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Junoix

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  1. 1) Right now I am reading Tender is the Flesh which is a very interesting, but difficult at times to get through due to the subject matter and how it correlates to our world today. 2) Bruh I do NOT hate snails 3) I actually have not watched Lord of the Rings, but I have watched The Hobbit trilogy! To me, the LOTR elves are what elves were like under Malin before they split off into their sub races. So the Almenodrim and Caurosti would be the closest to those, and I think it's great to have that type of elven niche on the server - but I don't think all elves need take inspiration from them. Like wood elves for example are much more tribal and earthy than LOTR elves, and I enjoy that about them!
  2. What inspired you to write Demi-Djinn? Like truly, what was going through your head when you wrote that.
  3. @NightOfTheWindis making me do this. (We talked about doing AMAs together in vc LOL) I've been around for five years now, joined in Arcas! Ask me anything :3
  4. Check out my wood elf post if you play one :3

    1. AntiSociety

      AntiSociety

      Okay best friend!!!!!!!!!!!!!!!!!!!!!!!!!! peace and love!

  5. THE MALI’AME The Wood Elven People The Wood Elves, or the Mali’ame in Elven, are a sub-race of the elves alongside the High Elves and the Dark Elves. They have deemed themselves the ‘Forestborn,’ deeply in tune with the natural world around them. Worshiping the deities of Nature known as the Aspects, and their messengers the Mani, the wood elven people have devoted their lives to protecting Nature and the Balance; ensuring the flora and fauna exist in harmony. They live off the land in all that they do, and show a deep respect to the earth they survive off. History “Once the Elves were all united under one Elf. Malin. I am one of the few to remember him, you know. People speak of him now in a reverence that was well earned. Of course, When he disappeared, we were left helpless. Our brothers the Mali’ker went with their Velulaei, and the High Elves with their Larihei, and we were forgotten. We, the only ones who dared to stay with what our father had taught us.” - Archdruid Garthon The history of the Mali’ame begins during a cataclysmic war between the fallen Aengul Iblees and the mortal children of the four brothers, including Malin, Father of the Elves. Amid this chaos, Malin raised Taynei’Hiylu, a young dragonling gifted with druidism, who played a decisive role in repelling Iblees’ forces through her command over Nature. Though victorious, Taynei succumbed to corruption and was sealed away by the Aspects to protect her from Azdromoth, the corrupted Arch-Drakaar. In the aftermath, Iblees cursed the elves with infertility, bringing deep sorrow despite their physical survival. However, Malin was undeterred, and led his people into a new age. After the war with Iblees, Malin established his kingdom on the isles of Axios. Deeply connected to the Aspects, Malin built a realm in harmony with Nature, its cities seamlessly woven into forests. His people, united and fair, lived as one under the kingdom known as Malinor. The druids, revered and wise, were integral to guiding elven life alongside Malin, who often received visions from the Aspects. Though Malinor thrived for centuries, conflict and hardship tested it, and when Malin vanished into obscurity, the kingdom's slow decline began. With Malin’s disappearance, the unity of the elven race unraveled. The Mali’aheral, following their prophet Larihei, bathed in the golden pools and transformed; taller, fair-haired, and devoted to isolation, science, and logic. The next split came with Veluluai, whose quest for forgotten gods led her and her followers to be cursed by “Poison,” driving them mad. These exiled elves, later known as the Mali’ker, formed a pact with the moon spirit Luara to regain sanity, at the cost of ashen skin. Thus, the elves fractured into three: the coldly rational Mali’aheral, the cursed and exiled Mali’ker, and the dwindling remnants of the old ways - elves who saw themselves as Malin’s true heirs. Disheartened by a world that no longer honored their values, these last faithful departed into the untouched wilds, becoming the Forgotten Folk. Irrin Sirame, once a Princess of Malinor and a devout worshipper of the Aspects, led the final faithful elves in an exodus from the cities overtaken by the Mali’aheral. Disillusioned by the abandonment of Malin’s teachings, she guided those who still revered the old ways into the wilds, allowing them to scatter and form independent tribes called Seeds. These Seeds believed they were the beginning of a return to true elvendom, though reconciliation with the Mali’aheral or Mali’ker proved impossible. Over generations, the Aspects slowly reshaped these elves to better suit life in the forests - shorter, stockier, and earth-toned in skin. Druids joined them, acting as spiritual guides, and through this deep bond with nature, the Seeds evolved into a new race: the Mali’ame, or Wood Elves. As their culture blossomed, the Aspects prepared to offer one final gift. Centuries after being buried for her protection, the druidic dragon Taynei’Hiylu was awakened by the Aspects, her divine purpose renewed. She attempted to reunite the fractured elven subraces, but was rejected by the Mali’aheral, who favored arcane advancement, and by the troubled Mali’ker, still battling their curse. Finding hope only among the Mali’ame, who still honored the Aspects, Taynei became their grand prophet. She introduced two major reforms: founding the Nealu’ir, a formal Druidic Order to guide all Seeds, and instituting the Omentahu, a decennial gathering of every Seed to share wisdom, settle disputes, and celebrate their spiritual bond. Though the Mali’ame remained scattered, Taynei’s leadership brought them a rare unity, but darker days loomed on the horizon. Following Taynei’Hiylu’s reforms, the era of the Seeds blossomed into full cultural expression. Each Seed tribe developed its own identity, marked by ilmyumier, distinctive tattoos denoting lineage and leadership. Though united by the Nealu’ir druids and their shared faith in the Aspects, the Seeds grew apart in practice, becoming hunters, seafarers, or most revered of all, Ame’lie cultivators, masters of tree-farming who grew forests that fed and clothed their people while maintaining balance with nature. Though decentralized, the Seeds thrived under Taynei’s spiritual guidance, and wise wanderers like Irrin Sirame helped preserve unity. Peace held, but the harmony of the wood elves was destined to face trials once more. The era of peace among the Mali’ame ended with the rise of Garthon, a once-revered Archdruid appointed by Taynei’Hiylu herself. Secretly driven by a lust for power and unity, he sought to conquer all elves and restore what he saw as a lost age under a new king, himself. When Taynei rejected his ambition and stripped him of his title, Garthon fled and discovered a forbidden word altar, an ancient relic that allowed one to enslave Nature itself. With its power, he coerced or rallied Seeds to his cause, plunging the wood elves into a brutal civil war. For ten years, the forests burned as brother fought brother. In the final battle, Taynei fought valiantly in her dragaar form and routed Garthon’s forces. But when she confronted him with mercy, he betrayed her, binding her beneath the earth using the altar’s power. As Garthon prepared to reclaim control, he was struck down by Irrin Sirame, the legendary leader of the exodus, who mourned Taynei’s loss as deeply as that of a mother. With Taynei sealed away and the Aspects silent, the war left the wood elves fractured and grieving, no closer to unity, and with their greatest guide lost once more. With Taynei’Hiylu sealed away and Irrin Sirame vanishing into self-imposed exile, the spiritual heart of Wood Elven culture crumbled. Grieving and divided, the Seeds called one final Omentahu, where leaders from both sides of the civil war agreed: their scattered nature had made them vulnerable. In a solemn pact, the Seeds disbanded, and the Wood Elves embarked on a great migration from the war-torn forests of Axios to a new land, Aegis. There, they built Laurelin, a city of woven trees and forest halls, and established a new Malinor, ruled by Princes, not kings. Over time, worship of the Aspects faded, Seed culture dissolved, and elves of all kinds, high, dark, and wood, intermingled. It seemed the ancient ways were lost. But in elven history, nothing is ever truly gone forever. Appearance Skin Coloration The Wood Elves are identifiable by their dark and rich pigments, the most definitive of these traits being within their skin tone. Mali’ame skin coloration can vary between olive, cinnamon, and deep shades of brown. While lighter complexions are possible, these are not native wood elven traits, and denotes almost assured mixed heritage with either High or Sea Elves. The same applies to cooler shades of dark skin, denoting a mix with Dark Elven heritage. Hair Coloration Hair tones maintain the same principle of dark and rich variety, with shades of auburn, ginger, brunette, and even black being possible. Lighter hair colors are possible, as they are with skin tone, but as a result, denote mixed heritage. Eye Coloration The most common eye colors amongst the wood elves are shades of green, gold, and brown. Other colors, such as blue, are less common and often denote mixed heritage as well. Height and Weight The Mali’ame height range is between 5’0’’ ft, or 152 cm, and 6’2’’ ft, or 188 cm. This range encompasses all wood elves with very few outliers. An ‘ame above this height range would struggle to present a muscular build, as their physiology is stretched once above 5’10’’ ft, or 178 cm. Wood Elves vary in weight, as all people do, however, given that the ‘ame are shorter than the other elven subraces, a general healthy weight range can be determined. The average healthy and fit Mali’ame on the higher end of the height spectrum would be upwards of 200 lbs, or 90 kgs. Clothing Wood Elves typically dress in earthy tones and pelts, utilizing whatever they can from the world around them. They use the bark from their Ame’lie Trees to make silk, and the furs of their hunts for cloaks. Wood and bone are often whittled and painted into jewelry and accessories. Their style can be described as tribal, and often includes living plant life. The Mali’ame take pride in their vibrant tattoos, so they tend to wear clothing that does not cover them. Culture The Wood Elves are well known for their distinct and rich culture, full of history and faith. Due to their deep assimilation into the wilds, the Mali’ame hold close ties with and reverence for Nature. It is this natural connection that formed the basis of their culture, and their faith guides most of their daily decisions. The ‘ame are also known for their expression of their culture, wearing it proudly on their skin with colorful markings. Family ties bind the Wood Elves to each other, loyalty amongst kin highly valued. Due to their worship of the Nature Gods, Mali’ame live a life of hunting and gathering as needed, often rejecting the large farming practices of their fellow Descendants. The Wild Faith The religion of the Mali’ame is known as the Wild Faith, or elnarnsae’ame in the elven language. It is the worship of the Aspects, the Dual Gods of Nature, and reverence of the Mani, animal Gods of their respective kin, through various prayers, rituals, and offerings. Shrines and statues are often erected in the likeness of the Aspects and Mani, where offerings are either burned or laid. Among the followers of the Wild Faith exists the Green Priesthood, a collection of the ordained Priests of the faith. These Priests are tasked with leading rituals and prayer, teaching others about the religion, and administering the trials acolytes must go through to become a Green Priest. They are the pillars of the religion and its community. Druidism While not all Mali’ame are Druids, and not all Druids are Mali’ame, the importance of druidism in wood elven culture cannot be ignored. As an Aspectist culture with religion deeply rooted in their daily lives, it logically follows that many Mali’ame swear fealty to the Aspects and accept their gifts. Preserving the Balance and co-existing alongside Nature are core values of wood elven living, which also happen to be the duties of the Druids. The philosophy is the same, and so it is common to find many Mali’ame that are Druids and vice versa. Ilmyumier Ilmyumier is a traditional practice of permanent vibrant skin markings used by the Mali’ame to signify identity and status. Seed Ilmyumier marks familial or tribal affiliation, while Standing Ilmyumier denotes an individual’s role and rank within their society, and Creed Ilmyumier displays what Aspectist Creed the Mali’ame follows. These tattoos serve as obvious visual language amongst elves, preserving cultural identity through continued practice. Omentahu In the era of Irrin Sirame and the primitive Wood Elven Seeds, the elders oftentimes called for an Omentahu beneath the canopies they called home. The word "Omentahu" denotes a simple gathering of people, its purpose varying on who calls it; It could either serve as a meeting to settle disputes, or celebrate revolutionary events. In recent-day, Omentahu's facilitate community polls, where all individuals are gifted the chance to speak their minds. Once every perspective is shared with the floor, the gathered conclude their meeting with a vote. An Omentahu ensures that all voices within the populace are heard, fostering unification within the Mali'ame people. Ame’lie Trees Ame'lie Trees are a creation of old, a legacy passed down to present-day Mali'ame. Their ancestors viewed farming as an anathema, who instead cultivated a special species of trees to fulfill their needs. For generations to come, the Ame'lie have supplied the Mali'ame people - with clothing, food, smoking and pungent, alcoholic sap. The most famed is the Ikurnamon, a remarkable wood that rivals the density of iron. It rapidly became crucial to the nomadic life of Mali'ame - offering sharper arrow-points, spearheads, blades and hooks. Though strong, it embodied lessons of patience and precision; any error in its crafting rendered it brittle, failing to achieve its renowned substantiality. Tiva The Language of Tiva is an ancient Elven craft rooted in the traditions of the Mali’ame. This practice gives meaning to flowers and integrates them into daily life, worship, and communication. It is centered around three pillars: Offerings, where flowers are woven into wreaths to honor the Aspects through symbolic gifts; Guidance, using specific floral arrangements; such as petal lines, to mark paths and guide elves through the forest; and Identity, where particular flowers signify personal traits such as status, occupation, or age. Sacred Hunt As all animals are the Aspects’ creations and subjects of the Mani, Mali’ame solely hunt for necessity. Hunting for sport upsets the Balance and could even anger the Mani, which the wood elven people revere. It is this worship of Nature’s Gods that drives this mentality. Prey is to be taken down swiftly to keep their pain short, and a prayer thanking the Aspects is spoken after each kill. Every part of the animal is used, even its entrails, so that nothing is wasted. Each hunt is a blessing from the Gods, and must be treated with respect. Seeds The notion of family, and loyalty to one’s kin, is deeply ingrained into the wood elven culture. Family is a symbol of strength, faith, and devotion, and a Mali’ame’s pride in one’s tribe often guides their behavior. These tribes are known as Seeds, and rather be solely defined by bloodlines, they are made up of wood elves who follow the same Mani and mission, embody the Seed’s traits, complete the joining trials, and proudly display the mark of their Seed upon their skin-the ilmyumier. Many Seeds have survived and vanished, with some claiming ancestry from the days of Irrin and some dwindling in living members until none remain. While names such as Aureon, Tahorran, and Arvellon have faded into obscurity, there are several old and new ones that still stand today. Caerme’onn Caerme’onn is one of the eldest Seeds of the mali’ame, rooted in the early days of Laureh’lin. Forged by hunters, guardians, and leaders, the Seed stands unwavering in its devotion to mali’ame culture. Its people are skilled trackers, survivalists, and craftsmen of the wild—many rising as Archdruids, Princes, and community voices across the ages. Caerme’onn values seven core traits: Loyalty, Piety, Dauntlessness, Strength, Determination, Ambition, and Leadership. These are not mere words, but lived truths passed from one generation to the next. Spiritually, the Seed walks closely with the Mani. Chief among them are Amaethon, the noble Stag Prince, and Bolomormaa, the fierce yet gentle Bear Mother. Amaethon teaches wisdom in leadership and protection through dignity. Bolomormaa guides in guardianship—fighting only when kin is threatened, yet with unmatched ferocity. Together, these Patrons reflect the heart of Caerme’onn: to lead with compassion, protect with strength, and live in harmony with the wild. The individual decides where they wish to wear their ilmyumier, be it under their eyes, on the chest or along their arms. The member is inked with sanguine dyes before the entire seed, representing the antlers of a stag. This process is what welcomes them to the seed, and an official means of taking on the name Caerme’onn. Cheiftain: Nalinor Caerme’onn Sirame The Sirame were born in homage to Haelun Mali’ame, Irrin Sirame herself. She who rose from the common folk to serve at Malin’s own table, whose blade defended the Elven kingdom, and whose footsteps carved the path the Mali’ame would follow for centuries to come. She bore no tribe, no bloodline to claim her name—only the legacy of the Seeds she birthed, and the forestborn culture she guarded. Centuries later, a family of ‘ame rose to carry that legacy. The Sirame Seed, founded in 1760, devotes itself to the sacred teachings of the Aspects and the enduring traditions of the Mali’ame. Where others teach through word, the Sirame lead by example—living proof of faith, walking in the shade of the wilds. Their beliefs are rooted in five ancient pillars: Faith – in the Aspects, as Irrin once held; unshaken, eternal. Unity – a belief in the strength of a united elven people. Stewardship – a sacred duty to preserve the homes of the forestborn. Fortitude – to endure the long road of elven life with resilience. Connection to the Wild – the wilds are not just a place, but a spirit, a bond deeper than blood. Though they honor all Mani, the Sirame hold no singular patron. Instead, they walk a path of balanced reverence—guided by the wild, but grounded in their own harmony. Their Ilmyumier is that of Taynei’hiylu, the Green Dragon—a serpent of viridian ink winding up the arm in flight, symbolizing wisdom, strength, and oneness with the forest. Some may also bear the Spring Mother's Wreath, inked upon the palm—an offering of peace, gifted not only to kin, but to those who protect harmony. Cheiftain: Irrin Sirame Vulnrith The Vulnrith serve as guides to the lost, keepers of memory, recorders of history, and guardians of artifacts. Their highest priority is ensuring that stories live on, learning from the past, and shepherding those who need it. Nearly no soul is beneath redemption, if they are earnest in seeking it, and no dead shall be forgotten, for better or for worse. The main patron of the Vulnrith is the Fox Mani Sonnos, Prince of Vulpines. He represents cleverness and wit, traits valued by the seed and seen as necessary to combat whatever life may throw at you. The Founder also believes in a folk tale she heard growing up that if you follow after a fox’s fleeting tail, it will lead you to good fortune. Overtime, as the Vulnrith's mission evolved, two more Mani became representative of the Seed's values and mentality. These two added patrons include Siss'siru, Prince of Serpents, who represents redemption, and Kholibrii, Princess of Hummingbirds, who represents hope. The seed’s ilmyumier is that of a fox, typically winding up an arm or across a back in shades of gold or brown. However, those who follow the path of the Ichorian may choose to receive the ilmyumier in red. Cheiftain: Sonna Vulnrith Prisgoth The Prisgoth lineage traces its earliest roots to the snowlands of Fenn, a realm where Snow Elves forged their history. In the unforgiving biome of winter, survival became a constant, demanding pursuit - morphing resilience and adaptability into their people. It was amidst the hoarfrost, that the earliest of Prisgoth first learned these important values of self-reliance. Despite the Mali’fenn dissipating in numbers, the values continue under Wood Elven interpretation. They pledge to a single Mani, known as the Panther. She represents three core aspects of their existence: The Hunt, Self-Sufficiency, and Elusiveness. Being quite the experienced group of hunters, they prefer to gather in calculated bursts, while maintaining responsibility and consideration to not disturb the Balance as they know it. Due to their values, it is common for a Prisgoth to be perceived as a gossipmonger, or just flat out lazy until absolutely needed. The Prisgoth hold two distinctive marks, which denote their allegiance to the Seed: one granted upon officially completing your task, and the other given upon claiming the title of a Green Priest of Norra. The ‘Gleaming Eye’, a cerulean marking beneath both eyes, holds a special quirk - it glows brighter, as the moon replaces the sun, making it rather useful for nocturnal hunts. ‘Vehemence’, the second mark, spans across the sleeve and left pectoral, depicting a splayed panther standing amidst a pool of blood. Its fangs signified violence; a moment of strike. Cheiftain: Caius Prisgoth Norväyn The Norväyn Seed are storytellers above all else, believing that knowledge is sacred and must be preserved. To them, it is not just a duty but a fundamental truth—stories are immortal so long as they are spoken, sung, or carved into the world. They pass down their history not only through words but through action, embedding their lore within the very fabric of their lives. Hunts become living parables, poems whisper of victories and tragedies, plays reenact the trials of their ancestors, and songs ensure that no name is ever forgotten. Even their crafts—intricately woven tapestries, engraved weapons, and carved totems—serve as vessels of remembrance, each piece telling a tale meant to endure beyond the hands that shaped it. They follow Morea, the Prince of Wolves, one of the two great War Mani. To the Norväyn, Morea represents the unyielding strength of the pack, the loyalty of kin, and the relentless pursuit of one’s purpose. He is both hunter and guardian, his fangs bared against those who would threaten the balance of the wilds. They believe that to follow Morrea is to embrace the way of the wolf—standing together in the face of adversity, hunting not for sport but for survival, and never abandoning those bound by blood or oath. Before battle, they offer prayers to him, carving his sigil into the earth or their own flesh to invoke his ferocity. Shrines to Morrea are scattered throughout Norväyn lands, often marked by wolf skulls, claw-carved stone, and offerings of weapons or pelts, given in tribute to the eternal hunt. Every member of the Norväyn Seed bears the Wolf-Mark Ilmyumier, a sacred carving of ink and blood etched into their very flesh. This mark, a grey-green wolf’s skull, is imprinted upon either the shoulder or forearm, a constant reminder of their duty to Morea and their kin. Around the snout, daubs of color represent the individual’s personal journey, while from the top of the skull, a canopy of interwoven branches stretches up the arm and shoulder, creeping along the chest and back. These branches are never static; they grow with the wearer, each one added to commemorate a great hunt, a battle fought, or a lesson learned. In this way, the Norvyn do not simply tell their stories—they wear them, ensuring that their past is forever etched into their skin, carried forward through blood and ink. Chieftain: Wulff Norväyn Alhanavir The Alhanavir are a Wood Elven clan devoted to the practice of creating, archiving, and defending the faith of the Mali'ame, having turned the creation of holy parables, prayers, and shrines into an expression of art. In their prime, they cared for forest far from the eaves of Malinor, in which the very massive, redwood trees were carved in massive prayer tablets. The Alhanavir value the tiger, Rahar, and Amaethon the Stag above all else. From the Tiger, they derive their sense of strength. Many Alhanavir are said to carry a ‘holier than thou’ mentality, in a literal sense, as Mali'ame who worship and devote themselves better, and closer to divinity. From the Stag, they derive their cause. To the Alhanavir, Amaethon is known as the ‘SHRINEFATHER’, defender of all sacred places. The singular mark that denotes a Mali’ame as a member of the Seed was known as the ‘Crowned Sun’, a bleeding and radiant glyph adorned with a rack of antlers and the marks of a tiger. Typically, it was worn on the back, but was able to be placed anywhere; On the shoulders and biceps, or even upon the stomach. Faint prayers were inscribed along the larger body of the marking in a pigment slightly darker than the mark itself, only able to be read standing extremely closely. Chieftain: Ghilean Alhanavir Terin The Terin Seed is a branch not grown through rigid trials, but through the steady winding of kinship—both blood-bound and chosen. Its origins lie not in ceremony, but in the quiet forging of trust, of long-earned familiarity. It is through shared labor, woven friendship, and a lived sense of loyalty that one draws near the hearth of Terin. When such a bond deepens into something familial, the name may be offered as a gift—or requested as a rite of belonging. In the latter, the hopeful is sent to speak with the Chieftain. Should they carry the spirit and mind of kin, they are welcomed, and the emerald mark of Ilmyumier is inked upon their shoulder. Rather than a codified path, Terin is built upon authentic bonds and proven actions. In theory, it may seem the easiest of Seeds to join. In truth, it is among the most arduous—for what is harder than earning a place not through checklists, but through time, heart, and presence? Terin holds fast to six virtues: Stewardship, Perseverance, Loyalty, Forgiveness, Self-Sufficiency, and Respect. These are not recited, but lived—quietly shown in the way they serve, endure, protect, and grow. In pursuit of these traits, the Terin follow the Beaver Mani Meracahe. The Ilmyumier of Terin takes the form of swirling designs, stylized in a way unique to the Seed. Always inked in deep emerald, it rests traditionally upon the shoulder—an outward symbol of an inward bond, quietly radiant in its meaning. Chieftain: Nenar Terin Winterleaf Among the eldest of druidic lineages, the Winterleaf Seed traces its name to a time predating even Aegis, whispered of in the histories of the first ‘ame and ancient druii. Reborn through the union of two sisters—Vailoen and Lillith Winterleaf—the Seed rose once more as a cornerstone of craftsmanship and quiet perseverance. Known for their work as artisans and merchants, their legacy spanned cities and centuries: from armor and weapons to jewelry and carved wood, each piece was a labor of soul, etched with the care of a family that viewed creation as sacred. In time, the pulse of their forges faded. The Matron Vailoen passed into memory, and Lillith vanished into the Wilds. Yet the Seed lives still. Revian Winterleaf, Vailoen’s daughter, now bears the name and tradition forward—offering her work not for coin, but as gifts, already blessed with the mark of the Seed. At the heart of Winterleaf lies a triad of virtues: Craftsmanship, above all, is their calling—work done with devotion, never hastily. A Winterleaf does not create for wealth, but for the art itself. Family, bound not only by blood, but by chosen kin—sisters reunited, daughters adopted, each embraced into a legacy of togetherness. Willpower, silent and steady, like snow pressing down upon the boughs. They do not falter, and they do not bend. Their spirit is watched over by three Patrons: Merecahe, Prince of Beavers—the silent craftsman. He is their root and reason, a reminder that creation is duty, not pride. Amaethon, Prince of the Cervidae—not protector, but contemplative force. His presence is the silence of winter, the strength that walks quietly through storm and stillness alike. Machana, Princess of Steeds—a spirit of calm strength. She does not seek conflict, yet when it comes, she meets it head-on with loyalty unbroken and resolve unshaken. The Ilmyumier of the Winterleaf bears three maple-shaped leaves, inked in a light blue and trimmed with gold—a mark worn with reverence, as timeless and patient as the snow. Chieftain: Revian Winterleaf The Mali’ame people can be found all over the realm, but most of Aevos have settled themselves within the Vale of Nevaehlen, and their vassal the Sanctum of Illivira. Credits @Juno. | Author @Tav | Writer @RainbowRoad1234 | Writer Lots of old Wood Elf posts
  6. Out of a mirror emerged a Peregrine, the glass shattering behind her.
  7. Sonna’s brow furrowed as she read that the title of Keeper would be given out. “Oh uh … I don’t know about that, um … but maybe! If someone worthy is chosen.”
  8. Sonna rubbed at her eyes with the heel of her palms, then massaging her temples with a momentous sigh. "If only things would stop happening."
  9. FESTIVAL OF SPRING A Celebration of the Spring Equinox To be held on Malin’s Welcome and the First Seed in the 225th Year of the Second Age To the People of Nevaehlen and Our Allies, The plans for this festival have been in the works long since before war was called, and no matter how the political climate may change in our lands, it will not disrupt the seasons. The snow thaws from our glades and the brightest of flowers begin to sprout from the soil, and while the realm may call for the shedding of blood, Cerridwen is still upon us and must be revered. The Mother must be thanked for the arrival of her spring, and beseeched for her many blessings. It is our hope that we can put aside our preparations and bloodlust for a day of festivities before the call of battle. The Isle of Nevaehlen thus invites you all to a Festival of Spring, a celebration of its Equinox. The Weaving of Tiva’illern | Thursday, March 20, 6 PM EST The day before the Spring Equinox, the denizens of Nevaehlen are invited to join Eliheiuhii Sonna Vulnrith in the weaving of Tiva’illern; the sacred elven language of flowers, and specifically its use in ritualistic ceremony. Wreaths of vervain, golden columbine, and orange bud shall be made, and placed on every doorstep within the Isle to bring the blessings of Cerridwen into the abodes. The Rite of New Beginning | Friday, March 21, 4 PM EST To officially begin the festival, the realm of Aevos is invited to join Prophet Illynora Sylvaeri and Eltaliyna Liriana Sirame in performing the Rite of New Beginning. It shall be done in the practice of the Way of the Mother, and in prayer to Cerridwen. Those who wish to partake in the ritual shall offer forth a braid of their hair to be burned by pyre, as well as any items that represent past attachments or something that holds symbolic meaning, should they wish. Once the offerings have been burnt to ashes, said ashes will then be scattered over flowing water. Merchant Stalls | During the Festival Throughout the festival, merchants shall display and sell their wares from the many stalls throughout the grounds. All are welcomed and encouraged to peruse what is available for purchase, and to bring enough mina to spend in excess. The merchants registered so far are as follows: Serinwë’s Hand Serinwë's Hand is a company of healers named for the ancient matriarch of the Almenodrim peoples. Herbalists within Serinwë's Hand spend their days crafting traditional herbal medicines to cure aches and pains and minor illnesses, such as atheros root tincture, javens tea, and coltsfoot syrup, among other remedies. The Grub Core No fancy slop, no weak bellies. Under Gruul, the best chef in the realm, the fires burn high, the meat stays thick, and the drinks hit hard. Roasted beasts, heavy stews, and brews strong enough to make an ogre stumble - eat what’s served, drink what’s poured, or crawl back to the mud! GRUB CORE ON TOP. Meracahe Herbs, spices, and relics. Bard Performance| During the Festival We are looking to hire Bards to perform during the festival! If you are interested in performing, please send a bird to Sonna Vulnrith. Wood Elven Games | During the Festival Throughout the festival, popular games of the Mali’ame shall be available to be played. A couple boards for Wetlands Crossing, as well as marked trees for Hitching shall be set up within the grounds, as well as a pit for Sparring. Victors of said games shall be rewarded prizes. Rules of Wetlands Crossing The goal of Wetlands Crossing is to be the first player to remove all of their pieces from the board, thereby crossing the wetlands safely. The board consists of three rows of ten tiles, with each tile being known as a domain. Each player starts with five pieces, which begin on the top row in an alternated pattern. Rules of Hitching The game of Hitching is a competitive, Wood Elven climbing game originating from Nevaehlen. Kinsmen would challenge one another in their climbing skills, scaling the length of a tree with various branches, to retrieve the prized bundle of colored feathers at the tree's peak. Only the quickest of climbers, those said to have the spirit of Saen’Dei or Norra, prove successful in this game. Rules of Sparring Spars may be done with bare hands or wooden weapons. The spar is called at first blood. No targeting of the eyes. The Rite of Ostara | Friday, March 21, 8 PM EST To conclude the official festivities, an old tradition of Nevaehlen, the Father Circle to be exact, shall be performed by High Priestess Arle Sirame. The Rite of Ostara involves the blessing of an egg in the waters of Attunement, such an egg then handed out to a youth to take care of. The waters of Attunement shall then be drunk by those who wish to participate with the use of a seashell. Special Invitations Are Sent to the Following: Haakon av Edvardsson Ruric, Jarl of Vjardengrad & the Lowmarch, Blood of the Herald & Lord of the Ashwood throne, High Chieftain of the House of Ruric & King of Norland, and Ellenore av Eiriksdóttir, Master of the Order of the First Flame, High Keeper of the Red Faith & the Flame Imperishable, and the People of Norland SHUGO OJŌ-SAMA Ugokoyama Atsuko, the Iron Lady, Legendary Sanbushi, Yōbushi of Machiman, Mother of the Land of the Scattered Sun and DEFENDER OF THE FARFOLK, and the People of Koyo-Kuni Galahad Ilumrin, High Prince of the Princedom of Cauróst, and the People of Cauróst The Chiefs of Krugistan, and their People Any of the Realm of Aevos Able to Attend this Festival without Shedding Blood Aspects Guide,
  10. be so ******* for real rn

    1. Junoix
    2. Phersades

      Phersades

      Askin too much

  11. Sonna couldn't help but smile as she signed the treaty, a step towards mending what could be a great bond.
  12. TREATY OF OAK AND BLOSSOM The Treaty Between the Isle of Nevaehlen and Koyo-Kuni Shugonate In Effect as of the Year 224 of the Second Age Preamble The contents of this passage shall serve as the peace and non-aggression agreement between the Isle of Nevaehlen and the Koyo-Kuni Shugonate. Both parties signing this pact declare adherence to its terms under oath of blood, honor and soul to our respective deities. As such, the details of this treaty are listed below. The Isle of Nevaehlen and the Koyo-Kuni Shugonate agree to uphold the peace between their realms and their vassals and to resolve disputes between their lands amiably and honorably. Both states agree to not campaign against one another’s sovereignty or aggress upon eachother’s people in a pact of Non-Aggression. The tenet does not apply to defensive agreements made prior to this agreement. Fulfillment of prior defensive agreements will NOT be taken as breaking this treaty. Both parties recognize one another’s sovereignty and border claims of incorporated and unincorporated lands with the region of the old Talar’nor fjord as being claimed by the Isle of Nevaehlen whereas the majority of the Brightwald, the Sakura Mori and the Cursed Mori being claimed by the Koyo-Kuni Shugonate. Both parties agree to the practice of cultural exchange between their peoples in hopes of learning and growing from one another. Both parties agree to the sharing of intelligence and the cooperation of campaigning against Darkspawn, supernatural anomalies, and other insidious designs (Do’Badders and Yokai). Both parties agree to the free movement of trade and to the exchange of a tax-free stall within each other's capitals. The duration of this treaty shall last 10 years where both parties will reconvene to discuss the renewal or development of the relations between both parties. By the judgment of our respective deities, this document is adhered by and those after them under oath of blood, honor and spirit, The Viridian Voice of Nevaehlen, Eliheiuhii, Chieftess of the Vulnrith, Archdruid and Hierophant of the Druidic Order, Keeper of the Glade of Hileia, Priestess of the Wild Faith, Fox Druid SHUGO OJŌ-SAMA Ugokoyama Atsuko the Iron Lady, Legendary Sanbushi, Yōbushi of Machiman, Mother of the Land of the Scattered Sun and DEFENDER OF THE FARFOLK.
  13. Junoix

    lotc top 4

    scheming eunuch is @RaiderBlue loathsome heir is @glassyskies court jester is @BobBox noble knight is @Phersades
  14. y'all **** with diet coke

    1. Show previous comments  1 more
    2. veganwalmart

      veganwalmart

      coke zero with lime 🤤

    3. M1919

      M1919

      white monster ultra zero or death u foul cretins

    4. Junoix

      Junoix

      oh hell nah - peach monster zero sugar or bust

  15. The Viridian Voice could do naut but smile as she read the Prince's words, elated that those so often trampled upon would be protected.
  16. CHANGES TO THE COUNCIL A Message to the Nevaehli Written on the 222nd Year of the Second Age To the People of Nevaehlen, I write to you all today to convey a few changes that have happened within the Vira’estel. Both Leyu Sylvaeri and Nemea Ke Kai’len have stepped down from their positions of Elpuerith and Elsaner respectively, and we cannot thank them enough for their service in these roles. With such, we must elect new councilors to fill these open seats. For the position of Elsaner, the Heial’estel and Vira’estel nominate Vayan Vulnrith; a current and capable diplomat who assisted me in mitigating the conflict with the Church and Numendil, and continues to handle such now. However, the seat of Elpuerith remains open with no nomination from the councilors, so I urge any who are interested in the position to sign below. I also bring up the proposition of adding a new seat to the Vira’estel, that of Elwelier, The Listener. It was my nomination of Nenar Terin to fill the role, but of course it shall be voted on, as well as Vayan Vulnrith becoming Elsaner. In order to save time, and to avoid calling yet another Omentahu so soon, we shall hold the vote via ballots instead. In such ballot, please record your vote for the nominations listed above, as well as write in any concerns or questions you would like to be addressed. I also ask again, that if anyone is interested in the position of Elpuerith, The Scribe, to please sign your name below. Aspects Guide, If you are interested in the role of Elpuerith, The Scribe, please sign your name below
  17. A Once-Sirame Chieftess waits patiently for the Initiate's return, preparing a dye of verdant green. Diligently did she grind the herbs to produce the hue, singing a soft lullaby as she worked.
  18. HILEIA ADONT’AHERN A Message to the Nevaehli Written on the 220th Year of the Second Age To the People of Nevaehlen, Today marks the end of my third Elven Week as your Viridian Voice, and it has been an absolute honor to serve. Within this short amount of time, I have been able to accomplish a few things that I am quite proud of; achieving terms of peace with the Church of Canon and the Kingdom of Numendil, publishing official law, delving into danger in protection of the Balance. However, what I am not proud of is the possible disdain of my people. Every hour of my every day is meticulously planned and packed, leaving me with little freetime to speak with you all as much as I would like to. While this is certainly a shame, I do not see this improving until much later, as I still have much to do with not enough time to do it. With all that still remains on my plate, I fear I do not have the time to meet with the Nevaehli individually to hear you all out - and this has caused tension. I hear whispers of unhappiness and contempt, and while I may not be able to meet with everyone in person, I would still wish to aid the Nevaehli as much as I possibly can. If I have done something to offend or anger someone, if I have done something to warrant grievances and concerns, I beg of you all now - send me a letter. It does not have to be signed, but I will read them all and do what I can do to resolve whatever issues you may have. In this same vein, I would like to shine a light on the councilors, the Heial’estel and Vira’estel, who without I would be unable to lead the Nevaehli. And it is leading that I do, a guide to the people of Nevaehlen, but never their ruler. I am no royal, no monarch, and I would never seek to be one. My voice is no more important than any other member of this nation, and my duty is no more grand than those of my fellow councilors. They are as devoted to the wellbeing of Nevaehlen as I, and would be honored to aid any of the Nevaehli people in what they need. I urge you all to call upon them as you do me, and allow them to do the job they have volunteered to do. I also come with a proposition: to add a seat onto the Vira’estel. An Elwelier, a Listener, who’s duty shall be to speak with the Nevaehli people when I do not have time to, and to aid myself, and any other member of the council, in working out grievances and addressing concerns. For this role, should it be voted in acceptance by the Nevaehli, I would personally recommend our Elder, Nenar Terin. They have an experienced wisdom few of us can rival, and do much for the people of Nevaehlen. On a final note, I ask the people of Nevaehlen for one last thing: patience. Just three elven weeks I have been Viridian Voice, and I have yet to fully adjust to my position and accomplish all the promises I have made. I still plan to do such, but I need the time to do it; the declaration of war by the Church and the many endeavours into the realm I have had to take have temporarily stalled my progress. I humbly ask of you all, do not push the bird out of the nest until she has had the time to stretch her wings. Otherwise, she would surely fail to take flight. Aspects Guide, A reminder of the councilors who make up the Heial’estel and Vira’estel: Nalinor Caerme’onn | Eldiraar | The Guard Lirana Reg’wir | Eltaliyna | The Body Igne’ihnsil Maya’asul | Elnaeri | The Devout Leyu Sylvaeri | Elpuerith | The Scribe Nemea Ke Kai’len | Elsaner | The Speaker
  19. The exhausted Matriarch took a nap on her desk after a long night in Numendil attempting peace, grunting when her daughter woke her up to hand her a missive. At first, Sonna merely skimmed it, preparing to add to the collection ... but then she read it again, and her eyes nearly popped out of her skull. "... What?!" @Phersades
  20. Still covered in the blood of her own kin, Sonna prepared the body of the young Vulnrith for burial, as the song of vengeance clamored through her bones.
  21. No sooner did the title fall to the newly elected Leader was this crusade called, a crusade she did not even know to expect, due to disorganization - something she would fix, to be sure. But she did not fear the words upon the page, nor did she break a single sweat. She pondered, how many crusades have been called upon her people? How many had she even witnessed herself in her lifetime? Many, but the same outcome always remained - they would survive, as they always have, and remain proud in their faith, as they always have. The Wilds can never be tamed. The Viridian Voice grabbed her pot of ink, unraveling scroll after scroll of parchment to pen her reply. A child harmed, no matter the race, shall be avenged - but never would the elves fall to the wills of man and their silent God. She could only hope the descendants of her father, with the silver eyes of her brother, would listen to reason, if the Church could not.
  22. THE IRONWOOD TOME The Laws of Iryalen Written and adapted from the Natural Law of the Mali'ame and the Oaken Tome on the 261st Year of the Second Age In the heart of Iryalen, where the roots of tradition run deep and the branches of community stretch wide, governance is more than mere authority—it is a sacred duty, rooted in reverence for the balance of life and the wisdom of those who guide it. Each role within Iryalen bears a unique responsibility, not as rulers but as greenblades of the collective spirit of the village. Nestled deep within the verdant sanctuary of Iryalen, the Mali’ame people thrive under a governance as ancient and organic as the towering trees that cradle their village. Here, the Council serves not as rulers, but as the voice and hands of the people—leaders and councilors entrusted with the solemn duty of preserving balance, upholding tradition, and ensuring the well-being of all who call Iryalen their home. Whether in moments of counsel or crisis, their decisions shape the lives of the village-kin and uphold the unity of the nation. Authority within Iryalen is not drawn from dominance, but from trust and mutual respect. Each member of Iryalen embodies a unique facet of the village’s heart, overseeing specific duties while remaining ever accountable to the people. Their purpose is not to dictate but to guide, to protect, and, when necessary, to enact the will of the community with justice and wisdom. ◈ The Council At the heart of Iryalen’s democracy stands the Council, embodying the collective will of the Mali’ame. It is made up of trusted individuals elected by the Greenblades to guide the village and uphold its values. Each councilor bears a unique role essential to the governance, protection, and prosperity of the Iryalen community, working in unison to preserve balance and unity. It is possible for additional seats to be added to the Council - as long as whoever proposes it can prove in Omentahu that it is a necessary position. ✾ Eliheiuhii | Sonna Vulnrith The Viridian Voice | The face of Irylaen and guide of the people, responsible for overseeing preservation of Iryalii culture, the enforcement of its law, working with the Elsaner in diplomacy with foreign leaders, and the safeguarding of the Iryalii people. ⍟ Eldiraar | Nalinor Caerme’onn The Guard | The leader of the Halerir’elame, responsible for overseeing all offensive and defensive military endeavors, naming Evari’ii to aid them in their duties, and training Iryalen’s soldiers. ⭗ Eltaliyna | Yra’lissa The Body | The leader of the Stewardry, responsible for indoctrinating new citizens, regulating housing, naming Nealui’ii to aid them in their duties, and administering the Rite of Talonnii. ⛣ Elnaeri | Arle Sirame-Vulnrith The Devout | A High Priest of the Wild Faith, responsible for overseeing the circulation and cultivation of elnarnsae’ame, overseeing the training of new Priests, holding rituals and prayers, and representing the faith’s interests on the council. 🕮 Elsaner | Arhlin Caerme’onn The Speaker | The diplomat responsible for fostering pacts and alliances with foreign nations, representing Iryalen’s interests in the outer world, and assisting the Eliheiuhii in diplomacy with foreign leaders. ✤ Elwelier | Nenar Terin The Listener | A trusted Elder of the community responsible for listening to the wills of the people, and aiding them in assuring their voices are heard by the Eliheiuhii and rest of the Council. ◇ The Greenblades The Greenblades are the Iryalii people who have undergone the Rite of Talonnii, having taken the oath and sealed it in blood. The Greenblades are the only people allowed to vote in Omentahu and the Trial of Elarhil, and carry the responsibility of deciding the nation’s actions. It is a duty not taken lightly, and every vote made is done so carefully and thoughtfully. Greenblades are required to join the Halerir’elame, in order to contribute to the community and enjoy tax-free housing. While not all Greenblades are required to fight, per se, they will still be expected to help their fellow Iryalii in need whenever the moment arises. After the tyranny of Miven Caerme’onn, the remaining of the Iryalii people feared living under oppressive rule again. The small community existed lawlessly for a time, but as Iryalen began to grow, it became clear this system would not work any longer. Law must be written and enforced in order for Iryalen to remain stable, but could not be the same as it was before. A look through the ancient law of the Mali’ame was made, and adapted to fit the modern culture of Iryalii people today. ❖ The Laws of Nature 1.1 | The practice of any voidal or dark magics, or the use of their enchantments is strictly forbidden. 1.1.1 | Magic and creatures defined as dark: Necromancy Darkstalkers Mysticism Naztherak Inferi 1.2 | Should an Iryalii be made into a darkspawn, they have one Elven week to come forth for cleansing. If one has caused substantial harm in their time of darkness, they will be given Siss’siru’s Grip and started on a path of redemption. 1.3 | Disturbance or destruction of Nature or the Balance is strictly forbidden. 1.4 | Sadistic behaviour towards plants or animals is strictly forbidden. 1.5 | The destruction of Nature for the sake of agriculture is prohibited. 1.6 | Overfishing and overhunting are prohibited to protect and preserve natural resources. 1.7 | Fae creatures are to be protected. 1.7.1 | Creatures of Fae origin include but are not limited to: Sprites Epiphytes Druidic Wardens ❖ The Laws of Culture 2.1 | All Iryalii are expected to show respect for the Aspects. Actions that defile the sanctity of the Aspects - such as destruction of their shrines, misuse of offerings, or acts of sacrilege - are strictly forbidden. 2.2 | The protection of ancestral knowledge is paramount to the people. The destruction or theft of tomes, relics, or artifacts tied to their culture and spiritual practices is strictly prohibited. The unbroken passing down of oral history, rituals, and rites is essential to preserving their heritage; any attempts to distort, erase, or undermine these traditions will be considered a punishable offense. 2.3 | Interrupting or mocking rituals, prayers and any other religious ceremonies is forbidden. ❖ The Laws of Society ⬥ On Conduct 3.1.1 | Should a fellow Iryalii be in danger, it is a Greenblade’s duty to aid them. 3.1.2 | Stopping the killing of darkspawn is strictly forbidden, unless the interruption is a member of the Council, with good reason to do so. 3.1.3 | Mali are still culturally and legally considered children until they reach age fifty. 3.1.4 | Harming a Mali under the age of eighteen is strictly prohibited. 3.1.5 | Iryalii are prohibited from spreading false information that may bring harm to another’s name. 3.1.6 | Interbreeding between the four races is strictly forbidden, as such leads to a child being doubly cursed. Should interbreeding occur, the resulting children will never be punished for their nature, nor will the mother while she is carrying. Any punishment to the parents must be rendered after the delivery of the child. 3.1.6.1 | Interbreeding is defined as any mix between the four races of human, elves, dwarves, and orcs. The mixing of subraces within one’s race, such as mali’ame and mali’ker, is acceptable. 3.1.6.2 | Inter-race marriage is permitted as long as no children result from their union. 3.1.6.3 | Should interbreeding occur, no harm shall come to the mother while she carries and for one Elven week after the delivery. 3.1.6.4 | No harm nor punishment will ever be placed upon the child. 3.1.6.5 | The harassment or harming of any children who are a result of interbreeding, aimed at the state of their Nature, is prohibited. Those who engage in such behaviors will be punished. ⬥ On Crime 3.2.1 | Unprovoked violence against innocents is forbidden, including harassment, injury, kidnapping, and murder. 3.2.2 | Theft, destruction of property, and black mailing is prohibited. 3.2.3 | Slavery is forbidden. 3.2.4 | All suspected criminals will be judged in a public trial by the Greenblades, and the punishment shall be voted on by the Heial’estel and their Vira’estel. 3.2.5 | Seed Chieftains may represent members of their seed in trial. ⬥ On Omentahu 3.3.1 | Omentahu attendance is open to all Iryalii people. 3.3.2 | Only Greenblades may vote in Omentahu and in the Trial of Elarhil. 3.3.3 | The results of votes held in Omentahu cannot be challenged or ignored. ⬥ On Leadership 3.4.1 | There is no King but Malin. 3.4.2 | Leadership must be voted on in Omentahu. 3.4.3 | Anyone who wants to put themselves forth for Leadership must have been a Greenblade for at least five Elven weeks and served or in other ways proven their capabilities within the role they seek for. 3.4.4 | Leadership can be put up for questioning and voted to be removed by Omentahu. 3.4.5 | Any changes to the Law must be voted upon in Omentahu. ⬥ On Cultural Integration 3.5.1 | Anyone seeking to become Iryalii must commit to upholding the Balance, even those who do not practice the Wild Faith. 3.5.2 | Anyone who wishes to become a Greenblade must show respect for the Mali’ame culture and way of life. They are required to learn the traditions, values, and spiritual practices upheld by the community and actively participate in its cultural and communal activities. Failure to honor or engage with the Mali’ame way may result in denial of full integration into Iryalen. 3.5.3 | One only becomes a Greenblade once they have their Rite of Talonnii. This rite is inarguable, and can only be done once a Nealui’ii approves of their integration within the Mali’ame and Iryalen culture. 3.5.4 | Participating and joining the Halerir’elame is mandatory for all Greenblades. The military serves as the protection of our lands, and guilds serve as the foundation of Iryalen’s prosperity and ensure the collective growth and well-being of the community. Each individual must dedicate themselves to the military, actively participating in its duties and responsibilities. Neglecting military duty without just cause may result in a loss of status or privileges within Iryalen. 3.5.4.1 | During times of war, all Greenblades will be required to fight in the Halerir’elame. This can only be exempt if the Eldiraar grants them leave, but they will still be expected to assist in the war efforts either by healing the wounded, smithing armor and weapons, or preparing rations. ❖ The Trial of Elarhil Should an Iryalii be found in violation of any of these laws, they will be brought forth to public trial. Witnesses will come forth to give their testimonies and the accused will then be given time to defend themselves. Should the accused be a member of a Seed, their Chieftain may represent them in the trial. Once all stories have been presented, the Greenblades will then vote on whether the accused is guilty or innocent. Should the accused be found guilty, the Council will vote privately on what their punishment should be. The punishment will be carried out by the Eliheiuhii. The trial applies to all of those above the age of eighteen. However, those Iryalii who are under the age of fifty are still considered children, and therefore have the right to bring along a representative for their trial should they not be in a Seed or have a Chieftain represent them. ❖ Punishments 4.1 | Public Service: The offender may be sent on tasks that either benefit the person they harmed, or the whole village. 4.2 | Head Shaving: The offender may have their head shaved, and will be forbidden to use alchemical means of regrowing it quickly. 4.3 | Branding: The offender may be branded with the ilmyumier of Siss’siru’s Grip. Should the brand be removed or covered in any way, the bearer will be banished. The brand being covered by clothing is acceptable. 4.4 | Banishment: The banished is not allowed entry into Iryalen. 4.5 | Shun: The shunned is not to be spoken to, nor allowed entry into Iryalen. Iryalii people will not be punished for speaking to a shunned, but it is heavily frowned upon. 4.6 | Death: The offender will be executed, or marked kill on sight.
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