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Some Things I'd Like Te See In Branborough

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I'll try te keep my message short this time with some basic ideas and I'd really like some feedback from the other residents o' The Vale.

More burrowers, so as te dig burrows fer all the new arrivals faster an' make it possible for more of us than jus' Hobbs to 'elp out with this.

More public space, so as us 'Alflings can gather in a public place and just spend time together, talking, laughing, an' sharing a drink. A town centre would be a fine addition to the already fine town o' Branborough.

More planning, so Branborough doesn't sprawl te the 'orizon. Dedicated places fer burrows, farmlands, and public spaces would be a soothing sight fer sore eyes.

((OOC, I am majoring in Public Administration and City Planning at college, and I can tell you all exactly what is being handled poorly and how to fix it if you'll let me. I do know what I'm talking about, I'm not just blowing smoke up your asses. I won't rant here in a public setting unless it's part of an IC response to something, but some communication would be greatly appreciated. There are just several little things that could be done to make Branborough much nicer, and it's not just my opinion, it's tried and tested City Planning theories and proven examples of Public Administration.)

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[[if your plans and whatnot don't involve tearing up things that already exist, I'd be willing to listen.]]

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((They don't, I completely understand that's horribly out of the question and far too much work.))

I'll outline some o' my proposals then if it's quite alright.

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Above I've posted the afore drawn map o' The Vale. As ye can see, Branborough itself takes up just a small fraction o' the space we 'ave available. The town was started 'ere, I'm assuming, because it is right on the Tookwater, a perfectly reasonable reason te begin building somewhere. 'Owever, we are now building Branborough all up an' down the Tookwater in an 'ope of keeping the town on the river, but we 'ave all this space te the West o' the current town proper o' Branborough, as ye can see in the map, that is completely unused. Now, I'm not saying this 'ere unused land is an 'orrible thing, the peaceful forests are quite nice, but with us 'Alflings being more an' more 'ard pressed fer land in which te dig burrows, why not move over 'ere? it would also allow us te start a proper, planned outline fer Branborough, leaving the Tookwater as a sort o' neighbor'ood in the overall scheme o' things.

I 'ave taken the time te draw up a proper plan o' my ideas fer Branborough's future growth. It allows fer the conservation of the forests concealing Branborough from much of the outside world, but still gives us the room we need te expand comfortably. It accounts fer farmland an' the burrows of the farmers (indicated by the black hatching), future burrows (indicated by the red hatching), an' a rightly done Town Centre (indicated by the blue hatching) where we could 'ave public gatherings and a place te build public burrows, such as a burrow fer the elders te keep offices so as us normal folk can actually find them from time te time an' the meeting burrow, the pub, an' a larger Inn per'aps, as well as some various other burrows that might be fer the best o' The Vale.

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((Please let me know if this is even a viable option, I've tried to present everything in character for roleplay's sake, but I'd be more than happy to explain it again properly.))

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Faldo listens to the proposals, standing over and observing the map like some seasoned war general.

Cor blimey! Tha's a lot o' lumber to chop!

((Looks good, but possibly a bit too large, and I'm still worried about spreading the RP too thinly. For me, the RP is not in how many blocks you have or the size of your kingdom or what have you, it's meant to be centralised or people will get bored and go some place else. As of now, walking through the village ensures you'll most likely bump into a fellow to have a chat with, I don't like the idea of not seeing anyone and then having to trek over to the other town to see if anyone's there either))

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((That's where the idea of the town centre comes in, it provides for a place where all these people will be able to find each other. I would hate to spread out the RP like that, too. But we do need more space than immediately on the Tookwater. This is not meant to all be implemented at once, because that would leave lots of empty space, but rather as a sort of plan for future growth, which Branborough doesn't have right now as far as I'm aware. I'm not saying go out right now and fill that entire space with Halflings, disregarding population density, I'm saying leave things the way they are now, but rather than struggling to cram the Tookwater with even more burrows, despite it already being crowded, allow us to move inland and begin building there in an orderly manner.

A thought I had after making the map was moving the proposed town center East so it connects directly with the burrows on the Tookwater, then just subsitituting that space with agricultural space or burrow land.

Also, I think you might like this, Petyr, because it will allow for much, much larger farm fields like the one you built by the Salty Salmon. Because all that space (and it could change if everyone wanted it somewhere else) is dedicated farmland, we could just make massive fields that cover everything with paths between them to storehouses and farmers' burrows and the like. Which would be very aesthetically pleasing, and a lot like the one you just built.))

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[[Aye, massive farms are quite pleasing to the eye. Frankly, instead of one large Branborough, I'd rather two small connected villages. Halflings simply aren't the type to all crowd into one spot, so I'd rather slowly create a new settlement so we can preserve the village atmosphere.]]

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((I support the dual-towns idea. Maybe have one of the towns be for elders or important people, and have it's burrow's luxurious.))

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((Segregating towns between "common folk" and "important folk" is a terrible idea... My thought was two towns, one that was more of a fishing town, which Branborough is, and it looks a lot like Bywater from Lord of the Rings, and a town more focused on agriculture, and looking more like Hobbiton. The actual infrastructure and government systems that would have to be made for this should all be done in character.))

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[ I still don't believe we require two villages. ]

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((The Tookwater is full. There are burrows lining both banks. Anything built beyond the edge of the river is very nearly not Branborough anymore. That's why I personally believe it might be time to get a second town under way.

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((We need more space, yes, it is a little too cramped on the Tookwater for now. I propose that we partly follow through with Reginald's plan, creating several large fields of wheat, and having very small, one room burrows for farmers to use as a mini burrow for while they are farming. If it works and the RP does not become minimal due to being stretched out, then we should see about making a few burrows there. Does that sound reasonable?))

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Faldo listens to the proposals, standing over and observing the map like some seasoned war general.

Cor blimey! Tha's a lot o' lumber to chop!

((Looks good, but possibly a bit too large, and I'm still worried about spreading the RP too thinly. For me, the RP is not in how many blocks you have or the size of your kingdom or what have you, it's meant to be centralised or people will get bored and go some place else. As of now, walking through the village ensures you'll most likely bump into a fellow to have a chat with, I don't like the idea of not seeing anyone and then having to trek over to the other town to see if anyone's there either))

((I personally like Mr.Took's first idea, with the two small villages. While the trek will probably not be too long, we could have a ferry go there or some such (As Reggie and I discussed) Also, the fact that there are no available homes drives away many many people, so overall I think this will be an improvement to RP.))

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((We need more space, yes, it is a little too cramped on the Tookwater for now. I propose that we partly follow through with Reginald's plan, creating several large fields of wheat, and having very small, one room burrows for farmers to use as a mini burrow for while they are farming. If it works and the RP does not become minimal due to being stretched out, then we should see about making a few burrows there. Does that sound reasonable?))

((To start, I quite like this idea. Perhaps the two towns could be separated by no more than the fields themselves? Then, if roleplay does well with it, we could make full-sized burrows for the farmers in the large fields. I would also like to volunteer to have a full-sized burrow built on the other side of the fields, so we can have at least someone living over there full time. Getting two or three other people to do so would be ideal, I think.))

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