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[✗] [Amendment] CORE POTIONS: weak potion recipe batch sizes/cost adjustments

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Helmet

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Additions are BOLD AND UNDERLINED

Removed stuff is STRUCK OUT

 

Luminosity Potion

(Common | T1)

 

Giving credit to its name as, this is quite literally light in a bottle. It is often employed by spelunkers and miners in order to navigate throughout darkened caves with a mere vial of alchemic liquid as opposed to carrying around entire lanterns.

 

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Recipe:

Base: Distilled Water

 

- Mundane: Light x1

- Mundane: Endurance x1

- Mundane: Swiftness x1

 

Dyes may be added to the process to make the light a certain color, to no effect beyond aesthetic. This Recipe outputs a batch of [2] Luminosity Potions.

 

 

Mechanics:

Unactivated, the potion appears as a clear liquid, similar to water or rubbing-alcohol. Should the container be shaken or otherwise aggravated, the liquid would begin to emit an artificial, heatless yellow glow that may last for up to one OOC day. The illumination of the liquid would be similar to that of a regular mechanical lantern or torch, and cannot be used to blind/stun. Should one drink the potion, they would be inclined to throw it back up, though to no harmful extent.

 

There is no particular process for the creation of Luminosity Potions.

 

 

Redlines:

  • Luminosity Potions are, under no circumstance, blinding to any capacity.
  • Luminosity Potions do not produce heat, nor can it be used to start fires.
  • Consuming the potion will, at most, cause one to throw up. It does not cause any harm nor can it poison anyone to any extent of hindering their regular daily functions. 
  • Does not require ST Signature.

 

Land's Nurture

(Common | T1)

 

A concoction made as a means to facilitate and nurture regents and creatures that normally could not survive in certain climates, often employed by botanists or herbalists in order to keep their various herbs alive in less favorable environments. 

 

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RECIPE

Base: Compost

- 3x Life

- 2x Connection

- 2x Growth

 

This Recipe outputs a batch of [3] Land's Nurture Potions.

 

EFFECTS

Land’s Nurture is a liquid that must be administered to soil or whatever form of matter, and once so — it will slowly take root in the object; taking on a richer color. Once it has done so, it may be used to nurture plants in an effective manner, making it so certain regents can survive climates that they are typically unable to. This can be used for some animals, really providing nutrients to their bodies and allowing them if they ingest something with the potion; or if they stay on the land, they will find that afflicted land will be similar to their habitat, being able to accomodate for all life due to some odd reaction. If a descendent or something similar were to take it, they would find that it gives them a warm, tingling sensation that would do no harm. It would make them feel slightly more energized, and feel as full as an adequate meal due to the nutrients in the concoction. More can be added to make the concoction grant more fertile soil, give more nutrients and cause plants to grow at a more rapid rate, sometimes even becoming more sizable than they normally are. An interesting note, anything under Land’s Nurture does not require sunlight.

- Any benefits flora or fauna may gain from Land’s Nurture will not be things such as potency in a poisonous herb, but rather merely the size and perhaps quality. Any benefits descendants gain from ingesting Land’s Nature are purely flavor and offer no real benefit, unless you count a full meal as beneficial. 

- Tier One

- Does not require ST signing.

 

 

Reasoning:

Luminosity Potion - More or less worse Arkenlyte. Being able to make MULTIPLE for a far cheaper cost would be good, especially when people can just bring a lantern/cast mage light, a spell several magics including housemagery have by default.

Land's Nurture - I don't think I've seen a single person use this. Cutting it's cost down while increasing it's batch size to 3 feels correct, as usually crops are grown not individually but together- thus necessitating the use of multiple counts of land's nurture.

Edited by Helmet
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In all honesty, I don't think anyone actually roleplays the creation of completely harmless, player-signed potions. It's actually my view that these potions should just become open for RP for anyone, under a banner we just call common alchemy, or something similar. As it stands, and I'll own up to it, if I want a luminosity potion, I just player sign a bottle & that's the depth of my interaction with alchemy for it. 

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Helmet wrote it so +2

5 minutes ago, DISCOLIQUID said:

In all honesty, I don't think anyone actually roleplays the creation of completely harmless, player-signed potions. It's actually my view that these potions should just become open for RP for anyone, under a banner we just call common alchemy, or something similar. As it stands, and I'll own up to it, if I want a luminosity potion, I just player sign a bottle & that's the depth of my interaction with alchemy for it. 

 

 

On an unrelated note, the idea that there are a number of potions/items avaliable for more people to use does seems pretty cool, especially with how some of the base potions don't have much of an effect

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yes! +1

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26 minutes ago, DISCOLIQUID said:

In all honesty, I don't think anyone actually roleplays the creation of completely harmless, player-signed potions. It's actually my view that these potions should just become open for RP for anyone, under a banner we just call common alchemy, or something similar. As it stands, and I'll own up to it, if I want a luminosity potion, I just player sign a bottle & that's the depth of my interaction with alchemy for it. 

 

I respect u for this take

however I think it would be way too easy to spin it into something it's not meant to be if these potions no longer need a FA, like modern-day glowsticks. Alchemy in it's current state is regulated at least a little due to the fact that it's an FA, and needs to be taught by someone with a TA, and making these little things open lore would muck up the feat me thinks

Edited by Helmet
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This lore has been denied.

 

At this moment, LT is not interested in lowering the costs for potions by manyfold.

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