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[Guide] Chi Manipulation


Kimika
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Chi Guide 

Lore post

Summary 
Chi is the use of a more potent version of mana, one that exists inside most living things. A Descendant is able to use and manipulate chi once their chi channels have been opened by a teacher via overloading them with chi. 
General Redlines
Dead chi (the absence of chi) cannot be manipulated.
Your character will not know that chi is mana/lifeblood in roleplay. They only know that it’s chi, and chi is an element that can be harnessed in every living being.
A chi monk may only learn one path.

 

Chi ‘Tells’ and Channeling 
Chi tells function somewhat similar to the lore regarding auras, however, the main difference lies in the colors that are displayed by the monk. The two paths of chi draw upon specific emotions of the user, red colors for Sun, blue colors for Moon, they aren’t strictly the same color across the different monks and shade can alter depending on the state of the monk, but you will never find a monk with a green, black, or purple aura.
As another note, certain chi abilities might have specific tells added upon the normal tells. A good example of this would be Solar Flare. These will be covered in the emote examples of the abilities that have additional tells. A chi user may even have a unique tell-- instead of the mundane aura, glowing vines grow upon their body, or dragons snake their way over their skin. As long as it gives no advantage in combat, these aesthetic differences are fine.
Tell Redlines
Cannot give any form of advantage in combat (ex. Blinding your enemies with the glow)
A chi user may have a unique tell, but it cannot change excessively (like a dragon for one spell and vines for the next). It must be consistent to that user, and if any ST asks, it must be explained as part of your specific tell. The tell can change very, very rarely-- maybe once in a being’s lifetime.
The only two colors that can be used are red and blue. These colors can vary in shade, though-- light blue or dark blue, for example, would be fine options. Full on pink/yellow/orange, or purple/green are not allowed.
The colors also correspond to your path of chi-- blue for Moon, red for Sun.
Slots only regenerate out of combat.

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Focusing Your Chi

Chi must be focused before each spell. You’ll see on the lore post that each spell has an emote count, and one of those emotes is your focus. If you’ve already focused, it will last for 2 spells of the one-slot exhaust variety, and for one spell if it has two slots of exhaustion.

Focus Redlines
You can move, defend, and attack while focusing chi unless stated otherwise in a specific spell.

 

Prosthetics, Armor, and Infusing Chi
To use chi with a prosthetic, it must be infused with chi by making a MArt. In the future, we hope to add onto Chi Scribing to include a prosthetic infusion spell that will allow them to be made without MArts. Additionally, you may use armor and weapons as a chi monk, provided you take any unallowed items off of your person before beginning to focus your chi. You may not begin to channel chi without doing so, as the material will insulate and negate the effects of chi. Armor means any armor, including leather. Weapons may not be more than 5 pounds or so if they are to be used with chi, and may have no sharp edges. Generally, what is considered a ‘lethal weapon’ is not allowed. Sparring staffs are a common weapon used with chi.
Prosthetic/Armor/Weapon Redlines
Prosthetics must be infused with chi, and a MArt must be made to use chi through the prosthetic.
No armor or lethal weapons may be used with chi. All lethal weapons and armor must be removed before channeling chi.
As long as you do not attempt to use chi with armor/weapons, you can wear/use them normally.
If you attempt to use chi with weapons/armor, it will simply not work. That is all. Nothing cataclysmic. 

Example emote of channeling/focusing-
Valliline inhales deeply, closing her eyes. Chi in the form of flowering vines begins to form at her hands, slowly spreading over her body until it’s encompassed in the crimson aura. When she opens her eyes, they appear to be completely scarlet, burning with her chi.

 

Chi Slots

Monks have 5 slots in total, which do not increase with tier progression. Once a slot is used, a single slot will regenerate every 2 hours, provided the monk is out of combat. If they use their slots in combat, they will not start regenerating until the end of the encounter. Using chi is a physically exhausting practice-- as such, using chi will cause one to become more and more exhausted.

 

Spoiler

 

5-4 Slots
A monk is able to use chi normally, and function how they normally do.

 

3-2 Slots
Once down to 3-2 slots, the monk will become strained-- examples include breathing a bit heavier, and sweat will form-- as if they had done some moderate physical exercise.

 

1 Slot
A monk who has a single slot left will begin to slow in their attacks, finding their body unusually heavy, breathing even heavier, and even the beginnings of dizziness-- as if they had done intense physical exercise for an extended period of time.

 

No Slots
A monk with no chi slots left would be unable to use chi in any form, finding themselves extremely sweaty, sluggish, and tired.

 

 

Tier Progression

Spoiler

 

T1 - Newly Connected - 2 Weeks
Abilities learned

All: Chi Feeling

 

T2 - Monk Pupil - 1 Month
Abilities learned.
Sun: Dance of Fire, Swift of Foot
Moon: Ritual of Calming, Slow Fall

 

T3 - Studied Monk - 2 Months
Abilities learned
Sun: Solar Flare
Moon: Enhanced Resilience, Ritual of Cleansing  

 

T4 - Elder Monk - 3 Months
Abilities learned
All: Ritual of Preparation 
Sun: Burning Hand, Mantis Stance
Moon: Rejuvenating Meditation, Nerve Strike 

 

T5 - Master Monk - 4 Months
Abilities learned

All: Grand Chi Feeling
Sun: Staggering Strike, Crushing Strike 
Moon: Ritual of Mending, Ritual of Purification 

 

 

 


Base Monk Abilities
Most abilities will not include the channel/focus emote, which is mandatory before casting any spell. Each spell is cast on the final emote.
Chi Feeling

Spoiler

 

Chi feeling is the inherent ability gained from connecting to chi. This allows the monk to view the world in a kaleidoscope of the reds and blues of chi. At first, it’s incredibly disorienting, but by Tier 5, the monk is used to it and can use it as a replacement for regular sight. That being said, it’s not exactly the same as normal sight-- you can only see things tinted with chi. If the item is transparent in any way, it will be equally transparent with chi. For example, the water of a chi pool thriving with chi would be translucent, but tinted a glowing blue (or red if it was made by a Sun monk). Chi feeling is a passive ability, and there’s no way to turn it off-- it simply becomes how a monk sees the world. As such, emote examples are a bit strange. You can refer to the Tier Progression to see what you should emote for your tier.

 

Feeling Redlines
You can’t metagame how someone is feeling. This ability is meant for aesthetics at best, and not for reading any consequential emotion without OOC consent. You can’t tell if someone is lying, or if they’re about to attack. Due to the ambiguous nature of chi, you will never be able to pinpoint an exact emotion-- only get a rough idea of the atmosphere. 
Animii, golems, and other constructs are represented by dead chi unless they have a machine spirit or other sort of ‘life/soul’ within them. Undead are unable to be differentiated from other living beings, as they still have chi. 
Completely passive ability, no active.
T3-5 is where you can start using chi as a replacement for sight. Before then, it’s more of a hindrance than help, even to a blind person.
Cannot read memories, influence actions, etc.

 

Chi Feeling Examples
T1- The monk would feel disoriented-- imagine someone that’s constantly hungover-- until tier 2.
T2- The monk would still be somewhat disoriented, and while it’s less of a bother, chi feeling still cannot be used to any advantage.
T3- The monk is no longer hindered by Chi Feeling, and can see up to 20 blocks away. It can be used for sight, but things would be blurry and difficult to see.
T4- The monk can now differentiate colors, and properly tell which color means what.
T5- They can use chi feeling as a replacement for sight, and will be able to see the same distance and with the same clarity as one with perfect vision. 

 

Ritual of Preparation | T4 
Emote Count: 4 (1 focus + 3 cast)
Exhaust: 1 chi Slot 

Spoiler

 

A monk prepares a chi pool to use for higher Moon rituals, or simply to meditate (flavor).

 

Specific Red Lines:

Does not have any effect unless combined with other rituals conducted by Way of the Moon monks. It can be RPed as being good for meditation, for Sun monks.

Chi pool will reset after 1 IRL day to regular water, requiring this ritual to be cast again in order to do greater rituals.

 

Example Emotes (focus not included)-
1. Mia places her hands in the pool of water, a soft blue light emanating from them as she meditates with closed eyes. 
2. The soothing blue light begins to pulse, spreading through the water in a web of chi, slow and methodical. 
3. Mia opens her eyes once the chi has covered the surface of the water and clenches her fists in one swift movement, and the pool flares in a gentle flash of glowing ice-blue. 
(The pool is now ready to use.)

 

 

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Connection | TA Required
Emote Count: 5 
Exhaust: 5 Chi Slots (1 focus + 4 cast)

Spoiler

 

A coveted process known only by teachers to open a student’s chi channels. When emoting as a teacher, be sure to also emote what the student would be experiencing as they are connected to chi, as it’s a bit of an out-of-body experience.

 

Specific Red Lines:

It’s free form, but it must be out of combat. Cannot be used for any advantage in combat

Anyone who has been disconnected from a deity, has had their soul tampered with, or is non-compatible with chi in any other way may not be connected. Some of these may be fixed through the Ritual of Purification.

 

Example Emotes
1. “Sit down, close your eyes, and meditate.” Valliline instructs her student, her chi already burning bright within her eyes. (Focus examples detailed above).
2. Valliline brings her clenched fists together at her waist, breathing deeply as she closes her eyes. She seems to be meditating herself, her chi glowing brightly, particularly around her touching fists.
3. She opens her eyes-- an intense, fiery crimson has taken over even the whites of her eyes. Stepping back, she moves one fist and one foot back, as if preparing to hit her student.
4. In one swift movement, she steps forward and punches the student right in the forehead. Their head would snap back, eyes opening with a bright red flare not unlike Valliline’s own eyes. At this point, an image of them would release from their body for an instant, tinted bloodred, before reconnecting with their physical form. When they regain their composure, they would see the world in a confusing mess of blues and reds, very disoriented.

 


Disconnection
Emote Count: 4 (1 focus + 3 cast)
Exhaust: 5 chi Slots

Spoiler

 

Essentially the same as connection, but with two T5 monks-- which will overload the subject’s chi channels and close them to chi.

 

Specific Red Lines:
It’s free form, but it must be out of combat. Cannot be used for any advantage in combat
Must be done with 2 T5 monks of either path. The paths do not have to match.

 

Example Emote
1. Mia and Valliline circled the restrained monk, eyes narrowed. Once their chi was focused, they stepped back. Blue and red chi respectively would begin to encircle their bodies, focused near the hands, and they each stood on either side of the monk, facing him. (Focus emote)
2. They would inhale deeply, eyes closed for a moment, before dropping into a combative stance, as if about to strike. Their eyes would open slowly, flaring bright with chi-- Moon for Mia, and Sun for Valliline.
3. In one swift movement, the pair would rush forward, punching either side of the monk’s neck. Blue and red chi would converge, coming around the body of the monk and encompassing it wholly.
4. The monk’s head would snap back, feeling a nostalgia of when they were once first connected to chi. An image of their visage would rise from their body once more, but it would be in a much more violent manner-- instead of going back into their body, it dispersed into the air. The monk would feel drained, and unable to use chi or chi feeling further.

 


Way of the Sun Abilities


Dance of Fire | T2 | Non-Combative
Emote Count: 4 (1 focus + 3 cast) | Radius of 5 blocks, effect lasts 5 emotes
Exhaust: 1 Chi Slot

Spoiler

 

The monk performs a dance over 3 emotes, causing those gathered within 5 blocks of the monk to be filled with a faux energy and resolve. This feeling can be mentally resisted quite easily. Visually, it would look as if a red haze of Sun chi had been expelled from the sun monk, sitting in a fog-like area around them. The energy they would feel would simply be fake, and they would only have the amount of endurance and strength as normal, only feeling as though they were full of energy. This aura would last for 5 emotes before dispersing, or until the monk takes heavy damage/is incompacitated. If someone leaves the five block radius of the monk, they lose the empowered feeling they would have gained. With all dances, the exact dance movements are up to the player.
 
Specific Red Lines: 
The energy does not remove the effects of fatigue on others, only giving them a feeling of false energy. In other words, they won’t feel the fatigue for the duration of the spell, but their body will still be exhausted.
The monk is not affected by this aura, only those around them.
The empowered feeling only lasts as long as they are within the aura.
When speaking of an ‘aura’, it is not the same as the aura given off by mana. It is simply aura in the mundane sense of the word-- a certain atmosphere surrounding the monk.

 

Example Emote
1. After focusing her chi, Valliline begins to perform a dance with smooth, fluid movements. 
2. She raised her hands high in the air, before parting them each way, coming down around her body in an arc. The scarlet Sun chi made it look almost as if she stood in front of a rising sun.
3. She brought her arms in before pushing them out in a swift movement, pushing her chi out. Those around her would feel her passion, her fighting spirit, imbued into their very souls. (Important to note that they can resist this feeling, either in your emote or OOCly).

 


Swift of Foot | T2 | Combative
Emote Count: 2 (1 focus + 1 re/action)
Exhaust: 1 Chi Slot

Spoiler

 

 The monk focuses their chi to their legs, using the power of it to swing themselves upwards in one reaction emote. They may not use this ability to attack or kick while they jump up. 

 

Specific Red Lines: 
The monk may not attack while jumping up, for example, kicking while jumping.
They may not jump higher than their usual mechanical abilities allow.
In order to use this ability, they must have been knocked down or be on the ground in such a way that they are unable to walk as they normally would.
That being said, they must have the space to stand, and then some-- at least an arm’s length space around them (when standing) should be available for swinging themselves up. In game, this would be about a block outside the player’s space (3x3 block area with the player in the center).

 

Example Emote
1. Having already focused, Valliline pushes her chi to her legs, using it to quickly swing them up, helping herself into a standing position.

 


Solar Flare | T3 | Combative
Emote Count: 3 (1 focus + 2 cast) | Lasts for 2 Emotes
Exhaust: 1 Chi Slot

Spoiler

 

The Elder monk channels their chi within their very heart, turning their entire body into what is effectively a blinding flash. Their body would glow faintly in addition to the normal chi tells while channeling the spell, as if there was a light coming from their heart.

 

Specific Red Lines: 
The stun only lasts one emote before the person stunned recovers. The stun works on anything with eyes that sense light-- it might last longer on ST creatures that are sensitive to light, but that is up to the ST playing the creature.
Anyone who emotes closing their eyes before the 3rd emote where the flash goes off will not be stunned.
The body will glow, as if the heart were shining through the ribcage, gradually getting brighter before a sudden flash on the 3rd emote. This is in addition to the other chi tells.

 

Example Emote
1. Valliline inhales and holds her breath for a moment, pushing her chi towards her very heart. Her chest would glow with a bright light, ribcage visible, her eyes growing even brighter.
2. In an instant, the slowly-growing light suddenly flashes into a blinding one, stunning anyone nearby that didn’t close their eyes for 1 emote.

 


Burning Hand | T4 | Combative 
Emote Count: 3 (1 focus + 2 cast)
Exhaust: 1 Chi Slot

Spoiler

 

The Chi Monk channels chi into hand for 3 emotes after their initial focus, making their hands burn red-hot with chi. It’s impossible to hide, as their hands would look almost as if they were made of pure light. Anything they touch would be damaged with chi, down to the very soul. If the creature is visible, it will leave a mark wherever the hand touches-- even on incorporeal forms such as ghosts, as it is not the body that is affected. 

 

Specific Red Lines: 
This ability can harm any creature with a soul, particularly those with corrupted or blighted souls.
It will also leave a mark wherever the hand touches.
It is not a mundane fire and cannot be used to start fires.
This ability can only be used with the hands, up to the wrist. It may not be used with parts of the hand, but only the entirety of it.
The damage to the soul is not permanent or inherently fatal.
The overloading of chi channels is not enough to connect or disconnect.
The soul-burning effect will only take place for blighted/corrupted individuals, such as necromancers, Inferi, undead, so on. For others, it would simply be a regular pain, as if they'd been burned by normal fire on the surface-level.

 

Example Emote
1. Forcing her chi into her hands, Valliline’s fists begin to glow almost as if her very skin was aflame. 
2. She would attempt to punch the undead-- if successful, they would find an immense, searing pain, down to their very heart as the corruption in their chi channels were effectively lit on fire.

 


Mantis Stance | T4 | Combative 
Emote Count: 4 (1 focus + 3 cast)
Exhaust: 1 Chi Slot

Spoiler

 

After being prepared for two emotes, the chi monk is able to catch an arrow or crossbow bolt out of the air, provided it’s small enough to fit within their hand. This ability only works for a single projectile. While preparing this stance, the monk may not move, but they may defend themselves. If they are attacking or defending on the 3rd emote when they attempt to catch the projectile, the ability fails.

 

Specific Red Lines: 
You may only catch a single projectile.
If doing any other action upon the final emote where the projectile is caught, the ability fails.
That being said, you may defend yourself for the preceding two emotes. 
A projectile that’s too large to fit in one’s hand (like an olog’s javelin) would not be caught.
You can only catch objects moving as fast as or slower than an arrow or crossbow bolt (for example, no bullet like projectiles).
You must have line of sight; you may not meta where the shot comes from.
The projectile must be physical for it to be caught.

 

Example Emote
1. Valliline focuses her chi to her arms, biceps pulsing with the red mist. She inhales deeply, knitting her hands together at the waist.
2. She unclasps her hands and reaches out with one, as if welcoming the arrow towards her.
3. She would catch the arrow just before it reached her chest, holding it in front of her as she let out a harsh exhale.

 


Staggering Strike | T5 | Combative
Emote Count: 4 (1 focus + 3 cast)
Exhaust: 1 Chi Slot

Spoiler

 

The Chi Monk channels chi into their palm for 3 emotes before striking the target with the heel of their palm. This sends a chi block into the target, blocking their chi channels temporarily, overloading their senses, and sending them back one block. While dazed, they can move sluggishly to defend themselves, but may not go on the offensive. The daze lasts for 3 emotes. If the target blocks or evades the strike, the ability will fail. 

 

Specific Red Lines: 
This ability can stagger any creature, so long as the creature has living chi.
This ability does not do damage, it simply staggers and dazes the target.
This ability must use your palm, not your weapon.
The ability must land for the stagger to take effect, it is not a guaranteed strike.

 

Example Emote
1. She would channel the Sun Chi into the heel of her palm, dodging any attacks that may be thrown her way as she did so (in a mundane fashion).
2. Pulling her palm back, she looked ready to strike, her aura spinning wildly around her body.
3. She would attempt to strike with the heel of her palm-- if successful, the opponent would find themselves dazed as a chi block is sent through their channels. 

 


Crushing Strike | T5 | Combative 
Emote Count: 4 (1 focus + 3 cast)
Exhaust: 1 Chi Slot

Spoiler

 

The monk focuses for one emote and channels their chi into their fist for three emotes before swinging at the target. If it lands, it will release aggressive chi into the point of contact, causing massive damage-- capable of leaving a dent up to 6 inches in diameter in armor. It would easily crush the bones of an unarmored opponent. This cannot be used with weapons, and travels at half the speed of an average strike.

 

Specific Red Lines: 
This ability cannot be used with a weapon, and must be done with your fists.
This ability must be roleplayed as a slower attack-- specifically, half-speed.
This ability is not increased strength, but is rather an expulsion of chi into the enemy, causing an attack of great force. 
This isn't a skeleton destroyer, it will only crack a few ribs or cause minor breaks to an arm or leg. It is still a powerful strike, but it won't completely one-hit someone.
This ability will not crush someone's skull, as the skull is too thick for the chi to effect.

 

Example Emote
1. Gathering chi into her fist, Valliline narrows flaming-red eyes, preparing her attack.
2. She would continue dodging as her chi snaked down to her fists, as if her fists were siphoning the red aura away from the rest of her body to grow stronger there.
3. Finally, she would attempt to strike, but it would be slow and sluggish. However, if the attack succeeded, it would be a crushing blow (as stated in the lore).

 

 


 

Way of the Moon Abilities


Ritual of Calming | T2 | Non-Combative
Emote Count: 4 (1 focus + 3 cast)
Exhaust: 1 chi slot

Spoiler

 

The monk closes their eyes, and focuses their chi within them for three emotes, before beginning to expand the peace that they feel outwards, influencing those around them. This calming sensation would feel like a light rain shower gently washing over them. This feeling can be resisted, and if the monk is attacked or moved during this time, the ability will fail. This ability lasts 5 emotes, and has a radius of 5 blocks.

 

Specific Red Lines: 
The calming sensation cannot be forced on anyone, but those that allow themselves will feel much more calm and at ease.
This cannot be used as a means of sedation.

 

Example Emote
1. Mia would bring her form to the ground, to sit herself in a quarter lotus position as she shuts her eyes, a soft blue aura begins to take form around her figure as the woman began to focus the Chi within herself.
2. The aura around Mia would begin to expand somewhat, as she kept focusing the Chi within herself, entering a state of meditation as she’d reflect on peaceful moments within her life. 
3. Mia’s breathing begins to speed up somewhat as the surrounding aura begins to pulse, extending five meters from where she was sitting, the woman’s hands extend out slowly, with her palms opened outward. 
4. Mia releases the focused Chi from within her form outward, as she remains in her state of meditation, those within the expanded aura begin to feel a calming sensation, as if they were in a peaceful state, akin to being immersed within a serene place. (Important to note that they can resist this feeling, either in your emote or OOCly).

 


Slow Fall | T2 | Non-Combative
Emote Count: 4 (1 focus + 3 cast)
Exhaust: 1 chi slot

Spoiler

 

The monk may use this ability for up to 10 blocks of a fall before their slowing effect is reduced. This means that they would easily land on the ground from a one-story building, and have a bit more difficulty from a two-story building, but not be able to jump from a three-story building.

The spell will take 3 emotes before they hit the ground, and cannot be cast mid-air.

 

Specific Red Lines: 
The slowing effect fails after 10 blocks of falling. This means that you could jump from 12 blocks high and be fine, if not a bit bruised, as your fall was still slowed for 10 of those blocks.
This can only be used on yourself; you can’t cast it on someone else. It’s a manipulation of your own chi, and only yours.
Cannot be cast mid-air.
If hit during this ability by any combative strike, the ability will be cancelled.


Example Emote
1. Mia looked towards the edge as the woman took some steps back away, as she began to focus her Chi, eyes glowing bright with Moon Chi.
2. She remains still for a moment, as the Chi begins to form around her feet, legs and hands, taking this moment to steady herself before she brings herself to jump, controlling her breathing.
3. Mia then rushes forward towards the edge, the Chi already surrounding her limbs begin to glow more intensely as the woman prepares to use the Chi to slow her fall after her jump.
4. She leaps forward, beginning to fall for a moment, swiftly extending out her legs and hands, as she’d push Chi out of them, her fall coming to a halt as if she began to slowly glide down towards the ground. Mia constantly adjusts her legs and hands as she slowly fell to the ground below, as she constantly focused the Chi around those limbs to keep her descend graceful, before finally her feet reach the ground, and the Chi around her limbs vanish.  

 


Enhanced Resilience | T3 | Combative
Emote Count: 2 (1 focus + 1 re/action)
Exhaust: 1 chi slot

Spoiler

 

The monk numbs an area for 3 emotes as a reaction to seeing an attack coming towards them. This would allow the monk to continue attacking with no regard to the wound at the site of the numbing. This can only be about an 8-inch diameter space that is numbed, and additional chi will have to be used in order to numb additional places. Once the numbing ends, they will feel the full force of the pain. For a blunt force attack, such as a punch, this is quite effective-- less so for stabbing or slashing, as they can easily incapacitate themselves by continuing to move with the wound.

Specific Red Lines:
This ability only covers an 8-inch diameter sphere of skin, centered on the impact area.
This ability only lasts for 3 emotes, after which the pain is felt by the monk.
You cannot use this to meta where the blow is coming from, you must have LoS on the attack.
You must emote feeling the pain of the attack after the ability ends. To ignore it is to powergame.
This ability only prevents the user from feeling pain in the area, if a slash or stab wound would cause the Chi Monk to faint by bleeding out for example, they would still faint even if the ability still lasted 2 more emotes.
The ability only numbs the pain, but the full effect of the wound will still harm the monk.


Example Emote
1. Mia takes a moment to focus her Chi, her eyes glowing a bright blue as she’d prepare herself for a small display of combat against Valliline to demonstrate the usage of Chi for the newer Monks.
 2. Valliline’s strike lands against Mia’s right shoulder, Mia having her Chi already focused, uses it to numb the area, after which she’d turn to the students as she’d roll her shoulder around, using another hand to lightly poke at the area that was struck.
3 After demonstrating to the students this ability of Chi, Mia lets out a quiet hiss in pain, as Valliline struck the shoulder much harder than discussed.

 


Ritual of Cleansing | T3 | Non-Combative
Emote Count: 6 (1 focus + 5 cast)
Exhaust: 1 chi slot + chi pool 

Spoiler

 

This spell requires OOC consent. The subject sits in a chi pool, which the monk will flood with excess chi. Due to the sheer amount of chi flooding the water (which has only dead chi naturally, and acts as a sort of vessel for chi), any scars and blemishes on the skin will be healed, leaving it pure and glowing. This will also purge any regular tattoos (nothing like a chi tattoo, which is imprinted on the soul). This will not regrow any limbs or organs-- it only smooths over the skin. For example, a burn scar that resulted in the loss of an eye could be smoothed over to avoid scarring and redness, but the eye would still be gone.

 

Specific Red Lines:
Requires a pre-made chi pool and an additional chi slot’s worth of chi.
Will not regrow limbs, organs, etc. Only smooths over skin, redness, etc. You may RP it being somewhat new and raw to the touch, but it’s not necessary.
This purges tattoos that aren’t magically imprinted. It leaves the skin completely new. (For example, it could not purge Herald of Azdromoth tattoos.)

 

Example Emote
1. Mia approaches the Chi Pool that was prepared by another Monk, the woman’s eyes turn a glowing Blue, as she’d gesture for the figure to submerge themselves within the pool
2. As they submerge themselves within the Chi pool, Mia begins to push her Chi into the Chi Pool, attempting to infuse as much Chi into as she could to flood it with the energy
3. After pushing the Chi into the Chi Pool, her hands begin to focus on the scarring left on the figure’s shoulder, attempting to ‘guide’ the Chi to mend the gnarly scar on the shoulder.
4. The scarring on the shoulder begins to slowly change, as newer skin grows over the old wound, slowly crawling over the scar to cover it as the scarred tissue begins to break down, allowing the new tissue to replace it.
5. The scar would finally fade from the shoulder, Mia now directing her attention to the tattoo left on the figure’s back, one hand over the tattoo and another hand over the pool, her Chi still flowing into the Chi Pool

 


Rejuvenating Meditation | T4 | Non-Combative
Emote Count: 5 (1 focus + 4 cast)
Exhaust: 1 chi slot

Spoiler

 

The monk flushes the subject’s skin with the rejuvenating chi of the Moon over 5 emotes, the chi slowly  mending most wounds that are non-fatal. If done upon themselves it shall consume a single chi slot-- for someone else, it requires two. This ability can heal any non-fatal wound that is scabbed over or any medium-sized bleeding wound. This cannot be used to heal bone or attach limbs again. It may heal up to large wounds (6 inches in diameter and 3 inches in depth), third degree burns, any form of bruising, and abrasions. Anything else cannot be helped such as bones, organs, or connective tissue internally in the body (tendons, ligaments, etc., skin is an exception once more). Any time this ability is used, the patient will feel a numbing of pain around the wound. The monk may use this on themselves.

 

Specific Red Lines:
While the monk is meditating, any movement or attack that strikes them will end the ability.
If this ability is used whilst they are damaged by deeper wounds, it will seal off the deeper wounds, but not heal the deep cut, causing internal bleeding.
This ability may only work on medium non-fatal wounds or wounds that are clotted fully. A very long but shallow gash may be treated easily, however it must be clotted if it is large. Inversely an arrowhead stuck in someone cannot be removed with this ability and cannot heal any tissue that is an internal organ. (Liver, heart, spleen, kidney, etc etc. Skin is technically an organ, but this is the exception.) When in doubt, ask an ST or another chi monk.
Cannot heal broken bones, wounded organs, or help realign, fix, or otherwise heal anything except the listed injuries. It does not remove poison from a wound.
A medium wound is simply one that isn’t large enough to cause extreme blood loss, but could possibly get infected or worse. A large wound is something that causes immediate and life-threatening blood loss but may be healed if scabbed over and no longer bleeding.
Can only be used when not directly in combat. If you fight immediately after being healed (within 3 emotes), the wounds will split open right after being healed.
Cannot heal mental illnesses/wounds/trauma.
Cannot heal brain or nervous system damage.


Example Emote

1. Mia hisses at the cut across her hand she just suffered as she attempted to make her way through the thick bushes, cutting them against thorny bushes, she’d clean the wound with some water before taking a seat on the ground in a lotus position, beginning to focus her Chi
2. Mia holds out her cut left hand as she began to focus the Chi within her right hand, a soft glow around the right hand as she did so, the woman controlling her breathing as she focused the Chi
3. After focusing her Chi she’d push it out over the cut in her hand, letting out a relieved breath as the Chi began to sooth the pain as well accelerate the healing of the wound, protective tissue beginning to form over the cut
4. Mia kept pushing the Chi onto the cut, the protective tissue slowly being replaced by newer skin, the redness of the cut beginning to fade as the cut, the numbed pain from the cut beginning to fade
5. She’d keep this up for another moment, as the wound completely fades, as if nothing ever happened to it, releasing a breath from the soothing Chi as the wound was now completely gone, coming to a stand before carrying on with her journey.

 


Nerve Strike | T4 | Combative
Emote Count: 4 (1 focus + 3 cast)
Exhaust: 1 chi slot

Spoiler

 

The monk uses their chi to block the chi channels of the subject, channeling their chi into two fingers over 3 emotes, before quickly tapping on several spots on an unarmored arm or leg, rendering it numb and unusable for 2 emotes. This spell automatically fails if they are wearing armor that would protect the limb, or if the limb is a prosthetic. 

 

 Specific Red Lines:
Does not have any effect on prosthetics
Does not have any effect on armored limbs
Cannot target the head, as all chi nerves within the head are too deep to access.

 

Example Emote

1. Mia would spot Valliline practicing meditation, deciding to focus her Chi, her aura appearing around her eyes as she’d find a spot to hide
2. She focused her Chi the aura begins to focus around her fingers as she’d channel the Chi there, the aura around it faint for now
3. The Chi begins to swirl around her fingers, beginning to glow more brightly as she was almost ready to strike
4. Mia’s strike was ready, she’d rush out from where she was hiding, a series of rapid tapping against Valilline’s leg as she pushed her Chi through her fingers, turning her leg limp as she’d then attempt to make her escape from Valilline.

 


Ritual of Mending | T5 | Non-Combative
Emote Count: 5 (1 focus + 4 cast)
Exhaust: 2 chi slots, over the course of 3 OOC days, requires a chi pool

Spoiler

 

Over the course of 3 OOC days, once a day, the subject is placed within the chi pool and chi is poured from the master monks into the subject of the ritual. The first day, the monk uses their chi to stabilize the subject, allowing for the process to continue over the next few days. The process will render the character unplayable for the next two OOC days. Once this ritual is completed, they will be fully healed, however, their eyes will turn an unnatural, bright shade of blue, as they are permanently changed by the immense flow of chi throughout their body. The whites of their eyes will also be tinged blue, if not matching their irises. This process does not restore lost limbs, and cannot resurrect the dead. Requires OOC consent. Due to this process taking 3 months in game, this ritual is normally safeguarded, only used in the most drastic of emergencies . This process drains the monk involved, forcing them to only retain 3 chi slots each day, as their other chi is spent healing the subject. 

During the process, the subject will fight against visions of whatever it is that injured them. They must prove successful, however that may be, against these visions to be properly healed. When in doubt, you can ask an ST. This is meant to be a sort of player-run event on the first day of the process. Afterwards, the subject may have long-lasting mental effects, such as PTSD from repeating the process that caused wounds severe enough to use this ritual.

Wounds that can be healed include head/brain injuries, nervous system damage, broken bones, internal bleeding, connective tissue and organ damage, and any wounds, burns, or abrasions up to 10 inches in diameter and 5 inches deep. Mental trauma cannot be healed.

 

Specific Red Lines:

Cannot be used to resto1.re lost limbs or to raise the dead.
This is meant to be an event, this cannot simply be a ‘drop in the tub and insta heal.’ The injured person will still be heavily injured for several IRL days-- this ritual is meant to keep them alive, but it does not reduce the pain or suffering they will feel from their injuries.
The monks performing the ritual should feel very spent, as they are channeling almost all of their chi into this ritual. 
The mental strain on the subject must be played out. how they RP it is up to their discretion. PTSD is simply a suggestion.
The visions and fight must be RP’d, as it is an important element of the ritual. If you do not have time, you can pause the RP and resume it another time-- as this is meant to be a lengthy process, a sort of player-run event.
The actual ritual isn’t the event, but the visions that ensue-- the monk may RP what the subject is going against, similar to how an ST runs events. They would envision themselves in the situation that injured them, and have to somehow prove themselves mentally and physically sound enough to heal or return from that situation.
Cannot heal mental illnesses/wounds/trauma.
The wounds will not be cleanly healed; after the 3 days, it will still have scarring, and the area will look quite deformed. Bones that were not cleanly broken will not heal correctly, being crooked or some other kind of anomaly.
Monks in the ritual cannot be switched for another except in the death or disconnection of the monk in the ritual.
The monks practicing the ritual cannot also be the recipient.


Example Emote (only for the initial spell)

As this spell takes multiple OOC days to complete, we are not going to include emote examples-- it's a bit hard to show in short form. 

Ritual of Purification | T5 | Non-Combative
Emote Count: 1 OOC Week
Exhaust: 5 chi slots, 2 master Moon monks, requires a chi pool

Spoiler

 

This ritual cannot be done without OOC consent. This ritual is used to cleanse one's soul of the blemishes of magic, and is a way for magic to be dropped while allowing for the subject to learn chi after it is finished. The process would be extremely taxing on both the subject and the monks involved, as the chi would be restoring a soul to its unblemished state. Once completed, the subject will feel as if they had never learned the magic before. This ritual can only be performed if their magic allows for them to drop it willingly, and some magics are left up to ST discretion. During the ritual, the subject may experience several visions and or nightmares, as they combat the void or influence that once blemished their soul. These visions are up to the discretion of the subject, and may be RPed by the monk as a sort of player-run event. It may be discussed OOCly. This ritual must be performed once each OOC day over the course of a week, but you only have to actually RP the first time. As long as everyone agrees that your character took the time to RP the other 6 times, you don’t have to RP them-- but the magic won’t be clear until the week is finished. Finally, you may RP more than one event of visions, if you wish-- but you must RP at least one.

When the Ritual is completed, the newly-purified being will have eyes that glow bright blue with Moon chi. Refer to the following image for an example. If the being in question taints their soul with dark or voidal magic once more after the Ritual, their eyes will turn completely black, as shown in the second image. Ask an ST if you are unsure which magic will turn the eyes black.
You must drop any magic you are cleansing in order to complete the ritual.

 

Specific Red Lines:
If the magic being dropped is not able to be dropped freely, the ritual will fail
Both the monks and the subject will be extremely sluggish and drained due to this ritual, and not emoting as such is powergaming.
If one of the monks is not at full chi when the time comes to continue the ritual, the ability fails. 
The ritual must be maintained every day for a week, or the ritual fails.
If this ritual is used to drop a magic, they must start over from scratch if they choose to re-learn the magic.
Cannot remove the mark of disconnecting from a holy magic.
Cannot be used to hide any tells when casting magic of any kind.


Example Emote

As this spell takes multiple OOC days to complete, we are not going to include emote examples-- it's a bit hard to show in short form. 

 

 

 

 

 

thanks for helping me with this pup

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