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Transparency - What's up with war?

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Spoopy_Duck

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11 minutes ago, argonian said:

No one's ever CRP'd an actual battle. Specially planned map-antag events once or twice a map involving several ET RP'ing multiple characters and fighting like 20+ players each don't count - you cannot expect every time people attack a lair to work like that. You'd need months to plan each WC.

 

And even if they tried it - most lairs don't house armies of Inferi. A CRP assault by 100 men would be just as much of a guaranteed win as a PVP assault. The only difference is that it'd be death-by-wall-of-text rather than death-by-clicking.

 

You just cannot have a CRP WC without severely limiting the number of players allowed to participate. And if we go down that route (good - it sounds fun, like I said), it needs to make sense in-universe.

 

Most, if not all Dark MA/CAs, have a means of producing an army, BBEG, or both. Multiple ST events occured during aevos that were not super-antag mapend events that involved sieges offense & defense. 

 

No, I do not expect every raid to work this way thats absurd. However, WCs take a giant amount of preperation and take some time to complete. Surely, if you really want to be rid of your darkspawn it would be no real trouble to take your mythical army, their siege stuff, and send them off? It provides infinitely more to do then just 

war declared

invading army instantly appears at your border

1 battle

repeat

 

I do think you'd have to depart from the era of giant shout emote event clusters but frankly it feels like with hard emote timers and just being reasonable [people already do most of what your suggesting in large crp events as seen on aevos] it could be viable. Furthermore, what doesn't make sense in universe is that a raiding army shows up, and suddenly the evil dead people lose all their super evil powers of undeath and gotta lock in with iron armor [theyre undead armor magically vanished] and iron weapons [the super undead metal also vanished].

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I'm seeing a lot of concern about the new warclaim mechanics - and they're absolutely valid concerns - but I'm not as worried as some have been in those comments.

 

First off, I don't think that this is a new rule? My understanding is that this rule - or a similar one - was active on Aevos. Lumbridge (a lair that I stewarded over with Xergarok) was under a lot of IC threat of warclaim, which never really transpired because no realm was willing to pay the exorbitant price to snake alllll the way over and then gobble us up. If they had spent those dozens of thousands of mina, we would have had the option to just move in the other direction and waste their efforts.

 

Now... I know we got warclaimed anyway, but it didn't go anywhere because these rules protected us from long-distance warclaim, and thus we didn't lose our lair until it happened through the course of valid event rp (which I'm still salty about but at least it was a crp siege like Primnya and Argonian describe)

 

My biggest concern, personally, is the option of ST to deny a new location to a fleeing Lair. If ST acts in good faith and gives a new lair whenever it would be realistically available (ie you can always sneak into a new cave across the map but your giant vampire manor probably can't teleport) then I'm all for it. HOWEVER, with player faith in staff at a particular low point, it's hard to enjoythat a cult's survival depending on [INSERT YOUR LEAST FAVORITE ST SO YOU GET MORE RILED UP] giving you permission...

 


EDIT: wait... the magic of your vampire lair DOES let you teleport things....

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This post was apparently far too inflammatory.

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