Phantuhm 194 Share Posted June 28, 2025 I like this rewrite, and I think this is good, some questions though: For the Virulent Path, some of the Maledictions allow you to pick a specific plague that you can administer for example Vermin Fever, and they last 4 emotes. Is the maximum effect of these plagues instantly administered? So for example with Vermin Fever would the target struck become instantly weaker and fall over if they were in heavy armor and be unable to move for 4 emotes or are those not instantly put into effect? Vermin Fever - The victim's body becomes stricken with paramount fever eventually losing their strength by a great amount, preventing them from wearing anything heavier than gambeson. As well as for the Aesthetic features for each path I think they could be better done, Deathcallers could be able to aesthetically manipulate abyssal flame out of combat 1 emote to connect 1 emote to cast the bigger the spell the more emotes, similar to how voidal flame is. Virulent Path aesthetically could perhaps have a swarm of bugs around them with a horrid smell Then also for Archlich there could be some more flavor like some of my ideas which are just examples: Aura of the Archlich Passive Aura Upon their apotheosis, every Archlich undergoes The Personal Hollowing — a metaphysical echo that stains them eternally. This takes form in their personal aesthetic: a manifestation of their undeath, shaped by their soul’s lingering desires, regrets, obsessions, or delusions. The natural world reacts to an Archlich’s passage, corrupted by their abyssal soul: Wherever the Archlich walks, a short-lived trail follows, specifics can be changed with emotion. Could be a bloody trail following them, wilted flowers, ash, bits of bone, pure life force or abyssfire, voices from the abyss scream. • Light Falters: Torches dim. Voidal light spells flicker or bend away slightly. • Air Warps: Warm air grows cold and still, as if life itself recoils. • Sounds Muffle: Voices seem quieter, as though underwater, within 2 blocks. • Soil Spoils: Grass yellows, flowers wilt, water near their feet turns murky. Death Stare (not crp) Cast Time: 2 Emotes Effect: The archlich may manipulate their face to disturb or scare others. Example: abyssfire coming out of eyes and nose and mouth, half of face turns fleshy and human while the other half a skull etc. Redlines: No mechanical effect. Used for intimidation or RP flavor. If the death stare is done to a mortal, it briefly makes them unable to feel happiness for the next 2 ooc hours as they have been shocked to the core, struck with grief. Link to post Share on other sites More sharing options...
Mestvin 948 Author Share Posted June 28, 2025 45 minutes ago, Phantuhm said: For the Virulent Path, some of the Maledictions allow you to pick a specific plague that you can administer for example Vermin Fever, and they last 4 emotes. Is the maximum effect of these plagues instantly administered? Yes they are instant. But the effects fade right after the four emotes. (The reasoning is that immediate cast is more potent with Necromancer's Vitae therefore the instant effect and short duration) 47 minutes ago, Phantuhm said: As well as for the Aesthetic features for each path I think they could be better done, Deathcallers could be able to aesthetically manipulate abyssal flame out of combat 1 emote to connect 1 emote to cast the bigger the spell the more emotes, similar to how voidal flame is. Virulent Path aesthetically could perhaps have a swarm of bugs around them with a horrid smell Im sure no one would hammer you if you do the graveflame aesthetically out of combat. As for swarms you can already do that by utilizing branding cantrip - it even worked in the old necromancy. But it makes sense to have bugs around your body if you become T4 Virulent. Link to post Share on other sites More sharing options...
Behindbush 163 Share Posted June 28, 2025 Yoo you go girl, Really like the idea of such multiple-slotted MA to have distinct "specializations" to tweak it further for your very character. I guess I've arrived late to see the previous formatting, but I have no issue with reading it rn +1 1 Link to post Share on other sites More sharing options...
MysticalWeasel 911 Share Posted June 29, 2025 Heh.... nothing ever passes 3 Link to post Share on other sites More sharing options...
Echo_42069 386 Share Posted June 29, 2025 Gave it a read and seems easy to navigate. Rp wise seems pretty interesting and fun too +1 2 Link to post Share on other sites More sharing options...
Islamadon 9158 Share Posted July 7, 2025 This lore has been denied. Writer ded. Link to post Share on other sites More sharing options...
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