Aehkaj 1244 Share Posted May 27, 2025 Anything in bold is "new" while strikethrough is being removed Old Spoiler Embalm Lesser Corpse A necromancer may treat the remains of creature smaller than the average humanoid. These creatures cannot be complex in nature, making these the ideal candidate to teach any novice necrolyte the artisanship that goes into corpsecrafting. Typically, these corpses consist of—though not limited to—animals such as wolves, bears, deer, or other wild game. What they lack in being able to compete with soldiers, they make up for in agility and their natural boons, such as a wolf’s speed coupled with its bite. Requirements: Corpse of small-scale fauna Preservative Reanimation Primer Mechanics: A bestial corpse is readied to be bound to an oculus. Redlines: Creatures larger than humans or elves, or complex in nature, such as some Story Team played creatures, cannot be prepared with this technique. These creations cannot be outfitted with weapons or armor and instead rely on ferocity and nature’s design. Embalm Average Corpse One necromancer may prepare the corpse of an average humanoid form. Embalming entails repairing a corpse, however crudely, so that it may support itself in the event it walks again. An average sized corpse may be outfitted in metal armors and use heavier weapons without issue. Requirements: Corpse parts of humanoids capable of equalling one whole cadaver Preservative Reanimation Primer Mechanics: An average humanoid corpse is readied to be bound to an oculus Redlines: Average sized corpses are defined to be no bigger than that of human or elf proportions. An average sized corpse may be outfitted in armors and use heavier weapons without issue. An average corpse can have up to the strength of a knight, though incapable of knightly stratagem that goes along with such. Flesh Golems Provided there is available cadavers, gore and organic matter, a necromancer of appropriate skill can craft a meaty amalgamation of olog proportions. This creation requires a proper humanoid or quadrapedic skeletal or muscle structure in order to use motor functions, lest it be a horrifying globule of flesh in perpetual tormented existence. Due to the nature of its scale, these abominations require maintenance every week from various parts. Requirements: Corpses of humanoids or creatures capable of summing up to the size of the amalgamation Preservatives Fleshsmithing Tools Reanimation Primer Mechanics: Flesh Golems are crafted and readied to be bound to an oculus. Redlines: These creations require necromancers to repair damages and rot every 1 narrative week or they will degrade beyond reanimation. Flesh Golems are limited to player imagination as long as they are a supported animal or humanoid shape found in nature. A Flesh Golems’s strength and size is up to that of a grizzlybear, if humanoid, or dire wolf, if quadrapedic. These creations can be outfitted in armor with penalties to agility and movement. A Flesh Golem is only half as agile as a humanoid being, causing it to move slower. A Flesh Golem may be instantly defeated by either crushing or removing their head, [2] heavy swings sufficing enough to sever their head or crush their skull. Due to their embalment, a Flesh Golem’s dead flesh is easily flammable. If a Golem is hit with a continuous stream of fire, they must have said flames extinguished (Either by rolling around, water or other means). Should it not be extinguished after [4] consecutive emotes, they’ll wither away into ash. It takes [2] emotes to extinguish or [1] emotes with assistance. If their flesh is struck by Aurum, the Golem would be stunned for [2] emotes, the lifeforce within them destabilized. This has a cooldown of [3] emotes to prevent stunlock. New Embalm Lesser Corpse A necromancer may treat the remains of creature smaller than the average humanoid. These creatures cannot be complex in nature, making these the ideal candidate to teach any novice necrolyte the artisanship that goes into corpsecrafting. Typically, these corpses consist of—though not limited to—animals such as wolves, bears, deer, or other wild game. Typically, these corpses are of game animals at most the size of a wolf otherwise described as “golden retriever”. What they lack in being able to compete with soldiers, they make up for in agility and their natural boons, such as a wolf’s speed coupled with its bite. Requirements: Corpse of small-scale fauna Preservative Reanimation Primer Mechanics: A bestial corpse is readied to be bound to an oculus. Redlines: Creatures larger than a Golden Retreiverhumans or elves, or complex in nature, such as some Story Team played creatures, cannot be prepared with this technique. The Maximum Size of the creature's species used for Lesser Corpse must match the Wolf/Golden Retriever Size. This is to say that one can not scale down a Bear to be Golden Retriever size for Lesser Corpse use. DIY World Lore creatures prepared with this technique MAY NOT retain any of its unique properties. These creations cannot be outfitted with weapons or armor and instead rely on ferocity and nature’s design. Embalm Average Corpse One necromancer may prepare the corpse of an average humanoid form. Embalming entails repairing a corpse, however crudely, so that it may support itself in the event it walks again. An average sized corpse may be outfitted in metal armors and use heavier weapons. without issue. Requirements: Corpse parts of humanoids capable of equalling one whole cadaver Preservative Reanimation Primer Mechanics: An average humanoid corpse is readied to be bound to an oculus Redlines: Average sized corpses are defined to be no bigger than that of human or elf proportions. An average sized corpse may be outfitted in armors and use heavier weapons without issue, although any restrictions within techlock apply. An average corpse can have up to the strength of a knight, though incapable of knightly stratagem that goes along with such. Treat skeleton has no changes because it’s perfect and underused anyway. Shame on you minmaxxers Flesh Golems Provided there is available cadavers, gore and organic matter, a necromancer of appropriate skill can craft a meaty amalgamation of olog proportions. This creation requires a proper humanoid or quadrapedic skeletal or muscle structure in order to use motor functions, lest it be a horrifying globule of flesh in perpetual tormented existence. Due to the nature of its scale, these abominations require maintenance every week from various parts. Requirements: Corpses of humanoids or creatures capable of summing up to the size of the amalgamation Preservatives Fleshsmithing Tools Reanimation Primer Mechanics: Flesh Golems are crafted and readied to be bound to an oculus. Redlines: These creations require necromancers to repair damages and rot every 1 narrative week or they will degrade beyond reanimation. Flesh Golems are limited to player imagination as long as they are a supported animal or humanoid shape found in nature. DIY World Lore creatures prepared with this technique MAY NOT retain any unique properties. A Flesh Golems’s strength and size is up to that of a grizzlybear, if humanoid, or dire wolf, if quadrapedic. These creations can be outfitted in armor with penalties to agility and movement. A Flesh Golem is only half as agile as a humanoid being, causing it to move slower. These creations can be outfitted in armor with penalties to agility and movement. This is to say that an armored flesh golem may only move 2 blocks regularly or 4 blocks if only sprinting. A Flesh Golem may be instantly defeated by either crushing or removing their head, [2] heavy swings sufficing enough to sever their head or crush their skull. Due to their embalment, a Flesh Golem’s dead flesh is easily flammable. If a Golem is hit with a continuous stream of fire, they must have said flames extinguished (Either by rolling around, water or other means). Should it not be extinguished after [4] consecutive emotes, they’ll wither away into ash. It takes [2] emotes to extinguish or [1] emotes with assistance. If their flesh is struck by Aurum, the Golem would be stunned for [2] emotes, the lifeforce within them destabilized. This has a cooldown of [3] emotes to prevent stunlock. Reasoning: Necromancy lore is a headache, all this seeks to do is fix some of the issues apparent with its writing. And yes, these issues have popped up before this isnt just some schizoid "well ackchualli" theorycraft. Link to post Share on other sites More sharing options...
FlemishSupremacy 6115 Share Posted May 27, 2025 5 minutes ago, Aehkaj said: An average sized corpse may be outfitted in armors and use heavier weapons without issue, although any restrictions within techlock apply. You're telling me zombies can't have guns??? Link to post Share on other sites More sharing options...
Aehkaj 1244 Author Share Posted May 27, 2025 Just now, FlemishSupremacy said: You're telling me zombies can't have guns??? Only if they pray to join the holy oren empire and wear white wigs Link to post Share on other sites More sharing options...
lemonke 6014 Share Posted May 27, 2025 I would just say flesh golem have olog size and strength for the sake to modernize their strength tier. The rest seems good tho Link to post Share on other sites More sharing options...
Aehkaj 1244 Author Share Posted May 27, 2025 1 hour ago, lemonke said: I would just say flesh golem have olog size and strength for the sake to modernize their strength tier. The rest seems good tho Thats something specifically that I don't really want to mess with since grizzly bear is supposed to be technically under olog, and if I remember correctly Naz's bear summon uses grizzly bear so I see no need to update it here Link to post Share on other sites More sharing options...
Aehkaj 1244 Author Share Posted June 6, 2025 ADDITIONAL EDIT: LESSER CORPSE now details that the chosen species for EMBALM LESSER CORPSE must be within the Size Constraint of Wolf/Golden Retreiver. NO SCALING DOWN LARGER CREATURES to then be LESSER CORPSE. IF the animal is larger, it should be FLESH GOLEM. Link to post Share on other sites More sharing options...
Islamadon 9158 Share Posted June 13, 2025 Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter. Link to post Share on other sites More sharing options...
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