Jump to content

The Auric Order

 Share


___

Recommended Posts

 


AD_4nXft8OT6yTACI61E_inEOBGSnB_L8-B5mm9T-R6O4uWWPwudqrp9nU5k_F-RfhQGpgLFZMqKbMzKDEIjBQ8MCH4B3g6d1vWSMmVkLVIpncGIv3I8kFxyA7uXznjXD3v7qBuhAoeX_Q?key=zq5MTzMbnRYCIjFG7qLezA

The Auric Order
AD_4nXeSldB2iOPExzxvt3iJ1IAxzWhpSOn9Lc3u17xaqQmM-oZXTB6jOTRl2cvdf2iTbf9MCMjFmOrs-MNzKahFwSDIyaMs48px6vNkWENUCvzrXcILbWkq7OgJQicQ5ElvaYu8Gd43Eg?key=zq5MTzMbnRYCIjFG7qLezA

AD_4nXft8OT6yTACI61E_inEOBGSnB_L8-B5mm9T-R6O4uWWPwudqrp9nU5k_F-RfhQGpgLFZMqKbMzKDEIjBQ8MCH4B3g6d1vWSMmVkLVIpncGIv3I8kFxyA7uXznjXD3v7qBuhAoeX_Q?key=zq5MTzMbnRYCIjFG7qLezA

Overview

The Auric Order, founded in 236 SA by one Ambrosia Enrica O’Hara, serves to quell the encroaching darkspawn presence upon the lands of Burgundy within the Empire of Man. Though the order is based in Silasia, loyal vassal to the Imperator, it seeks to aid the entirety of Burgundian lands, regardless of Lord or Lady. Taking on the Golden Ring of St. Julia as its Heraldry, the order reveres and pays homage to that Saint as Patron of Exorcism, and a symbol of hope.

Split into three divisions, the Order serves Canondom through various means, be it Arming the common man with knowledge, steel, or faith. Each division, dubbed Hunters, Artisans, and Inquisitors, take it upon themselves to support the whole according to their expertise. Hunters serve as the Order’s vanguard, focused upon the learnings and practice of martial technique to quell the Darkspawn by steel and flame. Inquisitors, suited more as eyes and ears of the Order, investigate and archive all that they can uncover to aid in the location and eradication of lurking, hidden fiends. Lastly, the Artisans produce the apparatus of which the order can make use of in their duties, from lockpick to longsword. 


AD_4nXft8OT6yTACI61E_inEOBGSnB_L8-B5mm9T-R6O4uWWPwudqrp9nU5k_F-RfhQGpgLFZMqKbMzKDEIjBQ8MCH4B3g6d1vWSMmVkLVIpncGIv3I8kFxyA7uXznjXD3v7qBuhAoeX_Q?key=zq5MTzMbnRYCIjFG7qLezA

Structure

 

Ranks
 

Guildmaster

AD_4nXf22tDqdfg67HEPRdXtA9R5mBiUQ4dnDFDu3J85N7nQd1mXQAQBbbSbyGoPg8Vn_CdwVjd0AGd10TXh4lecKaKA91G6pBp2FHPGu6hvL6oLNb3kAxsXY469NTWaGDLlezuQ7L3Q5g?key=zq5MTzMbnRYCIjFG7qLezA
 

The Guildmaster (@MythicalAxolotl) is chosen by the previous Guildmaster upon their resignation, or, in the event that a new Guildmaster is not chosen, elected by the three Magisters. The responsibilities of the Guildmaster include filling vacancies among the Magisters, assigning mentors to Aspirants of the Order, and hosting the Initiation trials. The Guildmaster is also granted the power to exile members of the Order for misconduct and overrule decisions made by the Magisters.

 

Magister

AD_4nXdUf14cF-gTcz_2M3LmvsuP9s6DofDP5JOYkwxK89k3tAmTcWlekxE21LIPfc1UG9USnmMKsG5kJLaP7LFah8DERYbM6Nvz2JwvBx_wlKcV9nqeYkavGtlfGgyvuKLE3pYADEL0?key=zq5MTzMbnRYCIjFG7qLezA
 

Magisters are appointed by the Guildmaster. Each Magister is responsible for overseeing one of the three divisions within the Order, thus, there may only be three Magisters at once. Examples of the responsibilities that fall upon the Magisters include assigning missions, tracking progress, administering trials during the Initiation ceremony. The Magisters may only host the Initiation ceremony after two of the three have agreed on a time and place. Additionally, Magisters can vote to exile members of the order so long as a ⅔ majority is achieved.
 

Adept

AD_4nXewtg9aivQgmhH1809444sC6f125RcdWCQcw4mm0ejjJL6fpU_afRlxuy8MPA6p4vhsg0AFcWSkFe67zOJH2kKw4mv6rkKvBdKPSPdchyd45z37D8LDJgmGS9w3WUySXRdo1uOGng?key=zq5MTzMbnRYCIjFG7qLezA
 

Adepts are those who have gone through Initiation and been accepted as fully-fledged members of the Order. They are assigned a badge from one of the Order’s three divisions based on the trials they completed during Initiation and are expected to fulfill the duties that come with it. Said duties can be found within the Divisions subsection of this missive.
Adepts who have received a badge from two or more divisions are considered veterans. Veterans take on the additional responsibility of teaching the Aspirants of the order.

 

Aspirant

AD_4nXcA-vu5I83kPrpK0FdaXsjCH_qvzaAmCjz3b0I0TflNDZFRTTMwsWlzfzPpemDz76iGmTv2bTUzcnqaUBroyW9-PTFaQp6QQFzx-DBvaDHCuaQalW-UtLUStaxgPPsHG0RMcPgk3g?key=zq5MTzMbnRYCIjFG7qLezA
 

Aspirants are those who have only recently joined the Order. Untested and inexperienced, they are forbidden from taking on missions. Aspirants are assigned a veteran of the Order who will serve as their mentor until their promotion. Guided by their mentor, they are taught skills required by all three divisions within the Order, although they are only expected to be proficient in one branch. When their mentor believes that they are adequately prepared, they’re given a symbolic token of approval to present at the next Initiation, an event used to determine which Aspirants will be promoted to Adept status.


AD_4nXft8OT6yTACI61E_inEOBGSnB_L8-B5mm9T-R6O4uWWPwudqrp9nU5k_F-RfhQGpgLFZMqKbMzKDEIjBQ8MCH4B3g6d1vWSMmVkLVIpncGIv3I8kFxyA7uXznjXD3v7qBuhAoeX_Q?key=zq5MTzMbnRYCIjFG7qLezA
 

Divisions

 

Hunters

AD_4nXdGZYBLcxa5C99d9bNv4v4gbY27-JFqV_lL76-sCj3cpclyTUq4OoeUJCZlqY3QAthpRMKSpR-btcEleGXWgd1p3VqOWwBBuuXpxtn0VgZLUH0-NIYRp5CKO54O5lW4HlKGt9OAxg?key=zq5MTzMbnRYCIjFG7qLezA
 

The Hunters, as the name implies, primarily focus on hunting darkspawn. Their insignia displays a sword, symbolic of their offensive role within the Order. Members of the Hunters are expected to be proficient in combat and well-versed in the weaknesses of various darkspawn. The duties of the Hunters include assisting Burgundy in the defense against darkspawn and venturing deep into lairs in order to put an end to a threat at its source. Missions assigned to Hunters will be given a letter-rating based on its difficulty, with F being trivial and S being certain death. These ratings are determined by the Inquisitors based on knowledge they collect on their own missions.

 

Inquisitors

AD_4nXf9Ee0WdsjKrhh_8jj5sROSPV-Bm_BMhKXM3LNuOnYIOe-bEW7vhYccP3GiLP5zqq2BSv9Jg2auTP10it8eQdgVhHSPCeGMEoqKDo2FS5M1iY_YTcyxXLeIYXAYorNS5TAw_pFZ1Q?key=zq5MTzMbnRYCIjFG7qLezA
 

The Inquisitors primarily focus on investigation and scouting. Their insignia displays a single eye, symbolic of their role as the eyes and ears of the Order. Members of the Inquisitors are expected to be well-versed in investigative methods, observant, proficiently stealthy, and to possess a knack for entering heavily guarded buildings. The duties of the Inquisitors include investigating darkspawn activity, researching perceived threats, scouting potential combat zones, and archiving files on each threat they encounter. They are also collectively responsible for assigning letter-ratings to missions for the Hunters. Much like Hunters, their missions will be given a letter-rating based on difficulty and danger, with F being trivial and harmless, and S requiring great investigative prowess with great risks. These ratings are determined by the Magister of the Inquisitors.

 

Artisans

AD_4nXe2kDU3S_R6Kc1ieKHNLPzW5ZfwJIMf6nfCxov7nCPabC7rxJBOZjUh26C8EHmlUHJQphefD95wE64ACnSD1QKJx7LCRuR2ovWNhb0CpKdVFXWM5L7MNepdqQUzNUnhpIdaXcvFPQ?key=zq5MTzMbnRYCIjFG7qLezA
 

The Artisans primarily focus on craftsmanship and ingenuity. Their insignia displays a hammer, symbolic of their role as the creators of the Order. Members of the Artisans are expected to possess expertise in any trade that might be useful to the Order, be it metallurgy alchemy, or anything else that might be used to provide the other two divisions with useful equipment. Their duties include providing Hunters and Inquisitors with equipment and inventing new devices that will be beneficial to the Order. Their missions will be given a letter-rating based on required expertise and the expected duration, with F being a quick and simple task, and S being a task that requires a great deal of time and esoteric knowledge. These ratings are determined by the Magister of the Artisans.


AD_4nXft8OT6yTACI61E_inEOBGSnB_L8-B5mm9T-R6O4uWWPwudqrp9nU5k_F-RfhQGpgLFZMqKbMzKDEIjBQ8MCH4B3g6d1vWSMmVkLVIpncGIv3I8kFxyA7uXznjXD3v7qBuhAoeX_Q?key=zq5MTzMbnRYCIjFG7qLezA

Enlistment

 

Contacts

Those who are interested in joining the Auric Order are advised to send letter to the current Guildmaster or one of the three Magisters.

Initiation

Overview

The Initiation is the ceremony in which Aspirants are promoted to Adepts and given their first division badge. Additionally, those who have already achieved the rank of Adept may participate should they wish to acquire additional division badges. The ceremony consists of a series of trials. The trials differ depending on which division the Aspirant is attempting to join, and the trials of each division are administered by either their respective Magister or an approved substitute. Aspirants who wish to participate in the Initiation must first receive a letter of approval from their mentor. There are no other requirements for partaking in the trials. The trials for each division are listed below.



 

Hunters

To become a Hunter, one must pass three trials. The first trial is the Trial of Knowledge. It consists of a written exam that will test your knowledge of darkspawn-hunting tactics. Those who score less than a 70 will fail the first trial. The second trial is called the Trial of Strength. This trial consists of a one-on-one duel against your fellow Aspirant. You may use whatever items you bring with you in order to defeat your opponent. Only the victors of these duels may move on to the third and final trial. The final and most difficult trial is known as the Trial of Valor. To complete this trial, one must slay a darkspawn and present its remains to the proctor. Aspirants are advised to wait until after they have proven themselves in the previous trials before seeking out darkspawn for their own safety. However, those confident in their abilities may instead present the proctor with the remains of a darkspawn that they defeated prior to the Initiation ceremony. Additionally, Hunter candidates are advised to gather information from Inquisitor candidates who have completed their second trial.



 

Inquisitors

To become an Inquisitor, one must first complete two trials. The first trial is the Trial of Stealth. This trial is best described as a game of Assassin. Each participant is assigned both a badge and a target. Then, the proctor will escort them to the designated zone in which the trial will take place. The proctor will permit each participant to enter the zone one by one, staggering each entrance by two minutes. Once one has entered the zone, they may begin hunting immediately. One’s own badge is worth two points, the badge of their target is worth two points, and all other badges are worth one point. In order to pass this trial, participants must acquire a minimum of four points within one hour. The second trial is called the Trial of Investigation. To complete this trial, one must locate and create a case file on one or more darkspawn. This case file should include the following: The name or epithet of the target, a description of the target’s appearance, a list of the target’s abilities, an educated guess as to what category of darkspawn the target falls into, a list of witnesses, and a list of places where the target has been sighted.



 

Artisans

To become an Artisan, one is required to complete two trials. The first trial is referred to as the Trial of Diligence. In order to complete this trial, the Aspirant must acquire three different resources and present them to the proctor within 30 saint’s minutes. These resources may be acquired through any means. It is advised that Aspirants who wish to become Artisans choose three resources that they are familiar with, as these resources will be used in the second and final trial, the Trial of Craftsmanship. In order to pass the Trial of Craftsmanship, one must create a weapon of quality and present it to the proctor. A weapon is defined as anything that may be effectively used to cause harm in combat, and may include blades, potions, or anything else that comes to mind.

 

Discord: https://discord.gg/T3j45KQSBZ

Edited by MythicalAxolotl
Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...