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  • Birthday 04/01/1999

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    Romaine Green
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  1. Uddec would try to read the treaty through all of the ink that was spilled over the paper to no avail. He thinks how they should have taken more time to clean off the paper press before distributing the copies.
  2. Death of a Serpent The sky darkened as Sorcaril's horse rode up the main road towards the Midlands. His horse's breath could begin to be seen as the cold crept up over the lands. His day had been long, finally revamping the Sillumarian pay reforms and submitting them to his council while dealing with a local bandit group setting up a toll. With his new position came a change in his workload; with the shift in his workload, Sorcaril had found the uncomfortable fact that his days leading troops into battle had been traded for days behind a desk. He'd venture north to conduct business and diplomacy to remedy his newfound boredom. His first stop is his fellow Mali'thill in Celia'nor. Perhaps stopping on the road would have been wise given the day he had, or maybe it was fate, though Sorcaril Sythaerin wasn't prepared for what he'd encounter. In the distance, one could spot the pillar representing the fork in the highway. Indistinguishable from other pillars, it sat atop a large hill that would lead to the Principality of Celia'nor. Upon approaching the ridge, a small band of what he thought to be Midlanders would come over the cliff, eyeing him from a distance. Multiple times, Sorcaril would stop and wave at the trio, getting no response. Using his best judgment, he'd ride to the city's gates. Getting off his horse, Sorcaril's hair would rise on the back of his neck. He'd swing his head quickly to see the party had closed the distance; their features, or lack of features, came to fruition through the dark. Without removing his eyes from them, he'd slowly back up onto the drawbridge entrance to Celia'nor, placing his hand on his blade. The air would become thick with the smell of sulfur and rotten flesh; Sorcaril quickly began to understand what was approaching him. He'd heard the stories through merchants that had passed through the Silver City of the undead that roamed the Midlands, though he never thought they'd come so close to the gates. Sweat would form on his forehead as he called out to the approaching group, his voice sounding calm but confident, unsure if the trio could see through the facade he was putting up. The spearmen would approach ahead of the others, with a deep echoed voice he'd speak. "Halt, our dark lord wishes to speak with you" Sorcaril would begin to slowly back peddle towards the gate, all while speaking back. "For what reason does your lord wish to speak with me?" The party's dynamic would become apparent as the spearmen broke off ahead, leaving another man with two axes and a lone rider. Sorcaril would pause as the spearmen approached. "A toll to be paid to the dark lord" With a quickness, the man wielding two axes would charge forth, closing the distance. The lone rider slowly approached from behind, riding along the middle of the two men. The smell of death got stronger as his horse got closer. Sorcaril would find himself mere feet from the gatehouse to Celia'nor and could see a small group of mali' forming behind him. Not knowing if they were armed, he'd prepare to defend who stood idly. "No mali'thill I know bends the knee to a dark lord. I shall not be the first" Sorcaril would draw his blade for the last time, eyeing the civilians behind him. The spearmen would charge first, stabbing outright at Sorcaril's torso as a green wall of fire grew in front of him. Quickly parrying the spear with his blade, his confusion of where the flames originated would promptly be dulled by the sound of hooves as the lone rider jumped over the flames, swinging his sword manically at Sorcaril's head. He barely had time to lift his blade as the horse fell strongly on his body, crushing his chest and shoulder. His scream would echo throughout the gatehouse as he was thrown to the floor, the horse standing on his body. The lone rider's entourage climbed carefully over the wall of flames, eyeing him screaming on the ground. With a single horrid cry, the rider rushed towards the crowd, slowly retreating into the city. As the horse lept forward, Sorcaril would scream out once more, and blood would pour out from his body. The spearmen would lower his gaze to the near-lifeless Sorcaril as he plunged his spear into his chest, quickly finishing the Okarir'til.
  3. CREATION OF THE ASUL'DIRAAR Issued by the Okarir’sil 20th of The Sun’s Smile, 153 SA To the Blessed Citizens of Haelun’or, In this era of expanded dominion and ever-reaching frontiers, the imperative for a royal guard has never been more pronounced. With our borders stretching farther than ever, safeguarding our realm's sovereignty demands a vigilant and unyielding defense. The challenges and threats that emerge at the extended frontiers require a specialized force steadfast in their loyalty and unwavering commitment to protecting the Asulir. As our territories expand, so too does the need for a royal guard that can rise to the occasion, ensuring our monarch's safety and our kingdom's stability in these uncharted lands. With unceasing dedication, they stand as the bulwark against the tides of uncertainty, preserving the integrity of our empire amidst the vast and uncharted territories beyond. The members of the Asul'diraar shall be drafted from elSillumir. Soldiers known for their profound combat skills and unwavering loyalty to the Asulir shall be picked by the Okarir'sil. Dedicated and elite, this force will be tasked with safeguarding the Asulir, ensuring the continuity of the Asulir, and upholding the security and dignity of the Silver Empire. To ascend to the position of the leader of the Asul'diraar is an extraordinary and demanding journey, one that demands a unique combination of attributes, skills, and unwavering commitment to the tasks at hand. They are the embodiment of the guard's principles and the exemplar of honor and loyalty to their mission. While performing their duties as a member of the Asul'diraar, they will also be tasked to instruct the Sillumir on enhanced combat, ensuring the military of Haelun'or remains sharp with their combat skills. For this task, I promote Maethor Sythaerin. His abilities during the war that ushered us into a new Silver Age have proven his skills match the mission at hand. maehr'sae hiylun'ehya As signed by, Sorcaril Sythaerin Okarir’sil of the Silver Empire of Haelun’or, Commander of The Sillumir, Champion of Novkursain
  4. A mali'thill had barely begun to regain his strength when an message arrived on his desk. It was a delicate parchment, sealed with wax colored yellow and brown, and it carried news of a grand tournament taking place in the distant northern realms. The promise of a challenge and the allure of distant horizons tugged at his adventurous spirit, and a glimmer of excitement lit up his eyes. As he read the invitation and learned of the prestigious competitors and the legendary prizes, he made a swift decision. Determination burning anew, he began to prepare for the journey north, the echoes of the recent battle fading into the background as his heart quickened with the prospect of a new adventure and the chance to test his mettle in the upcoming tournament.
  5. The battle-worn high mali'thill sank into his ornate wooden desk, his once-shining armor now bearing the scars of fierce combat. The room around him was dimly lit by the soft glow of a single, flickering candle, its flame mirroring the flame that still burned within his determined eyes. With an air of solemn exhaustion, he removed his helm, revealing a face etched with the marks of battle but also a resolute determination. The room bore witness to his exploits, with maps, scrolls, and battle plans strewn across the desk, detailing the battlefield strategies that had seen him through yet another conflict. As he leaned back into his chair, a sense of both relief and melancholy washed over him; the echoes of the battle still rang in his ears, but for now, the tilruir'tir found a fleeting moment of respite before the next call to duty.
  6. Sorcaril would chuckle as he read over the matchmaker's description of his cousin, brought to a halt as he read over the rumors of the Okarir'sil. His eyes would focus as he read about his two colleagues.
  7. god I love jambalaya season

  8. A high elf would grin as he read over the missive
  9. Sebastian would grin as he read the missive, packing his bags from the coast he would ride home to join the legion.
  10. From my perspective the server is still pretty fun, it's a shame I'm going through a move atm else I'd be on more often. I think the majority of issues I see on LOTC spark up from the fact that LOTC constantly is trying to mix a Roleplay, Nations, PvP, PvE environment all at once. Players who favor one of the aspects over others will always complain about one of the others taking over another and vice versa so you'll never have a happy playerbase in that regard, you just have to try to balance it. You shouldn't remove certain aspects this environment because they're what make Lord of the Craft special. There is alot of servers that have spun off of LOTC that have taken one of the aspects of LOTC and run with it. Some are still up and running, though many crash and burn because they don't have the other aspects. The argument should never be to remove certain aspects of LOTC, but to balance it out. Bandits/Raids: It's already been said a ton in the thread though people always want to win. If the people who are being raided all the time won, then there wouldn't be as much outcry about the supposed issue. Easiest way to fix it is raid caps, ensure that only five players can conduct raids on cities during peacetime or wartime and you're fine, this gives ample ability for nations to win fights and would drastically decrease the amount of complaining about the recent systems, which I think are a good changes. Wars: Wars are so incredibly integral to LOTC. The majority of player boosts to the server are due to them, and they're the many of the reasons people get upset. This is due to the balancing issues I spoke to before but LOTC does a pretty decent job at balancing them. Players will never be alright with losing, but players have to take that OOC hatred they have for wars, and turn it into an IRP response. Builds: Give nations/settlements back paste. Resource world is a + as at anytime I can make slight changes to my build, though for building entire new builds it's unrealistic for many to expect to gather all the resources and make the build. Events: All in all, players need to realize that roleplay on the server should be 50-60% by nations/settlements, with the ST's filling the holes with larger scale events, and minor events for people. I've read alot of complaints about people complaining ST's aren't doing enough for nations for events but I think it's due to the fact that ST's aren't given the freedom they once had to do them, I think they should again. Problems arise but the server is doing well. People who think LOTC is doing poorly truly haven't been around for the dark ages and it shows. Arcas for a period of 2-3 months only capital tiles would load, you wouldn't be able to travel anywhere. Far more blatant racism, homophobia existed. This isn't to say that we can't improve, though LOTC has taken giant strides since even two years ago, off of pure volunteer work.
  11. Never said that people haven't been racist on LOTC, there will be racist people in everything in life which is terrible. I think LOTC does already a very good job at curving the problem that exists. The people from that time that are racist are surprisingly mostly banned or left. If we want to ban the word in question then sure, we can ban it. Though it questions what else we're banning going forward, since we're bringing into question the morality of what should be banned and what shouldn't be. Why should skin-colored slurs be banned and not genetic slurs? I work with height impaired people all the time and if I called them a midget to their face they'd report me and I'd be out of a job. Yet I see it being paraded around this comment section as an appropriate slur to use towards dwarves. I don't believe midget should be removed, this is merely an observation. Though you're trying to argue that certain words can't be used because people will take offense to them out of character, or you're trying to make the argument that the person using the word is infact racist or bigoted in real life. I will stand by the statement that this is a roleplaying issue.
  12. See this a lot, though LOTC is more than just mineman. While I agree it's minecraft that we're playing, this isn't just a mini-game akin to Hypixel. LOTC is a narrative storyline being written by every player that joins. We, as players, write and roleplay out politics, wars, death, and birth. These are and can be some very gruesome subjects from time to time. I don't believe that anybody on LOTC should be exposed to or be attacked by bigots or racists for who they're. It's wrong, and it's horrible when it happens. Though you can't expect to roleplay on LOTC and not come across one of the darker/intense/conflict-driven scenarios from time to time. Not trying to drive people off who don't want to see the kind of thing, though if LOTC is trying to portray a medieval scene in the slightest, then conflict will always be there in many forms. I'm not fighting to keep racism; I'm fighting to keep us from going down a path of banning stories, events, and entire paths that LOTC could follow if we got rid of these conflicts that are darker in nature.
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