrow-head shaped. They feed themselves like normal trees. They are the most common tree in the forest. Small vegetation, bushes, fungi Vipers Vine: Large vine-like plants that run along the forest floor and rock faces. Small blue flowers are sprinkled along the vine, while large thorns protect it from animals. Grasses: The grass grows tall and thick, with very little flowers growing directly from the soil. Black Cap: Very large mushrooms that are low to the ground. The cap is sooty in color, while the stem is a bright orange. Tendrils spread out from the base of the stem and appear to connect with other shrooms. If you could, what would you change about Atlas and why? The map looks nice, but there are no special traits or interesting biomes, everything seem normal. There needs to be locations that seem vastly different than the rest of the map that the player will normally come across. How much time are you on average able to contribute towards being a WD? Most likely a lot, School is pretty easy at the moment and the summer will be coming sooner than later. I have hours of free time on the weekends, and any days I don’t have school I could probably do some mineman. The world dev team is a diverse group of ideas and opinions meaning disagreements happen show do you handle disagreements or criticism when it comes to your designs? Yes, I ask for criticism! PICTURES https://imgur.com/a/LPWBs Stuff that ain't impossible to see. https://imgur.com/a/bESSD
  2. Minecraft Name: AnotherDay_Discord: You have it.Time-zone: GMT +0Do you, or have you held, any other staff positions?: ET actor, Wiki team. ⤷ Student on MessyMedieval and so learning mm too. Where do you grab inspiration from?: Reference images on google, books, other games (including reference images from games).What type of building are you best with?: Medieval & interiors as well as some things in fantasy/high fantasy.What are some of your most treasured builds?: • Norman Keep ⤷ Norman Keep Interior • Fantasy Boot Are you capable of handling all aspects of a build?: I believe I am capable if I put in enough time and effort. On the side, I'll say terraforming is not my favourite pick when building but if needed I'll do it.Pick three building styles and show us a build of yours that corresponds to each choice: Medieval: • Norman Keep ⤷ Norman Keep Interior • Generic Wall w/ little terraforming/rock formations. • Run down city facades. Fantasy: • Fantasy Boot Organic/Underground: • Tree • Cave Scene How long does it take for you to complete a build?: As most people say, it all comes down to the size and complexity of the build, larger and more complex builds obviously taking longer periods of time, whilst smaller ones take less. I am happy to spend as much time as is wanted on a build in order to make it as best as possible.Additional details: World edit and a little bit of redstone.Tell me a trick about building: Placing string under carpets allows them to look as though they are floating. Tell me a joke: My activity as an ET actor. @Sug digs it. Please tell me if you want anything else added.
  3. Dewper

    Daelish Culture

    -= The Daelish =- The Daelish people are a subculture of the Highlander race, they are much more brutish and “less developed” than the majority of Highlanders. Preferring town life to that of city life like others. They are distinguishable by their unique and stark clothing compared to others. The Daelish males don a kilt representing their clans tartan while the females wear their clans tartan as other accessories such as a shawl, hat or leggings. Clan Life Clan life is an important part of the Daelish culture, Daelish are either born into a clan or adopted by a clan at a later stage in their life. Clans enforce a competitive atmosphere within the Daelish. Each clan striving to be better than the next, many activities are done within your clan and clan brawls are a common occurrence to occur to show a clan's strength over the other. Each clan teaches its members to do certain things in specific, something which the clan focuses on. This could be mining, woodcutting or anything really. This way if clans are unified in a society then they can be self sufficient without having to rely on others and outsiders to source them materials, work or help. The current known Daelish clans which are unified under the Cyning Callan Gromach: Clan Gromach - The current leading clan, lead by Callan Gromach who unified the Daelish clans all under him. The clan rarely adopt anyone into their ranks, only furthering their clan by births. Their side-focus is on mining, with of course their main role being to lead and continue to unify and improve the Daelish and their standing in Tahn. Clan Ferguson - Ferguson is a clan that is responsible for feeding and keeping a constant flow of minas into the society. It is a fairly old clan filled with competent traders and farmers. Clan Guthrie - Clan Guthrie is a relatively new clan compared to the rest, being recently birthed by a strong daelishman. Their focus is on a variety of things: Tinkering, Fishing and Woodcutting. They are some of the more intelligent Daelish and have recently been tasked with creating the mechanisms scattered across their towns to slow attacks from raiders. Clan Drummond - Clan Drummond is one of the oldest existing clans and its primary focus is on mining and smithing, providing ores and equipment to the Daelish. However, one thing different about this clan is they have a duo leadership which is maintained by a sister and brother of the clan. Music The well-known bagpipe music is a core part of Daelish culture. It's famous for it's extraordinary sounds that many hate or love. Aside from their bagpipes, the Daelish aren't great fans of other forms of music, never really learning any other music or partaking in other forms of music other than their traditional bagpipe music. Religion The Daelish are open to any religion, with some being of the usual canonist faith, however a good majority have formed under the Cantyrist faith as Cathal of the Daeland has created the faith and preached it to their society, converting many. The Cantyrist Faith believes that The Creator is a enigmatic craftsman of life, going under many aliases and titles troughout culture, Cantyrism believes that The Creator does not directly intervene but instead grant mortals the ability to manipulate and change the world around them. The Cantyrist church thrives off conflict and competition. It believes that the mortal races are at their best when they are in competition of one and another. The Clergy of the Cantyrist Church are known as warrior priests, they are expected to wear armor, and fight in wars like the soldiers they represent. It holds a religious importance for the concept of War, battle, and honor. Teaching that men and women need to fight to keep what is theirs and that actions speak louder than words. Voidal magic is allowed by the church, with the exception being Illusion, which is frowned upon. The Clergy are structured like a military instead of a religious order, with rank determined by merit and ability on the battlefield as well as religious piety. Instead of venerating and strictly following the Holy Scrolls of Canonism, the Cantyrist Church has their own sacred book simply titled "The Book of Trials". Which details the eight Tenets of Cantyrism and their importance, as well as the accomplishments of mortals. The book venerates mortal willpower and their ability to change history around them, with every member of the Clergy given a copy of the book, in order to add more legends and heroes to the growing chapters of the Book of Trials. Government The government of the Daelish is kept rather simple, with only a handful of ranks within the government being on offer. These are: Cyning - The Cyning is the leader of the Daelish, they have the most authority out of everyone in the Daelish and the cyning is the one to make the most important decisions and is the one to appoint other members of the government. Ealdormen - The Ealdormen is a council that doesn't have a fixed number, it can range anywhere between 2 to 5 people. They are advisors who the Cyning confides in and gets their opinion. Some cynings have been known to use a voting system with their Ealdormen to pass certain decisions. Gesith - A Gesith is a personal assistant of a Cyning or Ealdormen, whether their assistance being in advisory, guarding or cooking. They tend to be very good at their role in assisting the person in question. Earl - An Earl is a landholder within the Daelish lands, they normally hold a large portion of land and/or have Thegns underneath him. Thegn - A Thegn is a landholder within the Daelish lands, they normally have a small portion of land. The current holdings within the Daeland are as followed: -Ponce Ponce is a small town located west of Metz, it is currently owned by the Flays after their campaign against Lorraine years ago. Where they managed to succeed and claim all lands owned by Lorraine that are west of their capital, Metz. The town has been expanded greatly under Daelish leadership to suit for all its populace, it has become a good attraction to many as they seem intrigued by the Daelish and their different personality.
  4. Minecraft Name: Dasdi Skype ID: PM me, though I think you might have it. Time-zone: Eastern Do you, or have you held, any other staff positions: I was head builder and an ET on Darais, a small RP server (Now Closed), I was a builder on the World Of Keralis Server. Sadly, I have not held any positions here on LOTC, but hopefully this application will change that! Where do you grab inspiration from: I enjoy taking inspiration from many different places, whether it be a game, TV show, or even a place I visit in real life. I don't mean to sound cliché, but I take some inspiration from Skyrim, and Game of Thrones. I also get lot of inspiration from the things other players have created, here on LOTC. The Witcher and Assassin's Creed games are another source of inspiration for me. What type of building are you best with: I am best with small builds, like homes, and other things of the sorts, but I do enjoy spending my time on bigger builds. What are some of your most treasured builds: My most treasured build is my recreation of The Cathedral of Saint Peter of Beauvais. Though sadly, it was lost when my HDD failed. Are you capable of handling all aspects of a build: Yes. Pick three building styles and show us a build of yours that corresponds to each choice: Medieval _________________________ This is a Castle that Pork and I made. http://imgur.com/a/07BbP Le Touraine's Winery. http://imgur.com/a/W1fnH A small market place, beside the ruins of a watch tower. http://imgur.com/a/iwVqG Cathedral of Amiens. http://imgur.com/a/iWop0 Honorable Mentions. http://imgur.com/a/zQxXH Terraforming and Organics (I grouped these due to the reason that the pictures represent a mixture of both categories) _________________________ The vineyards of Amiens. http://imgur.com/a/a6sbU A cute little pond type thing. http://imgur.com/a/mMPpi A simple atmospheric stream. (Props to Pork for the nice shrine thing to the left) http://imgur.com/a/WGP7B Le Touraine's Winery Garden. http://imgur.com/a/fpIMi Interiors (This was't a category, but I think its important.) _________________________ All of the interiors for the builds above. http://imgur.com/a/nneqz How long does it take for you to complete a build: All depends on size, detail, and style. Though, I usually am able to finish a build with in a few days to a few weeks at most. Terraforming, for example, can take several hours, while other things like a keep can take several days to a few weeks. Additional details: I can use Worldedit, I know the basics of Voxel (I like worldedit better tho), I'm by no means a redstone master, but Youtube is a good friend of mine. Tell me a trick about building: Custom Heads could be achieved with a few simple commands. Tell me a joke: Gigi Hadid's Runway Walk......(I love her, but that walk, hun)
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