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Found 7 results

  1. Issued and averred by His Royal Highness Prince PAUL ALEXANDER in the year of our Lord 1953 PAUL ALEXANDER by the GRACE of GOD PRINCE of the PETRA The Coalition has besieged the Ferryhold – it is no longer. As many as thirty-five thousand soldiers rallied to the call to arms by Her Majesty the Queen Catherine I to aid the Coalition in destroying Our enemies; the Ferrymen, the League and their Allies. There does exist a personal grudge against the Anathema Gaspard, who had viciously ordered my abduction at the hands of the Ferrymen in the quiet of the night. It was then I was hauled to the same Keep that no longer stands. Much recollection from this event supersedes me, but I know mine enemy. We fought, and we won. Rejoice! Ave Le Petrére. “They do nol know of our strength, but the time is nigh for them to learn.” The Queen-Emeritus Renilde, the Prince Paul, and the Prince Marcus holding Breakwater Keep, c. 1953 @tilly@Chorale__ @Andustar WITNESS Ourselves at the Royal Palace on the 11th day of the Suns’s Smile in the year of our Lord 1953 / 98 Astana de Regne Petrére. Faithfully Signed, His Royal Highness, Paul Alexander of the Petra, Prince of the Petra, the Prince of Valfleur, Lord Chamberlaine of the River Court of the Commonwealth, Elector of the Garmont Assembly, Patriarch of the House of the Petra de Valfleur
  2. “We will hunt down the Norlandic swine, until the end of all days be upon us.” - Grand King Bastion Ireheart to High King Donovan de Frey after his denial of Urguan’s peace terms, 14th of the Sun’s Smile, 1609 The Krag, capital of the Kingdom of Norland, circa 1609 Returning home from a long journey to the Citadel of Acael, accompanied by the Grand Marshal, Oyvind Frostbeard, the Grand King brings word to his council of the results of the recent peace talks with the High King of Norland. As he takes his seat within the council chamber, a certain sense of fatigue fills his eyes, his councillors growing impatient at the notion of his silence. “What of the talks of peace?” questions Dwain Irongut. “Did the Norlanders accept our terms?” he asks before looking questionably at his Grand King. “No,” says Bastion firmly, as he lifts his head to look upon his council, the grey under his eyes clear as the light of day, evident to his lack of sleep. The dwarves murmur amongst themselves for a moment, before Zahrer Irongrinder steps up to speak. “Fine by me,” he says assertively. “A grudge is a grudge. It must be paid in blood, lest we risk angering the gods by refusing vengeance for our fallen kin.” Kalviin Ireheart, nephew to the Grand King would then step up to voice his opinion. “Whilst I cannot participate in this war, the undead threat beneath the Krag is something which must be eradicated immediately. With Norland not having reached out to my order, it is evident we must seize control and rid the undead ourselves.” He looks towards the other dwarves with a stern look upon his face, his white eyes glistening in the gaze of the candle light. Azkel Frostbeard’s eyes dart to the dwarf’s in return, his voice echoing throughout the meeting hall. “It seems like the Krag is where we are heading then. I’ve read up all our books on siege mastery, and I think conquering that island fortress will prove a feat never before achieved by the dwedmar of Urguan.” The Grand King would then turn his attention to his Master Engineer, Ogdan Frostbeard. “Do you think it is possible? Can the Krag be sieged?” Ogdan twiddles his thumbs for a moment, looking down at an assortment of scattered blueprints. “Aye, of course it is! Besieging the Krag is as easy as connecting a redstone circuit to a line of thanhium!” the dwarf exclaims with a wide grin, across his face. “I may even have a new piece of dwarven technology up my sleeve - it is not yet perfected but there is a chance it could be used!” Ogdan would reply slyly. Dimlin Irongut would then look towards the Grand King. “Are you sure it is so black and white, your majesty? Did the Norlanders have anything to say?” he queries before Bastion would rise to speak once more. “I believe their exact words were... Mythdort’s body will be waiting for you... Hung up upon the Ash Tree within the Krag. I’ll dig it up just for you.” Upon the Grand King finishing his statement, Grumbis Frostbeard, father of the deceased Mythdort Frostbeard, crashes his iron gauntled fist onto the table in anger, arising from off his seat. “I WILL KILL EVERY ONE OF THEM DAMN NORLANDERS, EVEN IF I HAVE TO CLIMB INTO THE KRAG AND FINISH THEM MYSELF! THEY KILLED MY BOY! THEY KILLED MY BABY BOY!” Quickly, the guards hurry forward and begin to constrain Grumbis and push him back down into his seat. Meanwhile, the Grand King arises from his iron chair for a final time. “This ends now. We shall siege the Krag, destroy their petty kingdom, and put down these axemen once and for all.” “OTHOKMAR AUROKAZ-VAR!” “OK AZUMROS VAR KAVIR!” “YOL-NORLAND KAVIROK!” WARCLAIM Tier Chosen (This cannot be changed after the first warclaim is held): 1 Type of battle: Siege Date And Time: Saturday May 6th, 2pm EST Side A: Grand Kingdom of Urguan + Allies Side B: Kingdom of Norland + Allies Location and boundaries: Direct Area: x -2200 z -300 Surrounding area of battlefield for reference to location: Terms of Victory VICTORY FOR ATTACKERS- The Krag is taken and all defenders are killed, or are forced underground. VICTORY FOR DEFENDERS- Attacking forces are killed or driven from the field of battle. Upon Victory For... Side A: The Grand Kingdom of Urguan takes control of the Krag, conquering all of Norland’s remaining land. Side B: The Grand Kingdom of Urguan cannot launch an offensive campaign for 2 weeks. Rules: No status switching. All LoTC rules. No golden apples. No one day alts. If a side does not show they forfeit.
  3. LORE PROPOSITION - TINFOIL ARMOR A Harian Tinfoil Warrior, Circa 1600 In a world where magic runs rampant alongside the growth of an ever present aura of paranoia, it is of the utmost importance to defend oneself against mind probing huns. Innocent men and women are becoming deceived by such vile magicians, leading them to believe that they are the opposite gender if not already resulting from their pineapple illatian pastries. Tales of such illusory and probing have spread far and wide, and thus the demand for magic resistant armor is high. As a result, smiths across the land, most notably Haskill of the Freeman’s forge, have taken to pressing melted tin to a papyrus thin state so that it may be molded with ease. With this invention, denizens across the lands may sleep in peace- and in tin, to ensure that their internal viscera is not morphed to that of a bestial creature. Tin foil equipment will allow the user to deflect magical influence and attacks without flaw depending on its crumpled state. Akin to sound proofing, the more crevices and bumps a piece of tin armor holds the more resistant to magic it is. For example, a smooth sheet of tin would be useless to magic whereas its crumpled counterpart would be impervious. Despite its extreme defense to magic, it's delicate and thin state makes it quite useless against any other form of attack. To provide balance to magic users, quite literally anything (bar magic) can destroy this armor. Arrows can pierce it, fingers can poke it, and more importantly, one could rip it by simply walking. Despite its detriments, however, tinfoil armor remains the go-to headwear for those fearing illusionists. Waldenian Soundproofing, circa 1364 To craft Tinfoil Armor, one must gather tin through roleplay means, melt it, and then press it into its thin state. Once this is accomplished, one must then carefully craft it through roleplay means. Should you roll anything less than a twenty in its careful construction, the armor will be torn. Once in combat, should the armor be damaged or torn, the exposed area would then become vulnerable to magical attacks once more. Mechanically speaking, it may be possible to statgen base chainmail to have hugely negative defensive debuffs (practically none) with its durability also being modified to be destroyed within two hits. Furthermore, due to its light nature, if a mechanical armor set were to be created it would hold no speed debuffs. The way one would determine whether someone was wearing tinfoil armor or not is purely dependent on their skin, which should look something along the lines of: Should this lore be accepted, I believe it will add an additional level of role-play not yet seen on any medieval fantasy server. This document is purely science based, and now that the current year is 1600, a time in which pirates roam, the need for tinfoil equipment is necessary. However, should this lore not be accepted, I truly believe people will still craft such equipment through roleplay means even if it woiuld not provide the additional magical protection as they would hold the belief that it truly does. I have kept this short and sweet, like an innocent child, for I believe I've nailed my points across rather effectively. For those who are too lazy to read, I shall summarize in a tl;dr. Tin Foil Armor should be magic resistant depending on its crumpled state (coating your armor in tin will not do anything unless it is pure tin!). Tinfoil headgear should prevent illusion magic and mind probing from affecting the wearer. To craft a single piece of armor, or the tinfoil itself, smiths must roll a perfect 20/20 in role-play to provide validity to the tin foil's stability. Tin Foil armor has no durability nor defensive buffs to ranged or melee.
  4. The Loving Maiden Orphanage Are you a child with no place to call home? Are you a lady of the night with a child that’s making it difficult for you to work? Are you a nobleman with a bastard you fathered with a cousin? If so come over to the Loving Maiden orphanage where all unwanted and unloved children are welcome to play and be free with other terrible mistakes and accidents! Located in Al'Wahkrah, along the path to the right of the stairs in the city square, housed in the old Mages Guild house, we house any and all children, feed them, provide them with a roof over their heads, for now we only take on children and do not accept adoptions for the time being of course. If you wish to be free of your heavy burden of a mistake, or have already been discarded of and wish to stay, simply come by or send a bird to one of the co-owners, Reginald and some unimportant employees. We have an array of caring and loving adults that look after the children and act almost like mothers and fathers to them, we are self sufficient, though donations are welcome. Disclaimer: The Lusty Maiden Orphanage is not responsible for any wrongdoings or laws broken by children currently staying under our roof. OOC: Application, simple enough it's just so we know who you are and maybe why you're interested in staying at the orphanage. IGN: RP Name: Age: Short Bio: Why you're inteterested: Skype (PM if you want): (( P.S, not gonna be a normal orphanage, if you pretty much want to be a normal orphan at a loving orphanage this most likely isn’t for you, but if you like interesting and fun rp feel free to come by, or make a post on this page, anything more and it’ll ruin the surprise. ))
  5. Friend or Evil Cultist? Orcs & Elves surround the Standing Inn as word of cultists being in the general area catch their attention. When they arrive the gates are shut and the shouting and bickering can be heard for a long ways along the road. The Orcs roar as their requests for the cultists go unheard, while the Elves sigh deeply at the arrogance of the Standing Inn staff. In a fit of bloodlust the Orcs bash open the wooden gate, civilians rush out of the Inn in every direction leaving the place desolate aside from the few Orcs and Elves. Their eyes turn to the two doors to the bar and quickly rush over to it, kicking it open as fast as they possibly can. Their efforts are all in vain as August a member of the Inn's staff barricade the door with indestructible pumpkins and hay bales. The crew grunt in irritation and thus turn their gaze to August, demanding that the cultist they harbour be handed over to one of the two Nations. After much arguing the conclusion is as stale as the very event itself; negative. Orcs threaten to smear their brain chunks across the wall for working along side Iblees by protecting a Cultist and assuming they have authority over matters regarding the Betrayer and how Undead & Cultists should be handled. Elves scoff and pace back and forth, shooting glares at the workers and threatening to have the Elven leader himself, the great and mighty saviour of the elven people; Phaedrus, to get involved in the situation. A few of the crew remain on standby at the Inn to try and strike a deal, while others begin sending birds out to their respective nations and slowly spread the word of the Standing Inn's treachery. Whether they be Human, Elf, Dwarf or Orc the rumour spreads and the information is clear-cut and in their face. A small band of various races gather their torches and pitchforks and form a mob, heading towards the Standing Inn and shouting along the main road for all to join them. Do you join them, friend? Type: Pillage Date/Time: TBD Manpower: Angry Mob vs. Standing Inn/Deathsbane Clan Location and Boundaries: Standing Inn and the surrounding area in a 100 block radius. Results: If Attackers win: All LWC removed for 30 minutes If Defenders win: Successfully defeat the mob and cannot be warclaimed by attackers for x months Rules: No hacking No returning to battle No placing blocks by either side No abusing statuses
  6. CASUS BELLI Ius Gentium: The Law of Nations ((All credits to Aetosion for making this.)) Section I: Casus belli: ius ad bellum The following constitute justifications for launching a concerted act of warfare on another nation or settlement. International: •Borders - Geopolitical or military encroachment upon sovereign territory (i.e. The claiming of land by a state within the borders of another) •Reconquest - To return to ownership of the aggressor land she previously held (i.e. The reclamation of land formerly held by a state now held by another) •Property - Significant theft or otherwise deprivation of property by another state (e.g. The theft of great quantities of a commodity or product like iron or gold) •Self-defense - In defense of a confirmed military attack from another state, or in an instance of situational necessity where no other recourse is available (i.e. A response to a significant armed attack or attacks by another state) •Cultural - To defend significant cultural entities or practices from persecution of another state (e.g. A response to serious defamation of religious artifacts dear to a nation by another nation’s government, or the undue persecution of nationals within another state) Intranational: •Independence - To declare independence from a regime incompatible with the citizenry (i.e. As a response to a state oppressing its citizens with unjust laws, undue persecution, or significant administrative impropriety, the secession or separation of one body from a nation) •Deposition - To depose a regime incompatible with the citizenry (i.e. As a response to a state oppressing its citizens with unjust laws, undue persecution, or significant administrative impropriety, the removal of the monarch and administrative body or the accompanying body of laws or both to be replaced by a new governing body or structure or both) •Just law - To fight a war within the provisions established by cultural, common-law, doctrinal, or legal rules within a state. (e.g. The use of arms to enforce the observance of national succession laws) Section I.II: Limitations on Warfare •Proportionality - The violence of the war of the aggressor state should be commensurate to the offenses of the other belligerent, and there must exist a positive proportionality between expected gains of the war and evils resultant of it. •Right Intention - War should only be declared for a right intention, the correcting of suffered wrongs, and not for the express gain of the aggressor. •As Last Resort - War should only be initiated in ultima ratio, as a last resort when legitimate diplomatic measures and mediation have failed to resolve the issue. Section II: Casus Belli: ius in bello When war is declared, certain principles must be upheld during its course, and certain improprieties must be most gravely avoided. •Malum in se - Atrocities committed not for the cause of warfare but instead with the intent for sadistic amusement* will result in judgement against the offenders by all parties. •Distinction - Distinction between combatants and noncombatants must be maintained. Innocents are not to be harmed. •Conduct - Soldiers are representatives of the nations from which they hail. If the soldiers of an army are exhibiting poor and unchivalrous conduct, their fatherland can only be assumed to be unfit to extend its influence. ((The purpose of this is to facilitate the staff’s aim, as described by Shiftnative, to discourage needless war, while creating an RP manner by which to determine whether or not wars are just or needless, preferable to creating purely OOC barriers against warclaims. In this system, warclaims would not be consensual but instead moderated by this set of rules and an enforcing party that need only ensure these rules are maintained by all sides, signed by everyone in the nation leader chat, more or less. Innocent settlements would not be victims of senseless aggression, while militant or imperialistic states could not hide from the consequences of their actions. Just humor me and look at this from a neutral perspective. The lion's share of everybody I talk to has said that the war rules are currently a disgrace. I know that we can do better. We cannot sit on this status quo and be afraid of changing the rules just because it might make people/RP types we don't like more happy and comfortable on the server. Let's take decisive action and make some changes here, for crying out loud. Feel free to suggest any changes, additions or criticism in your reply, but keep it civil and mature. Read the OP thoroughly before posting, I think you'll actually like what I am proposing. It's fair for all sides and I see no reason why we should not set something like this into the rules, and fast. 4.0 is here, it's time to get real and take initiative, OR we can crumble into nothing and lose a very large fraction of the playerbase. All credits to Aetosion for making this.))
  7. Golem Industries “We do what we must, because we can.” Introduction Golem Industries is an independent research corporation, with the ambition to become the forefront of knowledge. Founded by two respectable dwarves, they aim to increase to become the spearhead of what is currently the “Age of Industry”. Through research, and commerce they to create a home for scholars and knowledge seekers. Ushering in the what they hope to be an “Age of Enlightenment.” Aims & Objectives Current Aims (Will be updated): Increase our number to fifteen. Create and build a multi-pieced golem. Create Portal device or Portals. Remain Independent. Create a Mechanized suit or something similar. Have fun. Create a Golem with enough sass to rival Paragon Yudora. Enter the Creators Palace and hold a birthday party for him. Current Objectives (Will be updated): Complete the basic construction of Golemic Research Chambers (Headquarters) within the Month. Hold an event every week, and write a post afterwards detailing what happened. Create “Jeeves” the Wood Golem. Create a butlers outfit for Wooden Golem. Within the first month, hold the event “Subject Alpha.” Begin testing on animal type golems within the first two months.· History Chapter 1 - Origins 24th of Sun’s Smile, 1460 - Dared & Tarren Starbreaker begin construction of the Golem Research Laboratory. During construction with their assistant Sharr Irongut, the idea comes to them to form Golem Industries to further their research. Rules & Regulations Overview ((OOC and IC)) Please note that this contract is one that you make with your soul on the line ((meaning it is an IC and OOC agreement)). Golem Industries does not posses any malicious intent towards it’s employees but would like to stress that these terms and conditions are here for safeguard the companies interest. And would like to inform you that the most extreme of these is only to be done in extreme cases. Rules & Regulations : Employee List & Rankings El Presidente [subject to name change] Tarren Starbreaker Dared Starbreaker Head Researcher Researcher Empty Research Assistant Beranabus Whitewolf (Booklight12) Gamril Forkbeard ( _Ritterbruder_ ) Bowman Irongut (Destroyer_Bravo) ---------------------------------- Favoured Test Subject Empty Test Subject Empty Guinea Pig Empty Location Kal’Arkon - Undercity (Headquarters). ((Screenshots to come soon.)) Application ((Yes this post is serious, and it is currently still being edited.))
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