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The Onyx Faith


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☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
𝕋𝕙𝕖 𝕊𝕡𝕚𝕣𝕚𝕥𝕦𝕒𝕝 ℙ𝕒𝕟𝕥𝕙𝕖𝕠𝕟 𝕠𝕗 𝕄𝕒𝕖𝕙𝕣
☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Luara: Greater Immortal of the Moon
☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

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☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

It is due to this spirit, the Maehr of old found salvation from their curse. She offers serenity where there is chaos. A calming presence, which demands her gift be remembered. Through her Council of Moons, she enforces concepts of the Maehr upon the Mali’ker.

 

Common offerings to Luara, comprise religious icons fashioned for her, star steel, and worship of her council.


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
The Known Members of Luaras Moon Council
☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Seven of Twelve have been visited.
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☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Sheparkht: The New Moon
☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

This Spirit appears to the Maehr as a great winged figure of ivory, blue, and gold with no true face. Sheprakht embodies The New Moon. He demands, once an elven month, Maehr venture to his shrine. Where they will begin to gather emotions and faults, successes of the past, and submerge themselves within the tide beneath moon light. Arising, with these ideals, these losses, and victories, washed away. To begin anew as he does.


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Tremharp: The Half Moon
☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

This Spirit Appears to the Maehr as an owl-masked figure, with the body of a heavily tattooed Mali’ker. Trempharp embodies The Half Moon. He demands, once an elven month. Maehr venture to his shrine. Where they will mark upon its walls their goals, and desires for this time. Tremharp demands that they see this through, and actively shuns Maehr that lack the conviction to see their goals through.


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Brakharet: The Full Moon
☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

This Spirit Appears to the Maehr as a figure of ivory with a hole in its chest. Brakharet embodies The Full Moon. Where positive emotions, actions, and every, in general, are taken to extremes. Brakharet holds in disdain, those that display negative emotions and do not conduct, zealot, high-energy actions around it. Brakharet demands song and dance be performed around its shrines once an elven month.


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Parkhesi: The Blue Moon.
☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

This Spirit Appears as a large tripod creature of blue chitin with a crescent moon for a head. It has not displayed what it actively likes, or dislikes. This spirit enjoys tricks, and is high strung akin to Brakharet. Though this spirit demands respect, it gives only vague hints of its ideals, and what it desires. It seems to enjoy playing pranks upon Maehr which seem to visit it, or force them into puzzles of its own design.


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Harzkhep: The Blood Moon.
☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

 

This Spirit takes on a number of forms. Though typically, appears as a great sand worm with red light pouring from its maw. This Spirit embodies discontentment and restless behavior. It demands Maehr change, constantly, as it does, and never settles on any one desire. Out of all the currently known Moon Council, this spirit is met with the most caution. As it enjoys one thing as an offering. Blood.

☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Hannkremp: The Waning Gibbous
☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
 

Spoiler

This spirit appears as a humanoid enwreathed in comic robes with a face in the shape of a crescent moon. Haankremp embodies introspection, demanding one spend time peering into the well in their shrine and giving thought to what aspects represent their life and identify what they wish to change.

☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Naukeeyt: The Waning Crescent
☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
 

Spoiler

This spirit appears as a featureless basilisk of pure moonlight, with crescent shaped horns and filigree tendrils which form into wings. Appears at incomprehensible size, far in the distance. There realm is a starless sky over silent, windy ruins. Despite the terrifying appearance of the spirit, they are endlessly wise and patient, speaking on rest as a means to achieve self acceptance, and self acceptance as a means to achieve growth. Also speaks often of the truth of one's history defining who they are. The spirit essentially encourages maehr to put aside action or concern and delve into their memories and feelings.


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Kor: Greater Immortal Spirit of the Dead
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☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

This Spirit is favored by the Maehr. Almost taking praise above Luara. The Mali’ker are Luaras gifts to Kor. This spirit, rarely speaks to any mortal. Actively at work constantly with his realm and filtering souls from the Soul Stream. Active praise of Kor, is done through Ancestral Spirits, or at his shrine.

 

Common offerings include, undead, skulls, or items of personal value to Maehr, Burn or melted at his shrines.


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
𝕋𝕙𝕖 ℍ𝕠𝕦𝕤𝕖 𝕠𝕗 ℕ𝕒𝕥𝕦𝕣𝕖
☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

The House of Nature entails Spirits such as Elemental Spirits, and such spirits as Freygoth. These spirits enjoy active praise and offerings tied to their realm. Maehr most commonly gives forth raw minerals, herbs, and dance and praise to these spirits. Their nature is tied to the world. Such as  Aztran, Luara, Freygoth, Bregthar, and Akathro. Etc.


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
𝕋𝕙𝕖 ℍ𝕠𝕦𝕤𝕖 𝕠𝕗 𝕋𝕙𝕖 𝔸𝕞𝕚𝕒𝕓𝕝𝕖
☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

The House of The Amiable entails Spirits such as Immortal, spirits like Leyd, Jevex, Vulka, Isuz, and Ublulhar. These spirits enjoy offerings tied to the concept they are bound too, and these concepts, are generally more light-hearted or needed requirements of reality. Ublulhar enjoys hope being given to all. Jevex enjoys offerings that took a deal of work to be made. These are the most commonly praised spirits outside Kor, and Luara.


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
𝕋𝕙𝕖 ℍ𝕠𝕦𝕤𝕖 𝕠𝕗 𝕋𝕣𝕠𝕦𝕓𝕝𝕖𝕤
☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

The house of Trouble entails Spirits such as Immortal Spirits. Spirits like Ixili, Ikuras, Enhrok, and Glutros. These spirits enjoy offerings tied to the concept they are bound to. Ikuras enjoys offerings that instill fear. Glutros enjoy offerings of extreme value. These concepts are dark in nature but represent needed faucets of reality. It is not often that these spirits have active worship, yet still have shrines and are respected for the concepts they embody.


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
𝕋𝕙𝕖 𝔸𝕟𝕔𝕖𝕤𝕥𝕣𝕒𝕝 ℙ𝕒𝕟𝕥𝕙𝕖𝕠𝕟 𝕠𝕗 𝕄𝕒𝕖𝕙𝕣

☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Velulaei and Uradas
The Mother and Father
Patreon Ancestors of  Parents, and Remembrance.

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☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

Velulaei and Uradas. These Maehr are at the top of the Pantheon.

Velulaei is a mournful figure, who has not been visited since Dak’ir Des’nox met her and learned of Magara’lin. This daughter of Malin is noted to pace an empty courtyard in Stargush’Stroh. Her current desires, thoughts, and matters seem to be distant. As she is ever in a state of mourning the betrayal of her son, Azul. It was this Mali that made a deal with Luara, and saved the Maehr.

Uradas, is a now jolly figure. Who advises caution of the Maehr against becoming zealot murderers of faith. Uradas, who in life scorned his son and butchered Azulites. Now asks of Maehr one thing. Save who they can, and bring them to the spirits. Try, to never, spill Maehr Blood if it can be avoided. It was this Maehr that jailed and imprisoned his own son. Azul.


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Arganos
The Festive
Patreon Ancestor of Bards, Celebrations, Narcotics, and Mirth.

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☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

Arganos was a Mali’ker that lived during the age of Magara’lin. He would host great parties, of celebration that could last months at a time. It was this Maehr that discovered Bethuraz for the Maehr and spread the worship of this spirit. 


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Moryvan
The Great
Patreon Ancestor of Generals, Military Leaders, and combatants, and Loyality.

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☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

Moryvan was a Mali that served Velulaei during the War of the Four Brothers. A Lord Commander in her garrison. During the Azul Heresy, Morvyan took up this mantle once more and served Uradas. Led active charges against the Azulite and in the end, divined the final siege which ended the Azul Heresy.


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Agate
The Jaded
Patreon Ancestor of Metallurgists, Scribes, Crafters, and Pragmatism. 

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☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

Agate, one of the Five Jusmia, created the ancient forges of Magara’lin. Known as a harsh elf, Agate was not a figure loved, but respected, or noted, feared in Magara’lin. His rage was often noted and did not calm until after Magara’lin fell. During the Azul heresy, this Maehr gathered as many clans as he could, and fled Magara’lin with books and scrolls. These clans all sailed to Reza’jer, where they remain to this day.



☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Hau’ner

The Hunter
Patreon Ancestor of Hunters, Farmers, Beast Tamers, and Tenacity

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☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

Hau’ner roamed the underground of Magara’lin with his clan, The Qua’Req. It was he who tamed the Lurkers as beasts of burden and provided the city with fauna, and flora alike for crafts, and food. During the Azul Heresy, Hau’ner turned the hordes of Lurkers and other beasts against the Azulites.


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
The Dal’makia Trio
The Ancient Lords of Trade
Patreons Ancestor of Merchants, Traders, and Greed

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☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

The Dal’makia were three brothers in Magara’lin, which controlled all trade in the city, their guilds littered the underground and it is said not a single transaction did not find its way back to them. Respectively, they created the ancient Magara’lin Stock Market and further, went on to spread their trade across all of ancient Axios.


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Waenia
The Healer
Patreon Ancestor of Medics, Doctors, Witch Doctors, and Concern

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☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

Waenia was once a bandit. Upon meeting Velulaei, this soon changed. Waenia lived beneath Magara’lin, yet actively taught praise of Akezo, and studied the body. She upheld active belief of a healthy diet, bodily exercise, and proper sleep. During the Azul Heresy, she roamed the under realm, conducting counter gorilla war-fare against the Azulites.


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Renelia
The Resolute

Patreon ancestor of the unyielding, the stoic, and comradery

Image

Spoiler

Renelia, daughter of Velulaei and ancestor of resilience, is venerated for her indomitable spirit and unyielding strength. She weathered the tempests of adversity and emerged as a symbol of perseverance. In the darkest hours, Renelia’s spirit imbues her kin with fortitude, reminding them to stand tall amidst the trials that beset their path. The Velulaei’onn honor her legacy by embodying unwavering determination and resilience in the face of challenges. Her shrines are usually decorated with armor and weapons still bloody from battle.

☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Khel
The Zealot
Patreon Ancestor of the Zealot, Warriors, Wrath, and Fury

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Spoiler

Khel Oussana is a name burnt into history, a bloody path carved from the world. This Mali'ker free'd the Ker from the enslavement of the Mori in the days of yore. Raging a bloody crusade that left them scattering to the winds. Khel in life until his later age was a wrathful dark elf. Though kind to those he called friends. Khel, remains the only Ancestral Spirit to rip through Stargush, and the Soulstream, to actively roam the mortal realm. To slaughter the remnant of his own clan. He remains, the only Ancestral Spirit to have done such, a testament to what can happen if one stirs the ire of an ancestor.


☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Koltira
The Mentor
Patreon Ancestor of Teachers, Sages, and Wisdom

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☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

Koltira Ravexxi founded Dark Haven, and was soon joined by Khel Oussana. This Mali’ker, though not in Stargush, has earned praise regardless. This fatherly figure offered council to many and was the Ker that turned Khel Oussana and many dark elves towards Ancestral praise.


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Dak’ir
The Greatest Mali’ker to ever live.
Patreon Ancestor of Maehr Shamans, Mali’ker, Discovery, and Ambition.

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☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

 

Spoiler

Whilst many credit Khel, for rising the Mali’ker from darkness, it is Dak’ir Des’nox who kept them from it. The First Primarch since Magara’lin fell. Dak’ir in life did much, some dark acts, some great acts. It was Dak’ir who discovered the dark elves ties to Luara. It was Dak’ir who spoke to Velulaei, and reminds the only mortal Ker to have done so. It was Dak’ir which, after the fall of Ker’nor, set into place plans to turn the dark elves eyes back to Luara. It is currently unknown if Dak’ir Des’nox has passed beyond Kors gate. But when this Dark Elf does, he will be the first Greater Ancestral Spirit to be created in many ages.



☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Lenden
The Joyful
Patreon Ancestor of the Helpful, Joy, and Compassion

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☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Spoiler

Leyden is life was once a bandit. Turned into a jolly, helpful Ker. There was barely anyone, this man would not help. For that, he earned favor by much in life. Though Leyden despised those that would bandit and steal from others, and went out of his way to fight these beings.



☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽
Wytall
The Warsage
Patreon Ancestor of The Cunning, Intelligence, and Guidance

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Spoiler

Little is known of Wytall, but his actions and council earned him a place in Stargush, and in life, many recall the wisdom gifted by this dark elf. To this day, those that recalled him recall him with such a fondness that is rarely seen of any mortal. Within Stargush, Wytall wanders, helping new spirits, and mortals alike through the realm.

☾༻⸻⸻⸻⸻⸻⸻☾ꈊ☽⸻⸻⸻⸻⸻⸻༺☽

Daily Rituals: Concepts and Implication.
 

Praise: This is done by giving chant to a spirits name, their will and belief. Commonly, praise is done with more than chanting. The more devote of the spirits will carry rattles, drums, and the sort to dance, play and sing as they conduct offerings. 

 

Fire: Fire is how offerings transcend this mortal plain and move onto the next. 

 

Offerings: Typically, these are burnable. However none burnable offerings are commonly placed around a spirits shrine or altar. 

 

Sacrifices: Contrary to popular belief, whilst the spirits do not mind mortal sacrifices. Most can be appeased with none mortal sacrifices and namely, offerings. Too many sacrifices and or poorly done, will result in a spirits direct anger at you. 

 

Step one 1: Early Morning: Awaken and offer thanks to Dazkur and Deltrhok. Dazkur, the Greater Immortal spirit of loyalty and protection (For keeping you safe another day.) An offering to Dazkur can be simple. The act of protecting, or in a more simple case. Deltrhok, The Greater Immortal spirit of dreams and slumber. 

 

Offering to Dazkur

Spoiler

The Devotee must gain a bowl and seek out to find fresh milk from an animal. (Spoiled milk will upset the spirit). Offerings that can burn are to be placed within the bowl. Such as flowers, berries, grain from harvest. Next, a fire is prepared. 

If not located near a shrine or altar of Dazkur, simply give loud yelling praise to Dazkur. With fire made and offering bowl prepared. The devotee pours the milk and offerings slowly over the flames. To cause the milk to burn and bubble on logs, and offerings turn to smoke. Which will ascend to the realm beyond. 

 

Offering to Deltrhok. 

Spoiler

The Devotee must record their own dreams if remember, or seek out another to learn of their dreams. Next, above ground, a fire is made. Which is used to transcend offerings to the land beyond. For this, a meal will suffice. Create two dishes, one for yourself, and one for offering. After you have made both meals. Take the offering meal in hand. 

As above, if not near a shrine or altar of Deltrhok, give loud shouts of praise to the spirit. Slowly, burn sections of the offering meal into the fire whilst giving praise to the lord of sleep. 

Once each section is burned, sit down to enjoy your meal in turn and get a start of the day. 

 
Step 2: Early Morning: The elementals. They help make life possible, and unlike Immortal Spirits. Elementals do not require mortal praise to be. Though they still enjoy praise. 

 

Offering to Niezdark, Elemental of Storms

Spoiler

The Devotee ideally selects a time during a storm to praise the spirit. However, is not required. Niezdark is a wild spirit, a small sacrifice shall do here. First, capture a rabbit or small animal. Only the one. Next, prepare the sacrifice. The following example has been made for rabbits. 

Make an incision down the chest. Take your knife and cut fully around the neck and each leg. You will notice that the rabbit has a layer of fat between their actual flesh. (Most animals have this layer of fat.). Using your hands, skin the rabbit. Pull apart the chest incision and if done correctly up to this point. Most of the hide should slip right off the rabbit. 

Keep the hide, and let it soak in an alcoholic beverage of choice. Make another incision down the chest, to remove the organs. Go ahead and wrap removed organs in the hide. Next, fill the rabbit with offerings. Such as flowers, cheeses, berries and small edible things. Next, prepare a fire. 

With the fire made, if not near a Niezdark shrine or altar, give loud praise. Then, burn the hide first. Wait until it is fully ash before offering the body of the rabbit to the realm beyond. 

 

Offering to Kulthark, Elemental of Metal

Spoiler

The Devotee finds a piece of metal or enters a mine to find ore. Kulthark, Elemental of metal will accept many offerings. It is easier than such however, as no other act than smelting down metal and using it pleases Kulthark greatly. If Devotee lacks metallurgy knowledge, seek one with such. Simply give praise loudly to Kulthark during this time if not located near an altar or shrine. 

Next, place the metal upon a shrine or altar to Kulthark. If one is not found, one must be constructed. 

 

Offering to Skathach, Elemental of Fire

Spoiler

The most easy to do, one must simply create any fire and give praise around it to Skathach. Being the spirit of fire, Skathach enjoys the act of its creation. The more devoted place offerings within the flames as well. 

 

Offering to Akathro, Elemental of Water

Spoiler

Much like Skathach. Find a body of water, make a fire and conduct praise and offerings. If the body of water has filth within it, clean it before departing to gain favor with Akathro. This spirit enjoys fish and sea life as sacrifices. 

 

Offering to Bregthar, Elemental of Earth

Spoiler

As seen above, find a mountain or cavern. Make a fire and conduct praise and offering. Bregthar enjoys minerals, and stones. Cave dwelling animals like bats and bugs make ideal sacrifices. 

 

Offering to Fiarza, Elemental of Air. 

Spoiler

Head to an open area. Make a fire. in addition, bring wind chimes or some sort of lung based instrument. Hang up the wind chimes or play the instrument in between chants and dances of praise. Fiarza enjoys avian creatures as their ideal sacrifice. 

 

Step 3: Mid Day: Immortal Spirits:

There are many, many immortals. This time in the day should be used to give praise to an immortal or few. The more devote tend to do as much as they can, however, simply praising a different Immortal each day works fine. This example, will use Akezo.  

 

Offering to Akezo, Great Immortal Spirit of Healing

Spoiler

Easy way to give this spirit praise is by healing others, teaching medical practices, tending the wounded of  a battlefield or so on. 

Offerings done, should not contain any living creature that is in poor health. However, items such as animals milk, picked flowers, berries and harvest, do just fine with the spirit. 

 

Step 4: Late day: Ancestors

Spoiler

The Ancestors are a stable of Maehr Culture. From the great and mighty Krug, to the Dalmakia trio. Many have their own ancestors, and we implore you to praise your direct own during this time. Ancestral offerings range from anywhere to personal things that the spirit enjoyed in life. To valuables. Ancestral spirits follow the same rules as other spirits with offerings. Many ancestors have their own prayers. 

 

If you’re looking for offering ideas to an ancestor, read above. Any of the rituals preformed can generally be applied to other spirits. 

 

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Kor'garr the Skriptgoth looks over new records of the Ker spiritual panthons with a raised brow, grin slowly spreading beneath his mustache. A guttural hum rumbles through the tusked maw.

 

"...Zo der uz hope avrer awl. Muzt vizit dah zhomoz zuun."

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