Mizu/Uzim 694 Share Posted August 10, 2012 *You enter the capital of Oren, Arethor, to see two armed men upon the Die Bank building, they stand armed and ready to shoot anyone who may come up onto the roof's that disregard the law's. Archer one stand at the front scanning around the roof's watching for anyone who may be walking about on them. The second Archer stands at the back of die bank also viewing the roof top's with a arrow ready to be pulled back and shot. 1 Link to post Share on other sites More sharing options...
ayresalex 517 Share Posted August 10, 2012 [[PLEASE DON'T IGNORE THESE. It'll just be overall BAD RP to do so.]] Link to post Share on other sites More sharing options...
Watyll 1104 Share Posted August 10, 2012 Laku stands next to the fountain, not caring. Link to post Share on other sites More sharing options...
deathmetus 152 Share Posted August 10, 2012 ((Honestly can't we just assign people to play these guards? The problem with making said guards is that even if we do not ignore them, people can just say "I shot them down and killed them." without a player actually playing the guard it can't be done realistically or fairly. Example: (Assassin runs across rooftops of Arethor. Assassin sees archers not looking at him. *pulls out bow and fires two quick shots at the Archers heads' Assassin goes on roof as if nothing happened.) And they can't be invincible guards who are invincible to attack, now if we used npc guards and had a rule that they had to be killed then that would work, but it would also give attention to the player on the roof or inside the keep. And the guards could be set to being passive, meaning they do not attack unless provoked that way they still aren't unfair random killers, but they might actually do the job. This is from my experience on another server where we had similar security issues. And if the person refuses to kill the guards and just ignores them, then we can get them for powergaming.)) ((tl;dr - you want it to work either have real players play them, or have passive npcs that we make a rule posted on the city gates and forums that if you are not a member of the military or guard and you are on the roof you have to kill the archers/guards otherwise you are powergaming as they would kill you.)) 1 Link to post Share on other sites More sharing options...
Jay Lenos 384 Share Posted August 10, 2012 ((Deathmetus I understand your grief and opinion greatly but you are not keeping in mind the main reason for there creation. In roleplay many people have not been abiding by the laws in which they partake in the actions of jumping on the roofs or walls. This is very annoying for us to deal with, many a time we have to give warnings and deal with the overall trolish roleplay that these people are portraying. These archers being placed will stop this and deal with our ooc and in character problems. We cannot be in and watching the wall at all time so we have these set up so that there aren't anymore of these annoying instances.)) Link to post Share on other sites More sharing options...
Braxis 813 Share Posted August 10, 2012 [[ We have shot them off and done it rply. But none rp the fear after we shoot them off. Or take any precautions after/Take the proper punishments]] Link to post Share on other sites More sharing options...
deathmetus 152 Share Posted August 11, 2012 ((Deathmetus I understand your grief and opinion greatly but you are not keeping in mind the main reason for there creation. In roleplay many people have not been abiding by the laws in which they partake in the actions of jumping on the roofs or walls. This is very annoying for us to deal with, many a time we have to give warnings and deal with the overall trolish roleplay that these people are portraying. These archers being placed will stop this and deal with our ooc and in character problems. We cannot be in and watching the wall at all time so we have these set up so that there aren't anymore of these annoying instances.)) ((thanks for the answer in understanding but you still have the problem that people will ignore the guards no matter what, and will not be caught ic or ooc, especially if they run away quickly and smartly. Truly we need less npcs and more RPed guards, I know there is a city watch being established and we can set it up so people guard in shifts, but for now if we could make some of these npcs guards that can attack if attacked, with a low amount of health so they are strong but killable, it is possible using GM help and the citizens plugin. That way we can also have less npcs in the city because the ones that are there can fight.)) Link to post Share on other sites More sharing options...
ImpinAintEZ 442 Share Posted August 11, 2012 We can't really have people rp this because then they don't get to have fun rp and they'd have to be there all the time. Link to post Share on other sites More sharing options...
deathmetus 152 Share Posted August 11, 2012 ((I did say in shifts, and for the amount of people we only need like four guards a sergeant and maybe a knight or two for patrol.)) Link to post Share on other sites More sharing options...
Djinne 32 Share Posted August 11, 2012 ((Exactly what those above me said. All it takes is for an assassin to fire two shots to get the archers dead. And, please, stop bringing IC character emotions ooc. People don't HAVE to abide by your law if they are villains. Stop getting annoyed ooc for them not abiding the law. Shout at them IC, if they don't move, threaten to shoot, then shoot. If they run with no rp: problem solved, man off roof. On the other hand, when they do not respond, it is quite clear they would not like to roleplay with you at the moment for one reason or another. Or, just ignore them if they do not respond. They may be there for an ooc reason, or be afk. And no, it is not powergaming if you do not kill the archers for multiple reasons. One, you may not see them OOC. Two, you may be running stealthily IC. Three, the archers may not see you. (Either lazy or just don't notice.) Roleplaying with a machine which does not respond is difficult, and can often feel like a waste of time. STOP trying to get people banned, START trying to HELP, UNDERSTAND, and most of all, ROLEPLAY.)) 3 Link to post Share on other sites More sharing options...
Nefarious Aus Shitpost 891 Share Posted August 11, 2012 [[ Bring back the Alkhazar... err... I mean Arethor Guard! ]] Link to post Share on other sites More sharing options...
ski_king3 0 Share Posted August 11, 2012 Exactly what those above me said. All it takes is for an assassin to fire two shots to get the archers dead. And, please, stop bringing IC character emotions ooc. People don't HAVE to abide by your law if they are villains. Stop getting annoyed ooc for them not abiding the law. Shout at them IC, if they don't move, threaten to shoot, then shoot. If they run with no rp: problem solved, man off roof. On the other hand, when they do not respond, it is quite clear they would not like to roleplay with you at the moment for one reason or another. Or, just ignore them if they do not respond. They may be there for an ooc reason, or be afk. And no, it is not powergaming if you do not kill the archers for multiple reasons. One, you may not see them OOC. Two, you may be running stealthily IC. Three, the archers may not see you. (Either lazy or just don't notice.) Roleplaying with a machine which does not respond is difficult, and can often feel like a waste of time. STOP trying to get people banned, START trying to HELP, UNDERSTAND, and most of all, ROLEPLAY. All of the following is OOC: Yah, you kind of said it. My biggest problem with this is then there is no way to use the roofs without somebody making a claim of powergaming because in the eyes of the guards, these guys can always see you, but in the eyes of the roof-users, they should have the possibility of sneaking past them. One problem I have with guards is that they don't seem to have any sort of patrol. They just walk around the small area they're stationed at. If you're a guard, you should patrol a certain area, and a part of that should be checking the roofs if you think it's a problem. If you don't have the manpower to watch the walls and gate and the roofs, then I think that shouldn't be a burden on the roof users. However, I do agree, some people have absolutely no IC motivation for using the roof or don't have the skill but do it anyway, and I can understand it can be annoying. My character has actual RP reasons and skills for using the roof, but I've also emoted my character falling off of roofs before and hurting himself. Also, Jess knows that going on the roof in Arethor is a really dumb idea. Basically, people being on roofs has a place in the game, but some people abuse it. Also, if you are an assassin, using the roofs to be sneaky is not the smartest idea. Be more clever and original, this isn't assassin's creed. 1 Link to post Share on other sites More sharing options...
Myoni 56 Share Posted August 13, 2012 (( The issue at large is that many of these players, are not villianous, have no reason to be on the rooves, and have no arguments as to why they'd be there other than, '((U Cnt tll my wut do)), and proceed to violate the anti-trolling rules of the server by skating by on the razor's edge of what can be called acceptable RP. The simple answer? Shoot them, maybe they'll learn better, and it's what would be done ICly, or we can go through this long drawn out process of creating a ban report or waiting for a Modreq, usually by the time said staff assistance comes through, it's too late to do something about it. As well, since we can not post two, level 100 archery players there at all times of the day, two archers are placed, and notice of their existance and relavence is noted in a public forum, and all RP concerning their deaths, or their inabilities, can be dealt with on a case-by-case basis. )) Link to post Share on other sites More sharing options...
Sultan 3953 Share Posted August 13, 2012 (All roof climbers are actually shoot by the Knights and guards, but they just keep coming back after the 30mint lore or come back the next day, Ive killed a few myself) Link to post Share on other sites More sharing options...
Wode 330 Share Posted August 26, 2012 Couple of factors I was wondering about with these: What if you're out of their line of sight? Are two archers really going to be standing there 24/7, completely vigilant? What sort of range would it be appropriate to say you'd be too far away for them to hit from? Link to post Share on other sites More sharing options...
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