Jump to content

no longer active

Bedrock VIP
  • Posts

    6823
  • Joined

  • Last visited

Everything posted by no longer active

  1. My only concern is those who /want/ to raid. Some people play to have military RP. What about those? Rp is meant to be fun for everyone, not just those who want to Rp peacefully without threat. Same argument goes both ways.
  2. The Engineering Guild Introduction The engineers guild was created as a way to promote learning of all mechanical works and how they operate. The guild is unaffiliated with any nation at all and will take jobs from anyone as well as train anyone. Our members pride themselves on build the most secure vaults and deadly traps. Our researching branch prides itself on creating amazing inventions that will help the people of Anthos. Our guild has a storage of our inventions as well as blueprints for every mechanical device created that we could take apart and study. Joining Joining the engineering guild is relatively easy and very few applicants are turned away. To begin the quick process send Sili a bird ((either on the forums or in game at Leland22 works)). After we have made contact I will arrange a meeting in person. I will give you a form there which you fill out and drop off if you decide to join. In order to cover the costs of materials that you will use we have a small fee which is decided by the master and mechanics. After that you simply come to the base and the fun begins! Tuition Once someone is accepted into the guild they are given a new tuition rate every elven month. Their personal tuition is decided after a brief meeting with the three heads in which they are questioned on what they have learned. Their performance during the previous month and their behavior is also considered. It is not certain that two students will have the same tuition as it varies. Ranks Master Engineer There is only one of these and he is in charge of the entire guild. He has access to the archives, storage, and blueprint room.’ Mechanics There are two of these. One of them is in charge of research division and the other in charge of mechanical. They both have access to storage, archives, and occasionally the blueprint room. Engineer The average member they can do whatever they want and can take jobs outside of the guild with the approval of the Mechanic of their division. They take a journeyman under their wing. They have selected which division they will work in. Journeyman Engineer This is for the new members. They are taken on by an Engineer who is in charge of them. When the Engineer feels they have advanced enough he suggests the Journeyman’s advancement. Upon being promoted they pick their specialization. Divisions Mechanical: This is the division that is primarily hired to do jobs. They make the traps and vaults as well as mechanical contraptions. Researchers: They invent the new machines and are devoted to exploring the limits of what they can do. Hierarchy of the Guild Members Master Engineer: Sili Irongut (Leland22) Mechanical Mechanic: N/A Researching Mechanic: N/a Engineers: N/A Journeymen Engineers: N/A OOC Note: I will be talking to Telanir and we can have some of our inventions be able to be crafted in Nexus Crafting with special abilities. There is no application, send me a PM IG or on Forums, or contact me on Skype at Leland22 to set up a meeting
  3. OOC; Forum name: Leland22 Skype (can be PMed to me if you wish): leland22 IC: House/Faction: House Hightower Starting military strength (keep it reasonable): 20,000 + 100 ships
  4. Craftbook is fixed!

    1. LeRenardNoir
    2. monkeypoacher

      monkeypoacher

      custom recipes not so much, yet.

  5. With the removal of non censenual war you said hire bandits to raid. This infers raid rules removed? The point of removing forced war claims was for more cooperation but people claiming raid rules are not being cooperative. Also you simply can't raid a nation as little as it is set up and have any effect. Also, trade does not work in MC. Anyone can do anything. Why trade for it ?
  6. At no point in this thread did I say the Antags were unbalanced. All I said is the way they are going about being a server wide threat is wrong. Also, a vast majority of the people I have seen argue against the removal of the ET seem to be on the ET, seems a bit like they don't want to lose their rank to me. Puring Gms would naturally result in getting new ones, that point doesn't make much sense.
  7. Thats kinda the point... You're just sitting around waiting for them and not actually starting RP yourself
  8. Event Team The ET has been around for a long time. I think its time we remove it. The entire purpose of an event team on an RP server seems contradictory to me. We joined an RP server to RP and make our own fun, breaking away from story bound games. The idea of having an entire team dedicated to making events for us reminds me of an MMORPG where you wait around for an event instead of an RP server. As a whole the idea of that being a team has hurt the server instead of helping it. Don’t get me wrong, the team members do their job and are great but its the team itself that hurts it. I am advocating for the removal of the ET. First off it stops abuse that can (and I’m sure probably does) happen. Members of the team can’t use vanish or fly around as bats to see what’s going on anymore. They can’t bring materials from creative to survival and they can’t spawn in mobs. Having an event team encourages people to become lazy about RP as a result the RP quality begins to decline which is what we have witnessed. Players don’t go out and create RP anymore, they passively sit and wait for someone to make it for them. If they want an event they PM an ET member, they don’t take the initiative. There are many staff run groups out there such as the Harbringers and the Golden Lances. Having an event team makes it so regular players no longer get to take up leading roles in those groups. Now the staff leader goes to the ET and gets help. Both the aforementioned groups are examples of this. A VAST majority of the members are ET. Removing the ET allows the players to begin feeling like they affect the world again. We need to go back to our roots. Make RP ourselves, we don’t need a team to do it for us. Random Bit To me LotC isn’t becoming something you log into everyday anymore. There is no longer that feel that something big could happen today. Now people only log on when an event is posted on the forums: feast, wedding, war, antag. That should change, no idea on how we can go about it though. Antags A brief history of antags: Aegis: Undead - successful Asulon: None - debatable Anthos (aka Asulon v2): An antagonist that is inconsequential I have been around for every version of antagonist and I definitely feel I know what works well and why. I’ll mainly debate Undead vs Harbringers. What made the undead successful is the fact that they were player led. Their events were dynamic until the end and sudden. People logged on every day because they knew there was a chance that Undead could attack. This was a huge factor in the success of Aegis. 1) Right now the Harbringers are micro managed by GMs and composed of a vast majority of ET members. For 4.0 I hope that this is changed and the antag is composed entirely of regular players who can do what they want. Of course they need to have a GM advisor to clear their major attacks with. These major attacks would be the ones that destroyed cities. 2) The Undead of Old had an amazing experience because not only were they players but their protagonist, the Ascended was composed of some players as well. There were too many GMs in it in my opinion which is why they weren’t as successful as the Undead but their entirely player run army, the FoA, was a smashing hit. 3) The magic spells the Undead had were so well thought out. a) Mobs: This was perfect for the people who liked PvE events. They could sit back and do what they liked best. b) Fireballs: A HUGE factor in their success also. When I hear about an antag attack right now I just go “Meh, an attack. Win or lose it doesn’t matter. Nothing is affected. Fireballs made it so attacks had that much more urgency. You knew that a loss meant buildings gone. You needed everyman and you helped other people out so that they would help you. c) Lightning: Yet another factor. They provided a constant reminder that the Undead were there. It was amazing because it was a naturally occurring event. This meant when lightning hit people scattered. They hid to protect themselves. With the harbringers we don’t have anything like this. Some of my fondest memories are when I was in the Kal’Urugan guard and every time lightning hit the city went into lockdown. We didn’t know if it was Undead so we sent out scouts. This provided so much RP for the normally boring guard RP. 4) Their area. In Aegis there was a clear border between civilization and the Undead territory. You knew anything past that city could and would be blasted apart if the Undead deemed it necessary. This also provided a place for players who wanted to fight the Undead to head out to and RP with citizens of the town on their way. People who wanted to join them formed societies in the North. It was a dangerous place. We tried this in Anthos but to put it simply it was a dismal failure. It seemed to never be open and when it was it was only for events. It was a place made to look pretty and not be touched. In 4.0 lets have an Undead place, a place you know is evil. This pretty much sums up my feedback on the above topics so let me know what you think! -Leland22, “that GM post guy”
  9. Just wondering, if there is a program that allows you to see how much of the server plugins are taking up why did it take so long to realize this?
  10. This should be the number 1 thing being worked on, this is huge to anyone who has military RP. My faith in Tythus that this will be readded "soon" makes the timeframe 2-4 weeks. Just disable features of it until you disable one which stops the most lag.
  11. The person above has a truly great idea. However, the number one thing needed at all in PvP is non GM catapults. Only PvP related plugin we need at all really.
  12. Do you find that you have problems keeping out pesky raiders? Big bad orcs eating your halfings? Then this is the poster for you! My name is Sili and I pride myself on my trap making abilities. Heard about the recent fight in the mountain near Vekaro? I built all those traps! If you would like a free estimate send me a bird((forums or IG at Leland22)) and we can discuss it! Hurry now! The waiting list will fill up! Note: You must supply all resources Jobs: -Commander Waiting List:
    1. Show previous comments  10 more
    2. Cloakedsphere

      Cloakedsphere

      nice hack client

    3. SortedJarhead
    4. no longer active

      no longer active

      It wasnt me, someone linked it. I dont even know if the person was on our side since there would be no reason to fly above it when we have a glass roof to look at it through...

  13. Good battle, not much rule breaking at all!

  14. Currently right now if you are at 5 health/ 2,5 hearts and get hit by an iron sword you insta die.
  15. What happened? Why can't we have a TS?
  16. Honestly I think its over, lets move on. Learn from this. Dwarves get a victory but if it happens again its a rematch.
×
×
  • Create New...