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_=_=De Kirkja Dverga=_=_

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=-= Da Kirkja Dverga =-= 

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The Kirkja Dverga. The leaders of dwarven religion. A pillar upholding the faith of the Brathmordakin, leading the Dwarven nation to a better understanding of the Gods. Speakers of the will of the Gods, students of their ways, the Clergy is the Church of the Dwarves.

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Beliefs

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The Brathmordakin

Also know as De Az Dewdmar, The Brathmordakin are the Dwarven Gods, the diving rulers of the race. There are seven dwarven gods with Yemekar as the strongest and the de facto leader. The reason dwarves worship a god is to secure a place for their souls in the afterlife. When a dwarf dies, his soul travels to Dungrimm’s keep on the moon where it is auctioned off to the god who bids the highest for it. A dwarf that has faithfully served their god in life will have a much greater chance of bought by and serving that god in the afterlife.


 

Yemekar – (yem-eh-kar)

 

“The Maker”

 

Symbol: Hammer & Anvil

Alignment: Lawful Good

Portfolio: Creation, leader, smithing, protection, metalcraft, stonework, fire

 

Yemekar is the father and creator of the dwarven race. Honor him by emulating his principles and workmanship in smithing, stoneworking, and other tasks. Wisdom is derived from life and tempered with experience. Advance the dwarven race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the dwarves in the traditions laid down by The Maker. Honor your clan leaders as you honor Yemekar.

 

Anbella – (an-bell-ah)

 

“Hearth Mother”

 

Symbol: Two Silver Rings

Alignment: Lawful Good

Portfolio: Safety, honesty, home, healing, marriage, fertility, family, records, oaths, water, nature, peace

 

Anbella is the wife of Yemekar. Just as dwarven souls are forged on Yemekar’s Ruhn-Anvil, they are ever warmed and nurtured by the loving embrace of the Hearth Mother. Tend to hearth, home, and land, drawing strength and safety from truth, tradition and the rule of law. Join with friends, kin and clan in common purpose. Do not succumb to the misery of greed or the evils of strife, but always bring hope, health and cheer to those in need. Once an oath is made, Anbella watches over its keeping – to break it is to wound her sorely. Children must be cherished and guarded well from harm, for they are the future of all dwarvenkind.

 

Dungrimm – (dun-grim)

 

“Guardian of the Dead”

 

Symbol: An Iron Mask

Alignment: Lawful Good

Portfolio: Battle, valor, bravery, honor, defense, the dead, the moon

 

The finest hours of dwarven kind come in the thrusts and feints of war. Seize the opportunity to defend your kin and ensure their victory whenever conflict erupts. Revel in the challenge of a good fight and never waiver in the face of adversity, no matter how ominous. Lives should never be thrown away foolishly, but the greatest honor is to sacrifice oneself for the cause of the field of battle in service to a righteous cause. Honor the dead and death itself and keep the places of the dead inviolate and well tended; the noble ancestors of our race will neither be robbed nor moved through the actions of thieves and defilers. Abide not undead creatures,especially those that take the form of dwarves, thus mocking the creation of Yemekar.

 

Belka – (bell-kah)

“Lady of Passion”

 

Symbol: A Lightning Bolt

Alignment: Chaotic Good

Portfolio: Love, romance, youth, dancing, courtship, explorers, travellers, seduction, lightning


 

Be merciful in speech and deed. Temper your anger and hostility with constructive and charitable endeavor. The children of the dwarves must live in safety and propagate. Love with the fiery passion. Embrace the gift of life with courtship and marriage. Belka restores the fertile seed of dwarven life, while Anbella protects the fruit.

 

Ogradhad – (og-rad-had)

 

“The Lore Master”

 

Symbol: An Open Book

Alignment: Neutral

Portfolio: Scholarship, invention, discovery, knowledge, magic

 

The secrets of Aegis are waiting to be discovered. Travel widely, broaden your mind at everyopportunity, and pursue the life of a scholar. Cultivate the spirit of intrigue among the youngand be teachers to all. Seek to recover lost and arcane knowledge of ages past and apply it tothe world today. Try new methods of doing things just for the joy of experimenting. Learn alittle of everything, for you never know what might be of use down the road.

 

Armakak – (arm-a-kak)

 

“Merchant Father”

 

Symbol: A Gold Coin

Alignment: Neutral

Portfolio: Wealth, luck, chance, negotiation, merchant, cleverness, the sun

 

The truly blessed are those whose enterprise and zeal brings both wealth and good luck.Work hard, be clever, seek the best bargain and the Merchant Father with shower you with gold. Treat others with respect, but shirk not your responsibility to try to strike a better deal for you and for them.

 

Grimdugan – (grim-doo-gan)

 

“Lord of Avarice”

 

Symbol: Obsidian Dagger

Alignment: Chaotic Neutral

Portfolio: Greed, money, merchants, thieves, shadows

 

The wealth of Aegis was created for those dwarves crafty enough to capture it by any means necessary. Revel in the possession of all wealth that shines or sparkles, for its pleasing form was meant to bring you pleasure. Greed is good, as it motivates the possession and holding of all that is precious. Do not seize wealth from the children of the Brathmordakin however,nor conspire against the favored of Grimdugan, for strife in the name of avarice weakens the clan.

 

Dormmar – (door-mar)

 

"The Flesh Lord"

 

Symbol: Unknown

Alignment: Chaotic Neutral

Portfolio: The Doomforged, Runes

 

Very little is known of Dormmar. A recent addition to the Brathmordakin, all that is truly known about him is that he is the god of the Doomforged. Originally thought to be Iblees, recent research discovered this to be incorrect and Dormmar is now listed as one of the Brathmordakin.

 

 

 

Enemies of the Brathmordakin

Khorvad – (koor-vad)

 

"Lord of Darkness"

 

Symbol: An Eye

Alignment: Chaotic Evil

Portfolio: Undead, chaos, disease, hatred, anger, temptation

 

The lord of the Undead, also called Iblees. He is a fallen Daemon who once sat among the Brathmordakin. Khorvad is an enemy to the Brathmordakin and to all creation. Chaos spread across the land, the temptation of souls; unholy anger and burning, uncontrolled hatred are his agents. Disease spreads from him and the Undead serve under him.

 

Ondnarch – (onn-narrrh)

 

"Bringer of the Silent Cold"

 

Symbol: An Ice Crystal

Alignment: Chaotic Evil

Portfolio: Cold, frost, ice, consumption, possession, corrupted beings

 

Once a force of good when known as Wyrvun, this ancient enemy of the dwarves aligned with Khorvad and became a sinister evil, capable of possessing the living and corrupting them to his will. Consuming the souls of those who forfeit them, in his wake came a cold unmatched by all. He once led a vast army of these creatures but having been banished by the ancient dwarves, he has lost much of his original power.

 

 

 

The Paragons

The greatest of the mortal Dwarves, and the Overseers of Anthos. The Paragons are great kings and lords of the Dwarves, famed for the great deeds and honorable actions. Should a Dwarf serve his people with great honor and duty, and revere his patron above all else, he has the chance to become a Paragon. The Paragons form the Iron Council, which oversees the day to day duties of their patron god.


 

Paragon Urguan

 

“The Father”

 

Patron: Yemekar

Symbol: The Mountain

Alignment: Lawful Good

 

Known as the first dwarf and father of all dwarves. He defeated Iblees with the help of Malin, Krug and Horen. the first dwarven city is built by him and named after him. Urguan was known for his great honor and respect during war times. This great dwarf showed respect for his enemies and abided by honorable warfare. In return, many of his enemies showed respect in return. Urguan is the greatest Dwarf ever known as well as becoming the first paragon.

 

Paragon Yudora

 

“The Hearth Mother”

 

Patron: Anbella

Symbol: Runic symbol for Water

Alignment: Neutral Good

 

Mother of Urguan’s sons, and paragon of Birth. This woman was the first mother of the dwarven kin and the first female dwarf. Some say she was the only person Urguan ever feared, even in all his might and glory. She fought like a beast and drank like a monster. She was the most respected female dwarf of her time.

 

Paragon Urir Ireheart

 

“Bane of the Undead”

 

Patron: Dungrimm

Symbol: Runic symbol for Fire

Alignment: Chaotic Good

 

The destroyer of the Undead scourge. Nearing the end of times in Aegis, a group of brave warriors ventured into the Nether to have one final strike against the undead. Urir was of this group, fighting his way into the undead taint. At the end of the journey into the nether, Urir reached the legendary Axe of Krug. This was the only thing keeping the Undead to this world. Sacrificing everything, Urir grabbed the Axe and cast himself into the infernal pit of lava, not knowing if his soul would even pass on to the next. Such a great act of selflessness ascended this dwarf to a godly paragon.

 

Paragon Kjell Ireheart

 

“The Emporer Dragon Slayer”

 

Patron: Dungrimm

Symbol: Golden Lightning Bolt

Alignment: Chaotic Good

 

The Paragon of Dragon Slaying, Kjell has been dubbed Paragon due to his achievement in slaying the six black Dragons thus far known as the black scaled sons of the evil Daemon Iblees. Kjell is also renowned for leading the Dwarves into wars against the orcish hordes and the conquering of Alras, which in turn created the first Dwarven Empire, with Kjell as the First Dwarven Emperor.

 

Paragon Valen Grandaxe

 

"The Wordsmith"

 

Patron: Ogradhad

Symbol: A Parchment and Quill

Alignment: Lawful Good

 

One of the wisest and most dedicated dwarves known to the kingdom. Valen was a dwarf who many aspired to live up to, his unending loyalty to the Kingdom inspiring many. By his own hand wars ended, alliances formed, and the nation prospered. Valen brought to the dwarves the first ever human-dwarf alliance, an end to the war with Krugmar, and his skills as a Commander during the Great War. Valen Grandaxe was also one of the great Champions who entered the nether to challenge Khorvad's scourge and survived to tell the tale. Not only did he reach these achievements, he brought the Kingdom back to its full strength and played an important part in the creation of the Articles of Urguan.

 

Paragon Bogrin Grandaxe

 

“Master of the Axe”

 

Patron: Dungrimm

Symbol: A single, double-edged Axe

Alignment: Lawful good

 

Father of the Gramdaxes, one of the sons of Urguan and the Paragon for the Grandaxes. Bogrin was one of the first Dwarves who fought with an axe and he was known for his fierce aggression on the battlefield. He is also known as the first axe master, what also gave him his name.

 

Paragon Dwain Irongut

 

“Master of Food and Mine”

 

Patron: Anbella

Symbol: Blue Cup with a Pickaxe

Alignment: Lawful Neutral

 

Father of the Ironguts, known for his love of leisure, he was a heavy drinker, a lover of all things food, and an avid fisherman. Some of his descendants have showed his love for food, the best example of that of course being King Algrim the Fat and his love of fishing, represented by King Belin the Peaceful. Dwain was rumored to be married to a Anguel. His children and those after them are known to have the blood of gods within them. Dwain lived a full life full of merriment and a bit of riches, enough to sustain himself and his dwellings. Dwain was not known for his prowess in combat, but is known for his blade, which he used only a handful of times. Mourgil, rumoured to have the first blade Yemekar bestowed upon his children when they were taught the art of the smithy, and although slightly misshapen, it induces a source of ferocity believed to be unmatched. His current remains and sword are with his Great-Grandson Hiebe Irongut, stored in the form of ashes with the rest of past family members.

 

Paragon Tungdil Goldhand

 

“The First Merchant”

 

Patron: Armakak

Symbol: A Golden Hand

Alignment: Neutral

 

Father of the Goldhands, he was one of the first Dwarves to a build a merchant empire and get rich doing so. It has been said that his bargaining prowess was unmatched and he could get the best deal out of anyone, be he Dwarf or not. Tungdil made his wealth by approaching skilled craftsmen and workers directly, whether it was deep in the mines or in the heat of the forges. He then bought their products in bulk for a reduced price and then would deliver these products to his easily accessible stalls where he sold the goods for a profit. He served as a facilitator and a middleman and made vast amounts of wealth in the process.

 

Paragon Gotrek Starbreaker

 

“The Apprentice”

 

Patron: Yemekar

Symbol: A Cracked Anvil

Alignment: Lawful Good

 

Father of the Starbreakers he was one of the first dwarves Apprenticed to Yemekar, and one of his star pupils, the first to learn the knowledge of Runesmithing, eventually developing the art of Golem Smithing and passing these arts on to his children.

 

 

 

Other Core Beliefs

Auction of the Dead

 

When a dwarf dies, he travel to Khaz'A'Dentrumm, the Halls of the Dead. There, the Brathmordakin bids for the dwarf's soul. A dwarf has a higher chance of being auctioned to a specific god based on his service to said god in life.

 

Sanctity of the Beard

 

A dwarf's beard is a gift from the Brathmordakin. It should be groomed and well cared for at all times. Damaging of one owns beard is a grave sacrilege and damaging of another's beard without justified reasoning is also a grave evil.

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Holdings

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The Shrines

Shine of Yemekar:

Location: High Above Kal'Azgoth on the highest snowy peak, known as Yemekar's Peak.

 

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Shine of Anbella:

Location: South of Kal'Azgoth in a cavernous hot spring know as Anbella's Grove.

 

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Shine of Dungrimm:

Location: A crater in the mountains above Kal'Azgoth on the south slope of Yemekar's Peak. The shrine lies on top of Dungrimms Grand Gift.

 

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Shine of Belka:

Location: Within Kal'Azgoth in a room in the Royal Tavern known as 

 

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Shine of Ogradhad:

Location: Within the scholarly halls of the Hall of the Rememberancers. 

 

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Shine of Armakak:

Location: Within Kal'Azgoth in a room know as the Gambling Club

 

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Shine of Grimdugan:

 

Location: Deep withing a cavern in the bowels of the Kal'Azgoth sewers.

 

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The Temples

The Temple of the Brathmordakin: Located in Kal'Azgoth, the temple is the largest, grandest, and most embellished temple of the dwarven faith. It boasts delicately carved stone busts of every Bathmordakin as well as Urguan and his wife Yudora. This temple is the site of may religious services for the dwarven government such as crowning and the blessings of the reigns of kings. It also does the domestic ceremonies such as weddings and funerals. It also houses the kingdoms burial barrows. 

 

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The Temple of the Holy Anvil: Located in Kastoria, the temple is the second dwarven temple founded in Anthos. It boasts strines to each Brathmordakin. It is one of the few all stone buildings in the town and is a noticeable land mark. It too is the site of ceremonies like weddings and funerals.

 

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Ranks and Organisation

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De Kirkja Dverga:

The Holy Order

Archbishop:

 

Leader of the Kirjka Dverga, voted in by the Bishops and his successor. While an Archbishop may be partial towards one God, he is the voice of all the Gods and must represent them all. The Archbishop also has the final say in all matters of faith.

 

Bishop:

 

Sit on the Council of Bishops, leading the Kirkja Dverga through their close relationship to their specific god. There does not have to be a Bishop for each God though each God may have no more than a single bishop at a time. Before one may become a bishop they must receive a vision from the Brathmordakin (Show proper RP skills and dedication)

 

Priest:

 

When a Neophyte completes his studies he is given the rank of Priest. Priests represent one god though they do not have to pray to that god exclusively. Priests are given full access to holy sites and almost unrestricted access to holy relics. They are taught all the current rites and rituals of the true faith.

 

Neophyte:

 

The Neophyte is an initiate who has completed the very basic training of the Kirkja Dverga and are almost ready to begin serving as a prophet of their chosen god. They act as personal assistants to a priest or bishop until the said priest of bishop feels they are prepared to take the final trial.

 

Initiate:

 

Those hoping to join the clergy take on the rank of Initiate where they will engage in studies, often under the direction of a Teacher. A Initiate devotes themselves to the study of one God for the most part though they need knowledge of all the Brathmordakin.

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The Council of Bishops

 

The Council of Bishops is made up of the Bishops and the Archbishop. The Council is responsible for the leading of the Clergy as well as interpreting the will of the Gods. They are also for approving the works of Scribes and verifying the discoveries of the rest of the Clergy as true.

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De Rhadav Dverga:

The Hidden Order

 

Vuur Kavir:

Black Death, Inquisitor

 

Inquisitors are the most fanatical and in many cases, crazed followers of one of the 'darker' gods of the Brathmordakin. Chosen exclusively from the ranks of the followers of Dungrimm or Grimdugan, Inquisitors are tasked with investigating, hunting down and slaying known foes of the faith in the Kingdom and beyond. Inquisitors receive faith training equivalent to a priest. Inquisitors identities are kept secret for their own protection. (VA Required)

 

Kirkja Verdigruum:

Holy Defender, Justicar

 

Justicars are the mid point of the Inquisitorial Order. They are tasked with tracking and executing enemies of the faith on Dwarfen land, as well as inspecting and protecting holy sites and prevent crimes against the faith while on dwarfen land. Justicars receive training equivalent to a neophyte in terms of faith, but also are trained in combat by the Inquisitors. (VA Desirable)

 Uniform:

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Karaad Kladian:

Fire Shield, Fanatic

 

The entry point of the Inquisitorial Order. Fanatics are dwarfs heavily devoted to the Brathmordakin but with little, if any, formation in the faith. They are deployed to protect the priests, bishops and archbishop against attack and to defend holy sites and relics with their lives. (VA Desirable)

Uninform:

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Members

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Archbishop: Dominic Irongut

 

Bishop: Bael Tunnelsmasher(Grimdugan), Tortek Golemforge (Yemekar)

 

Priest: Almora Grandaxe, Bazian Grandaxe, Phelrin Irongut, Farren Starbreaker,Gulroid Goldhand, Koryk Starbreaker, Thyrm Silverfist

 

Neophyte:

 

Initiate: Kilala Dwinhark, Gilli Goldaxe

 

Justicar: Roggar Stormhammer*, Igor StormhammerFarren Starbreaker


 

Fanatic: Zahrer Irongrinder, Wulfric Grandaxe. Angir Ironfoot, Dizzy Irongrinder, Theryn Grandaxe


Applications:

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Initiate Application:

 

OOC Section

 

MC Name:

Skype:

Length of time playing a dwarf:

How active are you? (Scale of 1-10):

 

RP Section

 

Yer Name:

Yer Clan, if aneh:

Deh god yeh wish ta studeh most:

 

Fanatic Application:

 

OOC Section

 

MC Name:

Skype:

Length of time playing a dwarf:

How active are you? (Scale of 1-10):

Do you have a VA? For what?

 

RP Section

 

Yer Name:

Yer Clan, if aneh:

Deh god yeh wish ta studeh most between Dungrimm and Grimdugan?:

Yer primareh skills (eg. Smithing, Mining, Fighting):

Do yeh swear fealteh to da Brathmordakin an' da Clergeh?

Do yeh swear to protect de Clergy members and holdings, and the Kingdom?:

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OOC Section

 


MC Name:30326
Length of time playing a dwarf:5 months
How active are you? (Scale of 1-10):10

Do you have a VA? For what?1a,2a,4a
RP Section

Yer Name:Dreek Ireheart Stormhammer
Yer Clan, if aneh:Stormhammer
Deh god yeh wish ta studeh most between Dungrimm and Grimdugan?:Dungrimm
Yer primareh skills (eg. Smithing, Mining, Fighting):Foightin
Do yeh swear fealteh to da Brathmordakin an' da Clergeh?Aye ah du

Do yeh swear to protect de Clergy members and holdings, and the Kingdom?:Aye ah du

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Welcum tu de  Order Fanatic Dreek. We shall talk suun tu move ye up in de Order.

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OOC Section

 


MC Name:  lcflaherty97

Length of time playing a dwarf: Since the end of LotC 2.5

How active are you? (Scale of 1-10): 8

 

Do you have a VA? For what? 1b, and 2a 

RP Section

Yer Name: Roggar Ireheart Stormhammer

Yer Clan, if aneh: Stormhammer

Deh god yeh wish ta studeh most between Dungrimm and Grimdugan?: Dungrimm

Yer primareh skills (eg. Smithing, Mining, Fighting): Fighting

Do yeh swear fealteh to da Brathmordakin an' da Clergeh? Aye, I do.

 

Do yeh swear to protect de Clergy members and holdings, and the Kingdom?:  Aye, I do

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Welcum tu de Order Fanatic Roggar

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OOC Section

 


MC Name: Lefty_Bojengles

Length of time playing a dwarf:  2 Months

How active are you? (Scale of 1-10): 7

 

Do you have a VA? For what? I don't have a VA however I am writing an app for 2a

RP Section 

Yer Name: Igur Sturm'ammer

Yer Clan, if aneh: Sturm'ammer

Deh god yeh wish ta studeh most between Dungrimm and Grimdugan?: Dungrimm

Yer primareh skills (eg. Smithing, Mining, Fighting): Fiotin'

Do yeh swear fealteh to da Brathmordakin an' da Clergeh? Ah, Igor Sturm'ammer swear fealteh tu da Brathmordakin n' teh Clergeh.

 

Do yeh swear to protect de Clergy members and holdings, and the Kingdom?:  Ah, Igor Sturm'ammer swear te protect de Clergeh members, teh 'oldin's n' teh Kingdom.

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MC Name: lionkopa99

Length of time playing a dwarf: About a month 

How active are you? (Scale of 1-10): 8 (GMT and EST times)

 

Do you have a VA? For what? Not yet, About to get 2a on monday

RP Section

Yer Name: Wulfric 

Yer Clan, if aneh: Grandaxr

Deh god yeh wish ta studeh most between Dungrimm and Grimdugan?: Dungrimm

Yer primareh skills (eg. Smithing, Mining, Fighting): Fiohten, Ahm a legion stoneguard

Do yeh swear fealteh to da Brathmordakin an' da Clergeh? Ah, Wulfric Grandaxe, swear fealteh to teh Brothmordakin n' teh Clergeh,

 

Do yeh swear to protect de Clergy members and holdings, and the Kingdom?:  Aye, Ah do.

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Welcum bof uv ye to de Order!

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Welcum tu de Order Duregar.

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((Sorry for the double post.

 

This is an official activity check for members of the Clergy. If you wish to stay in you must reply to this post. All those who fail to do so withing one IRL will be removed and have to reapply. Also once this check is done training will begins to try and get people up in ranks. also try and get more people to join and donate we need people and funds!

 

Also I need this post pinned and the old Clergy post unpinned as Bael is no longer Archbishop))

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((Sorry for the double post.

 

This is an official activity check for members of the Clergy. If you wish to stay in you must reply to this post. All those who fail to do so withing one IRL will be removed and have to reapply. Also once this check is done training will begins to try and get people up in ranks. also try and get more people to join and donate we need people and funds!

 

Also I need this post pinned and the old Clergy post unpinned as Bael is no longer Archbishop))

((me am active
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MC Name: lawlmansayshi

Length of time playing a dwarf: IDK, 4 month or so?

How active are you? (Scale of 1-10): -1

 

Do you have a VA? For what? Wut dat?



RP Section

Yer Name: Bofauk da B0ss

Yer Clan, if aneh: Dun't ask meh dat again ye F*CK!

Deh god yeh wish ta studeh most between Dungrimm and Grimdugan?: B0TH!

Yer primareh skills (eg. Smithing, Mining, Fighting): DRINKIN'!

Do yeh swear fealteh to da Brathmordakin an' da Clergeh? SURE!

 

Do yeh swear to protect de Clergy members and holdings, and the Kingdom?:  YES TU ALL DA ABOVE!

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Welcum to de order Bofauk

 

Edit:((Also last warning I clear all initiates that have not checked in on Sunday. Also Fanatics are exempted but lol nice show of dedication lads))

 

Edit Edit: ((Alright I cleared all members who have failed to show activity. you will have to reapply to rejoin))

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