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[✗] Mystic Addition - The Necrotic Ghosts

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King_Kunuk

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Forwarning

Spoiler

As many necromancers and mystics await for the rewrite that Zarsies and Mordu is producing to come out, I figured I put this minor addition post out in hopes that it's simplicity of what it does. The aim is to try and reduce redundant emote count for rituals, and a new aesthetic flare for undead, and try to make something more interesting with the Amputation Ritual if done upon an undead occultist (draugur or arch lich). 

 

Long live the spook empire

Mystic Addition - The Necrotic Ghosts


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A Draugur half amputated conducting saturation upon a victim, drawing out the descendant's soul essence


 

Where did this Union come from?

Within the bounds of Aevos, a rise in recent days has come of necromancers and mystics dipping their toes within each other's art. These weavers of flesh and soul have come to experiment much in recent days, and have sought the guidance of the King Beneath, Mordring, for secret scraps of forgotten knowledge. A rise in new rites and methods of the black arts has come about, which combines the rites of both necromancers and mystics to a stronger union, one which may soon become even greater.

 


 

Necrotic Hindering:

 

Born out of the curious nature of the imbuement of ectoplasm into objects and living creatures, mystics who perform necromancy are capable of bringing the methods of Hindering onto the undead within their thrall to make them more ghostly and shadowy in appearance.

 

While largely free form, Necrotic Hindering allows a necromancer who practices the art of mysticism to apply ghostly aesthetic cantrip to their reanimations and CAs alike. By doing so, parts of their bones and flesh may take on a more ghostly appearance; or their flesh will become translucent, while the bones underneath the reanimation of CA shall be plainly visible. Affected creatures may also appear more shadowy; like semi ghostly phantoms which burn with a spectral fire.

 

Necrotic Hindering may also be applied to the spells of a necromancer. The tethering drains of darkening and pale curses may become more ghostly; looking like grasping spectral hands or pale gleaming lights grasping and clawing at their victims. The exploding gore of a bursted corpse shall become like a thick ghostly plume of ectoplasm spraying and showering victims with that same slimy substance as though it was meat. This is most notable however on the spell 'Darkening'- where in should a necromancer successfully preform this age long spell upon a victim, they may reap a singular soul fragment in addition to draining their victim of life force.

Spoiler

Shadow Undead | Elden Ring Wiki

An example of a hindered humanoid reanimation for a visual. it's body is still physical, but it now possesses a ghostly shimmer

 

Redlines:

  • Necrotic Hindering allows a necromancer with a mystic MA to preform the hindering spell upon their reanimation summons and any necromantic CA of their choice, giving them a ghostly aesthetic ranging from translucent ‘ectoplasm’ bones to gleaming flesh to see the bones underneath.
  • Hindered necromantic creatures gain no combative benefit. They do not gain true sight, nor are they capable of interacting with intangible ghosts or seeing through a mystic Deadbreath. At most, spectral creatures such as will o wisps may be more at ease and follow them about, but not to the point of causing a mood change to make a hostile ghost suddenly passive.
  • Hindering of necromantic spells merely gives them a ghostly look. The reaching spectral grasping hands of a darkening for example will not be able to restrict movement. The ectoplasmic goo from bursting is still considered ‘tainted gore’, and capable of causing diseases.
  • Necrotic Hindering is ultimately a non-combative beneficial cantrip to allow necromancers to give their CAs and spells a ghostly flare in aesthetic. It does not change any mechanics about them.
    • The exception to this is the Darkening Spell, where if a necromancer successfully completes the spell to drain a singular count of life force from a valid creature, they may reap a singular soul fragment. Should such occur, the creature cannot provide an additional soul fragment for [3] ooc days.
  • A necromancer cannot properly gleam and cast necromancy spells at the same time (example: gleaming to cast saturation and channeling the darkening spell at the same time).
    • This follows all the rules of duel casting.

 


 

Rite of Yofuul Ubyz’Volstadt

 

The Rite of Yofuul Ubyz’Volstadt, or the Rite of Life and Ghost is a unique ritual in which practitioners of mysticism and necromancy have learned to both draw out both soul fragments and life force at the same time. A union between the Rite of Draining and the Rite of Harvesting, two necromantic mystics must gather over a restrained or incapacitated victim and begin to channel their magic, reaching into the victim to extract from them life force similar to how they would before the Rite of Draining. During this process, both necromancers must perform Necrotic Hindering upon this augmented version of the darkening spell. Upon completion of the rite, not only will liquid life force be rented from the victim, but a singular soul fragment will also be produced at the same time.

 

Similar in results to the Rite of Draining, the Rite of Yofuul Ubyz’Volstadt shall leave a victim traumatized and without memory of the encounter which lead up to this draining, leaving upon their body (usually over the heart) a pale scar in where the soul and life force was pulled out of, and nightmares which follow in the proceeding days to come.

 

Redlines

  • The Rite of Yofuul Ubyz’Volstadt is a ritual, meaning it cannot be performed within the midst of combat.
  • The Rite of Yofuul when completed shall extract from the victim both a count of life force and a singular soul fragment, acting as though both the Rite of Harvesting and the Rite of Draining had been performed upon the victim.
  • In order to perform this rite, both ritual casters must be a mystic and a necromancer, or be a mystic capable of preforming the Darkening Spell. If either caster is lacking the required MAs or CAs, the rite fails.
  • Upon the completion of the ritual, a white scar will be left in place of the usual necrosis which comes when the darkening spell is performed. The victim will be unable to remember the events which lead to the encounter, treating it akin to a death and revival.
    • This scar will be followed by the victim retaining nightmares about the experience, only vaguely aware that something terrible has happened. This scar and the nightmares may be purged in any way to which the scar caused by scavenging may be healed (Shamans, divine healing, etc).

 


 

Rite of Amputation: The Dead Man’s Body

 

Rare it is for the deadmen of the necromantic sort to be practitioners of the mystic arts; but such has and can occur. In such matters, an undead which is a practitioner of mysticism may have an extreme form of the Rite of Amputation preformed upon their vessel. With the aid of a wight or two mystics, one of which must know the Rite of Amputation, a Menhiric stone must be properly affixed to the very base of the undead’s cranium, to which the Wight or the two Mystics shall tether the stone to the very base form of the undead. Once successful, the undead creature is capable of conjuring forth from their own ectoplasm a spectral body; an extreme version of the singular limb which is traditionally seen in the Rite of Amputation upon mortal mystics.

 

This false body conjured forth shall be equal in strength to their previous vessel (that of an elderly man of scholarly strength), and takes on a ghostly appearance as is customary. The body will feed itself on the energies of the bound phantoms, allowing them to make contact with spectral undead regardless of the mystic’s strength. Its most unique feature is its ability to make contact with spectral entities as if they had physically manifested, possessing a strength of the lich creature when interacting with phantom energies. Being ephemeral, it may be harmed and manifested by aurum, magic, and other forms of mana displacement. Should this body be severed or destroyed, the body would deliver a phantom pain to the undead, requiring that the mystic take twelve IRL hours to regenerate the limb assuming they have the necessary ectoplasm.

 

Like the regular limbs of ectoplasm, an undead which has had this unique form of amputation performed upon them may opt to hide this ghostly visage by having a corpse body fixed to their frames. In such cases, their bones shall always have a ghostly gleam and glow to them, hinting at the menhric properties to which they now possess, much as how a mystic may use false prosthetics to try and hide their spectral limbs.

 

The only difference between the limb conjured for regular mystics and the bodies to be conjured by these deadmen is the amount of ectoplasm and the time it takes for these ghostly forms to manifest. Should the undead choose to conceal this spectral body for whatever reason, they must spend a total of [4] emotes recalling the ectoplasm which makes up this ghostly body back into their menhiric stone affixed to their skull. Likewise, should they instead wish to manifest it, they must spend [4] emotes of calling forth a large sum of ectoplasm, as well as using [1] liturgy of ectoplasm to conjure it forth.

 

Redlines:

  • Follows all readiness & guidelines of the normal Rite of Amputation where applicable (see Rite of Amputation on mystic page). It requires the aid of a wight or two mystics to preform, and can only be preformed upon an Arch Lich or Drauguer which is a T3+ mystic.
  • The ghostly body manifested force is no stronger than that of the undead’s baseline body. That is to say, due to only Draugur and Arch Lichs being capable of practicing mysticism, this ghostly body shall always be as strong as an enfeebled old man or scholar.
  • The ghostly body is capable of being burned away by magical energies, holy spells, and malflame. Aurum is capable of cutting it, and all pain derived to the body is delivered to the undead as though it had cut them.
  • Should the body demanifest, it takes 12 hours for the mystic undead to reconjure it. Conjuring the vessel spends [1] liturgy of ectoplasm, and takes [4] emotes to do without interruption.
  • Likewise, to demanifest the body the mystic undead must take [4] emotes to withdraw the ectoplasm back into their menhiric stone affixed to their skull. This does not allow the creature to regain the spent liturgy.
  • This ghostly essence may be hidden by saturating it with a normal corpse which the undead can move around in, following all rules which follow hiding limbs with amputation under the main lore.

 

 


 

 

 

Written by King_Kunuk

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This lore has been denied.

ONLY IF the general lore posts of Mystic and Necromancy are combined (which is by no means guaranteed and likely riddled with issues), we do not want the lores to overlap at this point in time aesthetic or otherwise.

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