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sincerelyE

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81 Fantastic

About sincerelyE

  • Birthday 12/16/1996

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    sincerelyE#4717
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    VSilverhand

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  1. For real, monster hunting keeps servers alive. Nothing is more dope than going full witcher/bloodborne on some NPCs. And it doesn't have to be this huge dragon where half of the playerbase goes on boring scouting events and then something out of their control kills the monster in the end. Smaller encounters where a group of 2-5 folks deal with the problem immediately can be plenty of fun, too. And there's so many ways characters can get stuff out of it - for some it may be healing rp/trauma, some might go around telling stories of how they killed a beast and pawn off their teeth, so on and so on.
  2. The whole gate thing has been jarring ever since I gave LotC a try. You have such a massive playerbase, inviting the ability for people to hop on whenever, even on Euro/Aus times, and have enough people to roleplay with. That is not something any other mcrp server has, yet... ... The gates and the ever looming concern of mcpvpers. Too many times now I've spent 30ish minutes checking several towns, found them closed up, and logged off. There's only so much time I can allocate out of my day to roleplay - if 30 mins of that is spent (sometimes unsuccessfully) finding that roleplay, then most days I just won't bother at all. When I first joined a year ago, I thought about writing up a post about how the coexistence of mcpvp and roleplay harms the latter and keeps the upper echelon of quality roleplayers either away from the server entirely or, if they are on this server, they're huddled up in little pockets in order to guard themselves from being forced into a faction server experience. I ended up not writing the post, because I thought I'd be shouting into the void of a largerly mcpvp-oriented server. But now, reading the posts on this thread, it seems to me that people do want some sort of changes. Maybe it's time to pull a m******craft and make a separate ecosystem entirely for the pvpers, giving opportunity to abolish the jarring pvp defence systems like ugly city walls and hell, even allow roleplayers to be the ones to shape the outcome of politics and major conflicts. I understand this might be a completely outrageous take by LotC standards still, but it's been at the back of my mind for an entire year, so I might as well lay it out.
  3. Esther reads the letter over several times, glance lingering 'pon the mention of her name. Not before taking a long drag from a pipe, she takes the parchment and hangs it on the cupboard's side in her kitchen - with utmost care - alongside doodles and other treasured memorabilia.
  4. i would take paladinism so i can fight @christman in a parking lot
  5. A long dead paladin finger-guns Alatáriel from the Lion's palace.
  6. Who you as a person are shouldn't matter at all in roleplay, that's sort of the point! I think you should totally go through with your idea. As for this specifically - I think you'll actually find these experiences to be positive, especially if it's anyone you're befriended/care about. That's been the case for me at least - when folks I've been roleplaying with for some time find out I'm a dude, their surprise is to do only with how woman-like my women characters are, wherein they didn't expect me to be a man. But that sort of ties into what others have said on this thread, who your character is matters. Gender is just one dimension of a character. Being thoughtful in your character design is what people will remember about you - if they're auverginian/french, for example, folks will be more happy with you if that part of the character is also a full dimension, not just oui oui and bonjour phrases thrown in.
  7. aw man here i go again with my temptations to get involved in things (but really, nicely written piece)
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