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Dammaz Drengi

(“Grudge Slayers”)

 

[IC - Introduction]

In the highlands of Urguan, where the golden fields flourish and trouble grows, a towering keep looms across the dwarven breadbasket beneath a pale sky.

Its walls are rough-hewn and time-worn, smoke curling from a chimney that hasn’t gone cold in years. This is no Noble Hall nor a Chapel for the Gods. It is where work begins, and where coin changes hands.

 

This is Dammaz Drengi — the Slayers Guild.

Inside, under timber beams and banners of faded orange and black, dwarves and their allies gather by candlelight. Contracts hang plentiful on the great oak boards. Blood tainting more than a few.

At the centre of the hall, a dwarf with a braided beard and an iron stare leans on a table drowned with maps and ledgers.

“We don’t swear oaths here,” growls Ragni Redbeard, voice like gravel on steel.
“We don’t wait on lords to act, or hope mages’ll come down from their towers.”
“We take the jobs no one else will. We get it done. We get paid.”

He slams a thick palm on a wax-sealed job posting.

“Three to a job. Never less. You bleed together, fight together, and grow rich together.”
“You don’t take the job for glory. You take it for gold.”


What is Dammaz Drengi?

[IC]

Dammaz Drengi is a Mercenary Dwarven Adventuring Guild rooted in the farmlands of the Dwarven Kingdom of Urguan. The name is old Dwarvish for — “Grudge Slayers” — and the Great Book of Grudges has grown heavy with wrongs yet to be set right. So come, lighten the Ledger. And make your coinpurse the only thing weighing you down.

 

It was founded by those who got tired of waiting — for kings, councils, gods or chosen ones. When danger stirs, someone has to act and that someone wears no crown, holds no mysterious destiny, nor whispered prophecies — It's men and women with fire in their veins and steel in their hands.

 

[OOC]

Dammaz Drengi is a Dungeons & Dragons-inspired mercenary guild campaign hosted on the Lord of the Craft Minecraft server. We run short, gritty mini-campaigns using light D&D mechanics and modified rules to keep sessions tight, fast, and meaningful — each event lasting 60 to 75 minutes.


Slayer Clans

Every contract is completed by a Slayer Clan — a party of exactly three members. These teams are built to fight together, grow together, and survive what others can’t.

Every registered Slayer Clan must include at least one dwarf. We cannot become reliant on distant mercenaries with no ties or blood to this land. We solve our own problems, with our own hands and our own sweat.


No Dwarf, no stamp. No stamp, no contract.

 

If your group is short a dwarf, you may petition the Guild for a Guild-Sponsored Slayer — an NPC or DM-run dwarf adventurer who will join your missions and ensure the job gets done.

Each Clan chooses its name, banner, and legacy. Some forge sagas in steel and flame. Others fall at the first sign of struggle. All are judged by their pile of completed contracts — and the blood on their boots.

 


The Ranking System

Dammaz Drengi uses a ranked contract system, where missions are unlocked by the average level of your Clan:

  • Wood Rank (Level 1) – Pest control, escorting, gathering — beginner missions and threats.

  • Copper Rank (Level 2) – Real work: large beasts, bandits, and worse.

  • Iron Rank (Level 4) – The occult, the deadly — the kind of work that makes a true Drengi.

  • Silver Rank (Level 6) – Elite threats, siege-style missions, local disasters.

  • Gold Rank (Level 8) – The jobs no one else will take. You earn this.

Clans may only take contracts equal to or below their current rank.
Prove your strength. Rise in status. Survive long enough to matter.

 


[OOC - Out of Character Info]

What Is This?

Dammaz Drengi is a player-run, dwarven-led mercenary guild in Urguan.
It draws inspiration from:

 

  • Warhammer Dwarven Slayers (without the death cult)

 

  • Realistic mercenary grit over high-fantasy destiny

 


Core Rules

  • All players must form or join a Slayer Clan of three characters.

  • If short a member, you can request a Guild Slayer NPC to fill the third slot.

  • All characters use a modified D&D 5e stat sheet.

  • Start at Level 1, cap at Level 8.

  • Only non-magical classes are allowed and no multi-classing:

    • Fighter

    • Rogue

    • Barbarian

    • Monk (martial only)

    • Ranger (no spellcasting)

  • [OOC] Initially parties will only be able to participate in 1 event per week, this will be later increased to 2; and depending on the supply of willing Dungeon Masters, this will be looked upon in further detail later on.

 


Why No Magic?

This guild wasn’t built on miracles. It was built on trust, tactics, and tenacity.

Magic has its place — in palaces, courts, and temples.
But when something starts killing livestock or stirring in the hills, the Guild doesn’t wait.
It signs the contract, sharpens the blade, and handles it.

Steel solves problems faster than spells.


Why Join Dammaz Drengi?

  • You want progression-based RP with fair combat and impactful consequences.

  • You prefer short team-focused compact events designed for 60 to 75 minutes, over adventures that stretch on for hours with huge numbers of players.

  • You enjoy tactical combat using simple dice mechanics and abilities crafted over decades by the Dungeons and Dragons universe.

  • You want to feel your character earn every level.

  • You like low-fantasy realism over magical power-fantasy.

  • You want to build a Slayer Clan with real history and reputation.


How to Join

Send an IC letter to Ragni Redbeard (IGN: VerdantSeraph)
Or contact via Discord: [mitchell.uk]

We’ll provide:

  • Premade character sheets in book and quil form with everything you need for DnD style campaigns in Lord of the Craft. (These are customisable on request)

  • Your spot on the Contract Board

  • And maybe your first job — if you’re ready for it

 


Guild Staff & Dungeon Masters Wanted!

We are actively seeking Dungeon Masters and Guild Staff to liven up the Guild during events. Most events will either occur on Friday, Saturday, or Sunday at 7–8PM GMT / 3–4PM EST, this hasn't been set in stone yet.

DMs can create a Character Sheet and will be rewarded XP and loot appropriate to their level for hosting events. Roleplay housing within the Guild can also be provided on request.


 


No glory. No fate. Just steel and sweat.


 

Edited by Ragni
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New Pre-Made Character Sheets Now Available!

The Guild now offers fully-prepared character & class sheets in Book & Quill format, ready for immediate use in-game. These books are designed to let you jump straight into DnD-style adventuresno out-of-character prep, stat building, or rule research required.

  • Just pick a class
  • Choose a build
  • Grab your book and go!

Whether you're a veteran player or brand new to tabletop-style RP, these sheets make it easy to get involved with Slayer Clan missions and campaigns right away.

Ask a Guild Officer or Dungeon Master to get your book — and start writing your legend.

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