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557 HFSR Snailula One Rules and Regulations

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557 HSFR SNAILULA ONE

RULES AND REGULATIONS

 

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Issued by

THE HAESENI FEDERATION OF SNAIL RACING

Naf zwy 6th hag i Vzmey ag Hyff i 557 E.S.

 


 

INTRODUCTION

It has been well over 100 years since the last HFSR Snailula One Championship in 425 E.S., and the sport is now one written in only the history books, one which no Haeseni recalls in full. Yet the Haeseni still hold a dear spot in their hearts for Snail Racing, and they do yearn for its return.

 

In the wake of the waning activity of the HFSR following 425 E.S., and following the death of then President of the HFSR, Matyas Alban, in 454 E.S., the organisation lost its primary investor, and eventually its major sponsorships, as well as its government subsidies, which resulted in the bankruptcy of the HFSR already in 462 E.S.

 

While the sport and organisation has laid dormant since then, the Asserala Entertainment Group under the leadership of Mr. Sigismund Asserala acquired the rights to the HFSR and Snailula One from Mikhail Baijlejzerre, a Snail Racing Historian, in 552 E.S.

 

Since then, the Asserala Entertainment Group have been working tirelessly to adapt the sport for a modern climate. Research from the Asserala Entertainment Group revealed a 58% average rate of DNF (Did Not Finish) during the 425 E.S. Championship, which has been addressed through development into new and improved slime for snails to use, as well as higher strength shells, making the sport much safer for snails. 

 

Additionally, a revision of the HFSR Snailula One Rules and Regulations was in order, and is thus presented as the 557 HFSR Snailula One Rules and Regulations.

 

THE CHAMPIONSHIPS

The Snails’ Championship:

The Snails’ Championship is for the individual racers and their snails, allowing them to show their superiority on the track with their snails. The scoring for the snails’ championship is based on their finish in every race, with the top ten being awarded points in the following order:

1st: 25 points

2nd: 18 points

3rd: 15 points

4th: 12 points

5th: 10 points

6th: 8 points

7th: 6 points

8th: 4 points

9th: 2 points

10th: 1 point

The total of the snails’ points is added together to create the snails’ standings, which will be decided by the total tally of the snails’ points, with the highest scoring becoming the HFSR Snailula One Snails’ Champion.

 

The Teams’ Championship:

The Teams’ Championship is for teams of each snail, allowing them to show their ability to train and cooperate together to consistently perform well as a team. A team may consist of two individual snails. The scoring for the teams’ championship is decided by adding the two total tallies of the racers’ championship scores for both snails, to create their total tally as a team, with the highest scoring becoming the HFSR Snailula One Teams’ Championship.

 

RACING RULES

Qualification:

Before the beginning of every race, the starting order must be determined through qualification. This shall be done through every participating racer performing a /roll 100. The starting order shall go from highest roll to lowest roll.

 

Basic Movement:

At the start of every round, all snails will have to do a /roll 20, their snails’ movement (or lack thereof) depends on their roll. The rolls follow these rules:

20 out of 20: Very successful, Snail moves forward two spots.

11-19 out of 20: Successful, Snail moves forward one spot.

2-10 out of 20: Unsuccessful, Snail does not move.

1 out of 20: Critically unsuccessful, Snail does not move and stands the risk of crashing.

 

Crashing:

When a snail rolls a 1 out of 20 on their turn, their next turn is spent to decide whether or not they crash. Crash rolls follow these rules:

20 out of 20: Very successful, Snail does not crash and moves forward one spot.

6-19 out of 20: Successful, Snail does not crash, but does not move.

1-5 out of 20: Unsuccessful, Snail crashes and triggers a collision roll for those on the same tile.

 

Collisions:

When a snail is present on the same tile as a snail who is crashing, their next turn is spent to decide whether or not they collide with the crashing snail. Collision rolls follow these rules:

20 out of 20: No collision occurs, and Snail moves forward one spot.

6-19 out of 20: No collision occurs, but Snail does not move.

1-5 out of 20: Snail is collided with and crashes, classified as a DNF (Did Not Finish).

 

Safety Snail:

When a snail crashes, a Safety Snail is triggered. All snails must stay behind the Safety Snail, which is placed in front of the leading snail. The Safety Snail does not move. The crashed snail uses a /roll 5 to determine the length of the Safety Snail as follows:

1 out of 5: The Safety Snail lasts for one turn.

2 out of 5: The Safety Snail lasts for two turns.

3 out of 5: The Safety Snail lasts for three turns.

4 out of 5: The Safety Snail lasts for four turns.

5 out of 5: The Safety Snail lasts for five turns.

 

Pit Stops:

Snails are required to make at least one pit stop during a race, during which the snail is fitted with new slime. A snail may pit stop as many times as it wants. A pit stopping snail cannot be collided with. The length of a pit stop is determined by a /roll 3 as follows:

1 out of 3: The pit stop lasts one turn.

2 out of 3: The pit stop lasts two turns.

3 out of 3: The pit stop lasts three turns.

After the determined pit stop length, the snail performs three basic movements.

 


 

TIZ LIFST I SNEGLZ,

Tomasz van ve Karoswald, President of the Haeseni Federation of Snail Racing.

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Karl III smiles from on high to see the grand return of the Snailula one racing. He thought of his friends who drove alongside him in Matyas Alban and Prince Lucien of Savoy. "Those were the days."

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Upon reading the new missive from the HFSR, little Robert would search endlessly through the public gardens in Nau Valdev to find the next big champion in snail racing. He was determined to WIN.

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Grand Prince Karl was in the palace gardens, doing drills with the snail that would be champion ahead of time. He knew his faith in Michael Shellsmacker would be rewarded in the end.

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