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[✗] Feast Forging/Slop Forging [War-forging]

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Turbo_Dog

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FEASTFORGING

A hungry confectionery alchemist looked at this kitchen tools and thought to himself “What if that was delicious?” He did not plan a counterpart he only had his eyes on the prize of tasty looking pans and knives. Thus FEASTFORGING was made. Unlike typical warforging oils this one didn’t touch on elements or light levels it was more for custom looks for the alchemist’s favorite food to be represented on whatever they apply the oil to.

 

Recipe:

Base: Oil x1

 

Mundane: Curtailment x3

Mundane: Lethargy x1

Mundane: Endurance x4

Mundane: Clarity x2

Any piece of food the alchemist wants to make the oil give the tint of.

 

- This cannot be applied to Lunarite, or Ironwood.

- This can be applied to any non-listed metal. It retains physical tells to their composition; such as Azhl’s grey-ish hue, Carbarum’s oceanic colour, and Lunarite’s ability to glow. The application of the oil cannot obscure the identity of the metal.

- The item offers no combative advantage at all.

- The item must be left in a pile of food scraps of the same food chosen that envelop it entirely for [1] OOC day to gain the selected look it has. To put a new look on it standard warforging procedures must be followed.

- The applied to item does gain a slight flavor of the foodstuff but does not become edible or provide nutrients.

- The coated item will lightly smell of the food that can only be smelt within [1] meter of the item, when scratched or damaged the scent range increases to [2] meters. This cannot be used to metagame the location or if they have a feastforged weapon. Don’t be lame.

- This recipe is T2 for alchemy

- Considered ‘rare’ knowledge 

 

 

SLOPFORGING

A hungry confectionery alchemist looked at this kitchen tools and thought to himself “What if that was delicious?” He did not plan a counterpart he only had his eyes on the prize of tasty looking pans and knives. But during this alchemy test endeavor he left a sword under the food scraps for too long and it went bad. When he went to check on it the smell coming from the food pile reeked, and the sword had taken up an unappetizing appearance. And thus SLOPFORGING was made. Unlike typical warforging oils this one didn’t touch on elements or light levels it was more for custom looks for the alchemist’s favorite gone bad food to be represented on whatever they apply the oil to. 

 

Recipe:

Base: Oil x1

 

Mundane: Curtailment x3

Mundane: Lethargy x1

Mundane: Endurance x4

Mundane: Clarity x2

Any piece of food the alchemist wants to make the oil give the tint of.

 

- This cannot be applied to Lunarite, or Ironwood.

- This can be applied to any non-listed metal. It retains physical tells to their composition; such as Azhl’s grey-ish hue, Carbarum’s oceanic colour, and Lunarite’s ability to glow. The application of the oil cannot obscure the identity of the metal.

- The item offers no combative advantage at all.

- The item must be left in a pile of food scraps of the same food chosen that envelop it entirely for [2] OOC days to gain the selected look it has, the food has to of gone bad for this to occur, different foods expire in different times but for simplicity only [2] OOC days is required. To put a new look on it standard warforging procedures must be followed. 

- The applied to item does gain a slight flavor of the foodstuff but does not become edible or provide nutrients.

- The coated item will lightly smell of the food that can only be smelt within [1] meter of the item, when scratched or damage the scent range increases to [2] meters. This cannot be used to metagame the location or if they have a Slopforged weapon. Don’t be lame.

 

- This recipe is T2 for alchemy

- Considered ‘rare’ knowledge 

 

Spoiler

I’ve been meaning to make this for a bit or we’ll try at least. I don’t think it will get in but I want to give it my best shot. After all if I don’t try, it is failure before I even type a letter. Any criticism is welcome I want to make this the best I can! 

 

Edited by Turbo_Dog
Grammar, making it more like others with marinading times, scratch n’ sniff redline
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this will drastically spike alchemy stocks

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4 minutes ago, Security_ said:

Sloppilled

All Slopped up for the Wickening

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Thank you @Halfiratefor your input. Added scratch n sniff sticker redline

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Please no :I This is like a parody version of war-forging.

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15 hours ago, RianNeverfield said:

Please no :I This is like a parody version of war-forging.


this is a new war forging. Why no? I’m genuinely curious about this 

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5 hours ago, Turbo_Dog said:


this is a new war forging. Why no? I’m genuinely curious about this 

The current warforging techniques are a dwarvish alchemy closely tied to the clans of the dwarves. They do in some way or form represent the different clans. Such as Starforging for Clan Starbreaker, Frostforging for Clan Frostbeard etc. 

I personally am not against the ideas presented and would surely love to see new methods of using alchemy for aesthetics, I don't think they should be new versions of Warforging specifically. I know it's no longer a dwarven craft as it may have been, but it feels bad to put these in the same category. Especially when you have the chance to make this something completely new, that maybe apply to more than just metals and gems. This could be much closer to the Manipulate Arts from Bardmancy maybe even.

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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