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[✗] [Azdrazi Addition] Soda

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OLD:

Draconic Physiology

“In retrospect, the frailty of the Human form becomes exceptionally apparent.”

 

When not assuming a disguise, Nephilim appear differently before; where once they were limited to colours of black and red, the ascension of their draconic father returned in kind a recreation of their own kind. Their scales are always in one solid colour, seemingly of anything chromatic; from the traditional reds and blacks, to ones of other dragonkin such as gold, white, and green. Their eyes however, seemed to always be red, yellow, or orange and serpentine in nature.

 

Whatever flesh or scales they bear will feel somewhat warm, though not at all harmful to mortals. Fully fledged Nephilim, upon their transformation, will find themselves to be up to a foot higher than they had been as a descendant, though this caps at 7’6” — meaning that an individual already of that height, or just below, would not be any higher upon being transformed. All Nephilim also possess a set of horns which are crowned upon their head, varying widely in appearance. These horns, though unique to each Nephilim, may only manifest in shades of red, shades of black and gray, or a horn-exclusive bone-white. 

 

 

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- Revival: they are resurrected upon being slain through the alternative method of regeneration. Death & revival rules still apply (where applicable). They’ve long lives, and cannot die of natural causes. However, Event-PKs are still liable for them (where applicable); see more in Weaknesses.    

- They are immune to all forms of heat except Malflame and 'true' Dragonsflame.       

- Azdrazi are immune to all mundane poison excluding poisons such as Azhl, and Thanhic Poisoning, They cannot benefit from alchemy aside from blood clotting agents, ordinary stitching, suturing, and others of purely mundane nature.  

- Nephilim possess a draconic soul after the Transference is complete. They're considered full draconic creatures. 

- Nephilim are sterile and are therefore incapable of spawning children.      

- They have the gift of lesser Polymorphing, as a base, to disguise their true forms.    

- Nephilim gain peak strength of their original descendant race.

- Nephilim are unable to FTB

 

NEW:
Draconic Physiology

“In retrospect, the frailty of the Human form becomes exceptionally apparent.”

 

When not assuming a disguise, Nephilim appear differently before; where once they were limited to colours of black and red, the ascension of their draconic father returned in kind a recreation of their own kind. Their scales are always in one solid colour, seemingly of anything chromatic; from the traditional reds and blacks, to ones of other dragonkin such as gold, white, and green. Their eyes however, seemed to always be red, yellow, or orange and serpentine in nature.

 

Whatever flesh or scales they bear will feel somewhat warm, though not at all harmful to mortals. Fully fledged Nephilim, upon their transformation, will find themselves to be up to a foot higher than they had been as a descendant, though this caps at 7’6” — meaning that an individual already of that height, or just below, would not be any higher upon being transformed. All Nephilim also possess a set of horns which are crowned upon their head, varying widely in appearance. These horns, though unique to each Nephilim, may only manifest in shades of red, shades of black and gray, or a horn-exclusive bone-white. 

 

 

  Hide contents

- Revival: they are resurrected upon being slain through the alternative method of regeneration. Death & revival rules still apply (where applicable). They’ve long lives, and cannot die of natural causes. However, Event-PKs are still liable for them (where applicable); see more in Weaknesses.    

- They are immune to all forms of heat except Malflame and 'true' Dragonsflame.       

- Azdrazi are immune to all mundane poison excluding poisons such as Azhl, and Thanhic Poisoning, They cannot benefit from alchemy aside from blood clotting agents, ordinary stitching, suturing, and others of purely mundane nature.  

- Nephilim possess a draconic soul after the Transference is complete. They're considered full draconic creatures. 

- Nephilim are sterile and are therefore incapable of spawning children.      

- They have the gift of lesser Polymorphing, as a base, to disguise their true forms.    

- Nephilim gain peak strength of their original descendant race.

- Nephilim are unable to FTB
- Nephilim blood can carbonate beverages.


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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

It's deeplore that Nephilim Blood is more like a Toothpaste. You can rub it on your teeth for a minty fresh polish.

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+1 can we get this pls???

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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