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[✗] furious flame fix

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[T3] Furious Flame - Passive + Active
A Templar, who has become experienced in manifesting their aura, will discover that their fiery courage now subconsciously manifests about their first-drawn weapon. Enwreathed in Holy White Flame, a Templar’s instrument is endowed with the dark-spawn purging effects of Aurum, albeit incapable of imprisoning souls. Too would this flame sear the corrupted souls of darkspawn, inflicting great debilitating pain.

 

However, a Templar is warned. Should they disregard the honor of their first drawn blade by choosing another, their enwreathed flame will subside for the remainder of the battle lest the Templar kneel in penance and remanifest their holy fire manually unto their next chosen weapon.

 

MECHANICS:

Furious Flame is a Passive Ability which affects the first weapon a Templar uses during a CRP scenario. While active, Furious Flame will endow the weapon with Aurum-like properties, resulting in a searing and debilitating pain upon creatures with altered souls and/or which possess a weakness to aurum. In the event that a Templar changes weapons, Furious Flame will dissipate for the remainder of combat unless resummoned.

Reasoning:
For the first:
It's the third era

For the second:
Furious Flame is not stronger than Aurum, they are one in the same.

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Thank you Wowj-san. So much Honor.

 

EDIT: PLEASE WOWJ, CHANGE IT HOW YOU MADE IT AT THE START. IT WAS WAY CLEARER RAAAA @wowj

 

 

Edit 2: Way better. Ty Wowj

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

I will change racism

but the and/or encompasses weird things like monsters or slimes which dont have corrupted souls but are just monsters

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