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Air

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  1. are you an enemy of player fun prima? what happened to your whimsy?
  2. A long sigh leaves Ante'ahern as the content of the missive are processed in his mind, seated on the couch of the Wynasul manor. He spares an occasional glance toward his own daughter as she rambles about something in the background. "Such a brazen oem'ii. . . Adorellan must reign this wayward daughter of his in before she makes a bigger fool of herself."
  3. Ante'ahern stared over the missive with wide eyes, just the thought of how many herbs that would be had him salivating internally. Though, a sigh escaped him as he held up half of Lorandil's left arm in his other hand. "I wonder what I could get for this. . ." The elf contemplated, placing both items into his satchel. "Maybe I need to pay him another visit, I'm sure Valindra wouldn't mind as long as I don't kill the boy."
  4. An iron gauntlet gripped the missive with a thinly contained ire, Ante'ahern scanned his eyes over the parchment again and again. He needed to be certain his eyes weren't deceiving him. After some careful deliberation, he'd stuff the missive into his satchel, saving it for later- though committing the signed name to memory: 'Lorandil Sindarin'. "This cretin is to be purged."
  5. "These fools and their pride. . ." Murmured a former Sohaer as he stepped over the corpses of the fallen. His day now disturbed and wrought with worry for his wife.
  6. i didn’t know you could know juliet without kloning currently. thought it fell under needing to know kloning. kinda corny if someone was going around doing that. +1
  7. One elf, meant to have attended the massacre, but fortunately had been warned against it now found this decree. Narrowly he had evaded a horrific massacre at the hands of the creatures he now despised most. Humans. "They gloat, they boast, they celebrate slaughtering innocents for the taint of the few." "They are bugs; writhing, grotesque little creatures lacking in dignity yet high on hubris." "Filth, the entire lot." He lamented in the lonesome streets of his once lively city, that voice echoing from within his manor as he collected his belonging. "They deserve nothing. Only to be crushed underfoot and forgotten." A fist balled, tightening around the paper he held in hand, crushing it before casting it aside. "Like the festering insects they are."
  8. The missive's title had instantly caught the attention of Aelros on his journey around the continent. As he laid those lavender eyes onto its contents his face lit with an unmistakable glee. Oh how it had been so long since he fought other magi. "FINALLY. . ."
  9. the wording of this line confuses me, i suggest changing it slightly. The Rite of Exsanguination requires [3] T4+ Bloodmagi or [1] Exsanguinated T5 and [2] Bloodmagi of any tier. also the 1 month cooldown is crazy, id say a week at max for this kind of ritual and maybe less genus. tbh i havent gotten around to getting people for any of the bigger rituals but 10 seems like overkill for an ascension type ritual lowkey. highest currently are call calamity (15), invent (8), and spiritspell (8). and i agree with prima for the most part. while it would be cool to choso larp i dont think blood armor fits bm thematically and i think applying a cost to non-combative blood manipulation is kinda strange. id understand just having it noted as a non-combat ability you gain since its powergamed for flavor anyways. however, i do like the idea of an ascension ritual to progress further into bm, but idk if it'd be worth it without giving the second slot the love it needs. good luck with this write though.
  10. “This body wanes . . .” Deep within the depths of a place long forgotten, a crimson elf stared at an old tank coated in dust. Within it laid a body nigh identical to the elf who stared into its home, one that has only known slumber in its time ‘living’. Ante’ahern lifted a green flask from off the nearby tabletop, his hand shook with uncertainty. “This one deserves to rest, a long rest. It has served me exceptionally.” Still his hand shook as he lifted that green flask into view, that grotesque looking slime that sloshed anxiously in its container. He was afraid. "Coward." "Silence, thing." The man sat across the room from the tank, staring at it as he contemplated his next action. Should he? Would he? What if it failed and he was cast into the soulstream? "If I had this knowledge whilst I roamed I-" Before that other voice could finish that cork was ripped from the maw of the flask, quicker than he could reason himself out of it. Down slime went, funneling into his throat. Though he’d not make it through the entire elixir for his body would already begin to stiffen and lose control, the bottle fell to the ground, smashing against the hard floor. The elf’s golden eyes fearfully shifted shut as his body crumpled and contorted into the fetal position. The soul sent away. He was gone. Across the room, within the tank, the thing that only seemed to slumber now woke. Its eyes crept open, a cold blue that pierced the darkness yet barely able to see through the fluid, and dust that caked upon the glass of its enclosure. It wanted out. And so it banged and banged on that glass with as much strength as it could muster, its scream muffled by liquid yet, even if it weren’t no one would be present to hear it. The very liquid that fueled its birth now suffocated it, attempting to staunch the very life it was given. Desperately, that thing clawed at the glass, punching, kicking, scratching- whatever it could manage. You’re going to die. "You’re going to die." You’re going to die. "You’re going to die." Over and over 2 voices chanted one thought, pounded it fervently into its mind. On and on and on . . . until. The glass broke. Everything within was now out, spread over the ground. The thing flopped like a fish as it gasped for breath, ejecting the contents of its stomach and the fluid too as it tried to breathe. And as the air it so desperately craved finally flowed into its lungs, it laughed. For he lived.
  11. looking for players to play homunculi, shoot me a dm on my discord air__ if interested

     

     

    1. salamanderfantasy

      salamanderfantasy

      ^ King of child neglect

    2. lemonke

      lemonke

      can u like shut up?!'

  12. my redhead was very magic-less and purely alchemy focused. then he set his eyes on something. he definitely did questionable things pre-magic tho
  13. Seeking to Employ By the hand of elSohaer’vallel in S.A. 211 This is a call to ALL denizens of the Silver State, there are many jobs that are in need of filling. Be you an individual just coming of age, an acting member of the Sillumir looking to busy yourself when off duty, or just a citizen in need of a job - you are needed. The following is a list of available jobs and other practices that we need to see more of as our city grows: Stewards Librarians Event Committee Sillumir Clinicians (we’re severely understaffed here) Tavernkeeper Should any of the presented positions interest you, do pen a letter to the State office with the following criteria filled to apply for these positions. Upon being seen you will be contacted at the discretion of the council: IGN: Discord: Name: Race: Place of Residency/Whether you’re Seeking Residency: Applied Position: Signed, Ante’ahern Wynasul elSohaer’vallel of Haelun’or maehr'sae hiylun'ehya
  14. fooldude schizophrenia arc

    1. lemonke

      lemonke

      THis arc is never ending

  15. The Bloodline Archive A Registry of Ancient Blood In the depths of the Eternal Library, there lay a sight unlike any other, nestled amidst towering shelves of forgotten governmental archives and brittle scrolls, a single marble pedestal commands silent reverence. This pedestal beheld an ancient tome, one clearly of high importance to the Library. Though the passing centuries have worn its essence, the book has been lovingly preserved; its cover, now clad in pristine white leather, bears the embossed image of an 'aheral gazing solemnly from a lofty stone tower. Opening the tome reveals its fragility. The first pages, yellowed and brittle, threaten to crumble with every careful turn, whispering of epochs long past. No title adorns the cover or spine—for no title is needed. To gaze upon it is to understand its role: a keeper of legacies, a bridge between ancestors and the unborn. Beside the book rests an inkwell filled with a shimmering black pigment, and a quill. The pages of this tome bear the names of bloodlines, sprawling family trees, vivid accounts of origins, and the traits that define generations. Some entries are still vibrant, others have dissolved into ghostly traces. Yet, there remains space—many sheets lie untouched, their pristine surfaces beckoning the present and future to etch their mark. Upon the first page of that venerable tome laid words scribed with the utmost elegance, although now faded by time—hardly legible: The Bloodline Archive The written record of pure families within Haelun'or. The purpose of the Mali'aheral is within the maehr'sae hiylun'ehya. Our philosophy stems both from our minds and our blood. Silver elves take heed, for the recording of one's family ensures the continuance of our people's health. Scribe your lineage for all to know, and ensure our prosperity for all of eternity. [OOC guide to creating a Bloodline post. Drop them in the comments below.]
  16. "Weaving a tale of deceit to excuse one's venture to wet their blade with blood. Truly it is tragic, such brutish folk too restless during times of peace. Too eager to spill innocent blood. I doubt they could even name whichever 'elf' they claim has assaulted their people." The Sohaer Ante'ahern, released a deep sigh as he laid the missive to a nearby table. "I wish they'd come to us and spoken before raising arms against our kin, though I doubt their minds have the capacity for that level of thought."
  17. "I think the blue compliments my hair comfortably." Sohaer Ante'ahern Wynasul replied to his fellow Sohaer, Wynn Elaneh'leh, then too applauding within the Citadel. "Today marks a new era for Haelun'or." The prideful 'thill proclaimed.
  18. "What more can be said?" Ante'ahern smiled upon finishing his reading of the missive, pinning it to a wall before continuing his campaigning. "Though, perhaps the jab at Wynn could be omitted."
  19. this is a good point actually, ill add a redline that if the weapon is set alight then the corrosive won't be able to melt it properly and will cause the mixture to dissipate quicker than expected.
  20. Ante'ahern, a man just waking from his slumber, now startled by Scio's sudden appearance upon his wake! Though the elf read the missive over with squinted eyes, discerning its contents. "That is... most troublesome. I'd feared there'd still be Celianorians still steadfast in this abhorring desire for an Empress..." Heaved that elf before a brief sigh escaped him. "Though it is not on us, to inform her loyalists. Still, I thank you for informing me, llir'Scio." And thus that elf went off to prep for the coming days of campaigning.
  21. "Once we are free of the An Naedwylm rule elCihi will prosper again." Declared Ante'ahern as he laid eyes upon the announcement of the election, now off to formalize his candidacy with the Maheral.
  22. The Alkahest, a concoction of alchemical yore - the ultimate weapon. The original now lay lost, forgotten by time, and though its tale may be one to caution aspiring alchemists, its strength is still marveled at. The imperfect perfection, an acid so strong it burned through everything, including its own container. While it may have spelled the demise of its own creator, it won’t stop the dreamers from attempting to attain this concoction for their own selfish use. The true recipe died with its creator and will likely never be recovered, however, in search of the old solvent some red maned alchemist came close, yet no matter how hard he tried to grasp its might, he could only brew a mere mockery of the greatness he sought. Instead of a universal solvent, he concocted two separate ones. In tandem they’d complete one another, their properties melting through all they’d meet - and yet they’d never mix. Their repulsion of one another frustrated the alchemist, and try as he may, the two brews would never truly be whole. It would never be the Alkahest. [T3] THE CORROSIVE In his quest to recreate the Alkahest, he began by brewing a substance capable of eating through most inorganic material. Finding it to be able to burn through most metals and minerals he tried, yet when it came to organic material it had little to no effect, usually drying up before it was able to cause any significant damage, save for a negligible itch. Recipe: Base: Aqua Vitae Water | Separation x3 Water | Weakness x2 Earth | Poison x2 Aether | Curtailment x2 Mundane | Reduction x1 Brewing Process: [1]: Gather your symbols, collect a sturdy bowl that won’t be dissolved by the mixture, alongside a wooden spoon for mixing. [2]: Begin by filling the bowl or cauldron with Aqua Vitae, then adding the Curtailment and Reduction symbols, then beginning to mix with the spoon. [3]: After around a minute of mixing, you’ll then add the Separation and the Weakness symbols, continue mixing like before. [4]: After another minute elapses, whilst the mixture becomes more viscous and hard to churn, you’ll finally add the Poison symbols. And like before, you’ll continue to churn the mixture until it bubbles with life. [5]: Once that bubbling reaction happens, you’ve finished making your mixture and can then bottle it up. If you intend to make more than one potion then you will add the amount of symbols corresponding with the batch you’ll be making. (i.e. 2 potions worth of the substance requires 6 Separation symbols, 4 Weakness, 4 Poison, 4 Curtailment, 2 reduction). Mechanics: Upon contact with any metal, mineral, or ceramic the process will begin instantaneously, sticking to the material. The start of the process is signaled by the sizzling of the material, and then will gradually deteriorate in the coming emotes until the material is destroyed, rendered ineffective, or removed through some sort of intervention. Example emotes: After establishing direct contact with the material: [1 emote of first contact + 1 emote of deterioration (2 for Special Alloys/metals) + 1 final emote of the hole(s) burning through/material breaking.] Second time contacting the material (if the substance had made it to the first emote of deterioration the first time): [1 emote of first contact + 1 emote of the hole(s) burning through/material breaking.] If the material was a special alloy and/or metal [1 emote of first contact + 1 emote of deterioration + 1 emote of the hole(s) burning through/ material breaking.] Creatures made from inorganic material will abide by the following in the event they are afflicted with this substance: [1 emote of first contact + 3 emotes of deterioration + 1 emote of the afflicted area being burnt through/destroyed.] Redlines: This concoction can only burn through inorganic material such as metals, minerals, and ceramics. Meaning that it will not be able to melt through woods, leathers, flesh, and other organic material. Only running off it and causing minor irritation. The metals and minerals excluded from being melted by this concoction are: Pure Lunarite, Ironwood, anything exceeding 1 on the ST Metals tier list (spoilered at bottom) or 5 on the Mohs Hardness Scale (mostly in reference to mundane materials without lore ranking). Anything below will suffer the same destructive emote count outlined above. Lunarite dominant alloys have an additional emote of protection against this substance, but due to it being an alloy it will still eventually be rendered useless unless properly protected. Can be removed using water, snow, dirt, or even a hand to wipe off/stifle the liquid/wash it away. Requires [1] emote of focusing on that task to remove the substance from any afflicted area, meaning that the target cannot attack or defend in their turn unless they stop the task, they can however move during this action. Constructs made from inorganic material cannot use a hand or another body part to remove the substance as a person would due to the substance then sticking to that new body part. So it is recommended to utilize a different way or have someone else aid you. Rain can easily wash the substance away should it be used during a storm. The damage sustained during contact with the substance is not forgotten. Should the substance make it to the first (or second) emote of deterioration they will no longer have the adequate durability to sustain that again. Meaning that the substance will take less emotes to destroy the material upon contacting it again. If the substance is thwarted within the first emote of contact then no damage will be sustained by the material. If the armament the substance contacts is set alight (i.e. mid-density boomsteel, heraldry, flame oil, etc), the substance will dissipate far faster than expected and will not cause it any damage. [T3] THE SERE Despite his first failure, he tried again, this time working in reverse. Instead he began by brewing a substance capable of melting through organic material, this included both flesh and bone. While it certainly wasn’t as efficient as the first brew was, it did cause significant damage to any organic material it met. Though again, it was deemed a failure, despite how hard the alchemist tried, the brew was unable to even scratch inorganic materials. Recipe: Base: Aqua Vitae Fire | Burning x3 Earth | Poison x2 Air | Curtailment x2 Mundane | Weakness x2 Mundane | Death x1 Brewing Process: [1]: Gather your symbols together, 1 bottle of Aqua Vitae, 2 empty containers, and something capable of heating your mixtures. [2]: Pour half the Aqua Vitae into each container. [3]: Into one bottle add the Burning, Poison, and Death symbols - then mix the concoction until the liquid becomes greenish dark brown. And into the other add the Curtailment and Weakness symbols, then mix until the symbols dissipate into the translucent liquid. [4]: Carefully pour both mixtures back into the original bottle, be sure to cork it and then mix it around. [5]: Lastly, heat it until it is bubbling from the boiling heat and allow 10 (narrative) minutes to elapse. This will spell the completion of the elixir, and thus produce a white, thinly lime hued substance. Mechanics: Upon contact with any organic material, the substance begins to work away at melting the material. Unlike its counterpart, it takes 4 emotes for the solvent to fully run its course, fizzling out entirely upon the fourth emote. It eats through simple cloth, leathers, furs, and causes skin irritation as soon as it makes contact with the skin. The concoction causes constant searing pain after eating into the target’s flesh, and leaves that stinging sensation behind for some time after it fizzes out or is stifled. Example emotes Direct skin contact: [1 initial contact with skin + 1 melting through the surface skin + 1 melting through the flesh and reaching the bone + 1 melting through the bone.] Contact with any sort of non-protective organic clothing (regular attire like cloth or silk) : [1 contacting the attire + 1 melting through the attire + 1 eating away the skin + 1 eating through a decent amount of flesh.] Contact with protective/thicker attire (Gambeson or Leather armor): [1 contacting the attire + 2 melting a hole into the attire + 1 eating away at the skin.] Redlines: This concoction can only burn through organic material such as leathers, woods, cloth, chitin, flesh, bone, scales and so on. This meant that the brew could not dissolve metals, minerals, and ceramics. Hardly even leaving a stain against them. This concoction can eat through Ironwood as its counterpart would, over the course of the [3] emotes outlined under THE CORROSIVE. Can be removed using water, snow, dirt, or even a hand to wipe off/stifle the liquid/wash it away. Requires [1] emote of focusing on that task to remove the substance from any afflicted area, meaning that the target cannot attack or defend in their turn unless they stop the task, they can however move during this action. If a bare hand is used to remove the substance, or any improperly protected part of the body, the substance will sear into that part, damaging it enough to expose the flesh. If a glove, cloth, or any organic piece of attire is used, the substance will eat through it though it won’t damage the individual. Unless properly cleaned and treated, the wounds left by this substance will begin to itch insatiably overtime if not attended to within [1] OOC day the wound will become infected, thus beginning to fester and slowly rot. This will also thwart any regenerative factor the victim may possess until it is properly dealt with. Rain can easily wash the substance away should it be used during a storm. This will disrupt and disconnect the victim’s focus after it meets the flesh, and will continue to for up to [1] emote after its removal. If thwarted within the first emote of contact, little to no damage will be sustained. CONTAINMENT Both Solvents are capable of being contained given the container is made properly, and of a material neither can dissolve. Should one seek to create a vat of either solvent, they’ll need to enhance the dosage of symbols and base fluid per cubic meter, enough to fill a large bucket. Recipes: THE CORROSIVE Base: Aqua Vitae Water | Separation x6 Water | Weakness x4 Earth | Poison x 4 Aether | Curtailment x4 Mundane | Reduction x2 THE SERE Base: Aqua Vitae Fire | Burning x6 Earth | Poison x4 Air | Curtailment x4 Mundane | Weakness x4 Mundane | Death x2 Redlines: Abides by the same redlines and deterioration processes present in the other potions. Entering the substance counts as the initial contact emote. Must be contained in something the solvents are unable to burn through. Each bucket of either substance produces enough to fill 1 block of space. Won't dissipate overtime unlike the potions above, will instead need to be diluted and dealt away with to properly remove it. May be represented by water or lava mechanically, as long as it is properly marked with a Story Approved sign. General Redlines: Abides by regular potion throwing rules. Needing the three initial emotes to use either potion. [1 equip + 1 prime + 1 throw] Should both substances come into contact with each other their effects will be canceled and rendered inert. So in the event both the Corrosive and Sere meet the same target before their effects have had a chance to circulate fully, both effects will be canceled. Everything listed here requires ST approval for valid use. Everything listed is considered rare knowledge and must be taught properly via roleplay. The amount of each substance contained in a bottle is enough to cover half a limb's worth of area on the target, like an upper arm or lower leg. This doesn’t mean that the limbs are the only areas that can be covered however, it is just to outline how much of either substance can cover a target’s body with one flask. If any of the two substances are met with a hydrophobic material/surface, they will obviously be rendered useless and roll right off. (i.e. a water ensorcelled coat via blood magic) ST Metal Tier List Credits Author - Myself Consultation - King_Kunuk Citation
  23. A Challenge to Sohaership “For the sake of our people’s voice . . .” I, Ante’ahern Wynasul, a pure citizen of elcihi have issued a challenge to the seat of Sohaer after the recent announcement of unification of Mali’aheral. I had been withholding doing this for some time now as I wished to see the Sohaer grow and aid our wonderful city but what he has done now cannot be overlooked. And given how spontaneous and quick things are now moving I have been prompted to make this declaration now. This sudden unification is an affront to the title of Sohaer and spitting in the face of the Silver People. The stagnation of Ardryll An Naedwylm has affected our city as a whole, and his return should have been something celebrated by our people, a turning point for his Sohaership. Instead, on my walk through the city I am met with the people of the Celianor in our Courtroom celebrating a unification that not even the council was aware of. Ardryll An Naedwylm, and his brother Vesryn An Naedwylm, have gone ahead and made this decision behind the backs of our people, even their own council. So it is time he is put before the judgement of the Silver people in a debate, where all of your voices will be heard and your opinions will decide our city’s future. Following this debate we’ll hold an election for our citizens to cast their final judgement on the matter. We may discuss the date of this debate upon your acceptance of this challenge, as I wish to accommodate to that busy schedule of yours. And I humbly call upon our Esteemed Maharel, Avern’dionne Fi’talareh, to act as mediator and judge for this debate., should she be available and willing. Should another of the Silver People wish to partake in this challenge for the Sohaer position, someone who believes that you are more qualified than I, Ante’ahern, then feel free to also partake. Maehr'sae Hiylun'ehya Signed,
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