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[Amendment] Animatii Prosthetics and the Soul


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OLD

N/A - there is no redline expressly referencing this

 

NEW

Added to animatii prosthetic redlines:

 

- All prosthetics are not soul bearing materials. Spells and items and so on that affect soul bearing materials do not apply due to such. 

 

PURPOSE

The amount of times this has been sreq-ed justifies it finally being added to redlines. If only to lighten the ticket load on ST. 

 

FURTHER EXPLANATION

Animatii prosthetics, as per the lore, are crafted from “solely dead and inorganic materials.” 

 

Automaton CAs, despite having lifeblood, can exist without a soul. 

 

All blood is transformed into lifeblood when entering the prosthetic. 

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+1

-Malflame attacks soul
-IF that limb bears no soul, then there's nothing to be affected
 

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Wasn't this the case already?

 

Edit: ya well people are idiots (I mean they play LotC)

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5 minutes ago, King_Kunuk said:

Wasn't this the case already?

image.thumb.png.c2b6d6f971b0ca164495cc8230930465.png

lets put our thinking caps on kunuk

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18 minutes ago, Iulius said:

IF that limb bears no soul

is it not less about whether or not the limb "has a soul", and more about whether or not the prosthetic sufficiently repairs the soul blueprint? 

 

Like is the differentiation between a fancy ma/fa prosthetic and a peg leg not the fact that the former has an interplay with the soul blueprint, or did I dream this up in a manic episode or smthng. 

 

In my head it doesn't matter if ur prosthetic is made out of magic dead clay or fancy metal, if something like malflame affects the soul, the soul blueprint is what is being attacked, and the damage on the body is a manifestation of the damage to the soul. So it doesn't matter what ur physical body is made of, bc that's not actually what is being affected. Am I just crazy rofl

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10 minutes ago, RezRatKeia said:

is it not less about whether or not the limb "has a soul", and more about whether or not the prosthetic sufficiently repairs the soul blueprint? 

 

Like is the differentiation between a fancy ma/fa prosthetic and a peg leg not the fact that the former has an interplay with the soul blueprint, or did I dream this up in a manic episode or smthng. 

 

In my head it doesn't matter if ur prosthetic is made out of magic dead clay or fancy metal, if something like malflame affects the soul, the soul blueprint is what is being attacked, and the damage on the body is a manifestation of the damage to the soul. So it doesn't matter what ur physical body is made of, bc that's not actually what is being affected. Am I just crazy rofl


Animatii prosthetics are expressly mundane creations (described like that in the lore) and are just cool alchemical feats. They don't do anything to the soul blueprint nor does losing a limb damage the soul blueprint. 

Malflame cannot attack the soul unless it strikes a soul bearing material according to the naztherak lore so it wouldn't effect animatii limbs. 

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14 minutes ago, Anonymous_Rando said:

The Game

 

fair 'nuff, chief 

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I believe this was already the case. [At least what ST ruled the last time my friend sreqed about it]

But its good to get it written in and amended into actual Lore. Make it clear

So +1 

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Ok but if you have a machine soul, and they're hit by malflame they're effected. So- there's contradictions here, no? I mean that machine soul is basically a person with a bunch of prosthetics.

 

"No but silly, they have a soul so they're affected"

"So does a person with a prosthetic"

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1 hour ago, Animael said:

Ok but if you have a machine soul, and they're hit by malflame they're effected. So- there's contradictions here, no? I mean that machine soul is basically a person with a bunch of prosthetics.

 

"No but silly, they have a soul so they're affected"

"So does a person with a prosthetic"

There are two types of playable animii CAs.

 

The first is not a machine spirit because it lacks a soul but it is still intelligent and can function. (Says in its redlines that it cannot do any magics that require a soul.)

 

A machine spirit is essentially a prepared husk that got “infused” with the soul of the person it was prepared for.

 

Since prosthetics are a lesser tier of crafting, do not involve the soul preparation and identifying processes a machine spirit does, and are supposed to be worse versions of actual limbs overall (cannot feel temperature and person will completely bleed out into unconsciousness in 5 emotes if the life blood starts to leak), it stands to reason that they fall under the category of the soulless automaton CA. You’d basically be trying to malflame an alchemically advanced pegleg, etc. 

 

Edit: It could be interesting if soul-infused animii prosthetics were an option for the ability to feel temperature etc. in exchange for being affected by soul magics and items. But that would need to be in a different amendment attempt.

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8 hours ago, Anonymous_Rando said:

The amount of times this has been sreq-ed justifies it finally being added to redlines. If only to lighten the ticket load on ST.

 

i dont mind the amendment one way or another (i think anyone who interprets otherwise is a complete moron) but you are the only person to ever sreq this 2 days ago 

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5 hours ago, squakhawk said:

 

i dont mind the amendment one way or another (i think anyone who interprets otherwise is a complete moron) but you are the only person to ever sreq this 2 days ago 

 

I do know of another instance of it being sreq-ed besides mentions of sreqs in this post. Of course, I don’t have access to those logs at all so it’s admittedly a presumption asides from that.

 

But several times I’ve entered crp involving malflame or have seen someone else enter crp involving malflame and then this gets brought up. It has ranged from insisting that malflame not only affects animii prosthetics but also melts it (utterly whack) to “well it doesn’t burn it but if you touch the flesh limb before the prosthetic, it’ll spread across it.” 

 

So at the very least, will hopefully stop that sort of back and forth and cut down on something that could make crp take even longer.

 

Doing the sreq recently was to make sure for myself that a current ruling on it was what I also assumed to be obvious. 

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7 hours ago, Anonymous_Rando said:

There are two types of playable animii CAs.

 

The first is not a machine spirit because it lacks a soul but it is still intelligent and can function. (Says in its redlines that it cannot do any magics that require a soul.)

 

A machine spirit is essentially a prepared husk that got “infused” with the soul of the person it was prepared for.

 

Since prosthetics are a lesser tier of crafting, do not involve the soul preparation and identifying processes a machine spirit does, and are supposed to be worse versions of actual limbs overall (cannot feel temperature and person will completely bleed out into unconsciousness in 5 emotes if the life blood starts to leak), it stands to reason that they fall under the category of the soulless automaton CA. You’d basically be trying to malflame an alchemically advanced pegleg, etc. 

 

Edit: It could be interesting if soul-infused animii prosthetics were an option for the ability to feel temperature etc. in exchange for being affected by soul magics and items. But that would need to be in a different amendment attempt.

Given the amount of hurdles and mental gymnastics people will do to avoid malflame and its effects, I hesitate to say the issue is really the workarounds but more the mechanic is so dogwater people everywhere bend over backwards IRPly and OOCly to avoid it.

 

Animii at its core is alchemy; most alchemy [except tawkin and machine spirits] dont interact with the soul. I think its a bit of a slippery lector slope to start theorycrafting how the soul can be integrated into more mundane alchemy. Its ok to just leave it that machine spirit = soul automaton = weak to malflame, and every other application of animii prothesis do not specifically contain soul-bearing material within

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4 minutes ago, PrimnyaQuorum said:

Given the amount of hurdles and mental gymnastics people will do to avoid malflame and its effects, I hesitate to say the issue is really the workarounds but more the mechanic is so dogwater people everywhere bend over backwards IRPly and OOCly to avoid it.

 

Animii at its core is alchemy; most alchemy [except tawkin and machine spirits] dont interact with the soul. I think its a bit of a slippery lector slope to start theorycrafting how the soul can be integrated into more mundane alchemy. Its ok to just leave it that machine spirit = soul automaton = weak to malflame, and every other application of animii prothesis do not specifically contain soul-bearing material within

 

Fair enough xD 

 

Simple is best 99% of the time.

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