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[Rewrite] [Magic Lore] Mysticism

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ANOTHER THING IVE SPOTTED! - Apart from Truesight, I believe redlines and a proper definition Ritual should be established for Amputation. - I dont seem to be able to find its redlines, apart from the fact its a spectral arm and marked on one's MA. As such leaving it to interpretation, meaning one could say since it's ghostly it goes through them or can't hold items!

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On 2/10/2026 at 2:22 AM, Lenny said:

[T5] Expulsion

 

I will miss the mention of the personal action that you are (as of the currently accepted mystic write) capable of doing at the conclusion of this otherwise hardly used spell in it's offensive form, in tandem with your expulsion. I wonder if it is an oversight or intentionally nerfed for the sake of balance. The rewrite of the spell's defensive form is very nice, though. Overall, this write/mass-amendment does a lot to bring mysticism in line with more modern, currently accepted MAs on the craft. It is very cool.

 

image.thumb.gif.6cf92b0587cf85a7f516787ddc0d5d35.gif

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On 2/10/2026 at 7:00 AM, PrimnyaQuorum said:

Please no more scion mystic blade minmax. Remember the PCswift massacre of koyo kuni

 

I do it right. PCswift was just silly with it

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I like this whole, I do think 4 slots for amputation and 5 for Wight is a bit much. Setting it to 3 slots for full amputation and leaving wights with a single free slot for bardmancy or something seems entirely fair to me. Mysticism spam would not be an option that way.

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19 hours ago, MsLinni said:

I like this whole, I do think 4 slots for amputation and 5 for Wight is a bit much. Setting it to 3 slots for full amputation and leaving wights with a single free slot for bardmancy or something seems entirely fair to me. Mysticism spam would not be an option that way.


Applied a few more changes too which were brought over from the original;
- Denoted specific amount of strikes requires for a Menhir to be destroyed
- Adjusted Husking to be more capable with its disguise, being able to retain it better.
- Removed emote counts from most, if not all, ritualistic spells which are not required and set them to [Freeform] instead -- much like current. 
Among some more, additionally lowered slots to 2 by default, +1 for amputation, and +1 for Wight (max 4)

This was done after talking with some people in the Mystic community, which found the cost grave coupled with the comments here which echoed similar sentiment.

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12 hours ago, Lenny said:


Applied a few more changes too which were brought over from the original;
- Denoted specific amount of strikes requires for a Menhir to be destroyed
- Adjusted Husking to be more capable with its disguise, being able to retain it better.
- Removed emote counts from most, if not all, ritualistic spells which are not required and set them to [Freeform] instead -- much like current. 
Among some more, additionally lowered slots to 2 by default, +1 for amputation, and +1 for Wight (max 4)

This was done after talking with some people in the Mystic community, which found the cost grave coupled with the comments here which echoed similar sentiment.

 

#LennyBest

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On 2/10/2026 at 3:22 AM, Lenny said:

[Wightdom] - [5 Slot]

» The Mystic has just chosen to consume an apparition, being slowly petrified in stone over the course of a week, the mortal vessel fading as they wrestle with the apparition within them. To perform this, they must both be of Tier Five and have an Amputated limb. Once this phase is completed, the Mystic will now emerge as a Wight, still rather disoriented with all the souls conjoined within them, yet over time they may become more accustomed to such a presence, the Wight now having completely mastered Mysticism in all its aspects.

 This one needs its fixing to 4 slot, The one above at the start does say 4 for wightdom! 

On 2/10/2026 at 3:22 AM, Lenny said:

The Shepherd class sacrifices their strength, dropping down to [Voidal Strength] at the cost of magical-long range advantages, whilst the Sentinel retains their strength at a maximum of peak [Human Strength]

Also, is this MEANT to be peak Human Strength? Taking it would nerf Orcs that attempt to get Mysticism.

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On 2/10/2026 at 10:38 PM, TrisTheWarrior said:

ANOTHER THING IVE SPOTTED! - Apart from Truesight, I believe redlines and a proper definition Ritual should be established for Amputation. - I dont seem to be able to find its redlines, apart from the fact its a spectral arm and marked on one's MA. As such leaving it to interpretation, meaning one could say since it's ghostly it goes through them or can't hold items!

6 hours ago, TrisTheWarrior said:

 

#LennyBest

6 hours ago, TrisTheWarrior said:

 This one needs its fixing to 4 slot, The one above at the start does say 4 for wightdom! 

Also, is this MEANT to be peak Human Strength? Taking it would nerf Orcs that attempt to get Mysticism.

2 hours ago, TrisTheWarrior said:

Also for the [X Emotes] for spells and Rituals, is that Including connection? I cant tell.

 

image.thumb.png.b5ac635f2cff0a38b89cd4300c06fb32.png

 

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I want to play a Mystic now

 

Edited by wx4927
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On 2/9/2026 at 8:22 PM, Lenny said:

Passively, a Mystic can allow for ‘ghostly’ or Elysian aesthetics to become present in the casting of their other magics (or enchants), such as Voidal magic or Housemagery. This is freeform, though notably cannot serve to ‘disguise’ casting- Fire Evocation, however ghostly and ethereal, will always appear like fire, and so on. Whilst largely freeform, chief examples of Arcane Hindering are as follows:

 

✦ Arcane Scions - the scion’s soul-shadow may take the shape of one of the mystic’s bound phantoms, going so far as to speak through this incorporeal form should the mystic permit it. 

✦ Fire Evocation - hindered flame may appear pale and ectoplasmic, mimicking the colour and texture of the mystic’s ectoplasm and at times host to shifting images of the dead.

✦ Earth Evocation - hindered stone may appear dull and dense, coloured with veins of light to resemble menhir.

✦ Water Evocation - hindered water may appear colourful and luminescent, as well as moving in a thick and sludgelike manner akin to raw ectoplasm whilst ice will resemble the light-warping shields of mysticism’s Walling. Within sizable quantities of water or ice the images of the drowned, waterlogged or frostbitten dead may be visible.

✦ Air Evocation - hindered air loses its transparency, instead becoming a haunting miasma of pale light, reminiscent of a mystic’s deadbreath albeit far less dense and merely translucent.

✦ Life Evocation - flesh, flora and creatures borne of life evocation resemble mundane biomass that has been hindered, their appearances twisted into translucent and ghostly remnants of themselves. Flesh and bone in ‘living’ conjurations must still maintain its structural integrity, however, and will never literally be made from ectoplasm but rather viscous and translucent re-texturing of otherwise opaque matter. Such will always resemble phantasmal undead, as clarified in Phantom as well as Hindering lore.

✦ Translocation - when shifting through the void, a mystic translocator may leave behind a shadow; ghostly, incorporeal remnant of themselves that dissipates completely in the emote following the shift.

Alright, let me actually say something that isn't NPC dialog... Must have been the wind... Anyways, I ******* love this! I want more magic to have this!!! I mean, they have their own version of this. Because this is so epic! It might just be aesthetics, but the pure fact that this alters other magics optionally is so cool to me, because I like thinking, depending on which matches you have, others will be affected. Anyways, this is fine; bro keep up the good work

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Might be a bit of a silly question but I was wondering. In the rewrite as far as I can find there is no mention of the previous effects of the Casting mystic (or Shepard) appearance changing  where as before they were old appearing and had white hair etc and this rewrite says nothing about that and only talks about physical weakness so will Shepard mystics retain their old man appearance or is that going with this rewrite? 

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Are relics no longer required for conjurors to cast?

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On 2/13/2026 at 3:34 PM, Lenny said:


Applied a few more changes too which were brought over from the original;
- Denoted specific amount of strikes requires for a Menhir to be destroyed
- Adjusted Husking to be more capable with its disguise, being able to retain it better.
- Removed emote counts from most, if not all, ritualistic spells which are not required and set them to [Freeform] instead -- much like current. 
Among some more, additionally lowered slots to 2 by default, +1 for amputation, and +1 for Wight (max 4)

This was done after talking with some people in the Mystic community, which found the cost grave coupled with the comments here which echoed similar sentiment.

 

Re-visiting this, I didn't realize just HOW MANY buffs Amputation has received in this rewrite. Couple that with your changes and the post-submission slot changes, this is actually pretty solid. The fact that it's making me consider choosing between Voidal Feat'ing or Three Slotting Mysticism for the ability to manipulate and hex, means it's very effective. Good stuff.

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