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Mosters causing trouble

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EpicSmith

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Recently i've noticed that monsters 'ave been apearing in inner kal'urguan. This would not be a problem if it wasn't fer th' fact that they come in large numbers. I recently had te run from a crowd of 8 pigmen just 'cause i was in kal'urguan. I'm just drawin' attention te this so that someone could possibly be done about it. This is a warning te other dwarfs, if ye go te inner kal'urguan at night then ye better 'ave a sword or an axe.

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Recently i've noticed that monsters 'ave been apearing in inner kal'urguan. This would not be a problem if it wasn't fer th' fact that they come in large numbers. I recently had te run from a crowd of 8 pigmen just 'cause i was in kal'urguan. I'm just drawin' attention te this so that someone could possibly be done about it. This is a warning te other dwarfs, if ye go te inner kal'urguan at night then ye better 'ave a sword or an axe.

Aye, we will handle it mate. Ah couple tend ta slip through though.

Fugetaboutit

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it's more than a few i'm affraid but i'm sure ye can handle it. It's not gonna stop me goin' down te sort them out fer myself though.

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((As soon as I get my perms back I will light it up more))

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I have recently sent a letter to the king on this matter. He says it is due to the enchantments over Urguan failing recently. ((basically once the regions are fixed it should be fine))

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Aye, Te' darkness 'as fallen upon our great kingdom. Te' foul creatures came out when a mining team hit e' room coverd in obsidian, They opened it and these foul creatures came out breaking whatever enhancments we 'ad to keep em out.

Currently te' Grand council and i are all working on sending e' team down 'ere to clear em out and Zeal te' tomb.

[[ Basically, the regions are broken. Just some rp to why mobs are there now.

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((I did a modrequest and asked in ooc if any Gm's could turn off monsters in the region, but of course no they didn't do anything, you should be able to do it luchian anyway, it is one command))

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((I did a modrequest and asked in ooc if any Gm's could turn off monsters in the region, but of course no they didn't do anything, you should be able to do it luchian anyway, it is one command))

[[ Yeah i know, But there has to be a rp reason why ppl can acess their houses and chests. This is gonna be it. Probably gonna attempt to make a little event outta it.

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[[ Yeah i know, But there has to be a rp reason why ppl can acess their houses and chests. This is gonna be it. Probably gonna attempt to make a little event outta it.

((Or a massive cave-in blocking off all entrance to the inner city... ))

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((Or a massive cave-in blocking off all entrance to the inner city... ))

((that would be pretty cool. I like the idea of an event fer this. Possibly the walls collapsed and all outer connection between Kal'Urguan and the rest of Aegis would be lost fer a while))

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((Or a massive cave-in blocking off all entrance to the inner city... ))

[[ yeah, but it wouldn't really explain the monsters to good, but im sure that everything will be back to normale soon... Hopefully :P

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((I did a modrequest and asked in ooc if any Gm's could turn off monsters in the region, but of course no they didn't do anything, you should be able to do it luchian anyway, it is one command))

I died there and lost for 3k value.. Its just annoying' I mean like I can get it back but switching it off would be better cause peopls won't go and rp there, this makes kal urguan just totally deserted even though it isn't permed ))

(( I vote for turning it off if that is an option. ))

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(( btw luchian, what do you want? to have it turned off aswell? ))

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