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[Amendment] Atronach 50 Cal Nerf

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Removals are in strikethrough, additions are in bold.

 

OLD

Spoiler

Expel Ice [Combat] - By expelling ice from their forms, an Ice Atronach are able to expel icy projectiles towards their targets. Such an ability is often distributed in the form of a shard or stalactite-like object. While it is not razor sharp, the ice definitely has the potential to pierce skin and thin material. 

 

Mechanics

  • An Ice Atronach may form shards of ice which they can use to throw at a target, either as one or multiple different projectiles.
    • The projectile/s themselves are typically baseball-sized.The shards can be either sharp or blunt. Should it be sharp, it would be equivalent to a simple ferrum sword in terms of sharpness, though able to be shattered easily if it comes into contact with blunt force. 
    • Blunt projectiles are less brittle, hitting at the force of a baseball going arrow speed, though typically do not shatter. 
  • Requires two emotes to cast. Additional projectiles require an additional emote to conjure two, no more than five able to be charged at once. 
    • One projectile charged may be around the sharpness of your average ferrum blade, while three or more may simply be rigid spheres of ice, unable to draw much blood, though creating terrible bruises if made a direct hit.
    • Ice spikes will easily be able to pierce unarmored foes, and may dent plate (if blunt) or puncture it (if sharp). 

 

NEW

Spoiler

Expel Ice [Combat] - By expelling ice from their forms, an Ice Atronach are able to expel icy projectiles towards their targets. Such an ability is often distributed in the form of a shard or stalactite-like object. While it is not razor sharp, the ice definitely has the potential to pierce skin and thin material. 

 

Mechanics

  • An Ice Atronach may form shards of ice which they can use to throw at a target, either as one or multiple different projectiles.
    • The projectile/s themselves are typically baseball-sized.The shards can be either sharp or blunt. Should it be sharp, it would be equivalent to a simple ferrum sword in terms of sharpness, though able to be shattered easily if it comes into contact with blunt force. 
    • Blunt projectiles are less brittle, hitting at the force of a baseball going arrow speed, though typically do not shatter. 
  • Requires two emotes to cast. Additional projectiles require an additional emote to conjure two, no more than five able to be charged at once. 
    • One projectile charged may be around the sharpness of your average ferrum blade, while three or more may simply be rigid spheres of ice, unable to draw much blood, though creating terrible bruises if made a direct hit.
    • Blunt ice shards can break bones on impact with lightly and unarmored foes, and inflict moderate bruising upon medium and heavily armored foes.
    • Sharp ice shards are capable of easily puncture lightly and unarmored foes, with medium armor mitigating, and heavy armor outright stopping.

 

PURPOSE

Spoiler

Nerf sharp ice, and more clearly define blunt ice. Two emotes to pierce armor is crazy.

 

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i'm-over-it-this-is-too-much.gif

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-1. I like my OP ice atronach, actually 

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I think this is a little too much of a nerf, they are physically week to begin with and expel ice is pretty much the only ability that keeps them in a fight.

 

I read somewhere that they are meant to be powerful and alone or even in small groups of 1-3 they are supposed to be scary unless you know what you are doing and have some kind of preparation.

 

But this amendment basically takes their only useful ability and nerfs it to the point that they will lose against anyone who has pretty much any armor (aka everyone except mages)

 

Maybe for blunt still potentially fracture on medium and heavy because in the techlock it says those types are still weak to bludgeoning, and for sharp at least denting heavy a bit and some bruising or at least something to heavy armor.

 

That would keep them powerful enough to be usable and actually able to win a fight against a knight, but still nerfing the 50 cal sniper.

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After input from some voidal mages, I've dialed back the nerf on blunt ice shards. Because unlike descendants with slings, Atronachs are more fragile. With regards to it being [2] emotes, I dialed it back to bruising. (With in mind this is a 2 emote spell meant to be used in barrages.)

 

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  • Blunt ice shards can break bones on impact with lightly and unarmored foes, and inflict moderate bruising upon medium and heavily armored foes.
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