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Cobbler

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Posts posted by Cobbler

  1. JMHzfm4VNysdHaxLGp9KoKD5z4domSq7ypq_-im6Jfqs0xvm5eJlHdJHDYmrcQU6KwW3F1GjBnfKVVBrMUlGUsrnGIU3qPDygfgc8y5zjpEnewI0MFiEV6n_A0zOKtrIfBDoVDLtH2FcawzuxmIVZyQ

     

    ay mal’maroon, parlin, haelun oment nae, aher nae ito ahern

     

    ito narne lin par’karinah

     

    Spoiler

    The black letters would be scribbled onto a thick parchment, the thick wax Sythaerin sigil cracked slightly as the letter opened.
    [!] This is a letter that can only be seen by @MailC3p's character Theveus [!]

     

  2. "Dah pinkieh pawntiffz zupportin whuz eva fillz hiz poketz wit shiniez.... Lie'z tu hurtz veletez pinkieh'z rex.... mi'z grukkin why a liarz uz livin an ah 'hozh ole' white goi whilez hiz pinkiez klomp tu defendz himz."

     

    "Nubz honorz fo liar'z, Nub honorz fo coward'z, Nub honorz fo latz" Uddec would repeat to himself as he readied the horde to defend against those who have threatened their extermination.

  3.  

    Death of a Serpent

    dPJNT4S.thumb.png.9fa7163ef26f5180992a1d8f4e39a457.png

     

     

    The sky darkened as Sorcaril's horse rode up the main road towards the Midlands. His horse's breath could begin to be seen as the cold crept up over the lands. His day had been long, finally revamping the Sillumarian pay reforms and submitting them to his council while dealing with a local bandit group setting up a toll. With his new position came a change in his workload; with the shift in his workload, Sorcaril had found the uncomfortable fact that his days leading troops into battle had been traded for days behind a desk. He'd venture north to conduct business and diplomacy to remedy his newfound boredom. His first stop is his fellow Mali'thill in Celia'nor. Perhaps stopping on the road would have been wise given the day he had, or maybe it was fate, though Sorcaril Sythaerin wasn't prepared for what he'd encounter.

     

    In the distance, one could spot the pillar representing the fork in the highway. Indistinguishable from other pillars, it sat atop a large hill that would lead to the Principality of Celia'nor. Upon approaching the ridge, a small band of what he thought to be Midlanders would come over the cliff, eyeing him from a distance. Multiple times, Sorcaril would stop and wave at the trio, getting no response. Using his best judgment, he'd ride to the city's gates. Getting off his horse, Sorcaril's hair would rise on the back of his neck. He'd swing his head quickly to see the party had closed the distance; their features, or lack of features, came to fruition through the dark. Without removing his eyes from them, he'd slowly back up onto the drawbridge entrance to Celia'nor, placing his hand on his blade.

     

    The air would become thick with the smell of sulfur and rotten flesh; Sorcaril quickly began to understand what was approaching him. He'd heard the stories through merchants that had passed through the Silver City of the undead that roamed the Midlands, though he never thought they'd come so close to the gates. Sweat would form on his forehead as he called out to the approaching group, his voice sounding calm but confident, unsure if the trio could see through the facade he was putting up. The spearmen would approach ahead of the others, with a deep echoed voice he'd speak.

     

    "Halt, our dark lord wishes to speak with you"

     

    Sorcaril would begin to slowly back peddle towards the gate, all while speaking back.

     

    "For what reason does your lord wish to speak with me?"

     

    The party's dynamic would become apparent as the spearmen broke off ahead, leaving another man with two axes and a lone rider. Sorcaril would pause as the spearmen approached.

     

    "A toll to be paid to the dark lord" 

     

    With a quickness, the man wielding two axes would charge forth, closing the distance. The lone rider slowly approached from behind, riding along the middle of the two men. The smell of death got stronger as his horse got closer. Sorcaril would find himself mere feet from the gatehouse to Celia'nor and could see a small group of mali' forming behind him. Not knowing if they were armed, he'd prepare to defend who stood idly.

     

    "No mali'thill I know bends the knee to a dark lord. I shall not be the first"

     

    Sorcaril would draw his blade for the last time, eyeing the civilians behind him. The spearmen would charge first, stabbing outright at Sorcaril's torso as a green wall of fire grew in front of him. Quickly parrying the spear with his blade, his confusion of where the flames originated would promptly be dulled by the sound of hooves as the lone rider jumped over the flames, swinging his sword manically at Sorcaril's head. He barely had time to lift his blade as the horse fell strongly on his body, crushing his chest and shoulder. His scream would echo throughout the gatehouse as he was thrown to the floor, the horse standing on his body. The lone rider's entourage climbed carefully over the wall of flames, eyeing him screaming on the ground. With a single horrid cry, the rider rushed towards the crowd, slowly retreating into the city. As the horse lept forward, Sorcaril would scream out once more, and blood would pour out from his body. The spearmen would lower his gaze to the near-lifeless Sorcaril as he plunged his spear into his chest, quickly finishing the Okarir'til.

     

    Spoiler

    I've had a blast playing Sorcaril over the last 3~ years. Thank you a ton to @MrSyth for giving me the chance to play in the Sythearins. I think I made the most of the opportunity and sparked some fun roleplay. I know to many this PK may come at a shock, given that I was just given the role of Okarir'til, though I think it's important for players on LOTC to follow the flow of roleplay and take what's given to them. Thanks a ton to @SimplySeo for the roleplay interaction. Remember folks, PK on death! 

     

  4. MC Name:

             Cobbbler

     

    Character's Name:

             Sorcaril Sythaerin

     

    Character's Age:

             177

     

    What feat(s) will you be learning?

             Alchemy

     

    Teacher's MC Name:

             Halfirate

     

    Teacher's RP Name:

             Naith Loa'chil

     

    Do you agree to keep Story updated on the status of your feat app?:

             Yes

     

    Have you applied for this feat on this character before, and had it denied? If so, link the app:

             No

     

    Are you aware that if this feat is shelved, it will be unavailable to use?

             Yes

     

  5.  

    unnamed.thumb.png.e9bbe4390fdcfd2f87f84413ebc0d808.png

    1001354018_unnamed(1).png.9b5df915129d9fc6a456fc07174b131d.png

    CREATION OF THE ASUL'DIRAAR

    Issued by the

    Okarir’sil

    20th of The Sun’s Smile, 153 SA

     

     


     

    To the Blessed Citizens of Haelun’or,

     

    In this era of expanded dominion and ever-reaching frontiers, the imperative for a royal guard has never been more pronounced. With our borders stretching farther than ever, safeguarding our realm's sovereignty demands a vigilant and unyielding defense. The challenges and threats that emerge at the extended frontiers require a specialized force steadfast in their loyalty and unwavering commitment to protecting the Asulir. As our territories expand, so too does the need for a royal guard that can rise to the occasion, ensuring our monarch's safety and our kingdom's stability in these uncharted lands. With unceasing dedication, they stand as the bulwark against the tides of uncertainty, preserving the integrity of our empire amidst the vast and uncharted territories beyond.

     

    The members of the Asul'diraar shall be drafted from elSillumir. Soldiers known for their profound combat skills and unwavering loyalty to the Asulir shall be picked by the Okarir'sil. Dedicated and elite, this force will be tasked with safeguarding the Asulir, ensuring the continuity of the Asulir, and upholding the security and dignity of the Silver Empire.

     

    To ascend to the position of the leader of the Asul'diraar is an extraordinary and demanding journey, one that demands a unique combination of attributes, skills, and unwavering commitment to the tasks at hand. They are the embodiment of the guard's principles and the exemplar of honor and loyalty to their mission. While performing their duties as a member of the Asul'diraar, they will also be tasked to instruct the Sillumir on enhanced combat, ensuring the military of Haelun'or remains sharp with their combat skills. For this task, I promote Maethor Sythaerin. His abilities during the war that ushered us into a new Silver Age have proven his skills match the mission at hand.

     

     

    maehr'sae hiylun'ehya

     


     

    As signed by,

     

    Sorcaril Sythaerin

    Okarir’sil of the Silver Empire of Haelun’or, Commander of The Sillumir, Champion of 

    Novkursain

  6. A mali'thill had barely begun to regain his strength when an message arrived on his desk. It was a delicate parchment, sealed with wax colored yellow and brown, and it carried news of a grand tournament taking place in the distant northern realms. The promise of a challenge and the allure of distant horizons tugged at his adventurous spirit, and a glimmer of excitement lit up his eyes. As he read the invitation and learned of the prestigious competitors and the legendary prizes, he made a swift decision. Determination burning anew, he began to prepare for the journey north, the echoes of the recent battle fading into the background as his heart quickened with the prospect of a new adventure and the chance to test his mettle in the upcoming tournament.

     

    Spoiler

    Character Name: Sorcaril Sythaerin
    Username: Cobbbler
    Discord: .cobbler

     

  7. The battle-worn high mali'thill sank into his ornate wooden desk, his once-shining armor now bearing the scars of fierce combat. The room around him was dimly lit by the soft glow of a single, flickering candle, its flame mirroring the flame that still burned within his determined eyes. With an air of solemn exhaustion, he removed his helm, revealing a face etched with the marks of battle but also a resolute determination. The room bore witness to his exploits, with maps, scrolls, and battle plans strewn across the desk, detailing the battlefield strategies that had seen him through yet another conflict. As he leaned back into his chair, a sense of both relief and melancholy washed over him; the echoes of the battle still rang in his ears, but for now, the tilruir'tir found a fleeting moment of respite before the next call to duty.

  8. From my perspective the server is still pretty fun, it's a shame I'm going through a move atm else I'd be on more often. I think the majority of issues I see on LOTC spark up from the fact that LOTC constantly is trying to mix a Roleplay, Nations, PvP, PvE environment all at once. Players who favor one of the aspects over others will always complain about one of the others taking over another and vice versa so you'll never have a happy playerbase in that regard, you just have to try to balance it. You shouldn't remove certain aspects this environment because they're what make Lord of the Craft special. There is alot of servers that have spun off of LOTC that have taken one of the aspects of LOTC and run with it. Some are still up and running, though many crash and burn because they don't have the other aspects. The argument should never be to remove certain aspects of LOTC, but to balance it out.
     

    Bandits/Raids:

    It's already been said a ton in the thread though people always want to win. If the people who are being raided all the time won, then there wouldn't be as much outcry about the supposed issue. Easiest way to fix it is raid caps, ensure that only five players can conduct raids on cities during peacetime or wartime and you're fine, this gives ample ability for nations to win fights and would drastically decrease the amount of complaining about the recent systems, which I think are a good changes.

     

    Wars:

    Wars are so incredibly integral to LOTC. The majority of player boosts to the server are due to them, and they're the many of the reasons people get upset. This is due to the balancing issues I spoke to before but LOTC does a pretty decent job at balancing them. Players will never be alright with losing, but players have to take that OOC hatred they have for wars, and turn it into an IRP response.

     

    Builds:
    Give nations/settlements back paste. Resource world is a + as at anytime I can make slight changes to my build, though for building entire new builds it's unrealistic for many to expect to gather all the resources and make the build.

     

    Events:

    All in all, players need to realize that roleplay on the server should be 50-60% by nations/settlements, with the ST's filling the holes with larger scale events, and minor events for people. I've read alot of complaints about people complaining ST's aren't doing enough for nations for events but I think it's due to the fact that ST's aren't given the freedom they once had to do them, I think they should again.
     


    Problems arise but the server is doing well. People who think LOTC is doing poorly truly haven't been around for the dark ages and it shows. Arcas for a period of 2-3 months only capital tiles would load, you wouldn't be able to travel anywhere. Far more blatant racism, homophobia existed. This isn't to say that we can't improve, though LOTC has taken giant strides since even two years ago, off of pure volunteer work.

  9. 1 minute ago, __WaterFox__ said:

    You might want to rethink your point of view. This isn't a problem of tough to swallow content this a problem of lotc's history with racism. The people from that time knew what they were doing calling dark elves an IRL slur and they knew what they were doing specifically targeting dark elves. It was never about the fantasy racism.

    Never said that people haven't been racist on LOTC, there will be racist people in everything in life which is terrible. I think LOTC does already a very good job at curving the problem that exists. The people from that time that are racist are surprisingly mostly banned or left. If we want to ban the word in question then sure, we can ban it. Though it questions what else we're banning going forward, since we're bringing into question the morality of what should be banned and what shouldn't be. Why should skin-colored slurs be banned and not genetic slurs? I work with height impaired people all the time and if I called them a midget to their face they'd report me and I'd be out of a job. Yet I see it being paraded around this comment section as an appropriate slur to use towards dwarves. I don't believe midget should be removed, this is merely an observation. Though you're trying to argue that certain words can't be used because people will take offense to them out of character, or you're trying to make the argument that the person using the word is infact racist or bigoted in real life. I will stand by the statement that this is a roleplaying issue.

  10. 8 hours ago, __WaterFox__ said:

    Imagine the minefield that is existing as a minority when you can't even escape racist terms in mineman of all places.

    See this a lot, though LOTC is more than just mineman. While I agree it's minecraft that we're playing, this isn't just a mini-game akin to Hypixel. LOTC is a narrative storyline being written by every player that joins. We, as players, write and roleplay out politics, wars, death, and birth. These are and can be some very gruesome subjects from time to time. I don't believe that anybody on LOTC should be exposed to or be attacked by bigots or racists for who they're. It's wrong, and it's horrible when it happens. Though you can't expect to roleplay on LOTC and not come across one of the darker/intense/conflict-driven scenarios from time to time.

     

    Not trying to drive people off who don't want to see the kind of thing, though if LOTC is trying to portray a medieval scene in the slightest, then conflict will always be there in many forms. I'm not fighting to keep racism; I'm fighting to keep us from going down a path of banning stories, events, and entire paths that LOTC could follow if we got rid of these conflicts that are darker in nature.

  11. 8 hours ago, NightcastorKitty said:

    Allowing racism on the server in roleplay is allowing anyone to point at the differences of other races and/or subraces to create the negative responses upon. To remove this completely is to remove the concept of racism. Otherwise this discussion is arguably mute as it enables slips anywhere of minor intent to full on extremes. 

     

    So unless you want to create a list of do's and don'ts, it's rather hard to debate about. Especially given the term 'darkie' has been used in relation towards dark elves in roleplay for literal years on this server. Does it make it okay? No, but it's rather a minefield for people just playing characters unaware that suddenly its not allowed. 

     

    I'm in agreement with this statement.

     

    I'll say that I have a background of working with people of all races and backgrounds and that while I have never heard the word "darkie" or some of my African American IRL friends have listened to the word, I'm not one to judge others' experience. I think it's a very slippery slope, however, as @NightcastorKitty explained, to start banning certain words that aren't the obvious ones. You may have heard this slur in your life though I can promise not everyone has. I think a perfect example is that @christman has given some examples of slurs that he thought would be better, and I've unironically heard some of those being used as insults in real life. Do I think they should be removed? No, cause as long as the person using the slurs in a roleplay environment doesn't use them maliciously to hurt the person behind the screen, then I see it as you roleplaying your character's actions and not your own. The ruling of the law should state that as long as someone isn't racist towards the person running the persona(Calling someone one of these slurs in LOOC/OOC chat is an example), it should be allowed.

     

    Problems I see arising in the future are that we ban certain words for being too far and allow others. This same problem will arise with these new words, and so on. Now if we as a server believe we are at a point where we don't think racism roleplay should play a part in it, then it should go to a vote. This isn't an argument for all or nothing, though it's a terrible idea to start banning select words.

  12. 1 hour ago, Tigergiri said:

    You want to find something obscure? This was not it, because it took me only two seconds. 

     

    Have you considered that the community prefers the name pvp which is not associated with slurs?

    The wrong thing to argue about but the slur of "MRP" to refer to the mentally disabled is most defiantly obscure. I've worked with the wounded warrior project and para-olympic rowing team for about five years now and not once during our sensitivity training(If you've ever worked with these programs they have very thorough indoc programs) and not once did the term "MRP" come up. To double down if you look up common slurs/terms for the mentally handicapped, "MRP" never comes up as well. I don't know what circles you're around where this is a common term, though I can promise you "MRP" isn't one of them. Nonetheless, I agree MRP shouldn't have been used given it's other connotation, though not for this one. Stop making up slurs, it's not good!!!


    Sources Used:
    https://deareverybody.hollandbloorview.ca/wp-content/uploads/2018/08/DearEverybodyTipsonAbleistLanguage2018-19.pdf

    https://www.autistichoya.com/p/ableist-words-and-terms-to-avoid.html

    https://web.augsburg.edu/english/writinglab/Avoiding_Ableist_Language.pdf

    https://www.specialolympics.org/about/intellectual-disabilities/inclusive-language-for-talking-about-people-with-intellectual-disabilities

  13. 1 hour ago, __WaterFox__ said:

    2 emotes is not fair or valid rp. Regardless of the rp that occurred however many years ago does not change that this a bad mechanic. Years before even vampires existed all holy magics could instantaneously reveal any dark spawn in a similar manner and it was rightfully removed as a mechanic due to how much of a cop out it was for actual investigative rp. People keep saying corcs should have more tells, but corcs do have to go out and feed without getting caught or someone ratting them out. As I've mentioned a few times in this thread multiple corcs have been caught by means other than salt testing so there really is not argument for a mechanic that purely exists as a way for people to meta freely.

    The salt argument isn't there as a way to meta-information; that's completely false. @ReveredOwl's correct in that salt has been a method found to work quite well through roleplay. Not to rag on you, but I always see the argument of "My CA doesn't need x because it already does y" when y is why you play the CA in the first place. The Corc CA fundamentally is the added implementation that you now need to feed, very close to how vampires work. There are some other added things here and there, but baseline, that's what being a Corc is. Given what a Corc is, it isn't a fair argument to say you don't need an easy tell because you need to go out and feed, not get caught, etc. That's why you play the CA; these risks are built into the reason that you play the CA and is the reason it's a CA to begin with. The hard tell, i.e., salt, was something added because you aren't some massive demonic creature that walks around scorched earth that's very obviously a monster. You could easily disguise yourself as someone and enter cities at will if it wasn't for salt. I would think it's an honor that I've caused such a ruckus on my CAs that every nation does a blanket salt test on entry to people to ensure that I'm not getting in, but that's beside the point.

     

    A much better argument to make in this situation is if salt is maybe too easy of a hard-tell for your CA to have, and I'm in agreement it's something that probably needs some nerfing(See my previous post and @Kholibrii's idea). Rounding this all up with that, you will never remove all instances of meta-gaming; we can only do our best to police it. Thanks

  14. Understandably the salt kinda directs your RP avenues a tad which sucks. Though I agree with many people in the thread that "darkspawn" salt determent was discovered to be helpful and implemented IRPly by nations. While I believe there should be some hard-counters to CA's, and salt would absolutely count as one of these, it's fair that some leeway should be implemented to allow Corc's to easier enter cities. I like @Kholibrii's idea ton, though I think this would be only available to more experienced Corc's. If the Corc community says they can regulate this internally, they can organize an internal tier system, but if that doesn't work, a time requirement to reach certain tiers could be created.

     

    This could be better for Corc players wanting to just get in and wreak havoc on their local city. Still, understandably the lore for salt being a sure-fire way of handling Corc's suddenly "not working" for Corc's would be a pretty significant culture shock and really only explainable by more experienced corc's having learned their way around it.

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