mistarb 0 Share Posted October 16, 2011 Is it possible that I can reserve a strip of plane land to build the growing Runevill Fort Only the dwarven capital is to be built on this server. If you wish to build something here you would have to contact the dwarven king when the 1.9 lotc server is up for permission. - Mistarb Link to post Share on other sites More sharing options...
Smith Runevill 5 Share Posted October 16, 2011 Wish for my faimilys fort to be in the captaiI Link to post Share on other sites More sharing options...
sandonthefloor 2 Share Posted October 16, 2011 Wish for my faimilys fort to be in the captaiI Did you not read the above post? There will not be any thing beside guild houses that will be built in the city. So yeah, somewhere make sure you include an area for Guild Houses and a business area, not just trade. Link to post Share on other sites More sharing options...
chefbrando 1 Share Posted October 17, 2011 Looks good so far! I know Lukas ((its ljcrzynfree19 btw :) )) and Omithiel are really great builders. I dont know the others, but I am sure we will have an awesome looking capitol. I'm not sure if you meant for this post to be a place for suggestions, but I wanted to give my opinion if I may. Most of my ideas I have been playing around with on my single player worlds in 1.8 mostly, so not sure how it would look using some of the 1.9 options. (I can't stand playing without a texture pack anymore lol) -lava behind either iron bars or behind nether fences to light the main hall's walls. I understand dwarves like caves and dark places and all, but I think torches would make it look too bland and glowstone when overused doesnt look good. Torches in the general areas would be ok though, just think the main hall should be majestic, you know? If not that, Omithiel has some really good carvings in Alras that could be made using this lava method, I think it would look good and have the added benefit of lighting up the hall. -Algrim had what I thought was a good idea for petrified trees in a city we worked on before. I'm thinking we could just make a large tree using native's excellent guide as a reference. If we used mossy cobble for the leaves and stone for the trunk and branches, we could make a cool looking one i think. We'd have to mess with it a bit I think though to make it look good, but it might be a good RP source. You know, have the dwarves life force tied into it, it grows with more dwarves being "born" on the server etc. I dunno, just a thought. -I really like the gatehouse, and use of the stronghold stone, but maybe a few blocks here and there of the crumbling or mossy stronghold stone? Just to give it a bit more character. I do understand if you want to make those places look well kept though, since these places would be a priority for the dwarves to keep maintained. Thats just my 2 cents, but I think you have some great builders backing you up, so I'm not at all worried if you guys dont use or like my ideas. If I get the chance, I'll take some screenies of what I have in my world to show what I mean if the ideas are liked :) Link to post Share on other sites More sharing options...
no longer active 734 Share Posted October 17, 2011 Looks good so far! I know Lukas ((its ljcrzynfree19 btw :) )) and Omithiel are really great builders. I dont know the others, but I am sure we will have an awesome looking capitol. I'm not sure if you meant for this post to be a place for suggestions, but I wanted to give my opinion if I may. Most of my ideas I have been playing around with on my single player worlds in 1.8 mostly, so not sure how it would look using some of the 1.9 options. (I can't stand playing without a texture pack anymore lol) -lava behind either iron bars or behind nether fences to light the main hall's walls. I understand dwarves like caves and dark places and all, but I think torches would make it look too bland and glowstone when overused doesnt look good. Torches in the general areas would be ok though, just think the main hall should be majestic, you know? If not that, Omithiel has some really good carvings in Alras that could be made using this lava method, I think it would look good and have the added benefit of lighting up the hall. -Algrim had what I thought was a good idea for petrified trees in a city we worked on before. I'm thinking we could just make a large tree using native's excellent guide as a reference. If we used mossy cobble for the leaves and stone for the trunk and branches, we could make a cool looking one i think. We'd have to mess with it a bit I think though to make it look good, but it might be a good RP source. You know, have the dwarves life force tied into it, it grows with more dwarves being "born" on the server etc. I dunno, just a thought. -I really like the gatehouse, and use of the stronghold stone, but maybe a few blocks here and there of the crumbling or mossy stronghold stone? Just to give it a bit more character. I do understand if you want to make those places look well kept though, since these places would be a priority for the dwarves to keep maintained. Thats just my 2 cents, but I think you have some great builders backing you up, so I'm not at all worried if you guys dont use or like my ideas. If I get the chance, I'll take some screenies of what I have in my world to show what I mean if the ideas are liked :) It sounds good. Also why do we need trees? Link to post Share on other sites More sharing options...
_edplayer 15 Author Share Posted October 17, 2011 Did you not read the above post? There will not be any thing beside guild houses that will be built in the city. So yeah, somewhere make sure you include an area for Guild Houses and a business area, not just trade. already tought off, guild will be placed in a different mountain, the higer the guild, the more power ( and space) it has Link to post Share on other sites More sharing options...
sandonthefloor 2 Share Posted October 17, 2011 already tought off, guild will be placed in a different mountain, the higer the guild, the more power ( and space) it has Ah good, also having a public library would be good which will let us create a couple jobs for people to keep up with it. Link to post Share on other sites More sharing options...
Neri 3590 Share Posted October 17, 2011 - NO DWARFS ABOVE GROUND - (updated to under clear sky, as they will have towers surround the city area, but they will be linked with caves) I heard if you go above ground you fall into the sky!!! Link to post Share on other sites More sharing options...
Gulik Shortbeard 2 Share Posted October 17, 2011 Yay my name suggestion! I also suggest Kal'Roq and Kal'Veraz. Is it just me, or do the interior walls look really... flat? There's no detail. Link to post Share on other sites More sharing options...
Smith Runevill 5 Share Posted October 17, 2011 Kal'ale :D (( )) Link to post Share on other sites More sharing options...
sandonthefloor 2 Share Posted October 17, 2011 We should probably have a different thread for name suggestions. Link to post Share on other sites More sharing options...
_edplayer 15 Author Share Posted October 17, 2011 Yay my name suggestion! I also suggest Kal'Roq and Kal'Veraz. Is it just me, or do the interior walls look really... flat? There's no detail. detail is for later :) were doing rough chops first Link to post Share on other sites More sharing options...
Gulik Shortbeard 2 Share Posted October 17, 2011 We should probably have a different thread for name suggestions. Or we could just decide on one (or two, if we want a native and a modern name) and have done with it. Link to post Share on other sites More sharing options...
_edplayer 15 Author Share Posted October 17, 2011 Or we could just decide on one (or two, if we want a native and a modern name) and have done with it. did that just now Link to post Share on other sites More sharing options...
Gulik Shortbeard 2 Share Posted October 17, 2011 did that just now Really? I don't see any changes yet. Kal'Trez still has ???? after it, and the lore section still says "name needed." Link to post Share on other sites More sharing options...
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