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[✗] [Alchemy Addition - Life-farce]

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marsloll

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Life-farce

“Living or dead, everyone responds to the proper motivation.” - Magic: The Gathering

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[Source]

 

Once a necromancer and always an alchemist, a woman hidden away from society spent her years feeding on that of rats and innocent passersby as she toiled in the lab with a sprawl of papers and books. 

 

To what ends, she seeked to find, to what purpose was it to hide herself away in such conditions? What exactly did she hope to achieve? 

 

Maybe it was pettiness or bitterness that fueled her crazed state of madness underneath a practised smile, as endless ingredients and time were spent dedicated to her creations. Time does that to a mind, when one has lived through generations upon generations of man. Eventually, like piecing together a puzzle, or solving an equation, everything began to fall into place. Bit by bit, fragment by fragment, perhaps there was merit and truth in the mania afterall.


Overview

A crude replication of a Necromancer’s alchemical apex of Liquid Lifeforce - created and jumbled together to act as an alternative base to the necrotic Black Alchemy brews. Similar to the true deal, Life-farce bears a similar milky appearance - though less pure than true Liquid Lifeforce, as the brew was tinged with iridescent violet and blue hues. 

 

Consuming this concoction provides a warm sense of euphoria and rush, though nowhere near the potency or addictive quality of the real thing. Any attempt to use this as a substitute to genuine Lifeforce will do very little to sate one’s appetite.

 

Recipe

[TIER 3 | RARE]

 

GROUP I

Base: Descendant Blood

Bone Dust

Water | Death x2
Aether | Life x3

Aether | Blindness x2

Fire | Vigour x3

Fear x2

Separation x5

 

GROUP II

Base: Descendant Blood

Water | Death x3

Instability x1

 

Preparation

1. The Descendant Blood base may be taken from any unmodified descendant (elf, dwarf, etc.), however it must be fresh. This means the base must be taken then used within 3 OOC hours, otherwise it will not work.

2. The Descendant Blood has to be kept in a warm environment during the entire creation, mimicking a body temperature to ensure it does not coagulate.

3. Water | Death x2 and Aether | Blindness x2 must be mixed together, before being added into the Blood.

4. Fear x2 must be added in, turning the blood into a near black and the alchemist must wait [5] narrative minutes as the blood returns to its previous colour. Fire | Vigour x3 may be added thereafter.

5. Separation x5 must be mixed with a dash of ground-up bone, and sprinkled into the solution - turning it a bright white.

6. Aether | Life x3 is added into the solution, one count at a time (ex.: Aether | Life x1 is added three times) - turning it more iridescent with each count.

7. Water | Death x3 and Instability x1 must be mixed into a separate solution in an additional base of Descendant Blood before being added into the main potion. The alchemist must then roll a 1d20, in which various effects may ensue.

- (1-4) The potion explodes, sending shrapnel and the failed potion everywhere. The failed potion is acidic, and will begin to melt or eat away at anything for [2] emotes, including stone, wood, metal or exposed flesh.

- (5-9) The potion erupts in a foul cloud of black smoke that smells like rotting and burning flesh. The smoke will temporarily blind and irritate the alchemist's and anyone’s airways within a 3x3x3 radius for [30] narrative minutes.

- (10-14) The potion does nothing, however the liquid becomes a thick non-Newtonian substance and cannot be used in any recipes or otherwise.

- (15-20) The potion is a success, and may be used in further recipes or otherwise.

 

Spoiler

REDLINES

- The base must be taken from a basic descendant, and may not be taken from any CAs or FAs that contradict such. The only exception to this is a Klone.

- The side effects of the potion’s failures will never cause fatal / mortal injuries and it cannot kill.

- The acid may not be collected or used thereafter. It simply burns away into nothingness after [2] emotes and will burn through any material that attempts to house it.

- The smoke’s effects may be mitigated, should the alchemist and those nearby be adequately fitted with the proper equipment through filters and eye protection.

- One could not feasibly tell the difference between Liquid Lifeforce and Life-farce unless they are T3 in Alchemy and have interacted with Liquid Lifeforce to some degree before.

 

Mechanics

Life-farce may be used in place of Liquid Lifeforce in any recipe, or roleplay. It bears no signs or symbols in itself and may not be used as a reagent.

 

Purpose

Black Alchemy at the current moment, is the only alchemical addition that is more-or-less soft-locked behind magic. Sylvian Alchemy may have more fae-related ingredients, however most of the recipes may still be created by other players that do not play fae-adjacent CAs. The same could be said about Infernal Alchemy, something notoriously related to Naztherak. Regular players may still create most of the recipes with relative ease without the use of Naztherak as a magic.

 

Black Alchemy’s recipes currently all require Liquid Lifeforce as a base or reagent, which may only be obtained through Necromancy’s Rite of Draining. Players who do not have Necromancy would either never get their hands on the potions or recipes to begin with, or work towards getting the magic itself. With this addition, it is the hope that while Black Alchemy recipes may also be considered Rare, the means of producing them can be more accessible to the general playerbase.

 

Credits

Author: @marsloll

Review: @boughtabride

 

Citations

https://www.lordofthecraft.net/forums/topic/186819-alchemic-lore-black-alchemy/ 

https://www.lordofthecraft.net/forums/topic/186820-magic-lore-necromantic-thaumaturgy/ 

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1 hour ago, marslol said:

Regular players may still create most of the recipes with relative ease without the use of Naztherak as a magic.

 

the recipes were amended for that! if making black alchemy more accessible is the goal here, could do the same. Another rare potion to circlejerk that lets players, including necros, avoid rp to mass produce (pretty strong) potions seems like a bad idea, but i also think black alchemy is in a decent spot. having some of the few recipes that push players to interact with each other instead of right clicking a plant is nice

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18 minutes ago, Bonito said:

 

the recipes were amended for that! if making black alchemy more accessible is the goal here, could do the same. Another rare potion to circlejerk that lets players, including necros, avoid rp to mass produce (pretty strong) potions seems like a bad idea, but i also think black alchemy is in a decent spot. having some of the few recipes that push players to interact with each other instead of right clicking a plant is nice

 

Would you suggest changing the base for most of the potions from Liquid Lifeforce instead? At the moment, I view the niche of Black Alchemy as still using Lifeforce to some degree - and I'm unsure how well it would go over to change some of the actual recipes in their fundamental parts.

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If the grander playerbase want’s to toil with black alchemy potions or in general get access to them, they should take the plunge to work with necromancers or try to steal from them or something to facilitate rp. 

 

You want a potion that can extend your life or cause a huge blight over land as a weapon? That works directly as a tie in to seeking necromancy itself. A synthetic version just removes that interaction and suddenly you have regular good guy people making their life extending potions at a rate that could also keep them from experiencing the negative symptoms of it.

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I ain't going to lie man, I like black alchemy as it is- even as someone who doesn't have a necromancer persona.
A lot of black alchemy potions can be considered obscenely strong compared to their lesser counterparts, and because of the limited amount of life force in the world it actually lets them stay genuinely rare throughout their lifetimes unlike say, null arcana. sure it requires you to go out and either make a deal with a necro to hand you over some of their coveted resource, mug em for it, or pick up necromancy yourself- but it's better that way because of the fact that it's challenging or requires your character to make a vaguely important decision.

Being able to make artificial life force, while cool in theory, would in practice quadruple the amount of time spent solo-emoting to make the potion you want, as this recipe alone requires 4 separate extraction methods, 7 individual steps, + a 25% chance of working at all- and would ultimately throw away the good rp that could be generated from searching for life force, or the potential for it to be used as a reward. Aside from that, the writing style & theme is 10/10 and I can see ya put a lot of effort behind this.

Edited by SlitheryC1
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4 hours ago, SlitheryC1 said:

I ain't going to lie man, I like black alchemy as it is- even as someone who doesn't have a necromancer persona.
A lot of black alchemy potions can be considered obscenely strong compared to their lesser counterparts, and because of the limited amount of life force in the world it actually lets them stay genuinely rare throughout their lifetimes unlike say, null arcana. sure it requires you to go out and either make a deal with a necro to hand you over some of their coveted resource, mug em for it, or pick up necromancy yourself- but it's better that way because of the fact that it's challenging or requires your character to make a vaguely important decision.

Being able to make artificial life force, while cool in theory, would in practice quadruple the amount of time spent solo-emoting to make the potion you want, as this recipe alone requires 4 separate extraction methods, 7 individual steps, + a 25% chance of working at all- and would ultimately throw away the good rp that could be generated from searching for life force, or the potential for it to be used as a reward. Aside from that, the writing style & theme is 10/10 and I can see ya put a lot of effort behind this.

pretty much agree. It's not unobtainable, but for example - I've spent OOC months arranging things to get my liquid lifeforce. It's rare, but the potions are things that are very unique and powerful. If you could make necromantic blight with simple reagents, it would lose the flavor. Can you imagine if they ever became meta and you had 15 canonists trying to brew artificial lifeforce for blights? 

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On 7/6/2024 at 1:31 AM, Karina said:

Can you imagine if they ever became meta and you had 15 canonists trying to brew artificial lifeforce for blights? 


15 of any goons armed with abyssal blights is a terrifying thought lmfao

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On 7/5/2024 at 5:33 PM, SlitheryC1 said:

Being able to make artificial life force, while cool in theory, would in practice quadruple the amount of time spent solo-emoting to make the potion you want, as this recipe alone requires 4 separate extraction methods, 7 individual steps, + a 25% chance of working at all- and would ultimately throw away the good rp that could be generated from searching for life force, or the potential for it to be used as a reward. Aside from that, the writing style & theme is 10/10 and I can see ya put a lot of effort behind this


Amen

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