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On The Leadership of Krug-Kind


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On The Leadership of Krug-Kind

 

 OOC Introduction:

Spoiler

If you are reading this, you are interested in the various ranks and positions that make up the society of Krugmar! Whether you are a new member of the Orc community wanting to get their bearings, a grizzled veteran of many waghs, or someone interested in taking on one of these leadership roles, this is the forum post you are looking for. Each section will cover a level of seniority in alphabetical order, and each entry is composed of three parts: The position’s description, it’s duties, and the standard way to obtain the position. One final note: At the end of the day, all these roles are both responsibility and authority. It is the leadership's duty to provide a fun and engaging experience for everyone in the War Nation of Krugmar while simultaneously keeping the nation running. In return, those leaders can decide the path of an entire race of descendants with their effort and will.

 

[!] The following excerpts are translated from Blah to common for ease of reading [!]

 

Prelude: On the Volatility of Orc Leadership.

It is well known that leadership changes hands very quickly in orc society, even at the cost of efficiency and keeping the community stable. At the end of the day this is due to traditions and values of Krug-kind as a ‘might makes right’ and result oriented people. If someone has an issue with any leader and garners enough support, they will be able to challenge for the position. It could be out of care for the community, differences in opinion, or even a simple thirst for power. Reason doesn’t mean anything compared to whoever emerges victorious from the challenge, for strength is all that matters.

 

Apex Leadership

 

 

Rex

The Rex, aside from being the reigning leader of Krugmar, is also the voice and will of Krug for all brothers and sisters. The ultimate authority, orders given by the Rex must be obeyed so long as they follow the codes of Krug himself. In essence, the Rex is king of all orcs, the highest of honors possible.

 

Spoiler

A Rex is responsible for directing the path of Krugmar as a whole, looking at the big picture while also encouraging the community to be active. Their purpose is to manage all other leadership and coordinate everyone else to work together for the good of the orc player base. 

 

Rex only passes down through the permanent death of a previous Rex or an official challenge to Klomp for the position. Any potential opponent must be a son or daughter of Krug with honorable standing, as well as the backing of at least three members of high leadership.

 

Dominus

A dominus acts as right hand ork to the Rex, acting in his stead when the Rex is unavailable and helping keep the fine details of Krugmar running smoothly. In addition, the Dominus acts as lorekeeper and diplomat for their Rex, helping record their actions and negotiate (as much as orks do) with foreign powers so that the Rex’s big ideas can progress uninterrupted. The dominus is expected to be well versed in orcish history and law, especially the Codes of Krug. 

 

Spoiler

As second in command, this player needs to understand diplomacy and law for Krugmar. They should advise the rex and all orcs on how to best follow the codes, teaching new players and informing veteran alike.

 

Due to the position’s authority and required experience, a Dominus is usually hand-picked by their respective Rex. It is uncommon, though not impossible, for the position to be challenged over.

 

 

 

*High Leadership: The Council Positions
 

*** OOC NOTE ***

Spoiler

OOC Note: Currently the High and Mid Leadership positions do not have any political authority within the Iron Horde, due to a lack of need for so many leadership members. The titles are still up for official grabs in terms of bragging rights, however, and sufficient participation or RP could bring them back to having a voice in how Krugmar is run.

 

Grubgoth 

Grubgoth, the merry-maker and feast holder for Krugmar, acts as head chef and party-thrower of the nation. Their authority reigns supreme in the kitchen, and they are usually the organizer for events and celebrations within the city itself. A grubgoth is exceedingly familiar with the culture and traditions of the War Nation, having learned recipes passed down from generation to generation that even the most stubborn Olog will enjoy.

 

Spoiler

A grubgoth is responsible for promoting activity within the city through events, creating cultural recipes such as unique food and drink for the nation to export, and usually maintaining the Betharuz Tavern and it’s employees. A grubgoth must be personable and welcoming to all players, as they have the duty of keeping Krugmar hospitable and being the ‘party host’.

 

Due to their unique qualities, a challenge for Grubgoth is generally held with pan and cooking fire instead of fists. For three days the competitors will forage, assemble ingredients, and prepare the best meal they can from scratch to present the rex. Whoever creates the best dish wins the position, becoming a true Iron Grubgoth.

 

 

Huntsgoth

A Huntsgoth, unlike the Grubgoth, leads expeditions and events outside of the city itself. Whether it be tracking down a mighty foe, searching for an ancient treasure, or seeking ancient knowledge, they are renowned for their abilities and confidence in the wild places of the world.

Alongside simple hunting skills, they have knowledge of the spirits, how to bridge the gap between mundane hunt and honored ritual. 

 

Spoiler

Simply put, the Huntsgoth is responsible for coming up with events for orks to participate in that differ from standard feasting or sitting around the campfire. They are very talented RPers and event runners like a DM from any tabletop RPG. Also, they are known as having knowledge of the areas surrounding Krugmar and what can be found out in the wider regions of the map.

 

The position of Huntsgoth is typically decided through a challenge klomp, like most leadership positions.

 

 

Motsham

The spiritual leaders of Krugmar, the motsham has reigning authority over the shamanistic traditions and teachings of ork culture. From teaching of the spirits to leading rituals and spirit walks, they coordinate the vast majority of religious practices and keep both the faith and shamanistic arts native to Krug’s people alive. 

 

Spoiler

The motsham has duties to preserve the magical and religious elements of ork culture and encourage their presence throughout the community. This responsibility is quite heavy in both lore and roleplay, so it is important that any Motsham is an experienced member of Krugmar’s Leadership.

 

The appointment of a Motsham is usually decided amongst the shamans, where their most experienced zhomo will take the place of spiritual leader. It is exceedingly rare for such a decision to be made through simple exchange of fists.


 

Rukagoth

Leader of the Worker’s Band, the Rukagoth is in charge of Krugmar’s supply chain and inventory. Whether preparing for a large project or simply setting the yearly quotas, they are the one who keeps an eye on Krugmar’s storage to make sure the War Nation can both sustain itself and prepare for the unending tide of battle Krug desires.

 

Spoiler

The Rukagoth’s responsibilities include managing the various branches of the Worker’s Band, coordinating with the Yazgurtan in supplying materials for build projects, and keeping inventory in the vault. They are also the promoter of profession RP in the city, holding events like IRP blacksmithing classes or mining expeditions.

 

The position of Rukagoth is typically challenged for in a klomp if not appointed by the Rex.

 

 

[!] The passage below, labelled Snagagoth, is marked with a large X in charcoal, with a message scrawled in the margins in blocky orcish script [!]

While it has been decided that the act of keeping snagas goes against the Honorable ways of Krug, and thus there are no Snagagoth positions (or any snagas) in the Iron Horde, for the sake of retaining our history I will let the knowledge of this disgraceful practice remain. Let us never sink so low into our bloodlust as to subjugate our fellow descendants in such a manner again.

 

Snagagoth

The Snagagoth is in charge with capturing, keeping, and maintaining snagas for the War Nation. They are the ones with final say on the duties, permissions, or consequences of any snaga, and coordinate amongst their subordinates the day -to-day handling of their charges.

 

Spoiler

A proper snagagoth provides roleplay opportunities for both captured workers and slavers or a regular basis, as well as guidance for snagas on the long and tumultuous path to becoming an honorary orc if that is what they desire. Taking snagas is the easy part, but keeping them is where this position reveals it’s true difficulty.

 

The position of snagagoth is always given through a challenge klomp, as any prospective leader must be able to obtain their captives through skill in battle.

 

Targoth

Krugmar’s Targoth commands the military might of the warnation, also known as the Uruk-hai… Which really means they can rally the vast majority of Orcs in existence. This honor is given to a distinguished veteran of many Waghs, one with a body honed for battle as well as a mind for tactics. Commanding the strength of Krug in this way is an esteemed privilege for any uruk, as they answer only to the Rex themself on matters of warfare.

 

Spoiler

A Targoth is responsible for leading orcs players into battle, coordinating raids against the War Nation’s foes, and protecting our borders. This is the main shot caller for Krugmar’s PvP encounters, whether they be CRP or based on clicks. They must be an excellent leader and are also responsible for training players how to PvP!

 

The position to command Krugmar’s military is, of course, challenged for through honor klomp. The Targoth is expected to be a peerless fighter.

 

 

Wargoths

Wargoths are the various clan leaders of Krugmar, and act as the voice of each bloodline in decision making for the entire nation. These leaders are responsible for keeping the traditions and culture of Krugmar alive from day to day, providing the entire nation their unique outlook on what being an Orc truly means.
 

Spoiler

 

Clan leaders are responsible for the family identity of Orks in krugmar. Clans act as the unofficial “guilds” where players with similar interests can group together and have more entertaining RP. Any Wargoth should look carefully over the clan forum posts, truly breathing life into their culture so Krugmar can be a more deep and diverse place.

 

Leadership is usually determined within each clan through honor klomp, but different traditions and practices can exist.

 

 

Yazgurtan

Yazgurtans resemble the high stewards of other nations, working to make sure Krugmar thrives as a city in it’s own right. A keeper of the nation’s vaults and locks, the duties of Yazgurtan require a lot of thinking and note-taking. From orchestrating grand construction projects to managing the nation’s currency and housing, they help make the War Nation’s day to day happenings run more smoothly.

 

Spoiler

Yazgurtans are responsible for anything to do with the actual building parts of minecraft or Krugmar’s economy. If you need a house, have questions about taxes, or want to propose an idea for a build, this is who you go to. Their job is spreadsheet central so that everyone else doesn’t need to worry about the numbers and can keep the RP happening.

 

Yazgurtans are typically appointed by a Rex or Dominus instead of participating in an Honor Klomp, due to the unique responsibilities of their role.

 

Mid-Level Leadership

 

Atisha(s)

Atishas act as subordinates of the Dominus, studying the law and records of Krugmar to make sure the important knowledge of our history is not forgotten. Acting as apprentices, the dominus delegates day to day tasks and brings them to diplomatic meetings as scribes. In addition, Atishas are trusted enough to bear the honored task of collecting taxes from the War Nation’s tributaries.

 

Spoiler

Atishas are basically a dominus for the dominus. They help take notes and manage the forums for the second in command so higher roles can remain focused on the diplomacy itself. They also act as information gatherers, letting leadership know of important happenings that may slip through the cracks since human beings need to eat sleep and work.

 

Atishas can either be hand picked by the Dominus or challenged for their position through honor klomp.

 

Branch Leaders (Rukas)

These hard-working orcs make up the leadership for each branch of Krugmar’s Worker’s Band. Steadfast and dependable, they manage the regular collection of resources and happenings related to their individual specializations. Mining, Farming, or even Snaga management are all maintained by the efforts of each branch leader, who then answer to the Ruka’Goth.

 

Spoiler

These people are who you talk to for things like quotas and learning trade skills IRP. They manage the workers and supply chains of Krugmar on a more ground floor level, making sure people turn in quotas on time and providing opportunities for RP related to their profession.

 

Branch leaders can be appointed by the Rukagoth or challenged to honor klomp by a member of their corresponding branch for the position.

 

Draagha(s)

Subordinates to the Yazgurtan, Draaghas are prized for their abilities to assist in construction with their keen grukkers or impressive strength. In return for helping in large projects for the city, these orcs are shown the ropes of Krugmar’s economy and even trusted with access to the War Nations supply crates.

 

Spoiler

This is still a minecraft server, and no one man can build a city by themselves! So, the Yaz gets some talented creative minds to help place blocks with him. These people also help the Yaz plan builds out on the Build server, where they can then be pasted in or copied over block by block.

 

Draaghas are either appointed by the Yazgurtan or can be challenged for their position through an honor klomp.

 

Skowta(s)

These brave orcs scour the wilderness to assist the Huntsgoth in their duties. Swift of feet and sharp of mind, these scouts excel at discovering locations of interest for Krugmar or opportune chances to rally the War Nation with the Huntsgoth’s call.

 

Spoiler

Simply put, these players help the Huntsgoth plan events and find interesting things. If you enjoy hunting for map secrets or rare resource nodes, this is probably the position for you.

 

Skowtas can either be appointed by the Huntsgoth or challenge for the position in an honor klomp.

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At first I thought this was a rant post, but instead you just made a post that truly explains the leadership of Krugmar. Props to you big dawg 

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Very informative and well written post on the nature of Krugmar's government. I'm impressed. +1

 

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After quite some time, the grey orc amends portions of his earlier writings to more accurately reflect the changing eras. The position of Znagagoth is no more, but let it be remembered starkly.

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