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Of Potions and Poultices

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DecoLamb

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Well I was wondering as I peruse the potions page of minecraft, what role would this play in the rp server? Specifically with orcs.

Would shamans be in charge of making potions? Or would anyone just figure it out? Honestly I'd love to have Mira learn about potions so that she could help make her people strong and healthy.

Then there's the fact of poisons, personally I don't think an orc would ever use them, they seem too much of an underhanded thing for an orc to do.

What are your thoughts my dears?

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I want Vaq to make a plugin for poisoning food. Splash potion with invisibility for that matter would make a better assassin.

It would also be cool instead of milk for ale that we have the nausea potion effect.

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I think potion-making will largely be the domain of Shamans, but, say, if Mira wanted to learn a specific recipe for a potion, say, a Potion of Strength, she could go to a Shaman and learn that particular recipe.

I would imagine the only Orcs with an IC near-encyclopaedic knowledge of potions would be the Shamans, however.

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I think any entity with a magical background can be an apothecary. Druids, wizards, witches or shaman.

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I think any entity with a magical background can be an apothecary. Druids, wizards, witches or shaman.

Of course. I was only referring to the Orcs, none of which (as far as I know) are apothecaries, wizards, druids, or witches.

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A few of us aspiring shaman tossed around the idea of making alchemy within Krugmar almost exclusively for shaman or those trained properly under shaman. Anyone outside of our circle caught with cauldrons, brewing stands or taboo potions would be bludgeoned to death as a black magician. I strongly support this idea, as it would add to the role-play. I'm pretty sure a few others liked the idea as well.

Uzggoth Lud'Gorkil is going to be dabbling in mostly healing potions and poisons. Poisons will be more of a curiousity and an attempt at creating anti-venoms (milk), I wouldn't use them in combat as they are dishonorable and they spoil the flesh, making it unfit for orcish consumption. I plan on limiting my weapons skills somewhat to allow room for all of this.

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Of course. I was only referring to the Orcs, none of which (as far as I know) are apothecaries, wizards, druids, or witches.

I understood you.

but it should not be a skill only limited to the Orcs. though I cant see a Dwarf working with Potions.

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Expanding on what Ned said, I expect the Orcs would distrust any non-Shaman brewed mixtures, calling the human/dwarf/elf alchemists/potion-brewers something along the lines of "lotta skah'in idjitz dat fink lung wurdz meen bub'hedz".

I understood you.

but it should not be a skill only limited to the Orcs.

I in no way intended for my ideas to be interpreted like that, merely as RP suggestions for how the Orc culture will incorporate potion-brewing. We aren't trying to ruin anyone else's RP, just improve our own. ;-)

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Expanding on what Ned said, I expect the Orcs would distrust any non-Shaman brewed mixtures, calling the human/dwarf/elf alchemists/potion-brewers something along the lines of "lotta skah'in idjitz dat fink lung wurdz meen bub'hedz".

I in no way intended for my ideas to be interpreted like that, merely as RP suggestions for how the Orc culture will incorporate potion-brewing. We aren't trying to ruin anyone else's RP, just improve our own. ;-)

I should have multi quoted, I ment for the second part to respond to the other poster.

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oh my mistake. I missed the "specifically for Orcs" point in the OP. Once again I make a fool of myself in front of the Orc nation.

*backs out slowly with an uneasy smile

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Shamans potion-brewing? I don't think so, they should be healing the land and consulting the elder spirits.

Leave the potion-brewing to our Goblin cousins, it suits them much better.

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I would imagine the only Orcs with an IC near-encyclopaedic knowledge of potions would be the Shamans, however.

*check*

On a serious note, I love this idea. I've been wanting to get into potion-making since it was announced (which is why I trained in it under the First Alchemist, Akeron/Royced), which is why I think my character will at least have SOME knowledge on it. I'll specialize in speed potions since they're so Krugskahin' fun.

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Lud's mother was an herbalist, sort've a witchy hag that dabbled in natural medicine and poisons. I'm going to work on "recalling" some of these old recipes as alchemy becomes available and slowly "learning" a solid foundation, recording it and sharing with other shaman. Maybe I'll spend a real-life week figuring out each variety or tier of the healing/poison related potions before I'm able to produce them all. The biggest pain will be getting the Nether supplies. I have no idea how they're going to do the Nether in the new continent.

I don't want to see us all magically brewing everything from the Wiki right off the bat, nor do I want to see us all bottle-necked trying to learn everything from Lex. I say we all just role-play a little enlightenment here or there until we've got a solid core of "alchemists" in various fields that can train others/one another. Although, I will say, having Lex with us will be a major asset for those trying to learn the more complicated potions. Very few in-game that can say they trained with an actual alchemist that was role-playing this from the start.

Not sure if we'll see alchemy before the map change or not, but either way, I think it would be cool to create a central brewing station in Krugmar where we can share our findings through books and whatnot.

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