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The Village Of Lenfarthing

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Dalek348

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The Village of Lenfarthing, in the Dales, is the quaint home of the Halflings. Lying beneath the towering heights of the Elder Peaks, the village exists around a small lake surrounded by forest. The Halflings of Lenfarthing labour amongst their vast fields of vegetables in relative peace, peace that is offered by the shielding from the Elder Peaks and the dense forest that surrounds the Dales.

The most prominent feature of the village is the lake, formed from the meeting of the two rivers the Faldermere and the Tibbwater, of which originate from the melting of the glacial peaks in the mountains. Around the lake are rolling hills typical of Halfling villages, which have been burrowed into for homes. To the west lies the haunted Witch Woods, and to the north the verdant Frerry Forest,which, should the rumours be believed, hold many secrets.

   Natural landmarks:
i. The Wilderness
ii. Witch Woods and Frerry Forest
iii. The Elder Peaks

   Streets and lanes:
i. Thanesfest Lane
ii. Pumpkin Path
iii. Brandyfield End
iv. Tucketbrook Lane
v. Len Hill and Gimblo Riverway
vi. Branbrook Bend
vii. Lighthouse Lane
viii. Kip-on-the-Hill

   Common buildings:
i. The Grand Melon Tree
ii. The Lumpy Pumpkin Inn
iii. The Frerry Ferry
iv. Lighthouse/Rookery/River Mail station
v. Ye Olde Mill
vi. Ol' Treehuggers Shack

vii. Kipfields Farms

 


          Natural landmarks:

i. The Wilderness, a place where monsters such as goblins, jabbernacks, orcs and men roam freely. It would be very unwise for a Halfling to venture out here for anything less than a grand adventure. The Wilderness is a savage, scary and big place. Frightfully different from the peaceful Dales and the comfort of a warm hearth.


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ii. Witch Woods and Frerry Forest lie west and north of Lenfarthing respectively. The Witch Woods contain many mushrooms, some growing to become giants. The Frerry Forest is a much more peaceful area, where you can often find animal wildlife flourishing, with verdant foliage.


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iii. The Elder Peaks, so named after the Elders of halfling society which founded the village of Lenfarthing, are some of the tallest mountains in all of the land, and offer a nice shield from any troublemakers that wouldn’t dare venture through the dangerous mountain passes.

 

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          Streets and lanes:

i. Thanesfest Lane, the lane on which festivals are held, where many tents are situated for peddling of wares and general merriment. At the end of Thanesfest lane is Hollyfrost Brewers.


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ii. Pumpkin Path, along here you shall find Doc’s Docks, the Lumpy Pumpkin Inn and the Sheriff’s offices. Along Pumpkin Path are various outdoor picnic areas for people to eat and drink and have times of merriment, along with Doc’s Docks providing a fishing and eating area.


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iii. Brandyfield End, so called due to the two burrows being the Brandybuck Burrow and the Fairfield burrow. Also because the road ends at a sheer face of a hill.


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iv. Tucketbrook Lane, famous for housing the finest and grandest of all hot tubs in Lenfarthing, the lane named by Lobo, with his burrow The Tucketbrook at the end.


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v. Len Hill and Gimblo Riverway lie past the Great Oak and the festival grounds. The Riverway leads you round to the fields and Lighthouse Lane, while Len Hill is residence to halflings and recreational areas.


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vi. Branbrook Bend is one of the most prestigious streets in Lenfarthing. Home to the LenMaster Faldo, the burrows are splendid with lovely views from the tops of the hills.


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vii. Lighthouse Lane houses many cozy, small burrows. The main feature of the lane is the towering Lighthouse. Encroaching upon Lighthouse Lane is the ominous Witch Woods, though the residents have little to truly fear.


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viii. Kip-on-the-Hill residences are more for the quiet, farmer halfling who doesn’t involve oneself in the affairs of the village as much. With the farms right on their doorstep, Kip-on-the-Hill has both splendid scenery and practical convenience.


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          Common buildings:

i. The Grand Melon tree stands proudly atop Len Hill, and all who see it are left wondering why or how it bears the fruit it does. Regardless, gardens and quiet areas have been made below it and is a haven for those seeking both serene peace and a fruity snack.


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ii. The Lumpy Pumpkin Inn is a grand place for Halflings to gather, gossip, have an ale or three and eat cake. There are outside picnic tables, and round the back are a few rooms for anyone to stay in, free of charge as always. Doc’s Docks lie just outside the Inn, a place which sells the finest cakes and fishing equipment, and where the best fish can be caught, run by the famous Doc Brandybuck.

 

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iii. The Frerry Ferry links the two sides of the village over the lake with quick and easy access for all Halflings to use. Beware of; lake monsters, rogue boaters, lily pads and Tibb.

 

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iv. Hollyfrost Brewers, named after the much-loved Belba Hollyfrost, is the brewing hub of all of Anthos. Creating the finest ales and wines and all manner of beverages and storing them in the deep and orderly cellar.

 

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v. The Lighthouse/Rookery/River Mail station is a very important structure indeed. It is run by old Pete, who is particularly grumpy due to his small office, and the window that never quite shuts and lets in a nasty draught, and the way he must clamber down stairs to answer knocks at the door. River Mail is the main form of communication, due to the fast flowing Faldermere river, and the lights warn any boaters of potential monsters in the rivers.

 

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vi. Ye Olde Mill, a main place of storage, and for counting of the harvest. The Mill chugs away day and night for a purpose that most halflings can’t quite understand but it is there anyway.


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vi. Ol' Treehuggers Shack is a peculiar place indeed. Deep inside the haunted Witch Woods, the shack is rickety, falling apart and appears to be made out of the stump of an old tree. It is said that Ol' Treehugger dwells inside, concocting all manner of grizzly potions and tricks, but the fact is, no one truly knows.

 

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vii. Kipfields Farms offer a vast area of land with which Halflings use to farm and provide food and drink for themselves. Wheat, carrots, potatoes, apples and baby animals are kept here. By the farms is a farmhouse, for Halflings tiring of labour in the fields to put up their feet and share an ale.

 

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Richard mumbles "Five damn cakes, fool can' even ea' five cakes 'imself...." he grumbles along

((place is amazing, houses look beautiful))

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Bungo Hollowmead struts through the town, suspenders held in his hands. He takes a big breath of midnight air and looks around at the beautiful new place. 

 

((Fantastic job you guys, cant wait to head over there myself :P))

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Bartley Riverdale walks around the town looking for his bakery." Where could it be? I know it's aroun here somewhere"

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*Aris sits by the fire, happy to finally have a place to relax and read a book after so much travel*

((The place really does look amazing you guys did a wonderful job with it!))

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Saffron Sugarplum darts around town, sprinting from tree to tree and swinging on every vine with a childlike excitement. She lets out a loud whoops of glee, admiring the town with sparkling eyes, barely tired from the long walk there.

 

(( It's so pretty! Hopefully I'll be able to find it and won't get lost! :P Great job, guys! ))

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How do I get here? I have filled out an application for a halfling and just waiting for it to be accepted ( I hope ) and I have been loking around for halfling lands I can settle down in. is this a good place? and are the people friendly? And are the burrows expensive or can I work for one? I have so many questions and I am excited to get into the Lord of the Craft and roleplay with Halflings. :ujelly:

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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