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The War Nation

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Arteh

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The War Nation
{Translated to Common for the Sake of Reading}

 

The War Nation, commonly referred to The War Uzg is the home of the mighty race of orcs or uruks.  It is ruled by the Mighty Rex of the Orcs, Vrogak'Gorkil.  The Orcs hail in the Deserts of the land with their capital, surrounded by mountains & hills.  It is a mighty nation driven by bloodlust and an unquenchable need to kill, maim, burn, and destroy.

 

 

The War Nation’s Laws

 

 

  • Do not steal.
  • Do not take actions that will affect the War Nation as a whole, independently. Or without the Rex's consent.
  • Do not harm the War Nation's alliances or cease-fires. 
  • Follow the Orc honor code. If not a suitable punishment will be decided by the Rex.
  • Do not kill without reason.
  • Do not vandalize another Uruk’s property.
  • Whitewashes shall be reborn, killed, destroyed, and/or flattened.
  • Respect the Elders, Wargoths, Motshams, and the Rex.
  • Do not be weak.
  • Do not bow to an Orc, you shall headbutt them.
  • As an Orc, you must use our tongue, and not the tongue of the foul humans unless talking to filth.
  • If asked for, tribute must be paid.
  • Do not cast magic on our land, only the magic of the shamans and of Krug may be used.
  • Necromancy shall never be used.
  • Do not trespass on another’s land.
  • Do not hunt on our lands, for these are our animals to hunt.

 

Punishments

  • If you steal, you shall have your hands chopped or ripped off.
  • If you murder without reason, you shall be murdered.
  • For vandalizing another Orc property, your home shall be destroyed with you underneath.
  • For being a whitewash, you shall be beaten and kicked out of the War Nation unless change happens.
  • For not respecting your superiors, you will have your tongue cut or ripped out.
  • If you are weak, you shall be beaten.
  • If you do not follow the Orcish culture such as bowing to an Orc, you shall be beat.
  • If you use the human tongue to another Orc, you shall have your tongue ripped or cut out.
  • If you fail to give tribute, you will be stripped of your belongings and clothes and sent off or killed.
  • For casting magic, you shall be hung or your head shall be chopped off.
  • For using necromancy, you will be hung, mutilated, burned, and your ashes shall be spread.
  • The punishment for trespassing is for the owner of the land to choose.
  • For hunting our animals, livestock, or game, you shall be skinned alive.

 

The Government


The War Uzg is led by the absolute rule of a Wargoth titled Rex who can be challenged by a Wargoth clan every month. If lost they will wait 2 months to challenge him again. His rule is helped by the Wargoth of each clan who advise him in his decisions or when the Rex is away, the Wargoths together become the Rex in authority.
 


Officials

Rex:

 

The Mighty, Rex Vrogak'Gorkil.

 

 

Wargoths:


The Leaders of each Clan, a so called “Nobility”  also known as a Clan Chieftan.  They have to be the Elders of each clan and they are the most respected of the Orcs other than the Rex himself.  They are usually the most valiant and the strongest of Warriors.

 

Wargoth Vrogak of the Gorkils

Wargoth Craotor of the Lurs

Wargoth Nux of the Ugluks

 

Military

New Military system

 


Domestic Officials

Foodgoth:
The head farmer and cook of the War Uzg, they manage the farms and farmers and are in charge of feeding the War Nation, they have an extremely important job and should be respected.  It is a selfless job, a hard job.

 

Bog'Gorkil

 

 

Yazgurtans:
The domestic officials of the War Nation, there is one for each location in the orcish lands.  They are in charge of collecting Tribute for the orcs and building/improving the cities.

 

Grool'Gorkil

 

 

Shamanistic Officials

Motshams:
The leaders of the Shamans, they are Ancient Shamans, or Motshams.  They lead the spiritual sides of the War Nation.  They are the strongest and the most intelligent of the shamans and they can also be ferocious fighters.

 

Mogroka’Gorkil

Brevias’lur

Blawharag’Gorkil

Lex’Lur

 

 

 

Diplomacy:


Human Kingdoms:
Holy Oren Empire: War

Elven Kingdoms:
Malinor: Hostile
Haelen’or: Neutral

Dwarven Kingdoms:
The Kingdom of Urguan: War

Misc. Guilds:
Teutonic Order: Hostile

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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