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Patch 2.8 | Herbalism & Stealth

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I have seen many 1v1 duels between golden axes and golden swords, and every single time, literally, the axe has won. There is not one exception. I think the debuff to axes was good.

Sounds like you've seen some bad pvpers wield swords. Axes are noticeable weaker, they do the same amount of damage as swords with a negligible chance to crit (have to go through the following: 60% hit chance, 25% parry chance, 10% counter chance, 25% crit chance) with a consistent chance to parry or counterattack. While in 1v1's, they are just "UP", in full time war they really are diminished in quality because of high reagent cost and inability to parry or block stray damage.

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Sounds like you've seen some bad pvpers wield swords. Axes are noticeable weaker, they do the same amount of damage as swords with a negligible chance to crit (have to go through the following: 60% hit chance, 25% parry chance, 10% counter chance, 25% crit chance) with a consistent chance to parry or counterattack. While in 1v1's, they are just "UP", in full time war they really are diminished in quality because of high reagent cost and inability to parry or block stray damage.

Yeah, a while ago some people came to this conclusion:

Best for duels = axes.

Best for battles = swords.

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Yeah, a while ago some people came to this conclusion:

Best for duels = axes.

Best for battles = swords.

What about wrestling?

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What about wrestling?

I don't know, I'm just saying what a lot of people said in a thread some time ago.

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I'd like to see what the actual effects of sneak are, and how hidden and for how long a 100 Stealth person would be.

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So, herbalism.......wonder how that actually works XD. Can't wait to jump into that.

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Everything seems well except for the sneak and mob thing. I see this being abused for PVP-will people go around with 100 sneak and 100 swords to beat eachother at pvp?

Also, I do not see how increasing the chance of death at night encourages better RP. I was told this encourages people to look into settlements than going about solo, but what about when every mob in your chunk starts targeting you at night? Even if it can't see you? This seems completely unfair. We'd have to stop RPing in order to fend off the mobs. We already have a ton of mobs in Elandriel, and if we want to survive we have to invest points into a combat skill even if we don't have one. Because, although we could stop them in RP, the mobs will not stop to RP with us.

Torches.

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Pff, who needs a sneak skill, I already could get past Guards by walking straight pass them.

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Pff, who needs a sneak skill, I already could get past Guards by walking straight pass them.

*Claps

You sir deserve this

misc-true-story.jpg

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Update: Shears or "herbalism kits" are made via the following recipe:

267868.png

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