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The Dwarven Faiths

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Tyrion

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The dwarven faiths are collectively known as the Brathmordakin, which translates as either “Shield Kin on High” or “High Dwarves”. There are seven dwarven gods with Yemekar as the strongest and the de facto leader. The reason dwarves worship a god is to secure a place for their souls in the afterlife. When a dwarf dies, his soul travels to Dungrimm’s keep on the moon where it is auctioned off to the god who bids the highest for it. A dwarf that has faithfully served their god in life will have a much greater chance of bought by and serving that god in the afterlife.

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Yemekar – (yem-eh-kar)

“The Maker”

Symbol: Hammer & Anvil

Alignment: Lawful Good

Portfolio: Creation, leader, smithing, protection, metalcraft, stonework, water

Yemekar is the father and creator of the dwarven race. Honor him by emulating his principles and workmanship in smithing, stoneworking, and other tasks. Wisdom is derived from life and tempered with experience. Advance the dwarven race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the dwarves in the traditions laid down by The Maker. Honor your clan leaders as you honor Yemekar.

Anbella – (an-bell-ah)

“Hearth Mother”

Symbol: Two Silver Rings

Alignment: Lawful Good

Portfolio: Safety, honesty, home, healing, marriage, fertility, family, records, oaths, fire

Anbella is the wife of Yemekar. Just as dwarven souls are forged on Yemekars soul forge, they are ever warmed and nurtured by the loving embrace of the Hearth Mother. Tend to hearth and home, drawing strength and safety from truth, tradition and the rule of law. Join with friends, kin and clan in common purpose. Do not succumb to the misery of greed or the evils of strife, but always bring hope, health and cheer to those in need. Once an oath is made, Anbella watches over its keeping to break it is to wound her sorely. Children must be cherished and guarded well from harm, for they are the future of all dwarvenkind.

Grimdugan – (grim-doo-gan)

“Lord of Avarice”

Symbol: Obsidian Dagger

Alignment: Lawful Evil

Portfolio: Greed, money, merchants, thieves, shadows

The wealth of Aegis was created for those dwarves crafty enough to capture it by any means necessary. Revel in the possession of all wealth that shines or sparkles, for its pleasing form was meant to bring you pleasure. Greed is good, as it motivates the possession and holding of all that is precious. Do not seize wealth from the children of the Brathmordakin however, nor conspire against the favored of Grimdugan, for strife in the name of avarice weakens the clan.

Belka – (bell-kah)

“Lady of Passion”

Symbol: A Lightning Bolt

Alignment: Chaotic Good

Portfolio: Love, romance, youth, dancing, courtship, explorers, travelers, lightning

Be merciful in speech and deed. Temper your anger and hostility with constructive and charitable endeavor. The children of the dwarves must live in safety and propagate. Love with the fiery passion. Embrace the gift of life with courtship and marriage. Belka restores the fertile seed of dwarven life, while Anbella protects the fruit.

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Dungrimm – (dun-grim)

“Guardian of the Dead”

Symbol: An Iron Mask

Alignment: Lawful Good

Portfolio: Battle, valor, bravery, honor, defense, the dead, the moon

The finest hours of dwarvenkind come in the thrusts and feints of war. Seize the opportunity to defend your kin and ensure their victory whenever conflict erupts. Revel in the challenge of a good fight and never waiver in the face of adversity, no matter how ominous. Lives should never be thrown away foolishly, but the greatest honor is to sacrifice oneself for the cause of the field of battle in service to a righteous cause. Honor the dead and death itself and keep the places of the dead inviolate and well tended; the noble ancestors of our race will neither be robbed nor moved through the actions of thieves and defilers. Abide not undead creatures, especially those that take the form of dwarves, thus mocking the creation of Yemekar.

Ogradhad – (og-rad-had)

“The Lore Master”

Symbol: An Open Book

Alignment: Neutral

Portfolio: Scholarship, invention, discovery, knowledge, magic

The secrets of Aegis are waiting to be discovered. Travel widely, broaden your mind at every opportunity, and pursue the life of a scholar. Cultivate the spirit of intrigue among the young and be teachers to all. Seek to recover lost and arcane knowledge of ages past and apply it to the world today. Try new methods of doing things just for the joy of experimenting. Learn a little of everything, for you never know what might be of use down the road.

Armakak – (arm-a-kak)

“Merchant Father”

Symbol: A Gold Coin

Alignment: Neutral

Portfolio: Wealth, luck, chance, negotiation, merchant, cleverness, the sun

The truly blessed are those whose enterprise and zeal brings both wealth and good luck. Work hard, be clever, seek the best bargain and the Merchant Father with shower you with gold. Treat others with respect, but shirk not your responsibility to try to strike a better deal for you and for them.

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((It was intended to be the official religion of the dwarves for a while now and was supposed to make its first appearance with a nice event that Thorik planned, but as he has left for the time being I have released it for any critique and comments that the dwarves might have on it.

@Mili It would not be required, but if they want to be "bought" by that god at Dungrimm's keep then it is a good idea to make him/her his/her official patron god.))

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I am sure that can be arranged as the religious RP progresses. It would be very interesting to see that come to life.

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I choose the blessing of Dungrimm.

Blessing of Dungrimm added.

All other blessing removed

If you play skyrim you know what i did there xD

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(( Damn Tyrion, More than awesome, not even read it yet, just saw the first picutre ))

EDIT: Read it, and I will need to ask you what the event is and such but I was thinking of a shrine for like every god thing in its fitti.g district. ))

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((TBH, I really don't like this. I liked the Paragons and Ancestor Worship alot more. It let you choose who your character worshiped, and gave people the chance to become "Demigods" if they were awesome enough. This takes away alot of freedom, and I just can't relate to it personally. That's just me though.))

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