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[Amendment] weird ass demon trees


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Anything kept is normal text, anything new is italicized text, anything changed is bold text.

 

CURRENT:

Spoiler

— Requires OOC permission should the trees being tainted be on an owned tile.

— Gatrov may be stronger or weaker within events should they be utilized by ET to varying degrees, yet Gatrovs by default are strictly noncombative.

— Gatrov are impervious to mundane and magical flames- incapable of burning.

— The Ilzakarn spoke to those whom understand it cannot be used to metagame or be useful in any fashion.

— While only the trees will become Gatrov, other plants around may be changed for aesthetic, ie grass or bushes.

— Gatrov do not require an ST sign, but should have player signs denoting what the region is / its effects.

— One may not infer that Gatrov trees are inherently infernal in nature without proper RP or IC knowledge to back such a reasoning. 

— While players may be able to acquire Rakir from cisterns or other means, they would not be able to infer that dumping it onto a sapling creates a Gatrov. This must be learned from a Naztherak or someone else who is already aware of the fact.

— When done upon Soul Trees or Epiphyte Plants, refer to their subsequent lore pieces.

— Trees larger than [30] blocks tall need [2] Naztherak/Inferi working in tandem to provide streams of malflame to warp them into Gatrov.

 

NEW:

Spoiler

— Requires OOC permission should the trees being tainted be on an owned tile.

— Gatrov may be stronger or weaker within events should they be utilized by ET to varying degrees, yet Gatrovs by default are strictly noncombative.

— Gatrov are impervious to mundane and magical flames- incapable of burning.

— The Ilzakarn spoke to those whom understand it cannot be used to metagame or be useful in any fashion.

— While only the trees will become Gatrov, other plants around will be changed for aesthetic, ie grass or bushes, as well as crops and other botany around the affected tree.

— Gatrov do not require an ST sign, but should have player signs denoting what the region is / its effects.

— One may not infer that Gatrov trees are inherently infernal in nature without proper RP or IC knowledge to back such a reasoning. 

— While players may be able to acquire Rakir from cisterns or other means, they would not be able to infer that dumping it onto a sapling creates a Gatrov. This must be learned from a Naztherak or someone else who is already aware of the fact.

— When done upon Soul Trees or Epiphyte Plants, refer to their subsequent lore pieces.

— Trees larger than [30] blocks tall need [2] Naztherak/Inferi working in tandem to provide streams of malflame to warp them into Gatrov.

Gatrov requires [10] Maleus and [1] Rakir in order to be made.

 

PURPOSE:

Too many people complained about this to me over the course of a few weeks in different ways. Took me literally 5 seconds to make, is a harmless change that puts COST and LIMIT to Gatrov creation so that there aren’t any issues in the future with spamming them. Bye.

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Would also amend this clause to be the following to eliminate confusion for ST who are unaware of the precedent from Pallodium:

— Requires OOC permission from a RO or PRO should the trees being tainted be on an owned tile.

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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