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[CA Race Lore] Archai - The Gravelords

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A r c h a i - The Gravelords

ި⸌⸝ᛍᛍ ⸍ˎᛍ⸍◟ᛁ⸜ᛁ

── ⋆⋅𖤓⋅⋆ ──𖤓── ⋆⋅𖤓⋅⋆ ──

 

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We are damned, there is no escape from our fate.  

At the end of our days, we shall fade into that hellscape and suffer an eternity of torment.

Sorrows and Sacrilege

 

─ ⋆⋅𖤓⋅⋆ ─

𝔗𝔥𝔢 𝔒𝔪𝔢𝔫 𝔏𝔬𝔯𝔡𝔰 𝔒𝔣 𝔱𝔥𝔢 𝔄𝔟𝔶𝔰𝔰

Archai are described as the final and most extreme outcome of necromantic progression. They are considered a new form of death, a construct of deliberate creation. The result of total and irreversible convergence with the Abyss. This is why Archai under the Abyssal Scourge are called Wraiths.

 

Physicality

Mentality

Ө [Abyssal] The Archai are the final transcendence of necromantic mastery as beings whose tainted souls have become so intertwined with the abyss itself that their mortal forms cease to be, instead becoming replaced with physical representation of the abyss on the world that is. Their forms may wary from tangible shadows of their past selves to black smouldering skeletal beings. The Gravelord's physical prowess returns to the state they possessed before undertaking the path of necromancy. While their forms are no longer truly mortal, they retain the strength, agility, and endurance they once held in life. Archai may don heavy armor, wield martial weaponry and cast Necromantic spells. As an abyssal undead - Archai cannot be exhausted, suffocated, drowned, poisoned, nor require food or water.
Ө [Walking Nexus] The ascension into an Archai marks the final severance between soul and mortality. Through mastery of necromancy and complete integration with the Abyss, the Gravelord's soul ceases to require an external vessel. Instead, their very being becomes a self-sustaining nexus of deathly power akin to a living phylactery. When an Archai suffers destruction of their physical form, true death does not claim them. They collapse into ruin as what remains is an Abyssal residue that clings to whoever defeated the Archai, then throughout [2] OOC days they reform until they are ready to detach from the unwilling host and manifest somewhere else in the world.

Ө [Deathwoven] As creatures whose forms are sustained by abyssal energies Archai do not suffer injury as living beings or even some undead do. Mundane flames do not burn them. Only a vast quantity of aurum, special metals and deific magic may truly harm the Gravelord as stated in the durability section.

Ө [Woe of Gold] Should Archai be struck by an aurum weapon of at least [2] or more ingots they would be stunned for [1] emote before rendering the aurum weapon inert for the rest of the combat. 

Ө [Woe of Light] As Gravelords, Archai receive [-1] to movement and cannot cast Necromancy spells with exception of their innate abilities while in the direct sunlight. This is determined by (/time) command between 7AM to 7PM.

Ө [Grave Sight] The eyes of an Archai no longer perceive the world solely through mundane senses. Through their connection to the Abyss, they perceive the currents of life that flow through all things. Living beings appear as vessels of vitality, their lifeforce radiating from within like a faint flame against the darkness. The strength of this essence varies from creature to creature, allowing an Archai to distinguish between the hale, the wounded, and those nearing death. Archai may perceive lifeless creatures through blindsense-like ability from [12] metres This perception extends beyond, allowing Archai to perceive those invisible such as apparitions or illusions. Alchemical concoctions akin to flash potion won't work however Cleric / Templar blinding abilities such as fervent flare would blind the Archai for doubled duration.

Redlines:

Spoiler

》Archai is a [5] spell slot Undead [CA], irrevocably destroying any spellslots a Necromancer may have left, resulting only in the practice of the Necromancy.

》The Archai’s physical strength, speed, and endurance are considered to be equivalent to their peak mortal state prior to necromantic ascension.

》Archai may wield weapons and wear heavy armor as normal while being able to cast Necromancy spells.

》PK rules such as suicide still apply to the Gravelord as they won't be able to regenerate anymore.
》Whenever Archai is defeated they attach themselves to the vanquisher for [2] OOC days.

During this period they may interact with the victor through (/msg) as whispers of corruption in their conscience or a shadow which never leaves their side and may interact through (#w) Whisper. After the time has passed the Gravelord is restored back to life somewhere in the world. Should [3] Clerics perform a freeform [4] emote ritual upon the possessed the respawn timer changes to [5] OOC days as Archai is banished to the Abyss.

》Grave Sight allows Archai to perceive only Living and Undead invisible beings and illusions made by them. While unable to see lifeless CA’s they may sense them from [12] metres. Alchemical concoctions akin to flash potion won't work however Cleric / Templar blinding abilities such as fervent flare would blind the Archai for doubled duration.

》Should Archai be struck by an aurum weapon of at least [2] or more ingots they would be stunned entirely for [1] emote before rendering the aurum weapon inert and blackened for the rest of the combat. After stun, Archai is unable to become stunned for [3] turns. Any attempts to attack Gravelord while it's already stunned will render active aurum weapons ability null for the remainder of combat. Nullified aurum gains property of mundane metal eg. akin to iron.

》Stunned by Aurum Archai that were mid-cast/channeling have their ability or necromancy spell paused - returning to it as normal unless they are hit by an active deific attack/spell.

》Archai receive [-1] to movement and cannot cast Necromancy spells with exception of their innate abilities while in direct sunlight. This is determined by (/time) command between 7AM to 7PM. Standing under any mechanical block nullifies the negative effect of sunlight.

》Gravelords are always considered a revealed undead. No spell or alchemy may mask them.

》Archai are invulnerable to mundane and alchemical flames.

》 Archai may float up to [1] block above air - this doesnt not allow them to bypass mechanical obstacles in or help to dodge attacks any way save for the Dredgelock spell.

》Archai Abilities cannot be disturbed unless they are hit by an Active deific spell.

》Archai act as [2] Necromancers for the purpose of the rituals.

》Archai may act normal while casting their abilities alone.

 

Ө [Hollowing] The Archai retain memories, ambitions, and fragments of the personalities they once possessed in life though even those emotions grow distant each time they perish that even they eventually become only echoes that resound in the vastness of the abyss.

 Ө [Weight of the Eternity] Freed from the constraints of mortality, Archai perceive time differently from other beings. Years and decades may pass with little significance, causing them to develop immense patience and long-term plans. This perspective often makes them dismissive of fleeting mortal concerns, struggling to understand the urgency with which short lived races conduct their affairs. 

Ө [Immutable Will] The ascension into an Archai marks the complete sovereignty of the self. No longer bound by the vulnerabilities of a mortal soul, the Gravelord's essence is anchored entirely within its Abyssal Nexus, rendering it exceedingly difficult for outside forces to impose their will upon it. Attempts to dominate, compel, enthrall, or otherwise subvert an Archai's mind are met with fierce resistance. Their thoughts are their own, tempered through repeated death, rebirth

Ө [Abyssal Affinity] Archai exist in a state of profound attunement to the Abyss. Their minds and essence are most stable in regions touched by decay, death, and abyssal corruption.Within such places, their thoughts remain clear and their presence feels natural, as though the world itself accepts them. However, in regions heavily suffused with divine or deific influence, this harmony is disrupted. While not immediately harmful, extended presence in these opposing forces of existence becomes increasingly intolerable, compelling the Archai to withdraw toward places more aligned with their nature. 

Redlines:

Spoiler

Archai are incapable of feeling true sympathy or empathy for the living; unable to feel romantic feelings and are completely and wholly unable to FTB.

Archai cannot be influenced by any mind affecting ability or spell.

Gravelord may experience discomfort, instability or disorientation in heavily deific or sanctified areas, this must always be roleplayed, however it does not hinder any combat capabilities.

Hollowing is a gradual, long-term roleplay effect. It does not immediately erase emotion, personality or memory upon death and must be portrayed progressively over time. 

 

 

Strike me down if it eases your conscience.

Scatter my form across the earth.

Cast my bones into the sea and my ashes into the wind.

It matters little.

The body you destroy is merely a shadow cast by something far greater. 

The First Gravelord

─ ⋆⋅𖤓⋅⋆ ─

Durability

 

Archai have a set durability system where they may endure [6 Minor] / [5 Major] / [4 Devastating] blows upon Head/Torso and [4 Minor] / [3 Major] / [2 Devastating] blows upon each of their Limbs, before the respective section of their vessel is destroyed. Damage is considered shared across the entire section of their body. 

Should the Torso or Head of an Archai be destroyed it is considered defeated - utilizing [Walking Nexus] trait. Whenever they choose to wear heavy armor they receive additional [1 Devastating] blows to their health pool for the Head/Torso.

 ❉ [Minor Blow]

𑁍 Projectiles (Shortbows, Hand Crossbows, Slings, Throwing Knives, Longbows, Crank Crossbows, Javelins, Aurum of 1 ingot)

𑁍 Mundane Blades / Bludgeons (Shortswords, Longswords, Hatchets, Glaives, Spears, Warhammers, Maces, Greatswords, Battleaxes, Aurum of 1 ingot)

𑁍 Diminutive Magics (Non-Concussive Voidal Spells, Heraldry Spells, Mysticism Spells)

 ❉ [Major Blow]

𑁍 Thannic, High-Density Boomsteel, & Carbarum Blades (Shortswords, Longswords, Hatchets, Glaives, Spears, Axes)

𑁍 Calamitous Gold and Holy Blade Weapons (Pure Aurum or Holy-Enchanted blades of 2 Ingots)

𑁍 Calamitous Magics (Non-Tangible Dragonsflame, Malflame, Tangible & Concussive Voidal Spells/Enchants, Necromantic Maledictions, Shamanism, Druidism, Clericism)

 ❉ [Devastating Blow]

𑁍 Devastating Projectiles (Ballistae, Trebutchets, Cannons)

𑁍 Thannic, High-Density Boomsteel, & Carbarum Bludgeons (Warhammers, Maces)

𑁍 Ruinous Gold and Holy Bludgeon Weapons (Pure Aurum or Holy-Enchanted of 3 or more Ingots)

𑁍 Ruinous Magics (Tangible Dragonsflame)

Redlines:

Spoiler

》All strikes are assuming direct hits. One cannot simply graze the Archai with a dagger and have it count as a Minor Strike, and so on.[2] strikes of one category will count as [1] strike of the next category, of course going no further than Devastating Blow. (Example: Being hit with 2 arrows at the same time will count as [1] major hit instead of [2] minor)

》Strikes at the force of an Olog or Golem (3x that of a Descendant) function as if a single bracket higher, from Lesser to Moderate and Moderate to Greater; this cannot exceed Devastating Strikes.

Since damage is shared across the entire section, a hit to the head is mechanically equivalent to a hit to the torso.

 

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The fool curses the darkness because he believes it is an enemy.

The wise fear it because they know it cannot be slain.

Before the first flame was kindled, there was dark.

Before the first breath was drawn, there was silence. 

The Black Doctrine

 

─ ⋆⋅𖤓⋅⋆ ─

Abilities


 

Ө [Harvest] [5] Emotes

[Combative]

 

Over [3] emotes Archai may darken their hand with their lifeforce then grapple onto a Lifeforce bearing target, revealing their true form to them. Target under the effects of Harvest would become stunned in painful fear as their essence would become sapped for full next [2] emotes. Should the sapping be successful the target would fall into stupor, their strength reduced by one in the strength bracket below until the end of the combative encounter. Regardless if the sapping was successful or not - the grappled body part would appear to unnaturally wither, this effect is purely visual save for the nightmares of Archai plaguing the target's dreams lasting [3] OOC days.

 

[Olog Strength] [Orc Strength] [Human Strength] [Voidal Strength] [Voidstalker Strength] 

 

Redlines:

Spoiler

》Archai must be solely focused on conjuring the ability over [3] emotes then grappling the target bearing lifeforce to work. Should the target not bear any lifeforce yet possess a soul only the fearful [2] emote stun effect would persist as long as they keep grappling them. While grappling Archai cannot perform any other actions.

》Harvest may be blocked by barricading oneself with a physical shield familiar to guarding against Necromantic sapping.

》Should Harvest be used on undead, they would also receive damage of [1] Devastating blow and heal the Archai for [1] Major or [2] Lesser blows.

》Targets being drained via Harvest may NOT be targeted by Necromatic Sapping at the same time.

》The withering and nightmares may be cleansed by any deific spell capable of cleansing.

》Harvest corrupts [2] units of dragonsflame for every grapple emote sustained on a Nephilim.

》Moroi affected by Harvest would be left in a near death state if they are subject to full harvest.

Ө Harvest may be cast [1] per OOC day.

 

Ө [Manifest] [2] Emotes

[Non-Combative] 

 

Archai possess a degree of control over their physical manifestation. Through an act of will, they may reshape their abyssal vessel, altering their appearance as though molding clay. Over [2] emotes an Archai may freely alter its appearance, physique, facial features, and other cosmetic traits, provided it remains recognizably descendant in shape. Some Archai appear as shadowed reflections of their former selves, while others choose skeletal visages, yet these forms always closely resemble the darkness that sustains them. These alterations are entirely cosmetic and grant no mechanical advantage. 

 

Redlines:

Spoiler

》This ability cannot be used to gain additional limbs, wings capable of flight, or non-humanoid physiology. It cannot be used to bypass mechanical blockades.

》Manifest cannot be used to bypass the always revealed redline of this [CA]. The Undead will always resemble a tangible abyssal shadow-like being.

 

Ө [Exaltation] [4] Emotes

[Non-Combative] 

 

Unlike the lesser Khôr blades forged by Darkstalkers, Gravelord’s Exalted Armament is bound directly to their abyssal essence, permanently tethering the weapon to its own existence. An Exalted Armament may be crafted by Archai by spending [1] count of liquid life-force or a living sacrifice and performing [4] emote freeform ritual of manifesting the armament from within themselves.

Exalted weapon appear unnaturally dark akin to look more like a shadow of the metallic weapon shape it may resemble. The weapon’s origin is always easily recognisable and cannot be hidden.

 

When striking flesh, Exalted armament inflicts Abyssal Wounds. These wounds do not clot naturally and fester with necrotic corruption, causing blackened tissue to spread around the injury over [1] OOC day. Mundane treatment cannot remove such afflictions, only deific healing, advanced alchemical remedies, necromantic cauterization, or equivalent magical treatment may properly cleanse them. Should the wound remain unhealed for [1] OOC week the limb would require amputation, while untreated torso/head wounds will result in death. Unlike ordinary Khôr blades, an Exalted weaponry never shatters so long as the Gravelord persists, the weapon may mend fractures, chips, and structural damage in a matter of seconds.

Should a living being attempt to wield an Exalted armament, the weapon rejects them. Abyssal necrosis creeps across their flesh from the point of contact, accompanied by overwhelming weight and resistance, making meaningful use impossible. Should undead attempt to grab the Exalted weapon they would recoil from its connection to the Gravelord, instantly feeling as if the weapon itself is far too heavy for them to bear. Should Archai permanently perish, the Exaltation would vanish with them.


Redlines:

Spoiler

》Exalted weapon can be created or if already created may be reshaped into a different shape of a weapon once per [2] OOC weeks.

》Should a living sacrifice be used instead of life-force to create or reshape the Exalted weapon, the sacrifice does not lose memories nor forget what has occured- it merely weakens them greatly, but they are still capable of escaping or fleeing. An individual may only be siphoned from once per [1] OOC month, providing the same quantity of Liquid Lifeforce no matter the size of the victim.  Further draining will yield nothing and do no excess harm whatsoever. 

》Exalted Weapon requires a physical [ST] Signed item. And due to its properties it may never be able to be taken away permanently as it can be resummoned by Archai through Divide as it is a part of it.

》 When Exalted weapon strikes flesh it will cause normal bleeding and a dull additional pain of necrosis, which will continue unless healed by alchemic remedies (St. Amya’s Draught), holy curing, or necromantic cauterization. If left untreated for long periods of time like stated in the mechanics, it does progressive damage.

 

Ө [Divide] [2] Emotes

[Combative]

At any given time The Gravelord may call upon the bond between themselves and their Exalted Armament through [2] emotes, instantly recalling it to their grasp as it is a part of their being. 

If the Archai wields the Exalted armament they may plunge it throughout [2] emotes in front of them into the ground - manifesting a horizontal [3] metre length and [2] metre high barricade of abyssal energies that lasts for [1] emote. Archai cannot move whilst sustaining the Divide nor perform any other action whilst sustaining the ability. The Abyssal Barricade withstands any non-deific attack or spell.  Barricade may withstand [1 Devastating] Deific attack spell before breaking.

 

Redlines:

Spoiler

》Archai may attempt to summon their Exalted weaponry throughout [2] emote recall, making it appear in their hand. They do not require sight as the Exalted weapon is a part of their being, which means Gravelord is always aware of its position. Should Archai leave the combat without their armament it is automatically recalled right after.
》To perform the barriacing effect of the Divide, Archai must wield the Exalted weapon in hand and plunge it into the ground throughout [2] emotes - manifesting a physical abyssal barrier. Archai cannot move or perform any other action while focusing on this form of the Divide that lasts only for [1] emote.

》The Barrier is impervious to any damage save for the Deific attack or spells in which case its durability is akin to [1] Devastating Blow.

Ө Divide’s summon of Exaltation may be used at any given time.

Ө Divide’s Barricade may be cast [1] per OOC day.

 

Ө [Abyssal Domain] [3] Emotes

[Combative]

 

The Archai calls upon the Abyss to sever the immediate battlefield from the mortal world. Over the course of [3] emotes, the abyssal essence expands outward in a widening circle before collapsing into a sealed dome of oppressive darkness reaching [5x5x5], centered upon the Archai or a single designated target within [5] meters of it. Within this dome, any light and sound is heavily suppressed, reducing visibility to [1] metre, Dome itself cannot be dispelled and lasts for [3] emotes unless Archai wishes to end it. The Archai retains full perception within the Veil through Grave Sight. Anything is free to enter or leave the dome save for the target that Domain was cast upon - they may attempt to break through the barrier by hitting its border with [2] aurum hits or [1] active deific spell however they cannot break the portion of the barrier and leave it in the same emote. Should Archai or the chosen target leave the Domain, the ability ends.

 

[Non-Combative] 

 

The Archai may impart a fragment of its abyssal essence into the world, creating an Echo through which it may commune with lesser beings without physically manifesting itself. Over [3] emotes, the Gravelord anchors a portion of its lifeforce within a chosen vessel, establishing a permanent point of communion. Such Echoes may manifest in countless forms: a distortion of abyssal ripples suspended in the air, a blackened mirror-like surface, a cluster of whispering shadows, or even a seemingly lifeless corpse that stirs only when approached. An Archai may maintain up to [2] Echoes at any given time. While focusing upon an Echo, the Archai projects its consciousness through it, allowing it to hear and speak from that location regardless of distance. During this communion, the Gravelord's awareness is transferred entirely into the Echo, rendering it unable to perceive its surroundings through sight. It may hear all sounds around the Echo and communicate through it freely, yet remains blind. Echo may be destroyed by any Deific cleansing spell.

 

Redlines:

Spoiler

》Over [3] emotes Archai may cast a dome of darkness upon their location or single target within [5] metres from them. This dome expands [5x5x5] from the target, Nullifying vision and hearing to [1] metre to any being inside the zone save for the Archai. The targets outside of the Dome cannot hear anything from inside of it.

》 Once Domain is set it remains active for [3] emotes, does not need to be focused on to sustain it and can be only dispelled by the Gravelord. Any being may freely enter or leave the domain with exception of the targeted person. Target may break through the barrier by hitting it with [2] aurum weapon strikes or [1] active deific spell however if they cannot break the barrier and leave it on the same emote. Should the target or the Archai leave the zone the spell fades.

》Those outside the Abyssal Domain cannot see inside it.

》Creating an Echo requires [3] emotes in a freeform ritual, only [2] Echoes can be present in the world made by the same Archai. Placing an Echo requires an [ST] signature. Abyssal Echo can be interacted with through /msg or player event.

》While communicating through an Echo, the Archai may hear and speak but cannot see through it and is dull to anything happening around them unless they are attacked, severing the connection.

》Echo cannot be used to teach or bestow any rare knowledge in any way.

》Should Archai PK the echo may still be interacted with - players could hear faint whispers of something long gone where after [2] questions the remnant Echo permanently vanishes.

》Abyssal Echoes can be cleansed via any Deific ritual capable of doing so.

Ө Combative and Noncombative Abyssal Domain may be cast [1] per OOC day.

 

Ө [Gravestride] [2] Emotes

[Combative]

 

Over [2] emotes Archai shifts into an abyssal mist that may travel to any corpse or undead within [10] meters with a speed of an arrow. If they remain on tainted terrain they may shift freely around it instead. Should there be any physical obstacle on the path during the shift, Archai would manifest in front of it.

 

Redlines:

Spoiler

》Over [2] emotes, an Archai may shift to any visible corpse or undead creature within [10] blocks. If they stand on abyss tainted ground they may instead manifest anywhere within the range of the ability.

》This ability does not bypass sealed mechanical barriers such as other beings or locked doors ending the shift in front of them.

》After shifting, Archai may not move or start casting another spell/ability - however they may attack or defend. 

Ө Gravestride may be cast [2] per OOC day.

 

Ө [Oblivion] [3] Emotes

[Combative]

 

Over the course of [3] emotes, the Archai extends an open palm and manifests a surge of abyssal hands which leap [8] metres in a straight line for medium or below armored targets and [6] for heavy armored, dragging the target right in front of the Gravelord and nullifying their ability to sprint for [1] turn. Olog and above creatures would instead be hamstrung for [1] turn without any dragging.

 

[Non-Combative] 

 

The Archai may impart a fragment of Oblivion directly into a living soul. Over the course of [3] emotes, the Gravelord places its hand upon a willing, restrained, or otherwise helpless target and siphons away their emotions for themselves, this grants a feeling of euphoria for the Gravelord which quickly fades after the deed is done. The victim remains conscious and for the next [1] OOC day, they experience profound emotional detachment, finding it difficult to feel anything beyond muted echoes of their usual emotions. They retain their memories, personality, and reasoning, but react to events with an unnatural indifference as though separated from their own feelings. Alternatively Archai may bestow a false vision upon the victim that would feel indistinguishable from reality which memory of, would fade with each passing day, leaving the target with a deep sensation of uneasiness. 

 

Redlines:

Spoiler

》Dragged target would find thier focus based casting hindered. Only 1 target may be dragged, should anyone stand in the path of the Oblivion they would be affected by it instead.

》Should dragged exceed the required range the ability would fail, grasping nothing. Heavy armor targets may be displaced from [6] meters, medium armored or below may be displaced from [8] meters.

》Target under any movement impairing effects such as petrification cannot be dragged away. nullifying the ability.

》Hamstrung effect prevents Olog sized creatures from movement for [1] turn.

》Noncombative Oblivion may be cast anytime upon the victim provided they are incapacitated and can’t resist it.

》Noncombative Oblivion may be cleansed by any deific spell capable of doing so.

Ө Oblivion may be cast [1] per OOC day combatively and noncombatively.

 

Ө [Obliterate] [2-6] Emotes

[Combative]

 

The Archai channels the crushing weight of the Abyss into a wielded armament, causing black residue and grasping shadows to coil around the item as reality itself strains beneath its presence. With each passing moment, the weapon grows heavier with the burden of Oblivion, carrying enough force to shatter bone, steel, and spirit alike. By spending consecutive emotes channeling Obliterate. For every emote spent charging the ability, the next successful melee strike increases in severity. Once the empowered strike is delivered and the gathered energy dissipates by [1] gathered stack. 

 

❉ [2] Emotes (+1 Stack)

𑁍 The next melee attack is treated as [1] in Strength bracket higher.

❉ [3] Emotes (+1 Stack)

𑁍 The next melee attack gains additional stack.

❉ [5] Emotes (+1 Stack)
𑁍 The next melee attack gains additional stack and is treated as [2] in Strength bracket higher.

❉ [6+] Emotes [ET Event Only]
𑁍 The next melee attack is treated as that way above of an Olog with a speed and force of a rolling boulder. Using this ability uses all gathered stacks of Obliterate.

[Voidstalker Strength] [Voidal Strength] [Human Strength]  [Orc Strength] [Olog Strength

Redlines:

Spoiler

》Archai may gather Strength by channeling this ability for atleast [2] uninterrupted emotes giving him 1 stack of empowered attack, further cast with strengthen the ability for [1] attack then return to previous powered state/stack if used. Once the ability is used it may not be used again to power up further - to do so the ability must be channeled anew.

 Example:

 (1) Archai channels the ability for [2] emotes - now their weapon hit is stronger by 1 bracket and should they use it the buff ends.

 (2) Archai instead of attacking - charges the weapon for another [1] emote, now their weapon is strengthened for [2] attacks. If they were not interrupted or they did not attack they may continue to spend casting emotes. 

(3) 4th’ emote does not give any result, 5th’ emote adds another [1] attack that is even higher in the strength bracket - it now possesses [3] stronger hits with their weapon whilst only first hit acting as doubled in terms of strength, resulting in remaining [2] hits in previous strength bracket.

(4) Obliterate cannot be channeled further as this ability further strength brackets are locked for [ST] events. In case the player was allowed to use this ability they may continue to power up their weapon as long as they are not disrupted. If [ST] channeled Obliterate is used the effect ends no matter how many stacks were left.

》While channeling or holding the active ability, the Archai may walk only [3] meters per turn and are unable to sprint.

》Blocking with an empowered weapon does not remove accumulated stacks of Obliterate.
》This ability may be cast on any armament Archai possesses during cast however - unless it is an elevated armament, the weapon breaks after first hit.

》Should Archai be interrupted during a cast they remain with whatever stacks they have gathered.
Ө Obliterate may be cast [2] per OOC day.

 

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To embrace the Abyss is not to reject life.

 it is to understand its place. 

A candle does not diminish the night. 

It merely reveals how vast the night truly is.

Way of Primeval Man

─ ⋆⋅𖤓⋅⋆ ─

True Death & Creation

 

 

Ө [Coronation] [7] Emotes [5 Necromancers with 2 being T5 and possessing knowledge of all rituals]
[Non-Combative]


Coronation is the foundational rite through which an Archai is brought into existence from an Elder Necromancer, often leader of the coven. The ritual requires a coordinated circle of at least five necromancers, with at least one practitioner of Tier 5 Necromancer capable of Sundering acting as the core conduits of structural severance of the T5 Necromancer that is to become Archai, responsible for breaking down their fundamental boundaries between soul, body and the abyss throughout freeform ritual of no less than [7] emotes. Coronation is considered irreversible once completed. Should the ongoing ritual be interrupted the Necromancer which was about to ascend will soft PK and their body may be used again for the ritual after [1] OOC week. Should the body no longer be available - [2] living sacrifices may act as replacement.

 

Redlines:

Spoiler

》Coronation Requires [5] necromancers, with at least [2] being Tier 5 bearing knowledge of all rituals and [5] counts of liquid lifeforce. The ritual must be performed by at least [7] emote freeform ritual where the leading T5 Necromancer is killed by another and risen as the Archai.

》Should the ritual halt or the combat occur, the leading necromancer is considered Soft PK’ed with the ability to resume the ritual [1] OOC week after.

》The ritual is irreversible, taking part in the ritual does not constitute learning it.

》Coronation may be done once per [2] OOC Months by all participants.

 

Ө [Final Toll] [7] Emotes [2 Archai or 1 Archai + 2 [T5] Necromancers capable of Sundering]

[Non-Combative]


Severance rite used to bring an end to an Archai whose existence has become a danger to the agents of abyss. Over the course of [7] emote freeform ritual the congregation of the Archai and Necromancers may sunder the living soul nexus of another Archai that is attached to one who has vanquished them.

 

 

                                                              

 

           my-image-9.png

 

Final Elevation [ET Handoff] - Once Archai has consumed the soul nexus of another Gravelord they are capable of ascending into an even greater being of the abyss, losing all connection to their past selves, becoming consumed and driven only by the endless hunger for life-force.

                                                              

 

Redlines:

Spoiler

》Final toll requires atleast 2 Archai or 1 Archai and 2 [T5] Necromancers that know the ritual of sundering.

》The ritual may be only performed upon the defeated Archai who’s soul is attached to the one who has vanquished them and are on [2] OOC day cooldown resurrection period.

》Once Archai has consumed the soul of another Gravelord they may attempt to elevate as an even greater manifestation of the abyss by giving up their character as ST actor. Consumed Archai’s soul must be marked upon their [CA] as a proof.

 

 

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After a read-through, I really appreciate the focus on an endgame CA that seems both balanced and thematic for Necros, instead of just leaning into the Wraith angle for purely historical reasons. Presently, Mysticism handles most of the incorporeal nonsense so this is a very fun way of leaning into the physicality of the undead. Great formatting, chuffed to see where this goes.

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Brief skim has shown me a cool ass lich-esc necromancer. 10/10 no notes, I like it.

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image.png.d110e2db7ae62d11856e3177ef0e12dd.png
I think Kunuks write was overpowered for a 3 slot and Aehkaj's was underpowered for a 5 slot, this rewrite does a good job at finding a space between.
It seems balanced and relatively strong like an endgame should be +1 from me. Easily the best out of all the rewrites so far for me.

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5 hours ago, The King Of The Moon said:

Please don't call them Gravelords

 

You're right, From now on they will be...
 

V E L O R D 

 


obraz.png

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