JCQuiinn 168 Share Posted August 14, 2012 Thankyou for the eggs Vaq, you are awesome. Link to post Share on other sites More sharing options...
Deleted User 009 0 Author Share Posted August 14, 2012 What is the recipe for trapping animals? Posted on front of thread. Link to post Share on other sites More sharing options...
Arkelos 1027 Share Posted August 14, 2012 Thanks Vaq. I have an idea for you, not much detail just yet. How bout a dueling option? Something that basically gets rid of pvp unless it's opted in by both players or in a warzone? Both players accept the duel, and unless in nopvp areas, they fight to the death. Kinda all I got for now. Link to post Share on other sites More sharing options...
Bambi (xBambiraptorx) 37 Share Posted August 14, 2012 Okay, so now farming works like Pokemon? Link to post Share on other sites More sharing options...
Roy Mustang 19 Share Posted August 14, 2012 why d i think of pokemon when i see the update for capturing livestock Link to post Share on other sites More sharing options...
Danny 2232 Share Posted August 14, 2012 Okay, so now farming works like Pokemon? You are meant to RP it as having the animals with you. It stops us from having to make you get them to follow with wheat, and the derpy mc animals. RP it like you have the livestock with you, on leashes or something. Link to post Share on other sites More sharing options...
Agent Miller 26 Share Posted August 14, 2012 This update looks great!! Link to post Share on other sites More sharing options...
no longer active 734 Share Posted August 14, 2012 Will the animal trapping be tied to the farming skill? Link to post Share on other sites More sharing options...
EmeraldStag 165 Share Posted August 14, 2012 Heya vaq, not sure if this was asked already, or if it is in (ha ha many I 2 letter words) the works of being programed but, Are there any plans or something in making it so that certain skills will slowly decrease as time goes by since they have last used that skill? EDIT: waits in silence, as many people look at the page, yet are afraid to post after me, because I think I must be scary @_@? Link to post Share on other sites More sharing options...
Deleted User 009 0 Author Share Posted August 14, 2012 Heya vaq, not sure if this was asked already, or if it is in (ha ha many I 2 letter words) the works of being programed but, Are there any plans or something in making it so that certain skills will slowly decrease as time goes by since they have last used that skill? EDIT: waits in silence, as many people look at the page, yet are afraid to post after me, because I think I must be scary @_@? I would be eaten alive, we don't want to turn this into the sims 4 :P. Link to post Share on other sites More sharing options...
Heero 4092 Share Posted August 14, 2012 Yay! We're finally stable! Link to post Share on other sites More sharing options...
Phelrin 60 Share Posted August 14, 2012 Would it be possible for this system to work for mooshrooms as well? Link to post Share on other sites More sharing options...
ATiredVikingr 10 Share Posted August 14, 2012 I know this is probably getting really tiresome to some people but what are some features to Stealth Skill is there any thing such as buttons held to activate anything PLEASE! Details! BTW Great Work VAQ! Link to post Share on other sites More sharing options...
Sony 3 Share Posted August 14, 2012 What was debuffed for wrestling and stealth? Link to post Share on other sites More sharing options...
Song Druid 1486 Share Posted August 14, 2012 Has anybody touched on the herbalism kit durability? Iron is being used up way too quickly for its purposes, I feel like something of this nature would last quite a while. One herbalism kit should have a good bit of uses as opposed to 20. Link to post Share on other sites More sharing options...
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