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[AMENDMENT] BLIGHT HEALING & COM. & CONTROL: AWAKENING


CelestialMochi

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This is the current spell for Awakening [Infusion] under Blight Healing for Druidism. 

 

Spoiler

Awakening [Infusion] - T3 [Once per two IRL days]

Awakening has been passed down from Druid to Druid for centuries. Usually performed upon staves, it serves as a means for Druids to defend themselves as well as leave behind a lasting piece of themselves for generations to come. Known to be a particularly advanced Gift, the Druid must utilise their mastery of both Blight Healing and Communion of Nature in order to properly Awaken.
 

These staves or objects eventually can become sentient with a personality of their own over time as they progress - having been infused with many generations of druidic energy creating its own demi-lifeforce minimicing that of its creators.

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Mechanics: 
 

Awakening is entirely freeform and aesthetic, requiring at least [3] emotes to infuse an object with it. The druid must connect and invoke their healing mists, infusing it into the object itself.
 

[1] Connect [1] Invoke Mists [1] Infuse mists into Object
 

  • Required to be T3 in Blight Healing to be taught.
  • Requires T5 in Communion and Control and to be taught Infusion.
  • The objects resulting from this ability may be used in combat.
  • The physical capabilities of Awakened objects are largely flavour. Although a Druid may use them as a weapon, they are no more damaging than any mundane staff etc.
  • One may not Commune with Awakened objects to metagame, i.e. learn about character death. Should one attempt to, the object will respond with confusion.
  • Awakened staves can only become Sentient Staves after being with a Druid for 5 IRL months.
  • Sentient Staves require an approved MART.
  • Awakened objects require an ST signature
  • Refer to Infusion in ‘Communion & Control’ for additional questions and information.

 

Under Communion and Control's page:

 

Spoiler

Awakened Fortitude [Infusion]  

[Active | Required to be infused Kuila on a druid’s staff or club.]

 

An infusion that brings forth the striking power of the original spell without costing the druid any exhaustion, but only for a short time before it fades once more into normality. The Awakened Fortitude infusion has one active charge lasting for the original duration of (5) emotes before it must be surrounded by natural energies for at least a day before being usable once again.

 

REDLINES:

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- The infused item must be a piece of Kuila around or attached to the druids staff.

- Requires two emotes to activate [1 activation, 1 taking effect] before it is usable for [5] emotes or it is dropped from the druid's grasp.

- Non-Druids may not activate the enchantment within the staff.

- An item infused with this infusion must be ST signed.

 

The Amendment is for one of the redlines:

 

Spoiler
  • Awakened staves can only become Sentient Staves after being with a Druid for 3 IRL months.

 

Reasons:

 

Spoiler

I understand the original reasons behind for the wait time to be 5 months is to slow down the MARTs intake, but I think you can get about the same amount of slow intake at 3 months as it takes already so much time for a person to get to that point in Druidism not including their time as being a Dedicant to get attuned. 

 

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Awakening also exists on the C&C page with slightly different redlines, might be a good idea to quickly make them all the same via this amendment. 

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13 hours ago, Evonpire said:

Awakening also exists on the C&C page with slightly different redlines, might be a good idea to quickly make them all the same via this amendment. 

Oh I didn't notice that...can you DM me that info so I can edit this post?

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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