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Kralthor Hunting Grounds [Part 1]

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(You must be part of 'The Battle of the Abyss' Eventline to have access to this report)

From the Depths


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THE KOYO-KUNI SEA-Scouting mission 

The Kralthor Hunting Grounds

Log 1

Date:1st of Malins welcome, 197 of the Second Age.

Location: Kralthor Hunting Grounds

Writer: Tatsu Toji

The shogunate of Koyo-Kuni dispatched to scout the area to find clues regarding the location of a hunting camp of Kral’Thor because they have been poaching large sea creatures that could be used as mounts by the kh’at’or.

 

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As we arrived at the location, we discovered a shipwreck. The scout informed us that Kral’Thor tend to hide in shipwrecks and lay down in ambushes for their enemies. We devised a plan to lure them out using one of us as bait while the others hid, but the plan failed, as we were, in turn, ambushed on the path toward the ship by a multiple of the crab shuul. They came up from the sand and attacked. Luckily, we overpowered them and even managed to capture two of them. They sit in the dungeon, waiting to be questioned.


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As we ventured in, we discovered a few things, one being that the shipwreck contained a lot of bait, most likely to be used to lure fantastic beasts to be hunted. And secondly, we heard a great creature by the ship moving, but we were unsure of what it could be. It could be anything from a captured beast to a shuul weapon waiting to be used. 


Notes worth mentioning:

Golems can detect hidden shuul when underground, and mounts can sense the danger of some kind (based on one incident). Also, the waters are very murky; I would not recommend exploring without Googles of Lucid Water, which is alchemy-based.

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When it came to our combative opponent, it presented itself as a minor challenge, primarily due to us Vastly outnumbering them in the ambush. Still, we left it with few scrapes and minor wounds, nothing that would prove fatal. It may be primarily due to luck, other factors, or simply assuming our opponents are weak, but I recommend considering the former. Hence, we don't underestimate our opponents, as they have scales strong enough to resist metals, except for MIthruill (Argentum), which cuts through cleanly. Their claws and legs can easily penetrate our armor and gear, so it is essential to remain alert when fighting them. But they tend to hide in ambushes, so when you feel something wrong, don't hesitate to strike at the ground before they do.

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Toji wipes the swet from his face as he had almost forgotten to send in the Scout report 

"Yara Yara... that was a close one"

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